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Dec 27th, 2016
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 10
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "&nScoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<single>&7( &7)</single>'
  204. - '<single>&7( &cA &7)</single>'
  205. - '<single>&7( &cAs &7)</single>'
  206. - '<single>&7( &cAsp &7)</single>'
  207. - '<single>&7( &cAspi &7)</single>'
  208. - '<single>&7( &cAsper &7)</single>'
  209. - '<single>&7( &cAspiri &7)</single>'
  210. - '<single>&7( &cAspiria &7)</single>'
  211. - '<single>&7(&cAspiria&7)</single>'
  212. - '<single>&7(&cAspiria</single>'
  213. - '<single>&cAspiria</single>'
  214. - '<single>&cAspiria&f◄</single>'
  215. - '<single>&cAspiria &f◄</single>'
  216. - '<delay times="500">&c&lAspiria &f◄</delay>'
  217. - '&cAspiria &f◄'
  218. - '&c.AspiriaM &f◄'
  219. - '&cy.AspiriaMc &f◄'
  220. - '&cay.AspiriaMc. &f◄'
  221. - '&cay.AspiriaMc.c &f◄'
  222. - '&clay.AspiriaMc.co &f◄'
  223. - '<delay times="500">&cplay.AspiriaMc.com &f◄</delay>'
  224. - '&clay.AspiriaMc.co &f◄'
  225. - '&cay.AspiriaMc.c &f◄'
  226. - '&cy.AspiriaMc. &f◄'
  227. - '&c.AspiriaMc &f◄'
  228. - '&cAspiriaM &f◄'
  229. - '&cAspiria &f◄'
  230. # Interval is the animation interval in TICKS (20 ticks is one second).
  231. # Every X ticks the animation goes to the next frame (see above)
  232. # Once all frames are finished it will start over from the first one
  233. interval: 2
  234. # If you don't want a static order of the frames and want to show each frame at random
  235. # you can enable this option.
  236. random: false
  237. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  238. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  239. # These lines (usually a header or footer) are also good for decoration.
  240. header:
  241. text:
  242. - '&8&m-------------'
  243. interval: 100
  244. random: false
  245. Me:
  246. text:
  247. - '&f✭ Me'
  248. interval: 100
  249. random: false
  250. Money:
  251. text:
  252. - '&7Money: &a{money_formatted}'
  253. interval: 20
  254. random: false
  255. Coins:
  256. text:
  257. - '&7Coins: &a{placeholderapi_tokenmanager_tokens}'
  258. interval: 20
  259. random: false
  260. Votes:
  261. text:
  262. - '&7Monthly Votes: &a{provotes_monthly_votes}'
  263. interval: 20
  264. random: false
  265. spacer1:
  266. text: []
  267. interval: 100
  268. random: false
  269. koth-capture-time:
  270. text:
  271. - '&f► &7My Land'
  272. interval: 100
  273. random: false
  274. Claim_Blocks:
  275. text:
  276. - '&7Blocks: &a{district_available_blocks}'
  277. interval: 100
  278. random: false
  279. spacer2:
  280. text: []
  281. interval: 100
  282. random: false
  283. # News_Website:
  284. # text:
  285. # - '<delay times="200">&7News:</delay>'
  286. # - '<delay times="400">&7Website:</delay>'
  287. # interval: 100
  288. #
  289. # random: false
  290. # news:
  291. # text:
  292. # - '<delay times="2">&aHave fun!</delay>'
  293. # - '<delay times="4">&aAspiriaMc.com</delay>'
  294. # interval: 100
  295. # random: false
  296. # spacer3:
  297. # text: []
  298. # interval: 100
  299. # random: false
  300. IP:
  301. text:
  302. - '&7Level: &c{SUFFIX}'
  303. interval: 100
  304. random: false
  305. # IP_2:
  306. # text:
  307. # - '&cplay.'
  308. # interval: 100
  309. # random: false
  310. IP_3:
  311. text:
  312. - '&cUse /level'
  313. interval: 100
  314. random: false
  315. # This is a combat scoreboard example showing
  316. # combat related information.
