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- @echo off
- cls
- cd directoryForscreed
- title Forscreed
- color 07
- goto premenu
- :premenu
- cls
- echo.
- type premenupicture.txt
- echo.
- set /p pmselection=Please type in your choice number:
- if %pmselection% == 1 goto newgame
- if %pmselection% == 2 goto loadgame
- if %pmselection% == 3 goto credits
- goto premenu
- :newgame
- cls
- set key=0
- set chest=0
- set health=100
- set level=0
- set rank=0
- set gold=0
- set playwon=0
- set playloss=0
- set enwon=0
- set enloss=0
- set atk=1
- set def=1
- set int=1
- set vit=1
- set dice=0
- set prestige=0
- cls
- goto prologue
- :prologue
- cls
- echo Wake up..
- ping localhost -n 2>nul
- cls
- echo Wake up!
- ping localhost -n 2>nul
- cls
- echo The sea is glimmering.. A broken boat seems to have
- echo crashed against a huge wooden rod. A spiritual tomb of
- echo some sort! You remember now. The Queen of Walkers
- echo sent you on a mission to save the kingdom by finding
- echo an artifact on the other side of the world, but you faced
- echo a storm and crashed into this wooden tomb.
- echo.
- echo Night is falling quick, what will you do?
- echo 1. Go to the boat.
- echo 2. Scavenge for resources.
- echo 3. Look around that cave nearby, looks fishy.
- echo 4. I already did all of these.
- set /p choice1=
- if %choice1% == 1 goto prologueboat
- if %choice1% == 2 goto scavengeprologue
- if %choice1% == 3 goto caveprologue
- if %choice1% == 4 goto tutorialfinish1
- goto prologue
- :prologueboat
- cls
- echo You walk to the boat. It's broken at the side, so it can't be used.
- echo The material is also weak. It's been thrashed by heavy waves and can't
- echo sail. Where do you search on the boat?
- echo 1. The deck
- echo 2. The captain's cabin
- echo 3. The mast
- echo 4. Get off boat
- set /p choice2=
- if %choice2% == 1 goto prologuedeck
- if %choice2% == 2 goto prologuecaptaincabin
- if %choice2% == 3 goto prologuemast
- if %choice2% == 4 goto prologue
- goto prologueboat
- :prologuedeck
- cls
- echo The deck is empty, except for a satchel. You reach inside
- echo and find a Rusty Pistol and equip it.
- echo You walk out off the deck.
- pause
- goto prologueboat2
- :prologueboat2
- cls
- echo You walk to the boat. It's broken at the side, so it can't be used.
- echo The material is also weak. It's been thrashed by heavy waves and can't
- echo sail. Where do you search on the boat?
- echo 1. The deck
- echo 2. The captain's cabin
- echo 3. The mast
- echo 4. Get off boat
- set /p choice3=
- if %choice3% == 1 goto prologuedeck2
- if %choice3% == 2 goto prologuecaptaincabin
- if %choice3% == 3 goto prologuemast
- if %choice3% == 4 goto prologue
- goto prologueboat2
- :prologuedeck2
- cls
- echo Nothing here!
- pause
- goto prologueboat2
- :prologuecaptaincabin
- cls
- echo The captain's cabin is tiny. Cramped up, you walk
- echo into the room. There is a bag of gold, a magazine for
- echo a pistol, and an old pair of boots.
- echo You walk out of the captain's cabin.
- pause
- goto prologueboat3
- :prologueboat3
- cls
- echo You walk to the boat. It's broken at the side, so it can't be used.
- echo The material is also weak. It's been thrashed by heavy waves and can't
- echo sail. Where do you search on the boat?
- echo 1. The deck
- echo 2. The captain's cabin
- echo 3. The mast
- echo 4. Get off boat
- set /p choice4=
- if %choice4% == 1 goto prologuedeck2
- if %choice4% == 2 goto prologuecaptaincabin2
- if %choice4% == 3 goto prologuemast
- if %choice4% == 4 goto prologue
- goto prologueboat3
- :prologuecaptaincabin2
- cls
- echo Nothing here!
- pause
- goto prologueboat3
- :prologuemast
- cls
- echo You climb up the mast.
- echo Nothing here! You can use the ropes though,
- echo so you take it off.
- pause
- goto prologueboat4
- :prologueboat4
- cls
- echo You walk to the boat. It's broken at the side, so it can't be used.
- echo The material is also weak. It's been thrashed by heavy waves and can't
- echo sail. Where do you search on the boat?
- echo 1. The deck
- echo 2. The captain's cabin
- echo 3. The mast
- echo 4. Get off boat
- set /p choice5=
- if %choice5% == 1 goto prologuedeck2
- if %choice5% == 2 goto prologuecaptaincabin2
- if %choice5% == 3 goto prologuemast2
- if %choice5% == 4 goto prologue
- goto prologueboat4
- :scavengeprologue
- cls
- echo A dice appeared!
- echo What do you do with it?
- echo Shrugging, you put it in your pocket.
- echo (You can't scavenge anymore after this until you finish the tutorial!)
