Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2016-11-22 20:26:37.195 - Thread: 1 -> ERROR while adding cube Blast Window: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Sandbox.Game.Entities.MyAdvancedDoor.UpdateDoorPosition()
- at Sandbox.Game.Entities.MyAdvancedDoor.InitSubparts()
- at Sandbox.Game.Entities.MyCubeBlock.Init()
- at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
- at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
- at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
- at Sandbox.Game.Entities.MyAdvancedDoor.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
- at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
- at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
- at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
- 2016-11-22 20:26:37.228 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at SpaceEngineers.Game.Achievements.MyAchievement_GoingGreen.MyCubeGridsOnBlockBuilt(MyCubeGrid myCubeGrid, MySlimBlock mySlimBlock)
- at System.Action`2.Invoke(T1 arg1, T2 arg2)
- at Sandbox.Game.Entities.Cube.MyCubeGrids.NotifyBlockBuilt(MyCubeGrid grid, MySlimBlock block)
- at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin)
- at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksArea(MyBlockBuildArea& area, List`1 validOffsets, Int64 builderEntityId, Boolean isAdmin, Int64 ownerId, Int32 entityIdSeed)
- at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksAreaRequest(MyBlockBuildArea area, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId)
- at lambda_method(Closure , MyCubeGrid , MyBlockBuildArea , Int64 , Boolean , Int64 , DBNull , DBNull )
- at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
- at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6](T1 arg1, T6 arg6, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.Game.Entities.MyCubeGrid.BuildBlocks(MyBlockBuildArea& area, Int64 builderEntityId, Int64 ownerId)
- at Sandbox.Game.Entities.MyCubeBuilder.StopBuilding(Boolean smallViewChange, Nullable`1& startBuild, Nullable`1& startRemove, Nullable`1& continueBuild, Vector3I blockMinPosition, Vector3I blockMaxPosition, Vector3I blockCenterPosition, Matrix& localMatrixAdd, MyCubeBlockDefinition blockDefinition)
- at Sandbox.Game.Entities.MyCubeBuilder.StopBuilding()
- at Sandbox.Game.Entities.MyCubeBuilder.HandleCurrentGridInput(MyStringId context)
- at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context)
- at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput()
- at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
- at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement