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Christoffer07700Extr

jk2

May 24th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --Edit by NameClan
  146. --Made By Shackluster or Pitypolygon
  147. script:ClearAllChildren()
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local TIME = 0
  171. local sick = Instance.new("Sound",Torso)
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. local FORCERESET = false
  196. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  197. local Speed = 26
  198. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  201. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  202. local DAMAGEMULTIPLIER = 1
  203. local ANIM = "Idle"
  204. local ATTACK = false
  205. local EQUIPPED = false
  206. local HOLD = false
  207. local COMBO = 1
  208. local Rooted = false
  209. local SINE = 0
  210. local KEYHOLD = false
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local VALUE1 = false
  214. local Player_Size = 1 --SizePlayerEpicNameClan
  215. local VALUE2 = false
  216. local ROBLOXIDLEANIMATION = IT("Animation")
  217. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  218. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  219. --ROBLOXIDLEANIMATION.Parent = Humanoid
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "BanishV3Gui"
  222. local Weapon = IT("Model")
  223. Weapon.Name = "Adds"
  224. local Effects = IT("Folder", Weapon)
  225. Effects.Name = "Effects"
  226. local Weapon2 = IT("Model")
  227. Weapon2.Name = "Adds"
  228. local Effects = IT("Folder", Weapon2)
  229. Effects.Name = "Effects"
  230. local Weapon3 = IT("Model")
  231. Weapon3.Name = "Adds"
  232. local Effects = IT("Folder", Weapon3)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character:FindFirstChild("Animate")
  236. local UNANCHOR = true
  237. local TOBANISH = {}
  238. local MODE = "GoodCop"
  239. local sick = Instance.new("Sound",Torso)
  240. VIS = 492726372
  241. VOLUME = 0.5
  242. PITCH = 1
  243. script.Parent = PlayerGui
  244.  
  245. --//=================================\\
  246. --\\=================================//
  247.  
  248.  
  249. --//=================================\\
  250. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  251. --\\=================================//
  252.  
  253. ArtificialHB = Instance.new("BindableEvent", script)
  254. ArtificialHB.Name = "ArtificialHB"
  255.  
  256. script:WaitForChild("ArtificialHB")
  257.  
  258. frame = Frame_Speed
  259. tf = 0
  260. allowframeloss = false
  261. tossremainder = false
  262. lastframe = tick()
  263. script.ArtificialHB:Fire()
  264.  
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.ArtificialHB:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.ArtificialHB:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284.  
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288. --//=================================\\
  289. --|| SOME FUNCTIONS
  290. --\\=================================//
  291.  
  292. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  293. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  294. end
  295.  
  296. function PositiveAngle(NUMBER)
  297. if NUMBER >= 0 then
  298. NUMBER = 0
  299. end
  300. return NUMBER
  301. end
  302.  
  303. function NegativeAngle(NUMBER)
  304. if NUMBER <= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function Swait(NUMBER)
  311. if NUMBER == 0 or NUMBER == nil then
  312. ArtificialHB.Event:wait()
  313. else
  314. for i = 1, NUMBER do
  315. ArtificialHB.Event:wait()
  316. end
  317. end
  318. end
  319.  
  320. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  321. local NEWMESH = IT(MESH)
  322. if MESH == "SpecialMesh" then
  323. NEWMESH.MeshType = MESHTYPE
  324. if MESHID ~= "nil" and MESHID ~= "" then
  325. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  326. end
  327. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  328. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  329. end
  330. end
  331. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  332. NEWMESH.Scale = SCALE
  333. NEWMESH.Parent = PARENT
  334. return NEWMESH
  335. end
  336.  
  337. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  338. local NEWPART = IT("Part")
  339. NEWPART.formFactor = FORMFACTOR
  340. NEWPART.Reflectance = REFLECTANCE
  341. NEWPART.Transparency = TRANSPARENCY
  342. NEWPART.CanCollide = false
  343. NEWPART.Locked = true
  344. NEWPART.Anchored = true
  345. if ANCHOR == false then
  346. NEWPART.Anchored = false
  347. end
  348. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  349. NEWPART.Name = NAME
  350. NEWPART.Size = SIZE
  351. NEWPART.Position = Torso.Position
  352. NEWPART.Material = MATERIAL
  353. NEWPART:BreakJoints()
  354. NEWPART.Parent = PARENT
  355. return NEWPART
  356. end
  357.  
  358. local function weldBetween(a, b)
  359. local weldd = Instance.new("ManualWeld")
  360. weldd.Part0 = a
  361. weldd.Part1 = b
  362. weldd.C0 = CFrame.new()
  363. weldd.C1 = b.CFrame:inverse() * a.CFrame
  364. weldd.Parent = a
  365. return weldd
  366. end
  367.  
  368.  
  369. function QuaternionFromCFrame(cf)
  370. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  371. local trace = m00 + m11 + m22
  372. if trace > 0 then
  373. local s = math.sqrt(1 + trace)
  374. local recip = 0.5 / s
  375. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  376. else
  377. local i = 0
  378. if m11 > m00 then
  379. i = 1
  380. end
  381. if m22 > (i == 0 and m00 or m11) then
  382. i = 2
  383. end
  384. if i == 0 then
  385. local s = math.sqrt(m00 - m11 - m22 + 1)
  386. local recip = 0.5 / s
  387. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  388. elseif i == 1 then
  389. local s = math.sqrt(m11 - m22 - m00 + 1)
  390. local recip = 0.5 / s
  391. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  392. elseif i == 2 then
  393. local s = math.sqrt(m22 - m00 - m11 + 1)
  394. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  395. end
  396. end
  397. end
  398.  
  399. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  400. local xs, ys, zs = x + x, y + y, z + z
  401. local wx, wy, wz = w * xs, w * ys, w * zs
  402. local xx = x * xs
  403. local xy = x * ys
  404. local xz = x * zs
  405. local yy = y * ys
  406. local yz = y * zs
  407. local zz = z * zs
  408. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  409. end
  410.  
  411. function QuaternionSlerp(a, b, t)
  412. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  413. local startInterp, finishInterp;
  414. if cosTheta >= 0.0001 then
  415. if (1 - cosTheta) > 0.0001 then
  416. local theta = ACOS(cosTheta)
  417. local invSinTheta = 1 / SIN(theta)
  418. startInterp = SIN((1 - t) * theta) * invSinTheta
  419. finishInterp = SIN(t * theta) * invSinTheta
  420. else
  421. startInterp = 1 - t
  422. finishInterp = t
  423. end
  424. else
  425. if (1 + cosTheta) > 0.0001 then
  426. local theta = ACOS(-cosTheta)
  427. local invSinTheta = 1 / SIN(theta)
  428. startInterp = SIN((t - 1) * theta) * invSinTheta
  429. finishInterp = SIN(t * theta) * invSinTheta
  430. else
  431. startInterp = t - 1
  432. finishInterp = t
  433. end
  434. end
  435. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  436. end
  437.  