  317. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  318. # (Unless you want it to show all the time)
  319. # You still need to 'trigger' this scoreboard in the vanilla_combat
  320. enter-district:
  321. title:
  322. text:
  323. - '<delay times="500">&3&lAspiria &f◄</delay>'
  324. - '&3Aspiria &f◄'
  325. - '&3.AspiriaM &f◄'
  326. - '&3y.AspiriaMc &f◄'
  327. - '&3ay.AspiriaMc. &f◄'
  328. - '&3ay.AspiriaMc.c &f◄'
  329. - '&3lay.AspiriaMc.co &f◄'
  330. - '<delay times="500">&3play.AspiriaMc.com &f◄</delay>'
  331. - '&3lay.AspiriaMc.co &f◄'
  332. - '&3ay.AspiriaMc.c &f◄'
  333. - '&3y.AspiriaMc. &f◄'
  334. - '&3.AspiriaMc &f◄'
  335. - '&3AspiriaM &f◄'
  336. - '&3Aspiria &f◄'
  337. interval: 2
  338. random: false
  339. header:
  340. text:
  341. - '&8&m-------------'
  342. interval: 100
  343. random: false
  344. Claim:
  345. text:
  346. - '&f► Claim'
  347. interval: 100
  348. random: false
  349. Claim_Owner:
  350. text:
  351. - '&7Owner: &a{landowner}'
  352. interval: 100
  353. random: false
  354. Claim_Name:
  355. text:
  356. - '&7Name:'
  357. interval: 100
  358. random: false
  359. Claim_Name2:
  360. text:
  361. - '&a{landname}'
  362. interval: 100
  363. random: false
  364. spacer1:
  365. text: []
  366. interval: 100
  367. random: false
  368. Me:
  369. text:
  370. - '&f✭ Me'
  371. interval: 100
  372. random: false
  373. Money:
  374. text:
  375. - '&7Money: &a{money_formatted}'
  376. interval: 20
  377. random: false
  378. Coins:
  379. text:
  380. - '&7Coins: &a{placeholderapi_tokenmanager_tokens}'
  381. interval: 20
  382. random: false
  383. Votes:
  384. text:
  385. - '&7Monthly Votes: &a{provotes_monthly_votes}'
  386. interval: 20
  387. random: false
  388. # Enter District for sale/rent
  389. enter-district-salerent:
  390. title:
  391. text:
  392. - '<delay times="500">&3&lAspiria &f◄</delay>'
  393. - '&3Aspiria &f◄'
  394. - '&3.AspiriaM &f◄'
  395. - '&3y.AspiriaMc &f◄'
  396. - '&3ay.AspiriaMc. &f◄'
  397. - '&3ay.AspiriaMc.c &f◄'
  398. - '&3lay.AspiriaMc.co &f◄'
  399. - '<delay times="500">&3play.AspiriaMc.com &f◄</delay>'
  400. - '&3lay.AspiriaMc.co &f◄'
  401. - '&3ay.AspiriaMc.c &f◄'
  402. - '&3y.AspiriaMc. &f◄'
  403. - '&3.AspiriaMc &f◄'
  404. - '&3AspiriaM &f◄'
  405. - '&3Aspiria &f◄'
  406. interval: 2
  407. random: false
  408. header:
  409. text:
  410. - '&8&m-------------'
  411. interval: 100
  412. random: false
  413. Claim:
  414. text:
  415. - '&f► Claim is &a{salerentstatus}'
  416. interval: 100
  417. random: false
  418. Claim_Owner:
  419. text:
  420. - '&7Owner: &a{landowner}'
  421. interval: 100
  422. random: false
  423. Claim_Name:
  424. text:
  425. - '&7Name:'
  426. interval: 100
  427. random: false
  428. Claim_Name2:
  429. text:
  430. - '&a{landname}'
  431. interval: 100
  432. random: false
  433. Sale_Rent:
  434. text:
  435. - '&7Price:'
  436. interval: 100
  437. random: false
  438. Sale_Rent_Price:
  439. text:
  440. - '&7&a{forsalerentprice}'
  441. interval: 100
  442. random: false
  443. spacer1:
  444. text: []
  445. interval: 100
  446. random: false
  447. Me:
  448. text:
  449. - '&f✭ Me'
  450. interval: 100
  451. random: false
  452. Money:
  453. text:
  454. - '&7Money: &a{money_formatted}'
  455. interval: 20
  456. random: false
  457. Coins:
  458. text:
  459. - '&7Coins: &a{placeholderapi_tokenmanager_tokens}'
  460. interval: 20
  461. random: false
  462. # Enter District for sale/rent
  463. enter-district-rented:
  464. title:
  465. text:
  466. - '<delay times="500">&3&lAspiria &f◄</delay>'
  467. - '&3Aspiria &f◄'
  468. - '&3.AspiriaM &f◄'
  469. - '&3y.AspiriaMc &f◄'
  470. - '&3ay.AspiriaMc. &f◄'
  471. - '&3ay.AspiriaMc.c &f◄'
  472. - '&3lay.AspiriaMc.co &f◄'
  473. - '<delay times="500">&3play.AspiriaMc.com &f◄</delay>'
  474. - '&3lay.AspiriaMc.co &f◄'
  475. - '&3ay.AspiriaMc.c &f◄'
  476. - '&3y.AspiriaMc. &f◄'
  477. - '&3.AspiriaMc &f◄'
  478. - '&3AspiriaM &f◄'
  479. - '&3Aspiria &f◄'
  480. interval: 2
  481. random: false
  482. header:
  483. text:
  484. - '&8&m-----------'
  485. interval: 100
  486. random: false
  487. Claim_Owner:
  488. text:
  489. - '&7Owner: {landowner}'
  490. interval: 100
  491. random: false
  492. Claim_Renter:
  493. text:
  494. - '&7Renter: &a{renter}'
  495. interval: 100
  496. random: false
  497. Claim_Renter:
  498. text:
  499. - '&7Rented for: &a{rentprice}'
  500. interval: 100
  501. random: false
  502. Rent_End:
  503. text:
  504. - '&7Rent_End: &a{rentedlengthleft}'
  505. interval: 100
  506. random: false
  507. spacer1:
  508. text: []
  509. interval: 100
  510. random: false
  511. Me:
  512. text:
  513. - '&f✭ Me'
  514. interval: 100
  515. random: false
  516. Money:
  517. text:
  518. - '&7Money: &a{money_formatted}'
  519. interval: 20
  520. random: false
  521. Coins:
  522. text:
  523. - '&7Coins: &a{placeholderapi_tokenmanager_tokens}'
  524. interval: 20
  525. random: false
  526. Votes:
  527. text:
  528. - '&7Monthly Votes: &a{provotes_monthly_votes}'
  529. interval: 20
  530. random: false
  531. koth:
  532. title:
  533. text:
  534. - '<delay times="500">&c&lAspiria &f◄</delay>'
  535. - '&cAspiria &f◄'
  536. - '&c.AspiriaM &f◄'
  537. - '&cy.AspiriaMc &f◄'
  538. - '&cay.AspiriaMc. &f◄'
  539. - '&cay.AspiriaMc.c &f◄'
  540. - '&clay.AspiriaMc.co &f◄'
  541. - '<delay times="500">&cplay.AspiriaMc.com &f◄</delay>'
  542. - '&clay.AspiriaMc.co &f◄'
  543. - '&cay.AspiriaMc.c &f◄'
  544. - '&cy.AspiriaMc. &f◄'
  545. - '&c.AspiriaMc &f◄'
  546. - '&cAspiriaM &f◄'
  547. - '&cAspiria &f◄'
  548. interval: 2
  549. random: false
  550. header:
  551. text:
  552. - '&8&m--------------'
  553. interval: 1000
  554. random: false
  555. koth-name:
  556. text:
  557. - '&f► &7King Of The Hill'
  558. interval: 10
  559. koth-name1:
  560. text:
  561. - '&a{placeholderapi_koth_name}'
  562. interval: 10
  563. # koth-reward:
  564. # text:
  565. # - '&7Reward: &a{placeholderapi_koth_loot_name}'
  566. # interval: 10
  567. # random: false
  568. spacer2:
  569. text:
  570. - ''
  571. interval: 10
  572. random: false
  573. koth-capturer:
  574. text:
  575. - '&f► &7Capturer'
  576. interval: 10
  577. random: false
  578. koth-playersin:
  579. text:
  580. - '&a{placeholderapi_koth_currentcapper}'
  581. interval: 10
  582. random: false
  583. koth-capture-time:
  584. text:
  585. - '&f► &7Capture Timer'
  586. interval: 10
  587. random: false
  588. koth-capture-timer:
  589. text:
  590. - '&a{placeholderapi_koth_time_leftformatted}'
  591. interval: 10
  592. random: false
  593. spacer3:
  594. text:
  595. - ''
  596. interval: 10
  597. random: false
  598. koth-totaltimeleft:
  599. text:
  600. - '&7Ends when'
  601. interval: 10
  602. random: false
  603. koth-totaltimeleft-time:
  604. text:
  605. - '&7captured'
  606. interval: 10
  607. random: false
  608. combat-scoreboard-example:
  609. # Lets just use the title,header and footer from the example above
  610. # for in depth configuration look above.
  611. #
  612. # When designing a board that is used when triggered on an event. You have
  613. # to think (before looking at the placeholders) what is relevant.
  614. # For example: When I think of combat my first thoughts are:
  615. # - Health: To see how much you have left
  616. # - Possible cooldown timers
  617. # - With who am I in combat?
  618. # - Target health
  619. # - mcMMO attacking level?
  620. #
  621. # Next you have to think what is important during that event:
  622. # - Combat: not too much distraction (no animations, smaller scoreboard)
  623. #
  624. # Once you know those things start looking for placeholders. A lot of events such
  625. # as mcmmo have placeholders that can only be used in such events.
