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- -Knights
- =Great Lord =General
- Null Horse Slaying effects Lv% to nullify damage (except Lethality)
- (Eirika) +30 Crit Terrain DEF Bonus x2
- (Ephraim) +(Wep. Mt/2) Atk Ignore forest/fort/pillar movement penalty
- =Paladin =Falcoknight
- 2x Wep. Mt vs Mages, Magic Beasts, Zombies, +20 Crit, +5 Avoid
- Skeletons, Dragon Zombies
- Terrain RES Bonus x2 =Wyvern Knight
- +5 Crit Lv% to ignore defense
- =Great Knight =Dragon Lord
- 2x Wep. Mt vs Archers/Snipers Null Bow/Wind weakness (not Dragonslaying)
- Reduce DMG taken by 1 Terrain bonuses apply
- Rescue without Skl/Spd Penalty, Aid = Con-1
- -Archers
- =Ranger =Sniper
- Always attack first, even during enemy phase Lv% chance to always hit
- Bows: +2 DMG +15 Hit, +10 Crit
- -Mages
- =Mage Knight Sage/Druid/Summoner cannot use Recover or Fortify
- Terrain Avoid x1.5 =Sage
- Immune to Paladin's Damage Bonus Anima: +1 DMG, +5 Hit
- Reduce DMG taken by 3 when wielding Light/Soul Brand Dark: +1 DMG, +5 Crit
- Reduce by 5 with Peacemaker, but can't counter Light: +5 Hit, +5 Crit
- =Valkyrie =Druid
- +15 Healing with Staves Dark: +2 DMG, +15 Crit, +5 Hit
- +5 Avoid
- Staves: Charm, Warp, Salvation, Rescue =Summoner
- "Summon" a Phantom that scales to level
- =Oracle Lv 11+: +1 Dmg, +5 Crit for Phantoms
- Staves: Charm, Mirage, Wrath, Sanctuary Lv 16+: +15 Hit for Phantoms
- Divine Decree, Second Wind
- =Bishop
- 3x Wep. Mt vs Monsters
- Reduce Magic DMG taken by 5
- +25 Crit
- -Fighters
- =Warrior =Swordmaster
- 2x Wep. Mt vs Armored/Spiders +30 Crit
- Ignore "Hoplon Guard"
- Axes: +15 Hit =Assassin
- Crit/2% to instant kill
- =Berserker +5 Crit
- +5 DMG, +25 Crit, +5 Hit
- =Rogue
- =Hero Open Doors and Chests
- 2.5x Wep. Mt vs Dragons Steal
- 1.5x Wep. Mt vs Monsters +5 Avoid
- +2 DEF when outdoors, +2 RES when indoors
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