  438. function Clerp(a, b, t)
  439. local qa = {QuaternionFromCFrame(a)}
  440. local qb = {QuaternionFromCFrame(b)}
  441. local ax, ay, az = a.x, a.y, a.z
  442. local bx, by, bz = b.x, b.y, b.z
  443. local _t = 1 - t
  444. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  445. end
  446.  
  447. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  448. local frame = IT("Frame")
  449. frame.BackgroundTransparency = TRANSPARENCY
  450. frame.BorderSizePixel = BORDERSIZEPIXEL
  451. frame.Position = POSITION
  452. frame.Size = SIZE
  453. frame.BackgroundColor3 = COLOR
  454. frame.BorderColor3 = BORDERCOLOR
  455. frame.Name = NAME
  456. frame.Parent = PARENT
  457. return frame
  458. end
  459.  
  460. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  461. local label = IT("TextLabel")
  462. label.BackgroundTransparency = 1
  463. label.Size = UD2(1, 0, 1, 0)
  464. label.Position = UD2(0, 0, 0, 0)
  465. label.TextColor3 = TEXTCOLOR
  466. label.TextStrokeTransparency = STROKETRANSPARENCY
  467. label.TextTransparency = TRANSPARENCY
  468. label.FontSize = TEXTFONTSIZE
  469. label.Font = TEXTFONT
  470. label.BorderSizePixel = BORDERSIZEPIXEL
  471. label.TextScaled = false
  472. label.Text = TEXT
  473. label.Name = NAME
  474. label.Parent = PARENT
  475. return label
  476. end
  477.  
  478. function NoOutlines(PART)
  479. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  480. end
  481.  
  482. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  484. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  485. wave.CFrame = CFRAME
  486. coroutine.resume(coroutine.create(function(PART)
  487. for i = 1, WAIT do
  488. Swait()
  489. mesh.Scale = mesh.Scale + GROW
  490. wave.Transparency = wave.Transparency + (1/WAIT)
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497.  
  498. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  499. local NEWWELD = IT(TYPE)
  500. NEWWELD.Part0 = PART0
  501. NEWWELD.Part1 = PART1
  502. NEWWELD.C0 = C0
  503. NEWWELD.C1 = C1
  504. NEWWELD.Parent = PARENT
  505. return NEWWELD
  506. end
  507.  
  508. local S = IT("Sound")
  509. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  510. local NEWSOUND = nil
  511. coroutine.resume(coroutine.create(function()
  512. NEWSOUND = S:Clone()
  513. NEWSOUND.Parent = PARENT
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  517. NEWSOUND:play()
  518. if DOESLOOP == true then
  519. NEWSOUND.Looped = true
  520. else
  521. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  522. NEWSOUND:remove()
  523. end
  524. end))
  525. return NEWSOUND
  526. end
  527.  
  528. function CFrameFromTopBack(at, top, back)
  529. local right = top:Cross(back)
  530. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  531. end
  532.  
  533. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  534. function WACKYEFFECT(Table)
  535. local TYPE = (Table.EffectType or "Sphere")
  536. local SIZE = (Table.Size or VT(1,1,1))
  537. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  538. local TRANSPARENCY = (Table.Transparency or 0)
  539. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  540. local CFRAME = (Table.CFrame or Torso.CFrame)
  541. local MOVEDIRECTION = (Table.MoveToPos or nil)
  542. local ROTATION1 = (Table.RotationX or 0)
  543. local ROTATION2 = (Table.RotationY or 0)
  544. local ROTATION3 = (Table.RotationZ or 0)
  545. local MATERIAL = (Table.Material or "Neon")
  546. local COLOR = (Table.Color or C3(1,1,1))
  547. local TIME = (Table.Time or 45)
  548. local SOUNDID = (Table.SoundID or nil)
  549. local SOUNDPITCH = (Table.SoundPitch or nil)
  550. local SOUNDVOLUME = (Table.SoundVolume or nil)
  551. coroutine.resume(coroutine.create(function()
  552. local PLAYSSOUND = false
  553. local SOUND = nil
  554. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  555. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  556. PLAYSSOUND = true
  557. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  558. end
  559. EFFECT.Color = COLOR
  560. local MSH = nil
  561. if TYPE == "Sphere" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  563. elseif TYPE == "Block" then
  564. MSH = IT("BlockMesh",EFFECT)
  565. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  566. elseif TYPE == "Wave" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  568. elseif TYPE == "Ring" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  570. elseif TYPE == "Slash" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  572. elseif TYPE == "Round Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Swirl" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  576. elseif TYPE == "Skull" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Crystal" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  580. end
  581. if MSH ~= nil then
  582. local MOVESPEED = nil
  583. if MOVEDIRECTION ~= nil then
  584. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  585. end
  586. local GROWTH = SIZE - ENDSIZE
  587. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  588. if TYPE == "Block" then
  589. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  590. else
  591. EFFECT.CFrame = CFRAME
  592. end
  593. for LOOP = 1, TIME+1 do
  594. Swait()
  595. MSH.Scale = MSH.Scale - GROWTH/TIME
  596. if TYPE == "Wave" then
  597. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  598. end
  599. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  600. if TYPE == "Block" then
  601. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  602. else
  603. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  604. end
  605. if MOVEDIRECTION ~= nil then
  606. local ORI = EFFECT.Orientation
  607. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  608. EFFECT.Orientation = ORI
  609. end
  610. end
  611. if PLAYSSOUND == false then
  612. EFFECT:remove()
  613. else
  614. SOUND.Stopped:Connect(function()
  615. EFFECT:remove()
  616. end)
  617. end
  618. else
  619. if PLAYSSOUND == false then
  620. EFFECT:remove()
  621. else
  622. repeat Swait() until SOUND.Playing == false
  623. EFFECT:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630. if TYPE == "Cyl" then
  631. local MSH = IT("CylinderMesh",PART)
  632. elseif TYPE == "Ball" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Sphere"
  635. elseif TYPE == "Wedge" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Wedge"
  638. end
  639. end
  640.  
  641. function SpawnTrail(FROM,TO,BIG)
  642. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  643. MakeForm(TRAIL,"Cyl")
  644. local DIST = (FROM - TO).Magnitude
  645. if BIG == true then
  646. TRAIL.Size = VT(0.5,DIST,0.5)
  647. else
  648. TRAIL.Size = VT(0.25,DIST,0.25)
  649. end
  650. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  651. coroutine.resume(coroutine.create(function()
  652. for i = 1, 5 do
  653. Swait()
  654. TRAIL.Transparency = TRAIL.Transparency + 0.1
  655. end
  656. TRAIL:remove()
  657. end))
  658. end
  659.  
