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UnDixHuit

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Nov 15th, 2019
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  1. //UnDixHuit
  2.  
  3. enum ClassIDs : int
  4. {
  5. CTestTraceline = 194,
  6. CTEBloodSprite = 157,
  7. SmokeTrail = 245,
  8. CTEProjectedDecal = 185,
  9. CTEEffectDispatch = 168,
  10. CTEShowLine = 187,
  11. CPropVehicleChoreoGeneric = 122,
  12. SporeExplosion = 246,
  13. CFireTrail = 52,
  14. CTEWorldDecal = 195,
  15. CTESpriteSpray = 192,
  16. CAlyxEmpEffect = 2,
  17. CWeaponStunStick = 236,
  18. CColorCorrection = 31,
  19. CTEExplosion = 170,
  20. CBoneManipulate = 27,
  21. CBoneFollower = 26,
  22. CTESparks = 190,
  23. CBaseTempEntity = 22,
  24. CTESprite = 191,
  25. CAI_BaseNPC = 1,
  26. CEnvTonemapController = 49,
  27. CLightGlow = 86,
  28. CTESmoke = 189,
  29. CEnvWind = 50,
  30. CSteamJet = 143,
  31. CPropAirboat = 115,
  32. CTEDynamicLight = 167,
  33. CFireSmoke = 51,
  34. CTEMuzzleFlash = 180,
  35. CTEPlayerDecal = 184,
  36. CTEPhysicsProp = 182,
  37. CTEBSPDecal = 160,
  38. CLaserDot_HL1 = 85,
  39. CTEParticleSystem = 181,
  40. CTEKillPlayerAttachments = 177,
  41. CTELargeFunnel = 178,
  42. CTEImpact = 176,
  43. CTEGlowSprite = 174,
  44. CBaseHL1MPCombatWeapon = 14,
  45. CLaserDot = 84,
  46. CWeapon_SLAM = 204,
  47. CPhysicsProp = 105,
  48. ParticleSmokeGrenade = 243,
  49. CNPC_RollerMine = 96,
  50. CTEBeamEnts = 150,
  51. CTEShatterSurface = 186,
  52. CPrecipitation = 113,
  53. CTEFootprintDecal = 172,
  54. CPhysMagnet = 107,
  55. CWeaponAlyxGun = 205,
  56. CTEFizz = 171,
  57. CHL2_Player = 73,
  58. CTEEnergySplash = 169,
  59. CWeaponOldManHarpoon = 225,
  60. CTEDecal = 165,
  61. CWeaponSMG1 = 234,
  62. CTEClientProjectile = 163,
  63. CSpriteOriented = 141,
  64. CNPC_Vortigaunt = 98,
  65. CTEBubbleTrail = 162,
  66. CTEBubbles = 161,
  67. CTEBreakModel = 159,
  68. CPhysBeam = 102,
  69. CFuncMonitor = 63,
  70. CTEBloodStream = 158,
  71. CTEBeamSpline = 156,
  72. CTEBeamRingPoint = 155,
  73. CBasePropDoor = 21,
  74. CNPC_Strider = 97,
  75. CTEBaseBeam = 148,
  76. CTEBeamRing = 154,
  77. CTEBeamPoints = 153,
  78. CTEMetalSparks = 179,
  79. CTEBeamLaser = 152,
  80. CEnvDetailController = 41,
  81. CTEBeamFollow = 151,
  82. CEnvQuadraticBeam = 45,
  83. CTEBeamEntPoint = 149,
  84. CTEArmorRicochet = 147,
  85. CSmokeStack = 138,
  86. CPointCamera = 110,
  87. CSlideshowDisplay = 137,
  88. NextBotCombatCharacter = 242,
  89. CMaterialModifyControl = 88,
  90. DustTrail = 240,
  91. SporeTrail = 247,
  92. CParticleFire = 99,
  93. RocketTrail = 244,
  94. CPropVehicleDriveable = 123,
  95. MovieExplosion = 241,
  96. CTEGaussExplosion = 173,
  97. CEmbers = 37,
  98. CBaseHL2MPBludgeonWeapon = 15,
  99. CWeaponShotgun = 232,
  100. CWeaponRPG = 229,
  101. CWeaponPistol = 228,
  102. CWeaponPhysCannon = 226,
  103. CBaseHL2MPCombatWeapon = 16,
  104. CHL2MPMachineGun = 76,
  105. CWeaponHL2MPBase = 223,
  106. CWeaponCrowbar = 213,
  107. CWeaponFrag = 218,
  108. CWeaponCrossbow = 211,
  109. CWeaponAR2 = 207,
  110. CWeapon357 = 202,
  111. CHL2MPGameRulesProxy = 75,
  112. CTEHL2MPFireBullets = 175,
  113. CTEPlayerAnimEvent = 183,
  114. CHL2MPRagdoll = 77,
  115. CPropDoorRotating = 118,
  116. CHL2MP_Player = 74,
  117. CCrossbowBolt = 34,
  118. CNPC_Barnacle = 91,
  119. CWeaponCitizenSuitcase = 210,
  120. CWeaponCitizenPackage = 209,
  121. CTEConcussiveExplosion = 164,
  122. CWeaponCubemap = 215,
  123. CRagdollPropAttached = 127,
  124. CWeaponAnnabelle = 206,
  125. CWaterBullet = 200,
  126. CWeaponBugBait = 208,
