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- "Configs"
- {
- "Games"
- {
- "NEOTOKYO"
- {
- "GameDir" "C:\Program Files (x86)\Steam\steamapps\common\NEOTOKYO\mapping"
- "hammer"
- {
- "GameData0" "C:\Documents\neotokyo_pub.fgd"
- "TextureFormat" "5"
- "MapFormat" "4"
- "DefaultTextureScale" "0.250000"
- "DefaultLightmapScale" "16"
- "GameExe" "C:\Program Files (x86)\Steam\steamapps\common\neotokyo\hl2.exe"
- "DefaultSolidEntity" "func_detail"
- "DefaultPointEntity" "info_player_start"
- "BSP" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk\bin\ep1\bin\vbsp.exe"
- "Vis" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk\bin\ep1\bin\vvis.exe"
- "Light" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk\bin\ep1\bin\vrad.exe"
- "GameExeDir" "C:\Program Files (x86)\Steam\steamapps\common\neotokyo"
- "MapDir" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\neotokyo\mapsrc"
- "BSPDir" "C:\Program Files (x86)\Steam\steamapps\common\neotokyo\neotokyosource\maps"
- "CordonTexture" "tools\toolsskybox"
- "MaterialExcludeCount" "0"
- }
- }
- "Half-Life 2: Deathmatch"
- {
- "GameDir" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2 deathmatch\hl2mp"
- "hammer"
- {
- "TextureFormat" "5"
- "MapFormat" "4"
- "DefaultTextureScale" "0.250000"
- "DefaultLightmapScale" "16"
- "DefaultSolidEntity" "func_detail"
- "DefaultPointEntity" "info_player_deathmatch"
- "GameExeDir" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2 deathmatch"
- "MapDir" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\hl2mp\mapsrc"
- "CordonTexture" "tools\toolsskybox"
- "MaterialExcludeCount" "0"
- "GameExe" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2 deathmatch\hl2.exe"
- "BSP" "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\ep1\bin\vbsp.exe"
- "Vis" "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\ep1\bin\vvis.exe"
- "Light" "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\ep1\bin\vrad.exe"
- "BSPDir" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps"
- "GameData0" "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\ep1\bin\hl2mp.fgd"
- }
- }
- }
- "SDKVersion" "3"
- }
- "GameInfo"
- {
- game "NEOTOKYO°"
- title "neatbkyoc"
- title2 ""
- type multiplayer_only
- nomodels 0
- nohimodel 1
- nocrosshair 1
- "developer" "Studio Radi-8"
- "developer_url" "http://www.neotokyohq.com"
- "icon" "nt"
- "manual" "http://www.neotokyohq.com"
- FileSystem
- {
- SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches)
- // to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path,
- // in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path
- // in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a
- // c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path
- // called "MOD".
- // 4. For the first "Game" search path, it adds a search path
- // called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is
- // where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to
- // gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game
- // resources are in someplace like
- // c:\program files\valve\steam\steamapps\<username>\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game hl2
- }
- }
- }
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