  660. function Epic(SHAKE,TIMER)
  661. coroutine.resume(coroutine.create(function()
  662. local FADER = SHAKE/TIMER
  663. for i = 1, TIMER do
  664. wait()
  665. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  666. end
  667. Humanoid.CameraOffset = VT(0,0,0)
  668. end))
  669. end
  670.  
  671. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  672. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  673. local mesh = nil
  674. if KIND == "Base" then
  675. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  676. elseif KIND == "Thin" then
  677. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  678. elseif KIND == "Round" then
  679. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  680. end
  681. wave.CFrame = CFRAME
  682. coroutine.resume(coroutine.create(function(PART)
  683. for i = 1, WAIT do
  684. Swait()
  685. mesh.Scale = mesh.Scale + GROW/10
  686. wave.Transparency = wave.Transparency + (0.5/WAIT)
  687. if wave.Transparency > 0.99 then
  688. wave:remove()
  689. end
  690. end
  691. end))
  692. end
  693.  
  694. function Epic(SHAKE,TIMER)
  695. coroutine.resume(coroutine.create(function()
  696. local FADER = SHAKE/TIMER
  697. for i = 1, TIMER do
  698. wait()
  699. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  700. end
  701. Humanoid.CameraOffset = VT(0,0,0)
  702. end))
  703. end
  704.  
  705. Debris = game:GetService("Debris")
  706.  
  707. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  708. local DIRECTION = CF(StartPos,EndPos).lookVector
  709. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  710. end
  711.  
  712. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  713. local acs = Instance.new("Part")
  714. acs.CanCollide = false
  715. acs.Anchored = false
  716. acs.Size = Vector3.new(0,0,0)
  717. acs.CFrame = attachmentpart.CFrame
  718. acs.Parent = Character
  719. acs.BrickColor = color
  720. local meshs = Instance.new("SpecialMesh")
  721. meshs.MeshId = mesh
  722. meshs.TextureId = texture
  723. meshs.Parent = acs
  724. meshs.Scale = scale
  725. meshs.Offset = offset
  726. weldBetween(attachmentpart,acs)
  727. end
  728.  
  729. local accessories = Instance.new("Folder",Character)
  730. accessories.Name = "Add-ons"
  731.  
  732. function turnto(position)
  733. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  734. end
  735.  
  736. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  737. if TYPE == "Gem" then
  738. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  739. acs.Anchored = false
  740. acs.CanCollide = false
  741. acs.CFrame = PART.CFrame
  742. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  743. weldBetween(PART,acs)
  744. elseif TYPE == "Skull" then
  745. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  746. acs.Anchored = false
  747. acs.CanCollide = false
  748. acs.CFrame = PART.CFrame
  749. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  750. weldBetween(PART,acs)
  751. elseif TYPE == "Eye" then
  752. local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  753. acs.Anchored = false
  754. acs.CanCollide = false
  755. acs.CFrame = PART.CFrame
  756. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  757. weldBetween(PART,acs)
  758. end
  759. end
  760.  
  761. --//=================================\\
  762. --|| WEAPON CREATION
  763. --\\=================================//
  764.  
  765. local bottom = Instance.new("Pants")
  766. bottom.PantsTemplate = "rbxassetid://143808031"
  767. bottom.Parent = Character
  768. bottom.Name = "Cloth"
  769.  
  770. createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3))
  771. createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3))
  772. Head.face:remove()
  773. createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black")
  774.  
  775. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  776. PRT.Color = C3(0,0,0)
  777. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  778. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  779. for i = 1, 16 do
  780. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  781. FACE.Color = C3(0,0,0)
  782. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  783. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  784. end
  785.  
  786. function chatfunc(text)
  787. local chat = coroutine.wrap(function()
  788. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  789. Character:FindFirstChild("TalkingBillBoard"):destroy()
  790. end
  791. local Bill = Instance.new("BillboardGui",Character)
  792. Bill.Size = UDim2.new(0,100,0,40)
  793. Bill.StudsOffset = Vector3.new(0,3,0)
  794. Bill.Adornee = Character.Head
  795. Bill.Name = "TalkingBillBoard"
  796. local Hehe = Instance.new("TextLabel",Bill)
  797. Hehe.BackgroundTransparency = 1
  798. Hehe.BorderSizePixel = 0
  799. Hehe.Text = ""
  800. Hehe.Font = "Fantasy"
  801. Hehe.TextSize = 40
  802. Hehe.TextStrokeTransparency = 0
  803. Hehe.Size = UDim2.new(1,0,0.5,0)
  804. coroutine.resume(coroutine.create(function()
  805. while Hehe ~= nil do
  806. wait()
  807. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  808. Hehe.Rotation = math.random(-5,5)
  809. Hehe.TextColor3 = Color3.new(0,0,0)
  810. Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  811. end
  812. end))
  813. for i = 1,string.len(text),1 do
  814. wait()
  815. Hehe.Text = string.sub(text,1,i)
  816. end
  817. wait(1.5)--Re[math.random(1, 93)]
  818. for i = 0, 1, .025 do
  819. wait()
  820. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  821. Hehe.TextStrokeTransparency = i
  822. Hehe.TextTransparency = i
  823. end
  824. Bill:Destroy()
  825. end)
  826. chat()
  827. end
  828.  
  829. function onChatted(msg)
  830. chatfunc(msg)
  831. end
  832.  
  833. Player.Chatted:connect(onChatted)
  834.  
  835. local Particle = IT("ParticleEmitter",nil)
  836. Particle.Enabled = false
  837. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  838. Particle.LightEmission = 0.5
  839. Particle.Rate = 150
  840. Particle.ZOffset = 0.2
  841. Particle.Rotation = NumberRange.new(-180, 180)
  842. Particle.RotSpeed = NumberRange.new(-180, 180)
  843. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  844. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  845.  
  846. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  847. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(-0.3,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  848. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  849. MakeForm(Part,"Wedge")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  852. MakeForm(Part,"Wedge")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  857. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  859. MakeForm(Part,"Cyl")
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  861. for i = 1, 8 do
  862. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  863. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  864. end
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  868. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  869. MakeForm(Part,"Ball")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  872. MakeForm(Part,"Wedge")
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  877. MakeForm(Part,"Cyl")
  878. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  879. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  880. MakeForm(Part,"Cyl")
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  883. MakeForm(Part,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  886. MakeForm(Part,"Wedge")
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  888. local LASTPART = Handle
  889. for i = 1, 10 do
  890. if LASTPART == Handle then
  891. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  892. LASTPART = Part
  893. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  894. else
  895. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  896. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  897. LASTPART = Part
  898. end
  899. end
  900.  