  127. CWeaponCycler = 216,
  128. CVortigauntEffectDispel = 198,
  129. CVortigauntChargeToken = 197,
  130. CPropVehiclePrisonerPod = 124,
  131. CPropCrane = 117,
  132. CFlare = 54,
  133. CFuncSmokeVolume = 67,
  134. CScriptIntro = 132,
  135. CRotorWashEmitter = 129,
  136. CPropCombineBall = 116,
  137. CNPC_Manhack = 94,
  138. CNPC_CombineGunship = 93,
  139. CBaseDoor = 7,
  140. CNPC_AntlionGuard = 90,
  141. CInfoTeleporterCountdown = 83,
  142. CMortarShell = 89,
  143. CEnvStarfield = 48,
  144. CEnvHeadcrabCanister = 42,
  145. CCorpse = 33,
  146. CCitadelEnergyCore = 30,
  147. CBaseAnimatingOverlay = 4,
  148. CGameRulesProxy = 69,
  149. CBaseHLBludgeonWeapon = 17,
  150. CHLSelectFireMachineGun = 79,
  151. CHLMachineGun = 78,
  152. CBaseHelicopter = 11,
  153. CRopeKeyframe = 128,
  154. CNPC_Barney = 92,
  155. CTEAntlionDust = 146,
  156. CBaseHLCombatWeapon = 18,
  157. CWeaponShotgun_HL1 = 233,
  158. CWeaponSatchel = 231,
  159. CWeaponRPG_HL1 = 230,
  160. CWeaponMP5 = 224,
  161. CWeaponHgun = 222,
  162. CWeaponHandGrenade = 221,
  163. CWeaponGlock = 220,
  164. CWeaponGauss = 219,
  165. CEntityFlame = 39,
  166. CWeaponEgon = 217,
  167. CWeaponCrossbow_HL1 = 212,
  168. CPhysBoxMultiplayer = 104,
  169. CWeapon357_HL1 = 203,
  170. CWeaponTripMine = 238,
  171. CVoteController = 199,
  172. CWeaponSnark = 235,
  173. CBaseParticleEntity = 19,
  174. CWeaponCrowbar_HL1 = 214,
  175. CBaseHelicopter_HL1 = 12,
  176. CRpgRocket = 130,
  177. CBaseHL1CombatWeapon = 13,
  178. CBeamSpotlight = 25,
  179. CGMOD_Player = 70,
  180. CFleshEffectTarget = 55,
  181. CPropJeepEpisodic = 120,
  182. CPropScalable = 121,
  183. CNPC_Puppet = 95,
  184. CHandleTest = 72,
  185. CSpriteTrail = 142,
  186. CSENT_point = 135,
  187. CSprite = 140,
  188. CRagdollProp = 126,
  189. CPredictedViewModel = 114,
  190. CPoseController = 112,
  191. CInfoLadderDismount = 80,
  192. CFuncLadder = 62,
  193. CWorld = 239,
  194. CColorCorrectionVolume = 32,
  195. CPlasma = 108,
  196. CWaterLODControl = 201,
  197. CVGuiScreen = 196,
  198. CPropJeep = 119,
  199. CTest_ProxyToggle_Networkable = 193,
  200. CTesla = 188,
  201. CTeam = 145,
  202. CSun = 144,
  203. CFuncAreaPortalWindow = 60,
  204. CParticlePerformanceMonitor = 100,
  205. CSpotlightEnd = 139,
  206. CShadowControl = 136,
  207. CSceneEntity = 131,
  208. CRagdollManager = 125,
  209. CPhysicsPropMultiplayer = 106,
  210. CDynamicProp = 36,
  211. CPointCommentaryNode = 111,
  212. CBaseGrenade = 10,
  213. CPlayerResource = 109,
  214. CPhysBox = 103,
  215. CFuncReflectiveGlass = 65,
  216. CParticleSystem = 101,
  217. CInfoOverlayAccessor = 82,
  218. CFuncTrackTrain = 68,
  219. CFuncRotating = 66,
  220. CFuncOccluder = 64,
  221. CFunc_LOD = 59,
  222. CTEDust = 166,
  223. CFunc_Dust = 58,
  224. CFuncConveyor = 61,
  225. CBreakableSurface = 29,
  226. CFish = 53,
  227. CEnvScreenEffect = 46,
  228. CBeam = 24,
  229. CEnvScreenOverlay = 47,
  230. CEnvProjectedTexture = 44,
  231. CEnvParticleScript = 43,
  232. CFogController = 57,
  233. CEntityParticleTrail = 40,
  234. CEntityDissolve = 38,
  235. CDynamicLight = 35,
  236. CBreakableProp = 28,
  237. CBasePlayer = 20,
  238. CSENT_AI = 133,
  239. CBaseFlex = 9,
  240. CBaseEntity = 8,
  241. CBaseCombatCharacter = 5,
  242. CBaseAnimating = 3,
  243. CInfoLightingRelative = 81,
  244. CBaseViewModel = 23,
  245. CBaseCombatWeapon = 6,
  246. CWeaponPhysGun = 227,
  247. CLuaNextBot = 87,
  248. CFlexManipulate = 56,
  249. CWeaponSWEP = 237,
  250. CSENT_anim = 134,
  251. CGMODGameRulesProxy = 71,
  252. };
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