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- # Guidelines
- #
- # 1. Never change the contents inside the variables { }
- # 2. You can rearrange the order that the variables appear on the sentences to best suit your language
- # 3. You can add/remove colors as you please
- # 4. If you change a command, make sure it's corresponding menu item matches
- # 5. When new text is added on future versions, they will be added automatically to your language.yml file
- #
- # Colors: {aqua}, {black}, {blue}, {white}, {yellow}, {gold}, {gray}, {green}, {red}
- # {dark-aqua}, {dark-blue}, {dark-gray}, {dark-green}, {dark-purple}, {dark-red}, {light-purple}
- # {magic}, {bold}, {italic}, {reset}, {strikethrough}, {underline}
- _LWC: LWC
- _allowed: Allowed
- _appliesTo: Applies to
- _blacklistedCommands: Blacklisted Commands
- _blockBreak: Block Break
- _blockPlace: Block Place
- _bucketEmpty: Bucket Empty
- _bucketFilled: Bucket Filled
- _coords: Coords
- _count: Count
- _details: Details
- _dimensions: Dimensions
- _distance: Distance
- _entry: Entry
- _everyone: Everyone
- _field: Field
- _fieldDisabled: Field Disabled
- _flags: Flags
- _ignited: Ignited
- _interval: Interval
- _intruderLog: Intruder Log
- _kill: Kill
- _limit: Limit
- _location: Location
- _name: Name
- _neutralizes: Neutralizes
- _none: NONE
- _owner: Owner
- _potions: Potions
- _reason: Reason
- _rentingLimit: Renting Limit
- _shopped: Shopped
- _tenant: Tenant
- _tenants: Tenants
- _type: Type
- _used: Used
- _velocity: Velocity
- allowedList: '{yellow}Allowed: {aqua}{1.allowed}'
- alreadyAllowed: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} jest juz dodany!'
- announceToAllowedPlayers: ' {dark-gray}* {aqua}{1.message}'
- blockIsBlacklisted: '{red}{1.blockid} is blacklisted, skipped.'
- blocksSkipped: '{red}{1.count} blocks skipped.'
- blocksSkipped2: '{red}(Their destination locations already had blocks on them)'
- buyQuestion: '{dark-gray}* {aqua}Type {green}/ps buy {aqua} to purchase'
- bypassDisabled: '{aqua}Bypass mode disabled'
- bypassEnabled: '{aqua}Bypass mode enabled'
- cannotAssignAsOwners: '{aqua}Cannot assign groups or clans as owners'
- cannotChangeGameMode: '{red}Cannot change your game mode in this field'
- cannotDisallowWhenOverlap: '{red}You cannot disallow {1.player}, one of his fields is intersecting yours'
- cannotEnable: Could not enable the field
- cannotExpand: '{red} Cannot expand the field, it overflows available volume by {1.volume} blocks.'
- cannotHideOrphan: '{red}Cannot hide orphaned field'
- cannotPlaceNextToRedstone: '{red}Cannot place blocks next to a redstone-enabled field you don''t own'
- cannotRedefineWhileCuboid: '{red}The field has sub-fields inside of it thus cannot be redifined.'
- cannotRemovePlayerInField: '{red}Cannot remove a player that''s currently in your field'
- cannotRemoveWithSubplots: '{red}Cannot remove fields that have plot-fields inside of it. You must remove them first before you can remove this field.'
- cannotReshapeWhileCuboid: '{red}Cannot reshape a translocation cuboid once its in use'
- cannotTakeOwnership: '{aqua}You cannot take ownership of this field. It has been given to: {1.new-owner}'
- cannotTeleportInsideField: '{red}Cannot teleport inside a field with the prevent-teleport flag'
- cannotUseItemHere: '{red}You cannot hold that item here.'
- cannotUseItemMoved: '{red}You cannot hold that item here, it has been moved out of the way.'
- cleanedOrphanedFields: '{aqua}Cleaned {1.count} orphaned fields'
- cleanedOrphanedUnbreakables: '{aqua}Cleaned {1.count} orphaned unbreakable blocks'
- clearedSnitch: '{aqua}Cleared the snitch list'
- commandAll: all
- commandAllow: allow
- commandAllowall: allowall
- commandAllowed: allowed
- commandBlacklistAdded: '{aqua}The command has been blacklisted'
- commandBlacklistCleared: '{aqua}Blacklisted commands cleared'
- commandBlacklistUsage: '{red}Usage: /ps blacklistcommand who'
- commandBlacklisting: blacklistcommand
- commandBuy: buy
- commandBypass: bypass
- commandCanceled: '{red}You cannot use that command here'
- commandChangeowner: changeowner
- commandClean: clean
- commandClear: clear
- commandContract: contract
- commandCounts: counts
- commandCuboid: cuboid
- commandCuboidClose: close
- commandCuboidOpen: open
- commandDebug: debug
- commandDelete: delete
- commandDensity: density
- commandDisable: disable
- commandDisableall: disableall
- commandEnable: enable
- commandEnableall: enableall
- commandExpand: expand
- commandFields: fields
- commandHide: hide
- commandInfo: info
- commandInsert: insert
- commandList: list
- commandLocations: locations
- commandMark: mark
- commandMore: more
- commandOff: 'off'
- commandOn: 'on'
- commandPull: pull
- commandReload: reload
- commandRemove: remove
- commandRemoveall: removeall
- commandRent: rent
- commandRentClear: clear
- commandRentRemove: remove
- commandReset: reset
- commandRevert: revert
- commandSetLimit: setlimit
- commandSetinterval: setinterval
- commandSetname: setname
- commandSetowner: setowner
- commandSetradius: setradius
- commandSetvelocity: setvelocity
- commandSnitch: snitch
- commandSnitchClear: clear
- commandTake: take
- commandToggle: toggle
- commandTranslocation: translocation
- commandTranslocationDelete: delete
- commandTranslocationImport: import
- commandTranslocationList: list
- commandTranslocationRemove: remove
- commandTranslocationUnlink: unlink
- commandUnhide: unhide
- commandVisualize: visualize
- commandWho: who
- configReloaded: '{aqua}Configuration and language files reloaded'
- confiscated: '{aqua}Confiscated: {white}{1.image}'
- confiscatedFrom: Confiscated {1.items} from {2.player} at {3.coords}. Leave the area to get your item back.