  901. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  902. MakeForm(Barrel,"Cyl")
  903. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  904. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  905. MakeForm(Part,"Cyl")
  906. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  907. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  908. MakeForm(Part,"Wedge")
  909. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  910. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  911. MakeForm(Hole,"Cyl")
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  913. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  914. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  915. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  917. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  918. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  919. coroutine.resume(coroutine.create(function()
  920. while wait() do
  921. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(100))
  922. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-100))
  923. end
  924. end))
  925.  
  926. ------
  927. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  928. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0.3,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  929. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  930. MakeForm(Part,"Wedge")
  931. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  932. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  933. MakeForm(Part,"Wedge")
  934. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  935. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  936. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  937. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  940. MakeForm(Part,"Cyl")
  941. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  942. for i = 1, 8 do
  943. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  944. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  945. end
  946. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  947. MakeForm(Part,"Cyl")
  948. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  949. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  950. MakeForm(Part,"Ball")
  951. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  952. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  953. MakeForm(Part,"Wedge")
  954. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  956. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  958. MakeForm(Part,"Cyl")
  959. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  960. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  961. MakeForm(Part,"Cyl")
  962. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  963. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  964. MakeForm(Part,"Cyl")
  965. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  966. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  967. MakeForm(Part,"Wedge")
  968. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  969. local LASTPART = Handle
  970. for i = 1, 10 do
  971. if LASTPART == Handle then
  972. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  973. LASTPART = Part
  974. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  975. else
  976. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  977. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  978. LASTPART = Part
  979. end
  980. end
  981.  
  982. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  983. MakeForm(Barrel,"Cyl")
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  986. MakeForm(Part,"Cyl")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  988. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  989. MakeForm(Part,"Wedge")
  990. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  991. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  992. MakeForm(Hole2,"Cyl")
  993. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  994. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  995. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  996. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  997. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  998. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  999. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1000. coroutine.resume(coroutine.create(function()
  1001. while wait() do
  1002. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(100))
  1003. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-100))
  1004. end
  1005. end))
  1006. ------
  1007.  
  1008.  
  1009. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1010.  
  1011.  
  1012. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1013. function ParticleEmitter(Table)
  1014. local PRTCL = Particle:Clone()
  1015. local Speed = Table.Speed or 5
  1016. local Drag = Table.Drag or 0
  1017. local Size1 = Table.Size1 or 1
  1018. local Size2 = Table.Size2 or 5
  1019. local Lifetime1 = Table.Lifetime1 or 1
  1020. local Lifetime2 = Table.Lifetime2 or 1.5
  1021. local Parent = Table.Parent or Torso
  1022. local Emit = Table.Emit or 100
  1023. local Offset = Table.Offset or 360
  1024. local Acel = Table.Acel or VT(0,0,0)
  1025. local Enabled = Table.Enabled or false
  1026. PRTCL.Parent = Parent
  1027. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1028. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1029. PRTCL.Speed = NumberRange.new(Speed)
  1030. PRTCL.VelocitySpread = Offset
  1031. PRTCL.Drag = Drag
  1032. PRTCL.Acceleration = Acel
  1033. if Enabled == false then
  1034. PRTCL:Emit(Emit)
  1035. Debris:AddItem(PRTCL,Lifetime2)
  1036. else
  1037. PRTCL.Enabled = true
  1038. end
  1039. return PRTCL
  1040. end
  1041.  
  1042. for _, c in pairs(Weapon3:GetChildren()) do
  1043. if c.ClassName == "Part" then
  1044. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1045. end
  1046. end
  1047.  
  1048.  
  1049. Weapon3.Parent = Character
  1050.  
  1051. for _, c in pairs(Weapon:GetDescendants()) do
  1052. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1053. c.Material = "Glass"
  1054. c.Color = C3(0,0,0)
  1055. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1056. c.Color = C3(1,0,0)
  1057. c.Material = "Neon"
  1058. end
  1059. end
  1060.  
  1061. Weapon.Parent = nil
  1062. for _, c in pairs(Weapon:GetChildren()) do
  1063. if c.ClassName == "Part" then
  1064. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1065. end
  1066. end
  1067. ----
  1068. for _, c in pairs(Weapon2:GetDescendants()) do
  1069. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1070. c.Material = "Glass"
  1071. c.Color = C3(0,0,0)
  1072. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1073. c.Color = C3(1,0,0)
  1074. c.Material = "Neon"
  1075. end
  1076. end
  1077.  
  1078. Weapon2.Parent = nil
  1079. for _, c in pairs(Weapon2:GetChildren()) do
  1080. if c.ClassName == "Part" then
  1081. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1082. end
  1083. end
  1084. ----
  1085.  
  1086. local SKILLTEXTCOLOR = C3(1,0,0)
  1087. local SKILLFONT = "Antique"
  1088. local SKILLTEXTSIZE = 7
  1089.  
  1090. Humanoid.Died:connect(function()
  1091. ATTACK = true
  1092. end)
  1093.  
  1094. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.75, 0, 0.40, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1095. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1096. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1097. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1098. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1099. ]]
  1100. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "I'm Lazy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1101. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1102. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1103. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1104. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1105. ]]
  1106. function printbye(Name)
  1107. local MESSAGES = {"Your mom got epic, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1108. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1109. end
  1110.  
  1111. workspace.ChildAdded:connect(function(instance)
  1112. for BANISH = 1, #TOBANISH do
  1113. if TOBANISH[BANISH] ~= nil then
  1114. if instance.Name == TOBANISH[BANISH] then
  1115. coroutine.resume(coroutine.create(function()
  1116. printbye(instance.Name)
  1117. instance:ClearAllChildren()
  1118. Debris:AddItem(instance,0.0005)
  1119. end))
  1120. end
  1121. end
  1122. end
  1123. end)
  1124.  
  1125. --//=================================\\
  1126. --|| DAMAGING
  1127. --\\=================================//
  1128.  
