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Netmonmatt

FE8 Sacred War Class Skills

Jan 25th, 2021 (edited)
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  1. -Knights
  2. =Great Lord =General
  3. Null Horse Slaying effects Lv% to nullify damage (except Lethality)
  4. (Eirika) +30 Crit Terrain DEF Bonus x2
  5. (Ephraim) +(Wep. Mt/2) Atk Ignore forest/fort/pillar movement penalty
  6.  
  7. =Paladin =Falcoknight
  8. 2x Wep. Mt vs Mages, Magic Beasts, Zombies, +20 Crit, +5 Avoid
  9. Skeletons, Dragon Zombies
  10. Terrain RES Bonus x2 =Wyvern Knight
  11. +5 Crit Lv% to ignore defense
  12.  
  13. =Great Knight =Dragon Lord
  14. 2x Wep. Mt vs Archers/Snipers Null Bow/Wind weakness (not Dragonslaying)
  15. Reduce DMG taken by 1 Terrain bonuses apply
  16. Rescue without Skl/Spd Penalty, Aid = Con-1
  17.  
  18.  
  19. -Archers
  20. =Ranger =Sniper
  21. Always attack first, even during enemy phase Lv% chance to always hit
  22. Bows: +2 DMG +15 Hit, +10 Crit
  23.  
  24.  
  25. -Mages
  26. =Mage Knight Sage/Druid/Summoner cannot use Recover or Fortify
  27. Terrain Avoid x1.5 =Sage
  28. Immune to Paladin's Damage Bonus Anima: +1 DMG, +5 Hit
  29. Reduce DMG taken by 3 when wielding Light/Soul Brand Dark: +1 DMG, +5 Crit
  30. Reduce by 5 with Peacemaker, but can't counter Light: +5 Hit, +5 Crit
  31.  
  32. =Valkyrie =Druid
  33. +15 Healing with Staves Dark: +2 DMG, +15 Crit, +5 Hit
  34. +5 Avoid
  35. Staves: Charm, Warp, Salvation, Rescue =Summoner
  36. "Summon" a Phantom that scales to level
  37. =Oracle Lv 11+: +1 Dmg, +5 Crit for Phantoms
  38. Staves: Charm, Mirage, Wrath, Sanctuary Lv 16+: +15 Hit for Phantoms
  39. Divine Decree, Second Wind
  40.  
  41. =Bishop
  42. 3x Wep. Mt vs Monsters
  43. Reduce Magic DMG taken by 5
  44. +25 Crit
  45.  
  46.  
  47. -Fighters
  48. =Warrior =Swordmaster
  49. 2x Wep. Mt vs Armored/Spiders +30 Crit
  50. Ignore "Hoplon Guard"
  51. Axes: +15 Hit =Assassin
  52. Crit/2% to instant kill
  53. =Berserker +5 Crit
  54. +5 DMG, +25 Crit, +5 Hit
  55. =Rogue
  56. =Hero Open Doors and Chests
  57. 2.5x Wep. Mt vs Dragons Steal
  58. 1.5x Wep. Mt vs Monsters +5 Avoid
  59. +2 DEF when outdoors, +2 RES when indoors
  60.  
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