- countsCuboids: '({1.world}) cuboids: {2.count}'
- countsFields: '({1.world}) fields: {2.count}'
- countsOrphan: '({1.world}) orphan-fields: {2.count}'
- countsOrphanedUnbreakables: '({1.world}) orphan-unbreakables: {2.count}'
- countsPurgedFields: '({1.player}) inactivity purge: {2.count} fields'
- countsPurgedSnitches: '({1.world}) unused snitches purged: {2.count}'
- countsPurgedUnbreakabes2: '({1.world}) unbreakables purged: {2.count}'
- countsPurgedUnbreakables: '({1.player}) inactivity purge: {2.count} unbreakables'
- countsUnbreakables: '({1.world}) unbreakables: {2.count}'
- cuboidAvailableProtection: '{aqua}Available protection: {yellow}{1.volume} blocks'
- cuboidAvailableProtectionBypass: '{aqua}Available protection: {red}{1.volume} blocks (bypassing)'
- cuboidCancelled: '{red}Cuboid has been cancelled.'
- cuboidCannotAddProps: Cannot add on properties of more valuable fields
- cuboidCannotExtendWG: '{red}Cannot extend inside WorldGuard region'
- cuboidCannotMix: Cannot mix fields that are not in the same mixing group.
- cuboidConflicts: '{red}The cuboid conflicts with someone else''s field'
- cuboidConflictsWG: '{red}The cuboid conflicts with a worldguard region'
- cuboidContracted: '{aqua}The field was contracted.'
- cuboidDrawingMode: '{aqua}You are in drawing mode. Click on the block to finish.'
- cuboidExceeds: '{red}Cuboid exceeds available volume'
- cuboidExceedsMax: '{red}Cuboid exceeds available volume'
- cuboidExpanded: '{aqua} he field was expanded.'
- cuboidOutline: '{red}Cannot click on the outline'
- cuboidReverted: '{aqua}Selection reverted'
- cuboidSelectionConflicts: '{red}Cannot extend inside other player''s fields'
- dbMysqlConnected: MySQL Connection successful
- dbMysqlFailed: MySQL Connection failed
- dbSqliteConnected: SQLite Connection successful
- dbSqliteFailed: SQLite Connection failed
- debugDisabled: '{aqua}Debug output disabled'
- debugEnabled: '{aqua}Debug output enabled'
- deletedCountFields: '{aqua}Deleted {1.player}''s {2.count} fields'
- deletedCountUnbreakables: '{aqua}Deleted {1.player}''s {2.count} unbreakables'
- deletedFields: '{aqua}Deleted {1.count} {2.block-type} fields'
- deletedUnbreakables: '{aqua}Deleted {1.count} {2.block-type} unbreakables'
- economyAccountCredited: '{aqua}Your account has been credited'
- economyNotEnoughItems: '{red}You do not have the required payment'
- economyNotEnoughMoney: '{red}You do not have sufficient money in your account'
- enteringField: '{red}[{gold}Dzialka{red}]{green} Wchodzisz na dzialke {1.owner}!'
- enteringNamedField: '{aqua}Entering {1.field}'
- entryAnnounce: '{1.player} entry at {2.field} {dark-gray}{3.coords}'
- fenceGenerated: '{aqua}The fence has been created'
- fieldAlreadyDisabled: '{red}Field is already disabled'
- fieldAlreadyEnabled: '{red}[{gold}Dzialka{red}]{green} Dzialka jest juz wlaczona'
- fieldCanBeTaken: '{aqua}Field can now be taken by {1.player} via right-click'
- fieldCannotChangeOwner: '{aqua}Field type does not support the changing of ownership'
- fieldDisabled: '{red}[{gold}Dzialka{red}]{green} Dzialka zostala wylaczona'
- fieldEnabled: '{red}[{gold}Dzialka{red}]{green} Dzialka zostala wlaczona'
- fieldHasDisabled: '{yellow}{1.field-type} field has been disabled'
- fieldInsideAllowedInside: '{red}{1.field-type} needs to be be placed inside {2.allowed-inside-fields}'
- fieldIntersectsWG: The field intersects with a WorldGuard region you are not allowed in.
- fieldNameCleared: '{aqua}Field''s name has been cleared'
- fieldOutsideAllowedOutside: '{red}{1.field-type} needs to be be placed inside {2.allowed-outisde-fields}'
- fieldSignAlreadyBought: '{red}Sorry, this place has already been sold'
- fieldSignAlreadyRented: '{red}This field is already rented, come back later'
- fieldSignBadTag: '{red}The tag on the field sign is bad'
- fieldSignBoughtAndAllowed: '{aqua}You have bought this field, you will receive ownership when the payment is collected by the other party. You have been allowed on the field for the time being.'
