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- Cele - Level 2 Trainer - Leader of the None None-type Gym
- 2W/5L/1D (0.2857142857142857 Record)
- 14.0 KOs/0 SP/0 Reffings
- Badges: None
- Shade - Male Umbreon (3 AP) [HP Fairy]
- Bio: Shade is an Umbreon, and therefore he is the very best, like no one ever was. Though proud and aloof, he is rather quiet, and doesn't socialize much with the rest of the team. However, he is also extremely intelligent and observant, creating a new technique from watching Fire Types battle.
- Signature Move - Shadow Reaver (Dark)
- Shade expends major energy to create a huge, intense spiral of dark flame that he launches at the foe. Due to the great size and intensity of the flame, it travels very slowly in a straight line, and will burn on contact, dealing heavy damage. Even if the foe is not hit directly by the attack, its intense heat can still cause lighter burns with a grazing hit.
- Croton - Male Bulbasaur (1 AP) [HP Ground]
- Bio: Croton's biggest secret is that he loves to dance, and although he tried to hide this fact from Cele for a while, eventually it came to light, and the pair worked on a way to turn it into a strategic advantage.
- Signature Training - Secret Dancer (Bug)
- Croton can now use Quiver Dance once per battle, and will receive a two-stage boost to Special Attack/Defense and Speed when he uses it. His Quiver Dance costs significant energy and he has forgotten Leaf Storm, Petal Dance and Razor Wind.
- Vulcan - Male Typhlosion (4 AP) [HP Ice]
- Bio: Born of a volcano, Vulcan is another staple of Cele's squad. He has learned to wield his natural element with incredible skill.
- Signature Move - Molten Shuriken (Fire)
- Vulcan fires out a flurry of projectiles made from lava. These will strike the foe for a total of Major damage, and have a sharpened quality to them, allowing them to break through screens with greater ease and without losing much force. Molten Shuriken uses Major energy, but Vulcan may only use it twice per battle. He has forgotten Fire Blast, and no longer resists Fire, though he is still resistant to burns.
- Diana - Female Pidgeot (4 AP) [HP Ground]
- Bio: Diana was the heiress of an ancient clan of Pidgeot, and as was her birthright, she gained access to techniques forbidden to others of her kind.
- Signature Training - Wind's Swiftness (Flying)
- Diana can now use Glaciate and Leaf Tornado, but has forgotten Brave Bird, Feint Attack, Giga Impact and Ominous Wind.
- Vash'jir - Female Toxapex (2 AP) [HP Ground]
- Bio: Vash'jir is a stalwart protector of Cele and his squad, and has such developed techniques to defend them from would-be offenders.
- Signature Training - Liquid Screens (Water)
- Vash'jir has gained the use of Reflect and Barrier, and alongside Light Screen, all 3 of these moves use Water Energy. She cannot use Cubic Reflect, and her Cubic Light Screen uses Psychic Energy. Also, she now takes neutral damage from Steel and Poison, though she is still as resistant to poisoning as any Poison type.
- Oeuf - Male Exeggutor Alola (3 AP) [HP Fighting]
- Bio: Oeuf etait un grand Exeggutor dans la jungle Lush en Alola. Les jours il passait absorbant le soleil a devenu trop longue pour lui. Donc, avec son volonte considerable, il a evolue, echappant la limites de sons jambes, devenant un bete veritable, une nouveille genre de monstruosite. Il a devenu un dragon.
- Signature Type Change - Omelette du Fromage (Dragon)
- Oeuf no longer has legs, instead being a long serpent, with mobility equivalent to that of a Steelix, although he is a reasonably adept swimmer. He has also lost his Grass typing, although he retains familiarity. He takes neutral damage from Fire, and remains weak to Poison. Oeuf can no longer use Leaf Storm, Leech Seed, Synthesis, Wood Hammer. He has also gained the use of Wrap.
- Rylai - Female Mantine (4 AP) [HP Fighting]
- Bio: Rylai, being a Mantyke, naturally holds a distaste towards Electric Types. Their moves also seem to deal unholy amounts of damage to her. Even her Mud Sport seemed to do little to deter them. In fury, she trained day and night to bolster her defenses against her sworn enemy.
- Signature Training - Shock Resistance (Ground)
- Rylai now takes 2x damage from Electric moves, but no longer resists Steel or Water moves.
