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- Jump #132: Endless Legend
- (It suddenly occurs to me that I've used a thing from here during the Terminator jump. Whoops. Let's just use a lightsaber instead, shall we?)
- >Ace of Cups (A missed opportunity for joy, contentment, fertility, or enlightenment.)
- No, deck, I am not getting a companion from here. Don't guilt me about it.
- >Age: 19
- >Location: Desert
- >Identity: Vaulter
- >Drawbacks: Epic Speed (0), Brace for Winter (-100), Wrong Biome (-300), Necrophages Ate My Neighbors (-400)
- I'll give the necrophages some 'nids to deal with; that should keep them at bay until I'm better prepared to deal with them, as long as I make sure the 'nids are well equipped and not slaughtering anything BUT the necrophage. Wrong biome... well. Shit. That's a pain. Not the end of the world by any means, but still a pain. But I can deal with winter - it'll blunt the early necrophage attacks, too, so that's the smallest of benefits to it.
- Also being able to pull food out of thin air for the vaulters during that first winter means that there will be less empty stomachs and perhaps it will give them a bit of hope.
- And then I will set things up and make sure that I'm in charge of all the resources of the planet. Because I have absolutely no problems with having a stranglehold on that, and giving things out as I see fit. It's not the first time, it won't be the last.
- >Advanced Alloys (1750, Vaulter)
- The titanium here is definitely not the everyday titanium that we know on Earth. Probably an emphasis on the 'titan' considering it's heavy but never dulls. Glassteel, on the other hand... that's just nifty as hell, I love it, but it doesn't look like it has the traits of optical glass. Pity.
- >Holy Resource (Free, Vaulter)
- Titanium's pretty cool. Let's go with that.
- >Uncommon Alloys (1600, Vaulter)
- Palladium, a self-healing metal... I wonder how useful that would be as a component of ship hulls? And of course adamantium. Sure, it's not Marvel adamantium, but it's honestly not that far off.
- >Rare Alloys (1400, Vaulter)
- Mithrite? I'll make sure to provide that to people when they need a raw power boost. Hyperium? Same thing. The two together should act as discount superpowers, granting everything one would expect but flight.
- >Topography (1000)
- The entire topography of whatever world I stand on is in my mind... including where everything is. Everything within a certain geological value anyway, pretty sure it doesn't resolve to individual person level, but having a political map including minor factions, ruins, resources, etc... SO useful.
- >Endless Recycling (750, Vaulter)
- Fix and repair literally everything. If I don't have the right tools, salvage everything of value from it. Including things that are beyond my techbase. Uh, yes.
- >Dust Mint (700)
- >Alchemical Foundry (650)
- >Extractor Tool (600)
- >Reaping Station (500)
- >Arcane Smelter (400)
- >Dust Refinery (300)
- >Mythic Forge (150)
- >Automated Harvester (0)
- All of these things? These are why I intend to get a stranglehold on the global resource economy. Societies will be just fine without having unfettered access to these resources, but I'm going to have SupCom grade defenses around them. If anyone is foolish enough to try to go to war for these resources, I will see to it that their attacks run into a wall of lead. Also, SupCom grade defenses are going to be all about cutting down the necrophage and cauterizing the corpses.
- At the end of this jump I will have a full planet's worth of production of these materials at my disposal, and with this being the jump that it is, I CAN take it with me. I DID tap every single vein, and thanks to Topography, I know I didn't miss a single one.
- Though I will happily help the Vaulters (and indeed anyone else who desires it) to return to the stars instead of being chained to this planet. In fact, I'll encourage it. More planet for me.
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