- fieldSignBuy: '[Buy]'
- fieldSignBuyCreated: '{aqua}Buy sign creation successful'
- fieldSignCannotChange: '{red}Cannot modify the field while its under rent'
- fieldSignCannotDestroy: '{red}Cannot destroy the field while its under rent or purchase'
- fieldSignCannotDisable: '{red}Cannot disable the field while its under rent'
- fieldSignCannotRentDisabled: '{red}Field has been disabled by owner, come back later'
- fieldSignFieldNotFound: '{red}A field was not found attached to this sign'
- fieldSignInvalidPeriod: '{red}The time period was formatted incorrectly'
- fieldSignItemPaymentReceived: '{yellow}* {aqua}Received {yellow}{1.amount} {2.item} {aqua}payment from {3.player} ({4.field})'
- fieldSignItemPaymentReceivedNoName: '{yellow}* {aqua}Received {yellow}{1.amount} {2.item} {aqua}payment from {3.player}'
- fieldSignNoEco: '{red}You must specify an item id in parenthesis'
- fieldSignNoPrice: '{red}The price was formatted incorrectly'
- fieldSignNoTennant: '{red}The field has no tennant'
- fieldSignNotBuyable: '{red}This field does not support buying'
- fieldSignNotOwner: '{red}Only the owner can create Buy/Share/Rent signs'
- fieldSignNotRentable: '{red}This field does not support renting'
- fieldSignNotShareable: '{red}This field does not support sharing'
- fieldSignOnlyOne: '{red}You can only have one field-sign per field'
- fieldSignPaymentReceived: '{yellow}* {aqua}Received {yellow}{1.amount} {aqua}payment from {2.player} ({3.field})'
- fieldSignPaymentReceivedNoName: '{yellow}* {aqua}Received {yellow}{1.amount} {aqua}payment from {2.player}'
- fieldSignRent: '[Rent]'
- fieldSignRentAbandoned: '{aqua}You have abandoned your rent'
- fieldSignRentCreated: '{aqua}Rent sign creation successful'
- fieldSignRentError: '{red}Badly formatted time period, ask owner to fix'
- fieldSignRentExpired: '{yellow}{bold}*** Your rent has expired at {1.field} ***'
- fieldSignRentExpiredNoName: '{yellow}{bold}*** Your rent has expired ***'
- fieldSignRentRented: '{aqua}You have purchased {1.period} of time'
- fieldSignShare: '[Share]'
- fieldTypeDisabled: '{aqua}{1.field-type} field has been disabled'
- fieldTypeEnabled: '{aqua}{1.field-type} field has been enabled'
- fieldWillDisable: '{yellow}{1.field-type} field will disable itself after {2.count} seconds'
- fieldsDontMix: '{red}The field type does not mix'
- fieldsDown: '{aqua}All fields are temporarily down while being changed'
- fieldsInWrongTable: Fields found in wrong table, moving..
- fieldsSkipped: '{red}{1.not-allowed} fields were skipped that can only be modified while disabled'
- flagCannottoggle: '{red}This flag cannot be toggled'
- flagCleared: '{aqua}The field flag cleared'
- flagDisabled: '{aqua}The {1.flag} flag has been disabled.'
- flagDisabledOn: '{aqua}Flag disabled on {1.count} fields'
- flagEnabled: '{aqua}The {1.flag} flag has been enabled.'
- flagEnabledOn: '{aqua}Flag enabled on {1.count} fields'
- flagExists: '{red}The field already contains this flag'
- flagInserted: '{aqua}The field flag inserted'
- flagNotExists: '{red}The field flag entered does not exist'
- flagNotFound: '{red}The field does not contain this flag'
- flagsImported: '{yellow}{1.field-type}''s flags imported'
- flagsReverted: '{aqua}The field flags have been reverted to default.'
- flagsToggledWhileDisabled: '{red}This field''s flags can only be toggled while disabled'
- foresterActivating: '{yellow} Activating...'
- foresterNeedsFertile: '{aqua}{1.field-type} blocks must be placed on fertile land to activate'
- foresterUsesLeft: '{yellow} {1.amount} uses left.'
- griefRevertIntervalSet: '{aqua}The grief-revert interval has been set to {1.count} seconds'
- hasBeenAllowed: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} zostal dodany do dzialki'
- hasBeenAllowedIn: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} zostal dodany do {2.count} dzialek'
- headerConfiguredFields: '{aqua}{1.field-type} {yellow}id:{white}{2.blockid} {yellow}r:{white}{3.radius}'
- headerConfiguredFieldsHeight: '{yellow}h:{white}{1.height}'
- headerConfiguredFieldsVolume: '{yellow}v:{white}{1.volume}'
- hideCannot: '{red}This type of field cannot be hidden'
- hideHiddenAlready: '{red}The field is already hidden'
- hideHide: '{aqua}The field has been hidden'
- hideHideAll: '{aqua}Hid {1.count} fields'
- hideNoneFound: '{red}Not pointing at a hidden block'
- hideUnHiddenAlready: '{red}The field is already visible'
- hideUnhide: '{aqua}The field is now visible'
- hideUnhideAll: '{aqua}UnHid {1.count} fields'
- importComplete: '{aqua}Import complete'
- importedBlocks: '{aqua}Imported {1.count} blocks'
- inhabitantsList: '{red}[{gold}Dzialka{red}]{green} Obecni na dzialce: {aqua}{1.inhabitants}'
- inventoryDeny: '{red}You do not have permission to access this inventory'
- isAlreadyAllowedOnAll: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} jest juz dodany do twoich dzialek!'
- leavingField: '{red}[{gold}Dzialka{red}]{green} Wychodzisz z dzialki {1.owner}!'
- leavingNamedField: '{aqua}Leaving {1.field}'
- limitBadField: '{red}Cannot set renting limit on a field that is not rentable or shareable'
- limitMalformed: '{red}Renting limit in the wrong format'
- limitMalformed2: '{red}Format: w = week, d = day, h = hour, m = minute'
- limitMalformed3: '{red}i.e.: /ps setlimit 3d12h'
- limitReached: '{red}The renting limit for this field has been reached'
- limitSet: '{aqua} Limit has been set'
- limitsCannotPlace: '{red}You cannot place any {1.field-type}'
- limitsReached: '{red}[{gold}Dzialka{red}]{green} Limit dzialek {1.field-type} to {2.limit}!'
