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- Walling size 3 ramps is quite difficult for Protoss and Zerg, as they cannot wall with 3 buildings effectively. You can place a 2x2 footprint or a doodad towards the white crates to fix this.
- Both thirds feel a little bit open, not too much to cause horrendous problems, but it might be fairly difficult to defend the triangular one effectively.
- You might be able to alleviate this by moving these rocks here, or making that ramp completely blocked off, so armies cant easily move between the two pathways. https://i.imgur.com/8OwViRQ.jpg
- You could make this lowground connect a little to the metal above it, so reapers meet eachother, this just saves annoyances in TvT. https://i.imgur.com/oFhQS9X.png
- An alternative might be to make the distance to travel around longer, such as making this area stick out more. https://i.imgur.com/ncgEzSu.jpg
- I think the Zhakul'Das cliffs look odd along the outer border, you could try using similar-colored fog to mask the hard transition to the abyss, or try placing plants/bushes/trees to hide it?
- You could also use snow drifts to have the snow blend through the different levels, like here https://i.imgur.com/oSrOa2q.png
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