  1129. function Banish(Foe)
  1130. if Foe then
  1131. coroutine.resume(coroutine.create(function()
  1132. --if game.Players:FindFirstChild(Foe.Name) then
  1133. table.insert(TOBANISH,Foe.Name)
  1134. printbye(Foe.Name)
  1135. --end
  1136. Foe.Archivable = true
  1137. local CLONE = Foe:Clone()
  1138. Foe:Destroy()
  1139. CLONE.Parent = Effects
  1140. CLONE:BreakJoints()
  1141. local MATERIALS = {"Glass","Neon"}
  1142. for _, c in pairs(CLONE:GetDescendants()) do
  1143. if c:IsA("BasePart") then
  1144. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1145. CreateSound(340722848, c, 10, 1, false)
  1146. end
  1147. c.Anchored = true
  1148. c.Transparency = c.Transparency + 0.2
  1149. c.Material = MATERIALS[MRANDOM(1,2)]
  1150. c.Color = C3(1,0,0)
  1151. if c.ClassName == "MeshPart" then
  1152. c.TextureID = ""
  1153. end
  1154. if c:FindFirstChildOfClass("SpecialMesh") then
  1155. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1156. end
  1157. if c:FindFirstChildOfClass("BodyPosition") then
  1158. c:FindFirstChildOfClass("BodyPosition"):remove()
  1159. end
  1160. if c:FindFirstChildOfClass("ParticleEmitter") then
  1161. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1162. end
  1163. if c:FindFirstChildOfClass("Decal") then
  1164. c:FindFirstChildOfClass("Decal"):remove()
  1165. end
  1166. c.Name = "Banished"
  1167. c.CanCollide = false
  1168. else
  1169. c:remove()
  1170. end
  1171. end
  1172. local A = false
  1173. for i = 1, 35 do
  1174. if A == false then
  1175. A = true
  1176. elseif A == true then
  1177. A = false
  1178. end
  1179. for _, c in pairs(CLONE:GetDescendants()) do
  1180. if c:IsA("BasePart") then
  1181. c.Anchored = true
  1182. c.Material = MATERIALS[MRANDOM(1,2)]
  1183. c.Transparency = c.Transparency + 0.8/35
  1184. if A == false then
  1185. c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/1,MRANDOM(-1,1)/1,MRANDOM(-1,1)/1)
  1186. elseif A == true then
  1187. c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/1,MRANDOM(-1,1)/1,MRANDOM(-1,1)/1)
  1188. end
  1189. end
  1190. end
  1191. Swait()
  1192. end
  1193. CLONE:remove()
  1194. end))
  1195. end
  1196. end
  1197.  
  1198. function Chunks(PART)
  1199. for i = 1, MRANDOM(3,5) do
  1200. coroutine.resume(coroutine.create(function()
  1201. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  1202. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1203. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  1204. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  1205. wait(0.1)
  1206. CHUNK.CanCollide = true
  1207. wait(MRANDOM(15,25)/5)
  1208. for i = 1, 25 do
  1209. Swait()
  1210. CHUNK.Transparency = CHUNK.Transparency + 1/25
  1211. end
  1212. CHUNK:remove()
  1213. end))
  1214. end
  1215. end
  1216.  
  1217. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1218. if FLOOR ~= nil then
  1219. for i = 1, AMOUNT do
  1220. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1221. DEBREE.Material = FLOOR.Material
  1222. DEBREE.Color = FLOOR.Color
  1223. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1224. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1225. coroutine.resume(coroutine.create(function()
  1226. Swait(15)
  1227. DEBREE.Parent = workspace
  1228. DEBREE.CanCollide = true
  1229. Debris:AddItem(DEBREE,SWAIT)
  1230. end))
  1231. end
  1232. end
  1233. end
  1234.  
  1235. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1236. local CHILDREN = workspace:GetDescendants()
  1237. for index, CHILD in pairs(CHILDREN) do
  1238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1240. if HUM then
  1241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1242. if TORSO then
  1243. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1244. if ISBANISH == true then
  1245. Banish(CHILD)
  1246. else
  1247. if ISBANISH == "Gravity" then
  1248. HUM.PlatformStand = true
  1249. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1250. local grav = Instance.new("BodyPosition",TORSO)
  1251. grav.D = 15
  1252. grav.P = 20000
  1253. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1254. grav.position = TORSO.Position
  1255. grav.Name = "V3BanishForce"..Player.Name
  1256. else
  1257. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1258. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1259. end
  1260. else
  1261. HUM.PlatformStand = false
  1262. end
  1263. end
  1264. elseif ISBANISH == "Gravity" then
  1265. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1266. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1267. HUM.PlatformStand = false
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275.  
  1276. function KillChildren(v)
  1277. v:BreakJoints()
  1278. for _, c in pairs(v:GetChildren()) do
  1279. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1280. if c.Transparency < 1 then
  1281. if c:FindFirstChildOfClass("Decal") then
  1282. c:FindFirstChildOfClass("Decal"):remove()
  1283. end
  1284. particles(c)
  1285. c.PE.Enabled = true
  1286. c.Parent = Effects
  1287. c.CanCollide = false
  1288. c.Material = "Neon"
  1289. c.Color = C3(1,0,0)
  1290. c.Transparency = 0.5
  1291. local grav = Instance.new("BodyPosition",c)
  1292. grav.P = 20000
  1293. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1294. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1295. grav.Name = "GravityForce"
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 1, 50 do
  1298. Swait()
  1299. c.Transparency = c.Transparency + 0.01
  1300. end
  1301. c.PE.Enabled = false
  1302. Debris:AddItem(c,2)
  1303. end))
  1304. end
  1305. end
  1306. end
  1307. end
  1308.  
  1309. local PE=Instance.new("ParticleEmitter",art)
  1310. PE.LightEmission=.8
  1311. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1312. PE.Lifetime=NumberRange.new(0.35,1.5)
  1313. PE.Rotation=NumberRange.new(0,360)
  1314. PE.Rate=999
  1315. PE.VelocitySpread = 10000
  1316. PE.Acceleration = Vector3.new(0,0,0)
  1317. PE.Drag = 5
  1318. PE.Speed = NumberRange.new(0,0,0)
  1319. PE.Texture="http://www.roblox.com/asset/?id=833874434"
  1320. PE.ZOffset = -1.5
  1321. PE.Name = "PE"
  1322. PE.Enabled = false
  1323.  
  1324.  
  1325. function particles(art)
  1326. local PARTICLES = PE:Clone()
  1327. PARTICLES.Parent = art
  1328. end
  1329.  
  1330. function killnearest(position,range)
  1331. for i,v in ipairs(workspace:GetChildren()) do
  1332. local body = v:GetChildren()
  1333. for part = 1, #body do
  1334. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1335. if(body[part].Position - position).Magnitude < range then
  1336. if v.ClassName == "Model" then
  1337. KillChildren(v)
  1338. end
  1339. end
  1340. end
  1341. end
  1342. end
  1343. end
  1344.  