- set dice = %dice% + 1
- pause
- goto prologue2
- :prologue2
- cls
- echo The sea is glimmering.. A broken boat seems to have
- echo crashed against a huge wooden rod. A spiritual tomb of
- echo some sort! You remember now. The Queen of Walkers
- echo sent you on a mission to save the kingdom by finding
- echo an artifact on the other side of the world, but you faced
- echo a storm and crashed into this wooden tomb.
- echo.
- echo Night is falling quick, what will you do?
- echo 1. Go to the boat.
- echo 2. Scavenge for resources.
- echo 3. Look around that cave nearby, looks fishy.
- echo 4. I did all this already.
- set /p choice6=
- if %choice6% == 1 goto prologueboat
- if %choice6% == 2 goto scavengeprologue2
- if %choice6% == 3 goto caveprologue
- if %choice6% == 4 goto tutorialfinish1
- goto prologue2
- :scavengeprologue2
- cls
- echo Can't scavenge in the tutorial!
- echo Complete the tutorial first, then you can
- echo scavenge again.
- pause
- goto prologue2
- :caveprologue
- cls
- echo You walk to the cave and find a warm fire lit up.
- echo How was it lit? You don't know. You quickly scramble to near
- echo the fire for warmth, satisfied.
- pause
- goto prologue
- :tutorialfinish1
- cls
- echo You pull out what you found from your pockets.
- echo A rusty gun, a magazine for the gun, and a dice.
- echo I wonder what the dice does?
- pause
- cls
- echo The dice rolls in your hand, and you accidentally drop it.
- echo It glows golden!
- pause
- cls
- ping localhost -n 1 >nul
- type dice.txt
- echo.
- echo Rolling...
- PING localhost -n 2 >NUL
- set /a roll=(%random% %% 7) + 1
- echo You landed a %roll%!
- echo This %roll% is based upon a 7-sided die.
- pause
- cls
- echo Your objective is to build up a boat to go find the
- echo artifacts which end the game. The game is frequently
- echo updated, so check on the website for more quests and
- echo islands, plus new artifacts.
- echo The main playing style is fighting, equipping, trading,
- echo buying, leveling, and surviving as best as you can.
- pause
- cls
- type atkmenusample.txt
- echo This is what you'll get upon questing or fighting in the woods!
- echo Monsters drop food, which is what you need to survive. You lose
- echo health every time do you a task, an estimated 0.712 health taken.
- echo You can regain the health with food.
- echo To fight, you will normally type in 1 and attack. The golden dice will
- echo do everything for you! The formula consists of your strength, weapons,
- echo and the dice rolled.
- pause
- cls
- echo Then, the enemy takes his turn to attack! The computer
- echo will calculate all of this for you, and deal in the damage.
- echo Press 2 to use a health potion, and press 3 to your gold.
- echo If you're feeling it, you can also pass your turn, allowing the enemy to go.
- echo Other that fighting, the game is really mainly about a mystery
- echo storyline, which often requires equipment, gold, and equipment from
- echo quests. You can level up tools this way too.
- echo One of the special things about Forscreed is that there are no "different"
- echo swords. It simply levels up your swords to deal more damage.
- pause
- cls
- echo Let's give attacking a try!
- echo Travel to the main menu:
- pause
- cls
- goto mainmenututorial
- :mainmenututorial
- cls
- echo Here we are, at the tutorial.
- echo When this tutorial ends, it should look a bit like this:
- echo.
- type mainmenuforscreed.txt
- echo.
- echo Above is the main menu. You're going to want to
- echo attack, so let's hit 1.
- set /p choice7=
- if %choice7% == 1 goto foresttutorial else goto invalidmainmenututorial1
- :invalidmainmenututorial1
- cls
- echo Invalid answer. You can try the other options soon,
- echo for now just press 1.
- pause
- goto mainmenututorial
- :foresttutorial
- cls
- echo.
- echo __________________________
- echo | |
- echo | An enemy appeared! |
- echo | Enemy health: %enhealth% |
- echo | Your health: %yourhealth%|
- echo | |
- echo | 1. ATK 2. USE POT |
- echo | 3. GOLD 4. PASS |
- echo | _________________________|
- echo.
- echo Here appears an attack screen!
- echo Quick, press 1 and enter!
- set /p choice8
- if %choice8% == 1 goto atkforesttutorial1 else goto invalidforesttutorial1
- :invalidforesttutorial1
- cls
- echo Invalid answer. You can try the other options soon,
- echo for now just press 1.
- pause
- goto foresttutorial
- :atkforesttutorial1
- set /a roll=(%random% %% 7) + 1
- set enhealth = %enhealth% - %roll%
- echo You attacked the enemy!
- echo.
- echo __________________________
- echo | |
- echo | An enemy appeared! |
- echo | Enemy health: %enhealth% |
- echo | Your health: %yourhealth%|
- echo | |
- echo | 1. ATK 2. USE POT |
- echo | 3. GOLD 4. PASS |
- echo | _________________________|
- echo.
- pause
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