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- #include stdpoke.rbh
- #freespace 0xFF
- #dynamic 0xF00000
- #org @start
- applymovement 0xFF @move
- waitmovement 0x0
- sound 0x15
- wildbattle PKMN_TREECKO 0x7 0x0
- end
- #org @move
- #raw 0x56 'Exclamation Mark (!)
- #raw 0xFE 'End of Movements
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