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- local plr = game.Players.Jadanpreshacloud
- local anim = plr.Character:FindFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- plr.Character.Torso["Left Shoulder"].C0 = plr.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.rad(-90))
- local hey = Instance.new("Sound",plr)
- hey.SoundId = "rbxassetid://149453091"
- hey.Volume = 5
- hey.Looped = true
- hey:Play()
- local ff = Instance.new("ForceField",plr.Character)
- ff.Visible = false
- local anims = plr.Character:FindFirstChildWhichIsA("Humanoid"):GetPlayingAnimationTracks()
- for i,v in pairs(anims)do
- v:Stop()
- end
- function touched(prt)
- if not prt:IsDescendantOf(plr.Character) and getPlayerFromInstance(prt) then
- local plr2 = getPlayerFromInstance(prt)
- if not plr2:WaitForChild("PlayerGui"):FindFirstChild("jump") then
- local hasrespawned = false
- local jump = Instance.new("ScreenGui")
- local jump_backg = Instance.new("ImageLabel")
- local ImageLabel = Instance.new("ImageLabel")
- jump.Name = "jump"
- jump.Parent = plr2:WaitForChild("PlayerGui")
- jump.IgnoreGuiInset = true
- jump.ResetOnSpawn = true
- jump_backg.Name = "jump_backg"
- jump_backg.Parent = jump
- jump_backg.AnchorPoint = Vector2.new(0.5, 0.5)
- jump_backg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- jump_backg.Position = UDim2.new(0.5, 0, 0.5, 0)
- jump_backg.Size = UDim2.new(100, 0, 100, 0)
- jump_backg.Image = "rbxassetid://2499304014"
- jump_backg.ScaleType = Enum.ScaleType.Tile
- jump_backg.TileSize = UDim2.new(0, 1000, 0, 1000)
- ImageLabel.Parent = jump
- ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
- ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- ImageLabel.BackgroundTransparency = 1.000
- ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
- ImageLabel.Size = UDim2.new(0.5, 0, 0.8, 0)
- ImageLabel.ScaleType = Enum.ScaleType.Fit
- plr2.CharacterAdded:Connect(function()
- hasrespawned = true
- jump:Destroy()
- end)
- local function LMTCLEU_fake_script() -- jump.LocalScript
- local script = Instance.new('LocalScript', jump)
- while wait() and not hasrespawned do
- script.Parent.jump_backg.Rotation = math.random(-50,50)
- script.Parent.ImageLabel.Rotation = math.random(-50,50)
- script.Parent.ImageLabel.ImageTransparency = math.random()
- if math.random(0,1) == 0 then
- script.Parent.ImageLabel.Image = "https://www.roblox.com/avatar-thumbnail/image?userid=" .. plr.UserId .. "&width=420&height=420&format=png"
- script.Parent.ImageLabel.ScaleType = Enum.ScaleType.Fit
- else
- script.Parent.ImageLabel.Image = "rbxassetid://36169650"
- script.Parent.ImageLabel.ScaleType = Enum.ScaleType.Stretch
- end
- end
- end
- coroutine.wrap(LMTCLEU_fake_script)()
- plr2.Character:BreakJoints()
- else
- plr2.Character:BreakJoints()
- end
- elseif not prt:IsDescendantOf(plr.Character) and findhumanoid(prt) then
- local hum = findhumanoid(prt)
- hum.Health = -math.huge
- hum.Parent:BreakJoints()
- end
- end
- function getPlayerFromInstance(prt)
- for _, player in pairs(game:GetService("Players"):GetPlayers()) do
- if prt:IsDescendantOf(player.Character) then
- return player
- end
- return nil
- end
- end
- function findhumanoid(prt)
- local model
- for i,v in pairs(workspace:GetChildren()) do
- if prt:IsDescendantOf(v) then
- model = v
- break
- end
- end
- if model then
- local hum
- for i,v in pairs(model:GetDescendants()) do
- if v:IsA("Humanoid") then
