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- Tapio: Explorer (+10%), Neutral, 175lb [13 stone]
- A hunter and explorer who came from the northeast; a land of
- endless pine and spruce trees, marshes, and rivers.
- Much like the god he is named after, Tapio is most comfortable
- in the forest rather than around the towns and cities of
- civilized lands. A blend of wanderlust and necessity caused
- him to travel south, offering his skills as a hunter
- and tracker.
- LVL: 3 [6084EXP]
- 9HP
- ATK. THR. 9+
- WEAPONS
- Composite Bow [1d6+2, 38A]
- Hand Axe [1d6+4]
- Dagger [1d4+4]
- AC 2+3 [Leather Armor+DEX Mod]
- ACC +2 [Missile Weapons bonus from class and Fighting Style]
- DMG +2 [All Weapons]
- INI: +4 [DEX mod and +1 from Animal Reflexes]
- Animal Reflexes: +1 to initiative rolls, +1 to surpise rolls
- Difficult to Spot: 3+ on 1d20 to camoflauge outisde,
- 14+ on 1d20 to remain undetected in a dungeon [In cover and quiet]
- Light Riding Horse [19/20 Stone when mounted]
- [Riding saddle/tack, Saddlebags]
- STATS
- STR: 16 [+2]
- INT: 13 [+1]
- WIS: 08 [-1]
- DEX: 18 [+3]
- CON: 06 [-1]
- CHA: 04 [-2]
- LANGUAGES: Common [literate]
- PROFICIENCIES
- Tracking:The character can follow tracks with a proficiency
- throw of 11+
- Survival: The character forages enough food to feed himself automatically,
- even when on the move, so long as he is in a fairly fertile area.
- +4 on Proficiency Roll for Foraging
- Precise Shot: The character may conduct missile attacks
- against opponents engaged in melee at a -4 penalty to his
- attack throw.
- Fighting Style [Missile Weapon]: +1 to Attack Throws
- Because of his familiarity with the fighting style, a
- proficient character may draw his weapon(s) and/or ready his
- shield without having to give up an opportunity to move or
- attack
- Saving Throws:
- Petrif. & Paralysis: 14+
- Poison & Death: 13+
- Blast & Breath: 15+
- Staffs & Wands: 15+
- Spells: 16+
- Atk. Thr.: 9+
- 100GP 0SP 0CP [3673GP 51SP stored in Townhouse]
- Encumbrance: [2+1+1+1+(0/6)=5 Stone]
- Backpack [Carries 4 stone]
- Leather Armor [AC 2]
- Composite Bow [1d6]
- 2 Quivers of Arrows [38A]
- Handaxe [1d6]
- Dagger [1d4]
- Belt [leather]
- Cloak [long, hooded]
- Gloves
- Boots [leather, low]
- Pouch [Carries 1/2 stone]
- Waterskin
- Blanket
- Lantern
- Flask of Common Oil [4]
- Tinder Box [flint & steel]
- Rations, Iron [2]
- Grappling Hook
- Iron Spikes [12]
- Small Hammer
- Rope [50']
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