  1345. function ApplyDamage(Humanoid,Damage,OneShot)
  1346. Damage = Damage * DAMAGEMULTIPLIER
  1347. local DEAD = false
  1348. if Humanoid.Health < 2000 and OneShot == false then
  1349. if Humanoid.Health - Damage > 0 then
  1350. Humanoid.Health = Humanoid.Health - Damage
  1351. else
  1352. Humanoid.Parent:BreakJoints()
  1353. DEAD = true
  1354. end
  1355. else
  1356. DEAD = true
  1357. Humanoid.Parent:BreakJoints()
  1358. end
  1359. if DEAD == true then
  1360. local PARTS = {}
  1361. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1362. if CHILD:IsA("BasePart") then
  1363. table.insert(PARTS,CHILD)
  1364. end
  1365. end
  1366. coroutine.resume(coroutine.create(function()
  1367. wait(2)
  1368. repeat
  1369. Swait()
  1370. local PIECE = nil
  1371. if MRANDOM(1,5) == 1 then
  1372. for E = 1, #PARTS do
  1373. if MRANDOM(1,5) == 1 then
  1374. PIECE = PARTS[E]
  1375. table.remove(PARTS,E)
  1376. break
  1377. end
  1378. end
  1379. end
  1380. if PIECE ~= nil then
  1381. if PIECE.Name == "Head" then
  1382. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1383. else
  1384. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1385. end
  1386. PIECE:remove()
  1387. end
  1388. until #PARTS == 0
  1389. end))
  1390. end
  1391. end
  1392.  
  1393.  
  1394. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1395. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1396. defence.Name = ("HitBy"..Player.Name)
  1397. game:GetService("Debris"):AddItem(defence, 0.001)
  1398. Damage = Damage * DAMAGEMULTIPLIER
  1399. if Humanoid.Health ~= 0 then
  1400. local CritChance = MRANDOM(1,100)
  1401. if Damage > Humanoid.Health then
  1402. Damage = math.ceil(Humanoid.Health)
  1403. if Damage == 0 then
  1404. Damage = 0.1
  1405. end
  1406. end
  1407. Humanoid.Health = Humanoid.Health - Damage
  1408. end
  1409. end
  1410.  
  1411. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1412. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1413. defence.Name = ("HitBy"..Player.Name)
  1414. game:GetService("Debris"):AddItem(defence, 0.001)
  1415. Damage = Damage * DAMAGEMULTIPLIER
  1416. if Humanoid.Health ~= 0 then
  1417. local CritChance = MRANDOM(1,100)
  1418. if Damage > Humanoid.Health then
  1419. Damage = math.ceil(Humanoid.Health)
  1420. if Damage == 0 then
  1421. Damage = 0.1
  1422. end
  1423. end
  1424. Humanoid.Health = Humanoid.Health - Damage
  1425. end
  1426. end
  1427.  
  1428. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1429. local CHILDREN = workspace:GetDescendants()
  1430. for index, CHILD in pairs(CHILDREN) do
  1431. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1432. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1433. if HUM then
  1434. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1435. if TORSO then
  1436. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1437. if INSTAKILL == true then
  1438. CHILD:BreakJoints()
  1439. else
  1440. local DMG = MRANDOM(MINDMG,MAXDMG)
  1441. ApplyDamage(HUM,DMG,TORSO)
  1442. end
  1443. if FLING > 0 then
  1444. for _, c in pairs(CHILD:GetChildren()) do
  1445. if c:IsA("BasePart") then
  1446. local bv = Instance.new("BodyVelocity")
  1447. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1448. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1449. bv.Parent = c
  1450. Debris:AddItem(bv,0.05)
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
  1458. end
  1459. end
  1460.  
  1461. function CameraEnshaking(Length, Intensity)
  1462. coroutine.resume(coroutine.create(function()
  1463. local intensity = 1 * Intensity
  1464. local rotM = 0.01 * Intensity
  1465. for i = 0, Length, 0.1 do
  1466. Swait()
  1467. intensity = intensity - 0.05 * Intensity / Length
  1468. rotM = rotM - 5.0E-4 * Intensity / Length
  1469. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1470. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1471. end
  1472. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1473. end))
  1474. end
  1475.  
  1476. function Kill(Char)
  1477. local NewCharacter = IT("Model",Effects)
  1478. NewCharacter.Name = "Ow im ded ;-;"
  1479. for _, c in pairs(Char:GetDescendants()) do
  1480. if c:IsA("BasePart") and c.Transparency == 0 then
  1481. if c.Parent == Char then
  1482. end
  1483. c:BreakJoints()
  1484. c.Material = "Neon"
  1485. c.Color = C3(1,1,1)
  1486. c.CanCollide = true
  1487. c.Transparency = 0.3
  1488. if c:FindFirstChildOfClass("SpecialMesh") then
  1489. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1490. end
  1491. if c.Name == "Head" then
  1492. c:ClearAllChildren()
  1493. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1494. end
  1495. if c.ClassName == "MeshPart" then
  1496. c.TextureID = ""
  1497. end
  1498. if c:FindFirstChildOfClass("BodyPosition") then
  1499. c:FindFirstChildOfClass("BodyPosition"):remove()
  1500. end
  1501. if c:FindFirstChildOfClass("ParticleEmitter") then
  1502. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1503. end
  1504. c.Parent = NewCharacter
  1505. c.Name = "DeadPart"
  1506. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1507. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1508. end
  1509. end
  1510. Char:remove()
  1511. Debris:AddItem(NewCharacter,5)
  1512. end
  1513.  
  1514. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  1515. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  1516. if HITFLOOR ~= nil then
  1517. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  1518. if HITFLOOR.Name == "BloodPuddle" then
  1519. local DIST = (Position - HITFLOOR.Position).Magnitude
  1520. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  1521. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  1522. end
  1523. else
  1524. if HITFLOOR.Anchored == true then
  1525. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  1526. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  1527. MakeForm(BLOOD,"Cyl")
  1528. coroutine.resume(coroutine.create(function()
  1529. Swait(75)
  1530. while true do
  1531. Swait()
  1532. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  1533. if BLOOD.Size.Z < 0.051 then
  1534. BLOOD:remove()
  1535. break
  1536. end
  1537. end
  1538. end))
  1539. end
  1540. end
  1541. end
  1542. end
  1543. end
  1544.  
  1545. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  1546. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  1547. BLOOD.CFrame = CF(POSITION)
  1548. MakeForm(BLOOD,"Ball")
  1549. local bv = Instance.new("BodyVelocity",BLOOD)
  1550. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1551. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  1552. bv.Name = "MOVE"
  1553. Debris:AddItem(bv,0.05)
  1554. coroutine.resume(coroutine.create(function()
  1555. local HASTOUCHEDGROUND = false
  1556. local HIT = BLOOD.Touched:Connect(function(hit)
  1557. if hit.Anchored == true then
  1558. HASTOUCHEDGROUND = true
  1559. if DoesTable == true then
  1560. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  1561. end
  1562. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  1563. end
  1564. end)
  1565. for i = 1, 75 do
  1566. Swait()
  1567. if i > 5 then
  1568. BLOOD.CanCollide = true
  1569. end
  1570. if HASTOUCHEDGROUND == true then
  1571. break
  1572. end
  1573. end
  1574. BLOOD:remove()
  1575. end))
  1576. end
  1577.  