- limitsReachedGlobal: '{red}You have reached the global field limit of {1.limit}'
- logBlockReverted: '{1.owner}''s {2.field-type} block reverted {3.count} blocks {4.coords}'
- logBreakablePlaced: '{1.player} placed a breakable {2.field-type} field {3.details}'
- logBucketEmpty: '{1.player} attempted empty a {2.coords} in {3.owner}''s {4.field-type} field {5.details}'
- logBypassAttack: '{1.attacker} bypass-attack {2.victim} in {3.owner}''s {4.field-type} field {5.details}'
- logBypassDestroy: '{1.player} bypass-destroyed a block {2.coords} in {3.owner}''s {4.field-type} field {5.details}'
- logBypassDestroyField: '{1.player} bypass-destroyed {2.owner}''s {3.field-type} field {4.details}'
- logBypassDestroyUnbreakable: '{1.player} bypass-destroyed {2.owner}''s unbreakable block {3.details}'
- logBypassDestroyVehicle: '{1.player} bypass-destroyed a vehicle {2.coords} in {3.owner}''s {4.field-type} field {5.details}'
- logBypassFieldInUnprotectable: '{1.player} bypass-placed a field [{2.field-type}] in an area with an unprotectable block {3.unprotectable-details}'
- logBypassPlaceUnprotectableInField: '{1.player} bypass-placed an unprotectable block {2.unprotectable-details} inside a field {3.field-details}'
- logBypassPlacedPainting: '{1.player} bypass-placed a painting inside {2.owner}''s {3.field-type} field {4.details}'
- logBypassPlacedUnbreakable: '{1.player} bypass-placed an unbreakable block inside {2.owner}''s {3.field-type} field {4.details}'
- logBypassTouchingUnprotectable: '{1.player} bypass-protected an unprotectable block {2.details} near unprotectable block {3.unprotectable-details}'
- logCuboidFieldPlaced: '{1.player} placed a {2.field-type} cuboid field {3.details}'
- logDeletedNoPermission: Deleted {1.count} fields belonging to {2.player} for lack of permissions
- logDestroyBreakableField: '{1.player} destroyed {2.owner}''s breakable {3.field-type} field {4.details}'
- logDestroyField: '{1.player} attempted to destroy {2.owner}''s {3.field-type} field {4.details}'
- logDestroyInField: '{1.player} attempted to destroy a block {2.coords} inside {3.owner}''s {4.field-type} field {5.details}'
- logDestroyOthers: '{1.player} destroyed {2.owner}''s {3.field-type} field {4.details}'
- logDestroyUnbreakable: '{1.player} attempted to destroy {2.owner}''s unbreakable block {3.details}'
- logDestroyVehicle: '{1.player} attempted to destroy a vehicle {2.coords} inside {3.owner}''s {4.field-type} field {5.details}'
- logDestroyedOthersField: '{1.player} destroyed {2.owner}''s {3.field-type} field {4.details}'
- logDestroyedOwnField: '{1.player} destroyed his {2.field-type} field {3.details}'
- logDestroyedOwnUnbreakable: '{1.player} destroyed his own unbreakable block {2.details}'
- logEntry: '{1.player} attempted entry into {2.owner}''s {3.field-type} field {4.details}'
- logFieldBypassUnprotectableTouching: '{1.player} bypass-placed an unprotectable block {2.unprotectable-details} near {3.field-details}'
- logFieldPlaced: '{1.player} placed a {2.field-type} field {3.details}'
- logPayment: '{1.renter} rented {2.period} time in {3.owner}''s {4.field} field for {5.amount} {6.item} {7.coords}'
- logPaymentCollect: '{1.owner} collected {2.amount} {3.item} rent from {4.renter} {5.coords}'
- logPlace: '{1.player} attempted to place a block {2.coords} inside {3.owner}''s {4.field-type} field {5.details}'
- logPlaceFieldConflit: '{1.player} attempted to place a field {2.coords} conflicting with {3.owner}''s {4.field-type} field {5.details}'
- logPlaceFieldUnprotectableInArea: '{1.player} attempted to place a field [{2.field-type}] but an unprotectable was found in the area {3.unprotectable-details}'
- logPlaceTouchingFieldUnprotectable: '{1.player} attempted to protect an unprotectable block {2.details}'
- logPlaceTouchingUnbreakableUnprotectable: '{1.player} attempted to protect an unprotectable block {2.details}'
- logPlaceUnbreakableConflict: '{1.player} attempted to place an unbreakable block {2.coords} conflicting with {3.owner}''s {4.field-type} field {5.details}'
- logPlaceUnprotectableInField: '{1.player} attempted to protect an unprotectable block {2.unprotectable-details} inside a field {3.field-details}'
- logPlaceUnprotectableTouchingField: '{1.player} attempted to place an unprotectable block {2.unprotectable-details} near {3.field-details}'
- logPlaceUnprotectableTouchingUnbreakable: '{1.player} attempted to place an unprotectable block {2.unprotectable-details} near {3.unbreakable-details}'
- logPurchase: '{1.buyer} purchased {2.owner}''s {3.field} field for {4.amount} {6.item} {7.coords}'
- logPurchaseCollect: '{1.owner} collected {2.amount} {3.item} purchase from {4.buyer} {5.coords}'
- logPvP: '{1.attacker} tried to attack {2.victim} in {3.owner}''s {4.field-type} field {5.details}'
- logTranslocationStored: '{1.owner}''s translocation {2.field} stored {3.count} blocks {4.coords}'
- logTranslocationTranslocated: '{1.owner}''s translocation {2.player} translocated {3.count} blocks {4.coords}'
- logUnbreakableBypassUnprotectableTouching: '{1.player} bypass-placed an unprotectable block {2.unprotectable-details} near {3.unbreakable-details}'
- logUnbreakablePlace: '{1.player} placed an unbreakable block {2.details}'
- logUse: '{1.player} attempted to use a {2.coords} in {3.owner}''s {4.field-type} field {5.details}'
- markingFields: '{aqua}Marking {1.count} field blocks...'