- Sapphire - Female Dragonair (4 AP) [HP Poison]
- Bio: A staple of Cele's squad, Sapphire was raised underwater. Sometimes she yearns for the refreshing feel of the water, but has since found another way to sate her craving.
- Signature Training - Refreshing! (Normal)
- Sapphire can now use Refresh and Wish, but has forgotten Flamethrower, Dragon Rush and Outrage.
- Rezan - Male Tyrantrum (4 AP) [HP Poison]
- Bio: The Loa of Kings, Rezan is a mighty leader of the Zandalari Empire and a fierce hunter; the very Earth itself trembles in his presence.
- Signature Move - Cataclysm (Rock)
- Using significant Rock energy, this Pokemon stamps a foot on the ground, summoning several large shards of rock behind and to the sides of the target. These shards will deal Moderate Rock damage and lower their defense by 20%. The rocks summoned by this move remain on the field after use, and are sturdier than normal, but can be broken. This Pokemon has forgotten Rock Tomb.
- Shadra - Female Mimikyu (3 AP) [HP Ground]
- Bio: Shadra is an average Mimikyu, loving to frighten her foes before she tears them apart. She developed a technique based on their species signature Z-move.
- Signature Move - Snugglez (Ghost)
- Shadra becomes engulfed in Ghost Energy, leaping on the foe. She draws their disguise around the foe and shows them her true form, lowering their Defense 2 stages. The attack is rather frightening even to the most intimidating of PokΓ©mon, and the target will be afraid of the user afterwards. This technique uses significant energy. The mobility components are equal to that of Let's Snuggle Forever.
- Baku - Male Turtonator (4 AP) [HP Water]
- Bio: Baku is a fiery spirit, and well in tune with both sides of his typing. He decided to bring them together to create a novel technique.
- Signature Move - Meteor Blast (Fire/Dragon)
- Baku condenses a ball of either Dragon or Fire energy within himself before firing it at the foe. The ball is heavily condensed, and as such will target the opponents Defense and be blocked by Reflect while breaking through Light Screen with little difficulty. Both variants explode on impact, with the Dragon variant having slightly higher knockback, though this is not a high knockback move. The Dragon variant has a 30% chance of causing confusion, while the Fire variant has a 30% of causing paralysis. This move does considerable damage for equal energy, but Baku no longer resists Fire moves, though he is still resistant to burns.
- Shisui - Male Ninjask (2 AP) [HP Fighting]
- Bio: After evolving from Nincada, Shisui didn't feel like leaving the ground that he had grown so fond of. The wings on his back gradually grew weaker from lack of use, but in return he remained more in-tune with the earth than other of his kind.
- Signature Type Change - Out Tha Mud (Ground)
- Shisui is now a Bug/Ground type with all associated weakness and resistances. He has gained access to Earthquake, Earth Power and Mud Bomb. He is no longer as fast as normal Ninjask, though he still is able to outspeed the majority of Pokemon. He has forgotten Aerial Ace, Air Cutter, Feint Attack and Giga Impact.
- Mukla - Male Passimian (3 AP) [HP Dark]
- Bio: Mukla's father was a star pitcher, and often played catch with Mukla in his youth. As a result, Mukla became very skilled at pitching himself, even managing to create a new technique.
- Signature Move - Dynamic Nut (Fighting)
- Mukla throws his nut at the opponent, which hits them for considerable typeless damage and bounces off of them back towards Mukla, who catches it. This move uses significant energy and has a 30% chance of causing confusion.
- Vessina - Female Pikachu (4 AP) [HP Ice]
- Bio: Vessina is a master of lightning, a cruel tormentor of her enemies. Anyone who opposes her is left a charred crisp.
- Signature Move - Nimbus Bolt (Electric)
- Vessina conjures a mighty bolt of lightning before launching it at the foe. This lightning bolt has physical properties, and as such will target the opponent's defense and be blocked by Reflect, while breaking through Light Screen with little difficultly. Normally, this technique does considerable damage for equal energy, but if the opponent is paralyzed, it will resonate with them and jolt them out of paralysis, dealing major damage for significant energy. Once jolted out of paralysis, the foe will not suffer from the usual 1 round drop in speed. This can be used multiple times on the same foe, but can only benefit from the boost once per foe.
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