  1578. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1579. for _, c in pairs(PARENT:GetChildren()) do
  1580. if c.ClassName == "Model" then
  1581. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1582. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1583. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1584. if (TORSO.Position - FROM).Magnitude < DIST then
  1585. table.insert(TABLE,c)
  1586. end
  1587. AddChildrenToTable(FROM,c,DIST,TABLE)
  1588. elseif c.ClassName == "Folder" then
  1589. AddChildrenToTable(FROM,c,DIST,TABLE)
  1590. end
  1591. end
  1592. end
  1593. end
  1594.  
  1595.  
  1596. --//=================================\\
  1597. --|| ATTACK FUNCTIONS AND STUFF
  1598. --\\=================================//
  1599.  
  1600. function Shot3()
  1601. ATTACK = true
  1602. Rooted = false
  1603. for i=0, 0.4, 0.1 / Animation_Speed do
  1604. Swait()
  1605. turnto(Mouse.Hit.p)
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-0), RAD(59), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1612. end
  1613. repeat
  1614. for i=0, 0.5, 0.1 / Animation_Speed do
  1615. Swait()
  1616. turnto(Mouse.Hit.p)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.2) * ANGLES(RAD(90), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. Epic(4,4)
  1625. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1626. SpawnTrail(Hole.Position,POS)
  1627. if HIT ~= nil then
  1628. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1629. Banish(HIT.Parent)
  1630. end
  1631. end
  1632. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1633. SpawnTrail(Hole2.Position,POS)
  1634. if HIT ~= nil then
  1635. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1636. Banish(HIT.Parent)
  1637. end
  1638. end
  1639. killnearest(RootPart.Position, 12, 12)
  1640. ApplyAoE(POS, 32, true)
  1641. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1642. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1643. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1644. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1645. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1646. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1647. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1648. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1649. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1650. Epic(4,4)
  1651. for i=0, 0.5, 0.1 / Animation_Speed do
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.3) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1659. end
  1660. until KEYHOLD == false
  1661. ATTACK = false
  1662. Rooted = false
  1663. end
  1664.  
  1665. function Shot()
  1666. ATTACK = true
  1667. Rooted = false
  1668. for i=0, 0.4, 0.1 / Animation_Speed do
  1669. Swait()
  1670. turnto(Mouse.Hit.p)
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(59), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1677. end
  1678. repeat
  1679. for i=0, 0.5, 0.1 / Animation_Speed do
  1680. Swait()
  1681. turnto(Mouse.Hit.p)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. end
  1689. Epic(4,4)
  1690. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1691. SpawnTrail(Hole.Position,POS)
  1692. if HIT ~= nil then
  1693. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1694. Banish(HIT.Parent)
  1695. end
  1696. end
  1697. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1698. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1699. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1702. Epic(4,4)
  1703. for i=0, 0.5, 0.1 / Animation_Speed do
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.3) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1711. end
  1712. until KEYHOLD == false
  1713. ATTACK = false
  1714. Rooted = false
  1715. end
  1716.  
  1717. function AttackTemplate()
  1718. ATTACK = true
  1719. Rooted = false
  1720. for i=0, 1, 0.1 / Animation_Speed do
  1721. Swait()
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1728. end
  1729. ATTACK = false
  1730. Rooted = false
  1731. end
  1732.  
  1733. function Switch()
  1734. ATTACK = true
  1735. Rooted = true
  1736. if MODE == "GoodCop" then
  1737. VIS = 873998498
  1738. VOLUME = 1
  1739. PITCH = 1
  1740. sick.TimePosition = 15
  1741. for i=0, 2, 0.1 / Animation_Speed do
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. end
  1750. for i=0, 3, 0.1 / Animation_Speed do
  1751. Swait()
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. Epic(4,4)
  1760. for i=0, 0.5, 0.1 / Animation_Speed do
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. end
  1769. Epic(4,4)
  1770. for i=0, 0.5, 0.1 / Animation_Speed do
  1771. Swait()
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. end
  1779. Epic(4,4)
  1780. for i=0, 0.5, 0.1 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. end
  1789. Epic(4,4)
  1790. for i=0, 0.5, 0.1 / Animation_Speed do
  1791. Swait()
  1792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. end
  1799. Epic(4,4)
  1800. for i=0, 0.5, 0.1 / Animation_Speed do
  1801. Swait()
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. for i=0, 0.5, 0.1 / Animation_Speed do
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1817. end
  1818. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1819. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1820. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1821. Epic(6,6)
  1822. coroutine.resume(coroutine.create(function()
  1823. for e=1,#HITBODIES do
  1824. Swait()
  1825. if HITBODIES[e]~=nil then
  1826. local BOD = HITBODIES[e]
  1827. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1828. if TORS then
  1829. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1830. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1831. if HUM then
  1832. ApplyDamage(HUM,3,2,1.3)
  1833. end
  1834. end
  1835. end
  1836. end
  1837. HITBODIES = {}
  1838. end))
  1839. SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1840. Weapon.Parent = Character
  1841. Weapon2.Parent = Character
  1842. for i=0, 1, 0.1 / Animation_Speed do
  1843. Swait()
  1844. SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. end
  1852. MODE = "BadCop"
  1853. elseif MODE == "BadCop" then
  1854. Weapon2.Parent = nil
  1855. Weapon.Parent = nil
  1856. CreateSound(147722227, Torso, 4, 1.3, false)
  1857. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1858. for i=0, 0.3, 0.1 / Animation_Speed do
  1859. Swait()
  1860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. end
  1867. MODE = "GoodCop"
  1868. VIS = 492726372
  1869. PITCH = 1
  1870. VOLUME = 1
  1871. sick.TimePosition = 0
  1872. end
  1873. ATTACK = false
  1874. Rooted = false
  1875. end
  1876.  
  1877. function Taunt()
  1878. ATTACK = true
  1879. Rooted = false
  1880. for i=0, 2, 0.1 / Animation_Speed do
  1881. Swait()
  1882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1888. end
  1889. for i=0, 2, 0.1 / Animation_Speed do
  1890. Swait()
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1897. end
  1898. CreateSound(363808674, Torso, 10, 1.3)
  1899. Epic(4,4)
  1900. for i=0, 3, 0.1 / Animation_Speed do
  1901. Swait()
  1902. SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-32), RAD(0), RAD(0)), 4 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 4 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-32), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(-32), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed)
  1909. end
  1910. ATTACK = false
  1911. Rooted = false
  1912. end
  1913.  