- markingNotWhileCuboid: '{red}Cannot mark fields while defining a cuboid'
- menu1: '{yellow} /ps on/off {aqua}- Disable/Enable the placing of pstones'
- menu10: '{yellow} /ps locations {aqua}- View your field locations'
- menu11: '{yellow} /ps toggle [flag]{aqua}- Enable/Disable a field''s flags'
- menu12: '{yellow} /ps changeowner [name] {aqua}- Change owner of field'
- menu13: '{yellow} /ps setname [name] {aqua}- Set the name of field'
- menu14: '{yellow} /ps setradius [radius] {aqua}- Sets the field''s radius'
- menu15: '{yellow} /ps setvelocity [.1-5] {aqua}- For launchers/cannons (0=auto)'
- menu16: '{yellow} /ps setinterval [secs] {aqua}- For automatic grief-revert'
- menu17: '{yellow} /ps snitch <clear> {aqua}- View/clear snitch you''re pointing at'
- menu18: '{yellow} /ps visualize {aqua}- Visualize the field you are on'
- menu19: '{yellow} /ps visualize [radius]{aqua}- Visualize fields for a radius'
- menu2: '{yellow} /ps enable/disable {aqua}- Enable/disable a field'
- menu20: '{yellow} /ps density [1-100]{aqua}- Change visualization density'
- menu21: '{yellow} /ps mark{aqua}- Marks the location of fields'
- menu22: '{yellow} /ps translocation list {aqua}- Lists stored translocations'
- menu23: '{yellow} /ps translocation import {aqua}- Import all blocks in field'
- menu24: '{yellow} /ps translocation import [id] [id] ... {aqua}- Import specific blocks'
- menu25: '{yellow} /ps translocation delete {aqua}- Delete all blocks in field'
- menu26: '{yellow} /ps translocation delete [id] [id] ... {aqua}- Delete specific blocks'
- menu27: '{yellow} /ps translocation remove [id] [id] ... {aqua}- Remove specific blocks'
- menu28: '{yellow} /ps translocation unlink {aqua}- Unlinks the blocks'
- menu29: '{dark-red} /ps insert [flag]{aqua}- Inserts flags into fields'
- menu3: '{yellow} /ps allow [identifier(s)] {aqua}- Allow to field'
- menu30: '{dark-red} /ps reset{aqua}- Resets the flags of the field to defaults'
- menu31: '{dark-red} /ps mark{aqua}- Marks the location of fields'
- menu32: '{dark-red} /ps delete {aqua}- Delete the field you''re standing on'
- menu33: '{dark-red} /ps delete [player] {aqua}- Delete all pstones from player'
- menu34: '{yellow} /ps info {aqua}- Get info for the field youre standing on'
- menu35: '{dark-red} /ps counts [identifier(s)] {aqua}- View field counts'
- menu36: '{dark-red} /ps locations [identifier(s)] <typeid> {aqua}- View field locations'
- menu37: '{dark-red} /ps list [chunks-in-radius]{aqua}- Lists all pstones in area'
- menu38: '{dark-red} /ps setowner [player] {aqua}- Of the block you''re pointing at'
- menu39: '{dark-red} /ps reload {aqua}- Reloads configuraton file'
- menu4: '{yellow} /ps allowall [identifier(s)] {aqua}- Allow to all fields'
- menu40: '{yellow} /ps fields {aqua}- List the configured field types'
- menu41: '{dark-red} /ps clean <world>{aqua}- Cleans up all orphan fields in the world'
- menu42: '{dark-red} /ps revert <world>{aqua}- Reverts all orphan fields in the world'
- menu43: '{dark-red} /ps enableall [flag] {aqua}- Enables the flag on all fields'
- menu44: '{dark-red} /ps disableall [flag] {aqua}- Disables the flag on all fields'
- menu45: '{dark-red} /ps debug {aqua}- Prints timing info to console'
- menu48: '{dark-red} /ps bypass <on/off>{aqua}- Toggle bypass mode'
- menu49: '{yellow} /ps hide {aqua}- Hides field'
- menu5: '{yellow} /ps remove [identifier(s)] {aqua}- Remove from field'
- menu50: '{yellow} /ps unhide {aqua}- Unhides field'
- menu51: '{yellow} /ps hide <all>{aqua}- Hides field(s)'
- menu52: '{yellow} /ps unhide <all>{aqua}- Unhides field(s)'
- menu53: '{yellow} /ps cuboid [open/close] {aqua}- Open close cuboid mode'
- menu54: '{yellow} /ps setlimit [time] {aqua}- Set renting limit on a field'
- menu55: '{dark-red} /ps delete [typeId] {aqua}- Delete of pstones of block a type'
- menu56: '{dark-red} /ps delete [player] [typeId] {aqua}- Delete player''s fields'
- menu57: '{yellow} /ps blacklistcommand [command] {aqua}- Blacklist command in field'
- menu58: '{yellow} /ps blacklistcommand clear {aqua}- Clear the blacklist'
- menu59: '{dark-red} /ps rent <clear/remove> {aqua}- Clear out renters or remove rent'
- menu6: '{yellow} /ps removeall [identifier(s)] {aqua}- Remove from all fields'
- menu60: '{yellow} /ps rent {aqua}- Rent the field you are pointing at'
- menu61: '{yellow} /ps buy {aqua}- Buy the field you are pointing at'
- menu62: '{dark-red} /ps clear [flag]{aqua}- Clears flags from field'
- menu63: '{dark-red} /ps pull {aqua}- Pull all data from the database'
- menu64: '{yellow} /ps expand [num] <direction> {aqua}- Expand the cuboid'
- menu65: '{yellow} /ps expand [u] [d] [n] [s] [e] [w] {aqua}- Expand the cuboid'
- menu66: '{yellow} /ps contract [num] <direction> {aqua}- Contract the cuboid'
- menu67: '{yellow} /ps contract [u] [d] [n] [s] [e] [w] {aqua}- Contract the cuboid'
- menu68: '{yellow} /ps take {aqua}- Breaks the field and puts it in your inventory'
- menu7: '{yellow} /ps allowed {aqua}- List all allowed players on field'
- menu8: '{yellow} /ps who {aqua}- List all inhabitants inside the fields'
- menu9: '{yellow} /ps counts {aqua}- View your field counts'
- menuIdentifiers: '{gray} Identifiers: {dark-gray}player, g:group, c:clan, t:team, *'
- minInterval: '{red}The minimum interval is {1.count} seconds'
- moreNextPage: '{dark-gray}Type /ps more to view next page.'
