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- [Log:]
- [DevToDev] 2018/09/26 10:24:32 : Application keys can't be empty.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/09/26 10:24:32 : Initializing sdk with key 6d5e9360-9d77-07e7-ac0d-177c11268520 and version 2.7
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- [AD helper] deltaTime = 1537519487
- [Stacktrace:]
- advertising.AdsHelper:updateHeyzapPrefsLifeTime(ITime)
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start initialization
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start fetching...
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = lobby_icon
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = restore_products
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = level_complete
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] OfferWall start fetching
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- AF : registerUninstall -> token = System.Byte[]
- [Stacktrace:]
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- res1 = intro/loader.prefab
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- res1 = Sound/sounds/sound10.mp3
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- sound.SoundManager:PlayAnySound(Dictionary`2, String, Int32, Boolean, Single)
- utils.TSounds:PlaySound(String, Int32, Boolean, Single)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: NoConnectionWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Engine.DataUpdater.DataUpdater:update()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- res1 = ui/noConnectionPopup.prefab
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Engine.DataUpdater.DataUpdater:update()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/26 10:24:33 : Metric Application Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/26 10:24:33 : Metric User Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/26 10:24:33 : Metric Device Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/26 10:24:33 : Metric Storage has been sent sucsessfully
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:OnSendCallBack(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [AD] GET OFFERWAL_REWARD
- [Stacktrace:]
- advertising.HeyzapAdsController:getOfferWallRewadWithId()
- [Log:]
- [SDK] SetCallback message = available,default
- [Stacktrace:]
- Heyzap.HZOfferWallAd:SetCallback(String)
- [Log:]
- [SDK] SetCallbackStateAndTag state = available, tag = default
- [Stacktrace:]
- Heyzap.HZOfferWallAd:SetCallbackStateAndTag(String, String)
- [Log:]
- OFFERWALL > action: available Tag : default
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__2(String, String)
- [Log:]
- OFFERWALL VCS Error: invalid currency_id
- [Stacktrace:]
- [Log:]
- [AD] INCENTIVIZED: fetch_failed Tag : lobby_icon
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__1(String, String)
- [Log:]
- [AD] INCENTIVIZED: fetch_failed Tag : restore_products
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__1(String, String)
- [Log:]
- [AD] INCENTIVIZED: fetch_failed Tag : level_complete
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__1(String, String)
- [Log:]
- closeWindow: NoConnectionWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- res1 = Sound/sounds/sound2.mp3
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- sound.SoundManager:PlayAnySound(Dictionary`2, String, Int32, Boolean, Single)
- utils.TSounds:PlaySound(String, Int32, Boolean, Single)
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: NoConnectionWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
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