  1914. function AttackTe22mplate()
  1915. ATTACK = true
  1916. Rooted = false
  1917. CreateSound(1547220953, Torso, 6, 1, false)
  1918. for i=0, 7, 0.1 / Animation_Speed do
  1919. Swait()
  1920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 2)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1926. end
  1927. ATTACK = false
  1928. Rooted = false
  1929. end
  1930.  
  1931. function nope()
  1932. ATTACK = true
  1933. Rooted = false
  1934. chatfunc("Dude Press F To use it",0.01)
  1935. for i=0, 5, 0.1 / Animation_Speed do
  1936. Swait()
  1937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(20 * COS(SINE / 7))), 0.5 / Animation_Speed)
  1939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1943. end
  1944. ATTACK = false
  1945. Rooted = false
  1946. end
  1947.  
  1948. --//=================================\\
  1949. --|| ASSIGN THINGS TO KEYS
  1950. --\\=================================//
  1951.  
  1952. function MouseDown(Mouse)
  1953. if ATTACK == false then
  1954. end
  1955. end
  1956.  
  1957. function MouseUp(Mouse)
  1958. HOLD = false
  1959. end
  1960.  
  1961. function KeyDown(Key)
  1962. KEYHOLD = true
  1963. if Key == "z" and ATTACK == false then
  1964. if MODE == "GoodCop" then
  1965. nope()
  1966. elseif MODE == "BadCop" then
  1967. Shot3()
  1968. end
  1969. end
  1970.  
  1971. if Key == "f" and ATTACK == false then
  1972. Switch()
  1973. end
  1974.  
  1975. if Key == "t" and ATTACK == false then
  1976. if MODE == "GoodCop" then
  1977. AttackTe22mplate()
  1978. elseif MODE == "BadCop" then
  1979. Taunt()
  1980. end
  1981. end
  1982.  
  1983. if Key == "v" and ATTACK == false then
  1984. end
  1985.  
  1986. if Key == "x" and ATTACK == false then
  1987. end
  1988. end
  1989.  
  1990. function KeyUp(Key)
  1991. KEYHOLD = false
  1992. end
  1993.  
  1994. Mouse.Button1Down:connect(function(NEWKEY)
  1995. MouseDown(NEWKEY)
  1996. end)
  1997. Mouse.Button1Up:connect(function(NEWKEY)
  1998. MouseUp(NEWKEY)
  1999. end)
  2000. Mouse.KeyDown:connect(function(NEWKEY)
  2001. KeyDown(NEWKEY)
  2002. end)
  2003. Mouse.KeyUp:connect(function(NEWKEY)
  2004. KeyUp(NEWKEY)
  2005. end)
  2006.  
  2007. --//=================================\\
  2008. --\\=================================//
  2009.  
  2010.  
  2011. function unanchor()
  2012. if UNANCHOR == true then
  2013. g = Character:GetChildren()
  2014. for i = 1, #g do
  2015. if g[i].ClassName == "Part" then
  2016. g[i].Anchored = false
  2017. end
  2018. end
  2019. end
  2020. end
  2021.  
  2022.  
  2023. --//=================================\\
  2024. --|| WRAP THE WHOLE SCRIPT UP
  2025. --\\=================================//
  2026.  
  2027. Humanoid.Changed:connect(function(Jump)
  2028. if Jump == "Jump" and (Disable_Jump == true) then
  2029. Humanoid.Jump = false
  2030. end
  2031. end)
  2032.  
  2033. local CONNECT = nil
  2034.  
  2035. while true do
  2036. Swait()
  2037. ANIMATE.Parent = nil
  2038. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2039. Humanoid = IT("Humanoid",Character)
  2040. end
  2041. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2042. v:Stop();
  2043. end
  2044. SINE = SINE + CHANGE
  2045. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2046. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2047. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2048. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  2049. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2050. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2051. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2052. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2053. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2054. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2055. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2056. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2057. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2058. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2059. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2060. end
  2061. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2062. ANIM = "Jump"
  2063. if ATTACK == false then
  2064. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2070. end
  2071. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2072. ANIM = "Fall"
  2073. if ATTACK == false then
  2074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(12), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2077. LeftShoulder.C0 =Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(50)), 0.2 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(10)), 0.2 / Animation_Speed)
  2080. end
  2081. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2082. ANIM = "Idle"
  2083. if ATTACK == false then
  2084. if MODE == "GoodCop" then
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2091. elseif MODE == "BadCop" then
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.15 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2098. if MRANDOM(1,100) == 1 then
  2099. VALUE1 = true
  2100. for i = 1, 75 do
  2101. Swait()
  2102. sick.Pitch = 0.8
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.5 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2109. end
  2110. sick.Pitch = 1
  2111. VALUE1 = false
  2112. end
  2113. end
  2114. end
  2115. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2116. ANIM = "Walk"
  2117. if ATTACK == false then
  2118. if MODE == "GoodCop" then
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. elseif MODE == "BadCop" then
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.5 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-25,25)), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 0.5 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / (WALKSPEEDVALUE))), RAD(0),RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / (WALKSPEEDVALUE))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2132. end
  2133. end
  2134. end
  2135. unanchor()
  2136. Humanoid.MaxHealth = "inf"
  2137. Humanoid.Health = "inf"
  2138. if Rooted == false then
  2139. Disable_Jump = false
  2140. Humanoid.WalkSpeed = Speed
  2141. elseif Rooted == true then
  2142. Disable_Jump = true
  2143. Humanoid.WalkSpeed = 0
  2144. end
  2145. q = Character:GetChildren()
  2146. for u = 1, #q do
  2147. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2148. q[u]:remove()
  2149. elseif q[u].ClassName == "CharacterMesh" then
  2150. q[u].OverlayTextureId = "99174105"
  2151. elseif q[u].ClassName == "ShirtGraphic" then
  2152. q[u]:remove()
  2153. end
  2154. end
  2155. sick.Parent = Torso
  2156. sick.Volume = VOLUME
  2157. sick.Pitch = PITCH
  2158. sick.SoundId = "rbxassetid://"..VIS
  2159. sick.Name = "Dead"
  2160. sick.Looped = true
  2161. sick:Resume()
  2162. end
  2163.  
  2164. --//=================================\\
  2165. --\\=================================//
  2166.  
  2167.  
  2168. --//====================================================\\--
  2169. --|| END OF SCRIPT
  2170. --\\====================================================//--
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