Sciencegar

Bio Zoids

Apr 17th, 2013
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  1. Bio Raptor - Fair NPC - Ground Mech
  2. +2: Armor
  3. +1: Athletics, Stealth
  4. Stress 1[ ]
  5. Arms: Heat Hacking Claws: Great (+4) Melee
  6. Torso: Hell Armor: Armor 2 versus all non-heat Energy Weapons
  7. Head: Hellfire: Great (+4) Blast
  8. Back: Radar Wings: Great (+4) Notice
  9. Tail: Tail Cutter: Melee rolls to gain Advantage over larger zoids are at +2.
  10.  
  11. Bio Raptor Gui - Fair NPC - Air Mech
  12. +2: Athletics
  13. +1: Melee, Armor
  14. Stress 1[ ]
  15. Mouth: Ice Killer Bite: +2 to melee attacks to gain 'Immobilised' type advantages
  16. Torso: Hell Armor: Armor 2 versus all non-heat Energy Weapons
  17. Head: Freezing Breath: Great (+4) Blast
  18. Wings: Force Wings: Ground-only mechs are at -2 to physically attack the Zoid
  19. Tail: Flap Tail: +2 on Athletics checks to overcome aerial obsctacles
  20.  
  21. Bio MegaRaptor - Good NPC - Ground Mech
  22. +3: Armor
  23. +2: Athletics
  24. +1: Notice, Stealth
  25. Stress 1[ ] 1[ ]
  26. Arms: Heat Hacking Claws: Great (+4) Melee
  27. Torso: Hell Armor: Armor 2 versus all non-heat Energy Weapons
  28. Head: Hellfire: Great (+4) Blast
  29. Back: Burning Jet: May move an additional zone each turn, assuming no Obstacles
  30. Tail: Tail Cutter: Melee rolls to gain Advantage over larger zoids are at +2.
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