Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Bio Raptor - Fair NPC - Ground Mech
- +2: Armor
- +1: Athletics, Stealth
- Stress 1[ ]
- Arms: Heat Hacking Claws: Great (+4) Melee
- Torso: Hell Armor: Armor 2 versus all non-heat Energy Weapons
- Head: Hellfire: Great (+4) Blast
- Back: Radar Wings: Great (+4) Notice
- Tail: Tail Cutter: Melee rolls to gain Advantage over larger zoids are at +2.
- Bio Raptor Gui - Fair NPC - Air Mech
- +2: Athletics
- +1: Melee, Armor
- Stress 1[ ]
- Mouth: Ice Killer Bite: +2 to melee attacks to gain 'Immobilised' type advantages
- Torso: Hell Armor: Armor 2 versus all non-heat Energy Weapons
- Head: Freezing Breath: Great (+4) Blast
- Wings: Force Wings: Ground-only mechs are at -2 to physically attack the Zoid
- Tail: Flap Tail: +2 on Athletics checks to overcome aerial obsctacles
- Bio MegaRaptor - Good NPC - Ground Mech
- +3: Armor
- +2: Athletics
- +1: Notice, Stealth
- Stress 1[ ] 1[ ]
- Arms: Heat Hacking Claws: Great (+4) Melee
- Torso: Hell Armor: Armor 2 versus all non-heat Energy Weapons
- Head: Hellfire: Great (+4) Blast
- Back: Burning Jet: May move an additional zone each turn, assuming no Obstacles
- Tail: Tail Cutter: Melee rolls to gain Advantage over larger zoids are at +2.
Advertisement
Add Comment
Please, Sign In to add comment