Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- - lack of variance in rooms, which makes it hilariously easy to blaze through them even when you're being chased because you've memorized the layout of a room by the time you actually need to navigate it
- - only counter to this is random trial and error door locking that may force you to take a hit, which even then is very rare
- - room designs are ugly and plain
- - enemies are all pathetic and slow, the only part i've really gotten hit being fucking around or running in an area where monsters have more mobility than i do (e.g. floating specimens when i have to run through the one-tile wide paths)
- - only argument against this is the puppetmaster, who's a weeping angel with poorly explained mechanics
- - only enemy that can hit you during room transitions
- - hard countered by walking backwards for twenty or thirty rooms which is fucking stupid
- - an entire room dedicated to fucking let's players
- - cutouts are somehow the most frightening part of the game, and only because they're actual jumpscares
- - random framerate drops, no settings to increase resolution
- - completely pointless area with the cat
- - graphics occasionally break
- - deers take three hits to kill which almost guarantees they will get a hit on you before you kill them
- - i actually had no idea some of the specimens existed because i went through their areas so fast
- - grand majority of the rooms in the game are stupid filler rooms you run through to pad out the room count
Advertisement
Add Comment
Please, Sign In to add comment