- moreNothingMore: '{gold}Nothing more to see.'
- mustBeAbove: This field can only be placed above y={1.level}
- mustBeBelow: This field can only be placed below y={1.level}
- mustBeInCuboidToExpand: '{red}Must be inside the cuboid to expand'
- noBlacklistingFieldFound: '{red}Not standing on or pointing at a field that has the command-blacklisting flag'
- noBlocksMatched: '{red}No blocks matched'
- noChestNextToField: '{red}Cannot place chest next so someone else''s field'
- noConfiscatingBelowField: '{red}Cannot place a confiscating field below a field block'
- noConfiscatingBelowUnbreakable: '{red}Cannot place a confiscating field below an unbreakable'
- noCuboidsFound: '{red}No cuboids found'
- noFieldNearPlayer: '{red}Cannot place field near players'
- noFieldsFound: '{red}[{gold}Dzialka{red}]{green} Nie znaleziono dzialki'
- noFieldsFoundWithFlag: '{aqua}No fields found with that flag enabled'
- noFieldsInArea: '{red}No fields in the area'
- noFlyEnter: '{yellow}Entering no fly zone'
- noFlyLeave: '{yellow}Leaving no fly zone'
- noGriefRecorded: '{aqua}No grief recorded on the field'
- noIntruders: '{aqua}There have been no intruders around here'
- noNameableFieldFound: '{red}No nameable fields found'
- noOrphansFound: '{aqua}No orphans found'
- noPermsForAllow: '{red}{1.player} does not have permissions to be allowed'
- noPlaceInWG: '{red}Cannot place field in worldguard regions'
- noPlayersAllowedOnField: '{red}No players allowed in this field'
- noPlayersFoundOnField: '{red}No players found in the field'
- noPositive: '{red}No positive values allowed.'
- noPstonesFound: '{aqua}No field or unbreakable blocks found'
- noSharing: You cannot allow others into this field
- noUnbreakableInsideTranslocation: '{red}Cannot place unbreakable blocks inside translocation fields'
- notAllowedToCreateLWC: '{red}Only allowed players can create LWC protections inside this field'
- notAllowedToDestroyLWC: '{red}Only alowed players can destroy LWC protecitons inside this field'
- notInsideField: '{red}[{gold}Dzialka{red}]{green} Nie jestes na dzialce!'
- notPointingAtGriefRevert: '{red}You are not pointing at a grief-revert block'
- notPointingAtPstone: '{aqua}You are not pointing at a field or unbreakable block'
- notPointingAtSnitch: '{red}You are not pointing at a snitch block'
- notPointingAtTranslocation: '{red}You are not pointing at a translocation block'
- notValidBlockId: '{red}{1.blockid} is not a valid block id, skipped.'
- notValidCommand: '{red}[{gold}Dzialka{red}]{green} Upewnij sie czy dobrze wpisales komende!'
- notValidFieldType: '{red}Not a valid field type'
- nothingToBeDone: '{red}[{gold}Dzialka{red}]{green} Gracz jest juz usuniety!'
- nothingToImport: '{red}No blocks to import'
- nothingToRemove: '{red}No blocks to remove'
- notifyBreakableDestroyed: '{aqua}{1.owner}''s breakable {2.field-type} destroyed'
- notifyBreakablePlaced: '{aqua}Breakable {1.field-type} placed'
- notifyBypassDestroyed: '{aqua}Block bypass-destroyed in {1.owner}''s {2.field-type} field'
- notifyBypassPlaced: '{aqua}Block bypass-placed inside {1.owner}''s {2.field-type} field'
- notifyCuboidClosed: '{aqua}{1.field-type} cuboid field closed'
- notifyDoAir: '{white}*air*'
- notifyDoCannon: '{light-purple}*boom*'
- notifyDoDamage: '{dark-red}*damage*'
- notifyDoFall: '{dark-gray}*thump*'
- notifyDoFeeding: '{white}~Feeding~'
- notifyDoHealed: '{white}*healed*'
- notifyDoLaunch: '{light-purple}*launch*'
- notifyDoLightning: '{red}*crash*'
- notifyDoMine: '{red}*goodbye*'
- notifyFieldBypassDestroyed: '{aqua}{1.owner}''s {2.field-type} field bypass-destroyed'
- notifyFieldDestroyed: '{red}[{gold}Dzialka{red}]{green} Usunales dzialke!'
- notifyFieldPlaced: '{red}[{gold}Dzialka{red}]{green} Zalozyles dzialke!'
- notifyPvPBypass: '{aqua}PvP bypass'
- notifyRepairing: '{white}+repairing+'
- notifyRollbackGrief: '{dark-gray}* {aqua}Rolled back {1.count} griefed blocks {2.coords}'
- notifyTranslocatorDisabled: '{aqua}Translocator {1.name} disabled. (Safe to break)'
- notifyTranslocatorEnabled: '{aqua}Translocator {1.name} enabled. (Recording)'
- notifyUnbreakableBypassDestroyed: '{aqua}{1.owner}''s unbreakable block bypass-destroyed'
- notifyUnbreakableBypassPlaced: '{aqua}Unbreakable block bypass-placed inside {1.owner}''s {2.field-type} field'
- notifyUnbreakableDestroyed: '{aqua}Unbreakable block destroyed'
- notifyUnbreakablePlaced: '{aqua}Unbreakable block placed'
- notifyVehicleBypassDestroyed: '{aqua}Vehicle bypass-destroyed in {1.owner}''s {2.field-type} field'
- onlyModWhileDisabled: '{red}This field can only be modified while disabled'
- ownerCanOnlyChangeOwner: '{aqua}Only the owner of the field can change its owner'
- ownerSetTo: '{aqua}Owner set to {1.player}'
- pickaxeDisabled: '{aqua}Super duper pick axe disabled'
- pickaxeEnabled: '{aqua}Super duper pick axe enabled'
- placingAlreadyDisabled: '{red}Pstone placement is already disabled'
- placingAlreadyEnabled: '{red}Pstone placement is already enabled'
- placingDisabled: '{aqua}Disabled the placing of pstones'
- placingEnabled: '{aqua}Enabled the placing of pstones'
- playerHasNoFields: '{red}Player does not have any fields'
- playerHasNoPstones: '{aqua}The player had no pstones'
- playerInsideNotRemoved: '{red}Player could not be removed from a field because he was currently inside of it'
- playerNotDisallowed: '{red}{1.player} was not disallowed, one of the fields is intersecting one of yours {2.coords}'
- playerNotFound: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} nie zostal znaleziony!'