  626. title:
  627. text:
  628. # To create cool looking animations you create yourself
  629. # you can use the graphical tool AnimationCreator
  630. # https://www.spigotmc.org/resources/animationcreator.6001/
  631. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  632. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  633. - '<single><delay times="10">&l><</delay></single>'
  634. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  635. - '<single>&f&lherB</single>'
  636. - '<single>&f&lherBo</single>'
  637. - '<single>&f&latherBoa</single>'
  638. - '<single>&f&leatherBoar</single>'
  639. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  640. interval: 2
  641. random: false
  642. header:
  643. text:
  644. - '&8&m-----------'
  645. interval: 100
  646. random: false
  647. combat-label:
  648. text:
  649. - '&8&l> &7&lCombat target:'
  650. interval: 100
  651. random: false
  652. combat-data:
  653. text:
  654. - '{vanilla-combat_opponent_name}'
  655. interval: 2
  656. random: false
  657. spacer1:
  658. text: []
  659. interval: 100
  660. health-label:
  661. text:
  662. - '&8&l> &7&lHealth stats:'
  663. interval: 100
  664. random: false
  665. health-data-1:
  666. text:
  667. - '&aYou: {healthbar}'
  668. interval: 1
  669. random: false
  670. health-data-2:
  671. text:
  672. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  673. interval: 1
  674. random: false
  675. footer:
  676. text:
  677. - '&a&m+-----------------+'
  678. interval: 10
  679. random: true
  680. # This is an example for mcMMO when you level up
  681. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  682. # (Unless you want it to show all the time)
  683. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  684. mcmmo-levelup:
  685. title:
  686. text:
  687. # To create cool looking animations you create yourself
  688. # you can use the graphical tool AnimationCreator
  689. # https://www.spigotmc.org/resources/animationcreator.6001/
  690. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  691. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  692. - '&a{mcmmo-levelup_skill_name}'
  693. interval: 100
  694. random: false
  695. # header:
  696. # text:
  697. # - '&8&m-----------'
  698. # interval: 1000
  699. # random: false
  700. # info-label:
  701. # text:
  702. # mcMMO-levelup comes with several event specific placeholders
  703. # - '&bLevel up: {mcmmo-levelup_levelsgained}'
  704. # interval: 10
  705. remaining-xp:
  706. text:
  707. - '|{mcmmo-levelup_skill_xptolevel}|&eRemaining XP'
  708. interval: 10
  709. random: false
  710. current-xp:
  711. text:
  712. - '|{mcmmo-levelup_skilllevel}|&aCurrent XP'
  713. interval: 10
  714. random: false
  715. level:
  716. text:
  717. - '|{mcmmo-levelup_skilllevel}|&3Level'
  718. interval: 10
  719. random: false
  720. ability:
  721. text:
  722. - '|{mcmmo-levelup_skill_ability_cooldown}|&9{mcmmo-levelup_skill_ability_name}'
  723. interval: 10
  724. random: false
  725. # ability-secondary:
  726. # text:
  727. # - '5|&9{mcmmo-levelup_skill_ability_name}'
  728. # interval: 10
  729. # random: false
  730. # This is an example for Towny when you enter a town
  731. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  732. # (Unless you want it to show all the time)
  733. # You still need to 'trigger' this scoreboard in the 'towny-town'
  734. towny-town-example:
  735. # Lets just use the title,header and footer from the example above
  736. # for in depth configuration look above.
  737. title:
  738. text:
  739. # To create cool looking animations you create yourself
  740. # you can use the graphical tool AnimationCreator
  741. # https://www.spigotmc.org/resources/animationcreator.6001/
  742. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  743. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  744. - '<single><delay times="10">&l><</delay></single>'
  745. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  746. - '<single>&f&lherB</single>'
  747. - '<single>&f&lherBo</single>'
  748. - '<single>&f&latherBoa</single>'
  749. - '<single>&f&leatherBoar</single>'
  750. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  751. interval: 2
  752. random: false
  753. header:
  754. text:
  755. - '&a&m+-------------------+'
  756. interval: 10
  757. random: true
  758. town-label:
  759. text:
  760. - '&bYou are in town:'
  761. interval: 100
  762. town-data:
  763. text:
  764. - '{towny_currenttown_name}'
  765. interval: 100
  766. spacer1:
  767. text: []
  768. interval: 100
  769. townboard-label:
  770. text:
  771. - '&bTown board:'
  772. interval: 100
  773. townboard:
  774. text:
  775. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  776. interval: 3
  777. spacer2:
  778. text: []
  779. interval: 100
  780. population-label:
  781. text:
  782. - '&bPopulation:'
  783. interval: 100
  784. poplulation-data:
  785. text:
  786. - '{towny_currenttown_residents}'
  787. interval: 100
  788. footer:
  789. text:
  790. - '&a&m+-------------------+'
  791. interval: 10
  792. random: true
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