Deathlored

Corbin's Magic Specifics

May 7th, 2020 (edited)
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  1. - There are several other rules to this to note; runes are, for all intents and purposes, concepts and or elements. There isn’t a [Door] spell because a door isn’t a concept, it’s a man-made, complicated object. But [Fire] counts because it’s FIRE, it’s a single, natural, constant thing, there always has and will be fire, combustion, etc there haven’t always been doors. [Fire] can be used to effortlessly light a candle, or start a raging bonfire to burn up the rest of your energy to get a goodnight’s rest because the energy required to start it would most likely take a toll on you. Theoretically, [Life], [Death] and [Time] could be runes, and if used correctly, could be used to create devastating and powerful spells, but LIFE and DEATH are extremely complicated concepts, with no point of origin or end. If one could find a way to create a spell from them, if they even had a rune for it, it’d most likely be one-time-use, and near-impossible without dying. Consider it Corbin's max tier, if I ever decide I even want him there.
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  3. - Some spells that do exist are not concepts, but this is because they’re sigils, or different in function, such as [Battery] and [Activate]. [Battery] is essentially an empty sigil circle, a void, meant to hold magic without a way of using it. It doesn't combine with anything else. [Activate] is simply a trigger, or possible trigger, to be added to a rune or sigil, and is not a concept is any way. It is one of the few examples. [Age] is a rune, if only because aging is a constant, repetitive, continuous thing. All things will age with time, everything will follow the forward movement of time. This can also be used to heal damage, but [Damage] is not a rune because damage comes from different sources. [Age] works because it isn’t time or [Time], which is wonky and wild, it’s simply aging an item or thing following the forward movement of time we’re already on. It just speeds up a process. [Start] and [End] are also not spells because the start or the end of a thing isn’t a part of the true concept of it, and while ‘a start” or “an end” can exist conceptually, they’re null and void.
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  5. - Some runes also have no effect on their own. [Fire] is just combustion, which can be generated using energy. But [Earth] can’t be generated using just energy. But combining [Move] and [Earth] changes the entire meaning of the spell to “Move Earth.” This also applies to [Magic], etc. The order also matters; [Move Light] vs [Light Move], wherein this case “Light” is the absence of dark, not a measurement. You make sentences with the runes, which are what sigils are.
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  7. + Final little portion, this less about the magic itself, but how it affects the magician. Magic casters can become "used" to casting magic over long periods of time, counteracting old age a bit and allowing elderly casters to use magic more efficiently than youngers ones, plus the benefits of experience and practice. There is also the fact that since spells take direct energy out of the user, many actions are easier with magic than they are with the caster's body. Lifting something physically usually requires the main use of one's arms, or back, or legs, and can put strain on those parts of the body. With magic, it directly drains the energy from the person's whole body, acting as if ALL of them was being used to lift it, which wouldn't physically be possible. This makes the action easier, and trades out soreness and the workout of the lift for a lesser exhaustion, which can be recharged with eating, drinking fluids and sleeping respectively. HOWEVER, there are still drawbacks to this, depending on the runes. Magic doesn't account for limits; attempting to lift something he can't carry with his arms just causes the object to not move. With magic, the strain would cause him to pass out from the wasted energy put into lifting the object.
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  9. + Should also not that most spells a magician uses are created on their person, and utilized normally; a fireball is put into the caster's hand, and thrown. This is because it's easier to throw it with your arm, taking the potential energy and power of the swing, than it is to shoot it forwards with magic. On top of this, some spells can be summoned on a specific point, as long as there is clear sight of it. A fire could be lit through a window, *but* fueling that fire does not require sight; a common example I use is lighting a fire on a person's tongue. If their mouth is open long enough for the spell to take effect, even if that mouth is afterwards closed, Corbin can keep the fire going using his own energy, regardless of moisture or lack of air. While a small fire inside someone's mouth wouldn't kill them directly, it'd be indescribably painful, and would cause scarring on the inside of the mouth, as well as make eating, drinking, speaking, and all uses of the mouth impossible for quite a long time. This aids in the utility of the magic, even if he can't do traditional OP magic things, like casting DnD Fireballs that explode, or heal wounds or disease, or even create food.
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