- potionNeutralized: '{white}*{1.potion} neutralized*'
- protectionRemoved: '{aqua}Protective field removed from the block'
- protectionRemovedFrom: Protective field removed from {1.count} blocks
- psDisabled: '{red}PreciousStones disabled in this world'
- psLoaded: Version {1.version} loaded
- radiusMustBeLessThan: '{red}Radius must be less than or equal to {1.radius}'
- radiusOverFlow: '{red}Could not set the radious. It is larger than the available volume by {1.overflow} blocks.'
- radiusSet: '{aqua}Radius set to {1.radius}'
- redefineWhileDisabled: '{red}This field''s cuboid can only be redefined while disabled'
- removalComplete: '{aqua}Removal complete'
- removedBlocks: '{aqua}Removed {1.count} blocks'
- removedFromField: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} zostal usuniety z dzialki'
- removedFromFields: '{red}[{gold}Dzialka{red}]{green} Gracz {1.player} zostal usuniety z {2.count} dzialek'
- rentQuestion: '{dark-gray}* {aqua}Type {green}/ps rent {aqua} to rent'
- rentsCleared: '{aqua}Renters cleared'
- rentsClearedNone: '{aqua}There are no renters in this field'
- rentsRemoved: '{aqua}Rent removed'
- rentsRemovedNone: '{aqua}There are no rent/share/buy signs on this field'
- returned: '{aqua}Returned: {white}{1.items}'
- returnedTo: Returned {1.items} to {2.player}
- revertedOrphanFields: '{aqua}Reverted {1.count} orphaned fields'
- revertedOrphanUnbreakables: '{aqua}Reverted {1.count} orphaned unbreakable blocks'
- sepConfiguredFields: '{white}Configured Fields {dark-gray}----------------------------------------------------------------------------------------'
- sepCounts: '{white}{1.field-type} Counts {dark-gray} ----------------------------------------------------------------------------------------'
- sepFieldCounts: '{1.player}''s Field Counts {dark-gray} ----------------------------------------------------------------------------------------'
- sepFieldInfo: '{white}Field Info {dark-gray}----------------------------------------------------------------------------------------'
- sepFieldInfoDisabled: '{white}Field Info {red}(disabled) {dark-gray}----------------------------------------------------------------------------------------'
- sepFieldLocations: Wszystkie dzialki gracza {1.player} {dark-gray} ----------------------------------------------------------------------------------------
- sepMenu: '{1.plugin-name} {2.plugin-version} {dark-gray} ----------------------------------------------------------------------------------------'
- sepStoredTranslocations: '{white}Stored Translocations {dark-gray}----------------------------------------------------------------------------------------'
- showOwner: '{yellow}Owner: {aqua}{1.owner}'
- showProtected: '{white}Protected'
- showProtectedLocations: '{yellow}{1.field-type}: {aqua}{2.coords}'
- snitchEmpty: '{red}Snitch list is empty'
- surfaceWarning: '{red}You can only place this field on the following blocks: {1.blocks}'
- taken: '{aqua}You have taken the {1.type} field at {2.location}.'
- takenFieldOwnership: '{aqua}You have taken ownership of {1.old-owner}''s field'
- teleportAnnounce: '{aqua}*teleported*'
- teleportAnnounceBack: '{aqua}*You will be teleported back in {1.seconds} seconds*'
- teleportAnnounceBreak: '{aqua}*teleported for breaking blocks inside the area*'
- teleportAnnounceDamage: '{aqua}*teleported for getting hurt inside the area*'
- teleportAnnounceDeath: '{aqua}*teleported before death*'
- teleportAnnounceEnter: '{aqua}*teleported for entering the area*'
- teleportAnnounceExit: '{aqua}*teleported for leaving the area*'
- teleportAnnounceFeeding: '{aqua}*teleported for feeding inside the area*'
- teleportAnnounceFire: '{aqua}*teleported for lighting fires inside the area*'
- teleportAnnounceHasItems: '{aqua}*teleported for having forbidden items*'
- teleportAnnounceHoldingItems: '{aqua}*teleported for holding forbidden item*'
- teleportAnnounceNotHasItems: '{aqua}*teleported for not having required items*'
- teleportAnnounceNotHoldingItems: '{aqua}*teleported for not holding required items*'
- teleportAnnounceNotWalking: '{aqua}*teleported for walking outside required blocks*'
- teleportAnnouncePlace: '{aqua}*teleported for placing blocks inside the area*'
- teleportAnnouncePvp: '{aqua}*teleported for pvp inside the area*'
- teleportAnnounceWalking: '{aqua}*teleported for walking on forbidden blocks*'
- teleportMaxDistance: Your teleport setup exeeds the max distance allowed of {1.distance} blocks, teleport canceled
- tookOwnership: '{aqua}{1.player} has taken ownership of your field'
- translocationCannotReshape: '{red}Cannot reshape a translocation cuboid once its in use'
- translocationCreated: '{aqua}Translocation {1.field} created. Recoding changes...'
