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- using System;
- using System.Linq;
- using System.Text;
- using System.Collections.Generic;
- using Plus.HabboHotel.Rooms;
- using Plus.HabboHotel.Items;
- using Plus.HabboHotel.Items.Data.Moodlight;
- using Plus.Communication.Packets.Outgoing.Rooms.Furni.Moodlight;
- namespace Plus.Communication.Packets.Incoming.Rooms.Furni.Moodlight
- {
- class GetMoodlightConfigEvent : IPacketEvent
- {
- public void Parse(HabboHotel.GameClients.GameClient Session, ClientPacket Packet)
- {
- if (!Session.GetHabbo().InRoom)
- return;
- Room Room;
- if (!PlusEnvironment.GetGame().GetRoomManager().TryGetRoom(Session.GetHabbo().CurrentRoomId, out Room))
- return;
- if (!Room.CheckRights(Session, true))
- return;
- if (Room.MoodlightData == null)
- {
- foreach (Item item in Room.GetRoomItemHandler().GetWall.ToList())
- {
- if (item.GetBaseItem().InteractionType == InteractionType.MOODLIGHT)
- Room.MoodlightData = new MoodlightData(item.Id);
- }
- }
- if (Room.MoodlightData == null)
- return;
- Session.SendMessage(new MoodlightConfigComposer(Room.MoodlightData));
- }
- }
- }
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