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Oct 20th, 2019
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  1. Tapio: Explorer (+10%), Neutral, 175lb [13 stone]
  2.  
  3. A hunter and explorer who came from the northeast; a land of
  4. endless pine and spruce trees, marshes, and rivers.
  5. Much like the god he is named after, Tapio is most comfortable
  6. in the forest rather than around the towns and cities of
  7. civilized lands. A blend of wanderlust and necessity caused
  8. him to travel south, offering his skills as a hunter
  9. and tracker.
  10.  
  11. LVL: 3 [6084EXP]
  12.  
  13. 9HP
  14. ATK. THR. 9+
  15. WEAPONS
  16. Composite Bow [1d6+2, 38A]
  17. Hand Axe [1d6+4]
  18. Dagger [1d4+4]
  19.  
  20. AC 2+3 [Leather Armor+DEX Mod]
  21. ACC +2 [Missile Weapons bonus from class and Fighting Style]
  22. DMG +2 [All Weapons]
  23. INI: +4 [DEX mod and +1 from Animal Reflexes]
  24.  
  25. Animal Reflexes: +1 to initiative rolls, +1 to surpise rolls
  26.  
  27. Difficult to Spot: 3+ on 1d20 to camoflauge outisde,
  28. 14+ on 1d20 to remain undetected in a dungeon [In cover and quiet]
  29.  
  30. Light Riding Horse [19/20 Stone when mounted]
  31. [Riding saddle/tack, Saddlebags]
  32.  
  33. STATS
  34. STR: 16 [+2]
  35. INT: 13 [+1]
  36. WIS: 08 [-1]
  37. DEX: 18 [+3]
  38. CON: 06 [-1]
  39. CHA: 04 [-2]
  40.  
  41. LANGUAGES: Common [literate]
  42.  
  43. PROFICIENCIES
  44.  
  45. Tracking:The character can follow tracks with a proficiency
  46. throw of 11+
  47.  
  48. Survival: The character forages enough food to feed himself automatically,
  49. even when on the move, so long as he is in a fairly fertile area.
  50. +4 on Proficiency Roll for Foraging
  51.  
  52. Precise Shot: The character may conduct missile attacks
  53. against opponents engaged in melee at a -4 penalty to his
  54. attack throw.
  55.  
  56. Fighting Style [Missile Weapon]: +1 to Attack Throws
  57. Because of his familiarity with the fighting style, a
  58. proficient character may draw his weapon(s) and/or ready his
  59. shield without having to give up an opportunity to move or
  60. attack
  61.  
  62. Saving Throws:
  63. Petrif. & Paralysis: 14+
  64. Poison & Death: 13+
  65. Blast & Breath: 15+
  66. Staffs & Wands: 15+
  67. Spells: 16+
  68. Atk. Thr.: 9+
  69.  
  70. 100GP 0SP 0CP [3673GP 51SP stored in Townhouse]
  71.  
  72. Encumbrance: [2+1+1+1+(0/6)=5 Stone]
  73.  
  74. Backpack [Carries 4 stone]
  75. Leather Armor [AC 2]
  76. Composite Bow [1d6]
  77. 2 Quivers of Arrows [38A]
  78. Handaxe [1d6]
  79. Dagger [1d4]
  80. Belt [leather]
  81. Cloak [long, hooded]
  82. Gloves
  83. Boots [leather, low]
  84. Pouch [Carries 1/2 stone]
  85. Waterskin
  86. Blanket
  87. Lantern
  88. Flask of Common Oil [4]
  89. Tinder Box [flint & steel]
  90. Rations, Iron [2]
  91. Grappling Hook
  92. Iron Spikes [12]
  93. Small Hammer
  94. Rope [50']
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