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- let policeVehicles = [[116],[156],[596,597,598,599,523]];
- let policeSkins = [[1],[1],[280,281,282,283,284,288]];
- let pursueSpeeds = [0,15,25,35,45,55];
- addEventHandler("OnElementStreamIn", function(event, element) {
- if(element.isType(ELEMENT_VEHICLE)) {
- if(localPlayer.wantedLevel > 0) {
- if((policeVehicles[gta.game].indexOf(element.modelIndex) != -1)) {
- if(element.getOccupant(0).isType(ELEMENT_CIVILIAN)
- if(policeSkins[gta.game].indexOf(element.getOccupant(0).skin)) {
- if(isConnected && !element.isSyncer) {
- triggerNetworkEvent("pursueme", element);
- } else {
- startPolicePursuit(element);
- }
- }
- }
- }
- }
- }
- });
- function startPolicePursuit(vehicle) {
- vehicle.setCarCruiseSpeed(pursueSpeeds[localPlayer.wantedLevel]);
- vehicle.setCarMission(5);
- }
- addNetworkHandler("pursueme", startPolicePursuit);
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