- translocationDeleted: '{aqua}{1.translocation} has been deleted'
- translocationDeletedBlocks: '{aqua}Deleted {1.count} {2.blockid} from {3.field}'
- translocationEnabledFirst: '{red}Translocation field must be enabled to remove blocks'
- translocationEnabledToImport: '{red}Translocation field must be enabled to import blocks'
- translocationEnabledToUnlink: '{red}Translocation field must be enabled to unlink'
- translocationExists: '{red}A translocation block already exists with that name'
- translocationHasBlocks: '{aqua}Translocation {1.field} has {2.count} stored blocks'
- translocationImportingBlocks: '{aqua}Importing {1.count} blocks into the translocation...'
- translocationMenu1: '* All commands (except for list) require you to be pointing at a field block or standing in the field'
- translocationMenu2: '{red}Usage: /ps translocation list'
- translocationMenu3: '{red}Usage: /ps translocation import {gray}* imports everything'
- translocationMenu4: '{red}Usage: /ps translocation delete {gray}* deletes everything'
- translocationMenu5: '{red}Usage: /ps translocation import [id] [id] ...'
- translocationMenu6: '{red}Usage: /ps translocation remove [id] [id] ...'
- translocationMenu7: '{red}Usage: /ps translocation delete [id] [id] ...'
- translocationNamedFirst: '{red}You must name your translocation field first'
- translocationNoFields: '{red}Cannot place field blocks inside translocation fields'
- translocationNotFound: '{red}No translocations found'
- translocationNothingToUnlink: '{red}No blocks to unlink'
- translocationReachedSize: '{red}You have reached the server-wide max translocation size.'
- translocationRemovingBlocks: '{aqua}Removing {1.count} blocks from the translocation...'
- translocationRenamed: '{aqua}Renamed field to {1.name}'
- translocationSkippedDueToLimit: '{red}{1.count} blocks skipped due to the max translocation limit'
- translocationTakingPlace: '{red}A translocation is currently taking place'
- translocationUnlinked: '{yellow}Translocation {1.field} unlinked from {2.count} blocks'
- translocatorNameToBegin: '{yellow}To begin storage, you must first choose a name for your translocation with /ps setname'
- usageToggle: '{dark-gray}Usage: ''/ps toggle [flag]'' to enable/disable flags'
- usageTranslocationRemove: '{red}Usage: /ps translocation remove [id] [id] ...'
- velocityMustBe: '{red}Velocity must be from 0 to 5'
- velocitySetTo: '{aqua}Velocity set to {1.velocity}'
- visualizationChanged: '{aqua}Visualization density changed to {1.density}'
- visualizationNotWhileCuboid: '{red}Cannot visualize while defining a cuboid'
- visualizationSet: '{aqua}Your visualization density is set to {1.density}'
- visualizationTakingPlace: '{red}[{gold}Dzialka{red}]{green} Wizualizacja juz trwa!'
- visualizing: '{red}[{gold}Dzialka{red}]{green} Trwa wizualizacja...'
- warnBypassPlacedUnprotectableInField: '{aqua}Unprotectable block {1.block-type} bypass-placed near {2.block-type} field'
- warnBypassPlacedUnprotectableInUnbreakable: '{aqua}Unprotectable block {1.block-type} bypass-placed near {2.block-type} unbreakable'
- warnCannotProtect: '{aqua}Cannot protect {1.block-type}'
- warnCannotProtectInside: '{aqua}Cannot protect {1.block-type} inside this {2.field-type} field'
- warnConflictFieldPlace: '{aqua}Cannot place field here. Conflicting with {1.owner}''s {2.field-type} field {3.details}'
- warnConflictFieldPlace2: '{red}[{gold}Dzialka{red}]{green} Nie mozesz zalozyc tu dzialki'
- warnConflictUnbreakablePlace: '{aqua}Cannot place unbreakable block here. Conflicting with {1.owner}''s {2.field-type} field {3.details}'
- warnConflictUnbreakablePlace2: '{aqua}Cannot place unbreakable block here'
- warnDestroy: '{red}[{gold}Dzialka{red}]{green} Nie mozesz tu niszczyc!'
- warnDestroyVehicle: '{red}[{gold}Dzialka{red}]{green} Nie mozesz zniszczyc tego pojazdu!'
- warnEmpty: '{red}[{gold}Dzialka{red}]{green} Nie mozesz tu budowac!'
- warnEnterProtectedArea: '{aqua}Cannot enter protected area'
- warnFieldBypassPlacedUnprotectable: '{aqua}{1.field-type} field bypass-placed in an area with an {2.block-type} unprotectable block'
- warnFieldPlaceUnprotectableTouching: '{aqua}Cannot place unprotectable {1.block-type} block here'
- warnFire: '{1.player} attempted to light fire in {2.owner}''s {3.field-type} field {4.details}'
- warnOwnerRemove: '{red}[{gold}Dzialka{red}]{green} Tylko wlasciciel moze zniszczyc ten blok'
- warnPlace: '{red}[{gold}Dzialka{red}]{green} Nie mozesz tu budowac!'
- warnPlaceFieldInUnprotectable: '{aqua}Cannot place {1.field-type} field. A {2.block-type} found in the area'
- warnPlaceFires: '{red}[{gold}Dzialka{red}]{green} Nie mozesz tu podpalac!'
- warnProtectionIgnored: '{aqua}PvP Protection Ignored due to combat'
- warnPvP: '{aqua}PvP disabled in this area'
- warnUnbreakablePlaceUnprotectableTouching: '{aqua}Cannot place unprotectable {1.block-type} block here'
- warnUnprotectableBypassPlaced: '{aqua}Unprotectable block {1.block-type} bypass-placed in {2.field-type} field'
- warnUnprotectableBypassProtected: '{aqua}Unprotectable block {1.block-type} bypass-protected'
- warnUse: '{red}[{gold}Dzialka{red}]{green} Nie mozesz tego uzywac!'
- worldNotFound: World not found
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