- hum = v
- end
- end
- if hum then
- return hum
- else
- return nil
- end
- else
- return nil
- end
- end
- plr.CharacterAdded:Connect(chradded)
- end
- local event = plr.Character["Left Arm"].Touched:Connect(touched)
- local hello = plr.Character:FindFirstChildWhichIsA("Humanoid").Died:Connect(function()
- local oldpos = plr.Character:FindFirstChild("HumanoidRootPart").CFrame or plr.Character:FindFirstChild("Torso").CFrame
- plr:LoadCharacter()
- ff = Instance.new("ForceField",plr.Character)
- ff.Visible = false
- plr.Character:SetPrimaryPartCFrame(oldpos)
- local anim = plr.Character:FindFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- plr.Character.Torso["Left Shoulder"].C0 = plr.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.rad(-90))
- event:Disconnect()
- event = plr.Character["Left Arm"].Touched:Connect(touched)
- end)
- function chradded(chr)
- hello = chr:FindFirstChildWhichIsA("Humanoid").Died:Connect(function()
- local oldpos = chr:FindFirstChild("HumanoidRootPart").CFrame or plr.Character:FindFirstChild("Torso").CFrame
- plr:LoadCharacter()
- ff = Instance.new("ForceField",chr)
- ff.Visible = false
- plr.Character:SetPrimaryPartCFrame(oldpos)
- local anim = chr:FindFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- chr.Torso["Left Shoulder"].C0 = chr.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.rad(-90))
- event:Disconnect()
- event = chr["Left Arm"].Touched:Connect(touched)
- end)
- spawn(function()
- while wait() do
- spawn(function()
- plr.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 60
- end)
- for i,v in pairs(plr.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- if math.random(0,100) == 0 then
- for i,v in pairs(plr.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- local front = Instance.new("Texture",v)
- front.Name = "glitch_Front"
- front.Texture = "rbxassetid://36169650"
- front.Face = Enum.NormalId.Front
- front.StudsPerTileU = 10
- front.StudsPerTileV = 10
- local back = Instance.new("Texture",v)
- back.Name = "glitch_Back"
- back.Texture = "rbxassetid://36169650"
- back.Face = Enum.NormalId.Back
- back.StudsPerTileU = 10
- back.StudsPerTileV = 10
- local left = Instance.new("Texture",v)
- left.Name = "glitch_Left"
- left.Texture = "rbxassetid://36169650"
- left.Face = Enum.NormalId.Left
- left.StudsPerTileU = 10
- left.StudsPerTileV = 10
- local right = Instance.new("Texture",v)
- right.Name = "glitch_Right"
- right.Texture = "rbxassetid://36169650"
- right.Face = Enum.NormalId.Right
- right.StudsPerTileU = 10
- right.StudsPerTileV = 10
- local top = Instance.new("Texture",v)
- top.Name = "glitch_Top"
- top.Texture = "rbxassetid://36169650"
- top.Face = Enum.NormalId.Top
- top.StudsPerTileU = 10
- top.StudsPerTileV = 10
- local bottom = Instance.new("Texture",v)
- bottom.Name = "glitch_Bottom"
- bottom.Texture = "rbxassetid://36169650"
- bottom.Face = Enum.NormalId.Bottom
- bottom.StudsPerTileU = 10
- bottom.StudsPerTileV = 10
- end
- end
- else
- for i,v in pairs(plr.Character:GetDescendants()) do
- if v.Name == "glitch_Back" then
- v:Destroy()
- elseif v.Name == "glitch_Front" then
- v:Destroy()
- elseif v.Name == "glitch_Top" then
- v:Destroy()
- elseif v.Name == "glitch_Bottom" then
- v:Destroy()
- elseif v.Name == "glitch_Left" then
- v:Destroy()
- elseif v.Name == "glitch_Right" then
- v:Destroy()
- end
- end
- end
- end
- end)
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