Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #
- #Save0.sav
- #
- <?xml version="1.0"?>
- <THSaveData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <mScreenSize>4</mScreenSize>
- <mPlayerName>Tom</mPlayerName>
- <mSaveArea>Area1</mSaveArea>
- <mSaveRoom>SaveRoom1</mSaveRoom>
- <mSaveRoomPos>
- <X>0</X>
- <Y>0</Y>
- </mSaveRoomPos>
- <mTotalSeconds>0</mTotalSeconds>
- </THSaveData>
- #
- #Save1.sav
- #
- <?xml version="1.0"?>
- <THSaveData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <mScreenSize>4</mScreenSize>
- <mPlayerName>Tom</mPlayerName>
- <mCurrentWeapon>DataDisruptor</mCurrentWeapon>
- <mCurrentTool>AddressDisruptor1</mCurrentTool>
- <mSaveArea>Area3</mSaveArea>
- <mSaveRoom>SaveRoom2</mSaveRoom>
- <mSaveRoomPos>
- <X>2640</X>
- <Y>272</Y>
- </mSaveRoomPos>
- <mTotalSeconds>0</mTotalSeconds>
- <THItemRecord mName="DataDisruptor" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="Nova" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="PowerNode1" mType="POWER_NODE" mConsumable="false" />
- <THItemRecord mName="Drill" mType="TOOL" mConsumable="false" />
- <THItemRecord mName="MultiDisruptor" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="HealthNode1" mType="HEALTH_NODE" mConsumable="false" />
- <THItemRecord mName="Kilver" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="AddressDisruptor1" mType="TOOL" mConsumable="false" />
- <THItemRecord mName="HealthNode2" mType="HEALTH_NODE" mConsumable="false" />
- <THItemRecord mName="PowerNode2" mType="POWER_NODE" mConsumable="false" />
- <THItemRecord mName="VerticalSpread" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="Reflect" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="HealthNodeFragment3" mType="HEALTH_NODE_FRAGMENT" mConsumable="false" />
- <THItemRecord mName="HealthNodeFragment5" mType="HEALTH_NODE_FRAGMENT" mConsumable="false" />
- <THItemRecord mName="HighJump" mType="PERMANENT_UPGRADE" mConsumable="false" />
- <THItemRecord mName="FireWall" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="RangeNode1" mType="RANGE_NODE" mConsumable="false" />
- <THItemRecord mName="RangeNode2" mType="RANGE_NODE" mConsumable="false" />
- <THItemRecord mName="SizeNode1" mType="SIZE_NODE" mConsumable="false" />
- <THItemRecord mName="SizeNode2" mType="SIZE_NODE" mConsumable="false" />
- <KeyPoint>DIALOGUE_IntroCutscene</KeyPoint>
- <KeyPoint>DIALOGUE_WakeUp</KeyPoint>
- <KeyPoint>DIALOGUE_WhatIsThisPlace</KeyPoint>
- <KeyPoint>DIALOGUE_ObtainedDisruptor</KeyPoint>
- <KeyPoint>DIALOGUE_SecurityWormMeet</KeyPoint>
- <KeyPoint>SecurityWorm</KeyPoint>
- <KeyPoint>DIALOGUE_DrillAcquire</KeyPoint>
- <KeyPoint>DIALOGUE_MeetElsenova</KeyPoint>
- <KeyPoint>SoldierBoss</KeyPoint>
- <KeyPoint>DIALOGUE_SoldierBossMeet</KeyPoint>
- <AutoMap>
- <mAreaName>Area1</mAreaName>
- <mWidthScreens>19</mWidthScreens>
- <mHeightScreens>19</mHeightScreens>
- <mScreenCount>48</mScreenCount>
- <mCSVData>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,1,2,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,4,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,5</mCSVData>
- </AutoMap>
- <AutoMap>
- <mAreaName>Area2</mAreaName>
- <mWidthScreens>25</mWidthScreens>
- <mHeightScreens>16</mHeightScreens>
- <mScreenCount>95</mScreenCount>
- <mCSVData>0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,0,1,1,1,1,4,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,1,0,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,1,1,1,1,0,0,2,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,5,0,1,0,0,1,0,0,2,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,5,1,1,0,6,1,4,0,2,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,6,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,1,1,1,0,4,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,4,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</mCSVData>
- </AutoMap>
- </THSaveData>
- #
- #Save2.sav
- #
- <?xml version="1.0"?>
- <THSaveData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <mScreenSize>4</mScreenSize>
- <mPlayerName>Tom</mPlayerName>
- <mCurrentWeapon>DataDisruptor</mCurrentWeapon>
- <mCurrentTool>Drill</mCurrentTool>
- <mSaveArea>Area2</mSaveArea>
- <mSaveRoom>SaveRoomE3</mSaveRoom>
- <mSaveRoomPos>
- <X>4560</X>
- <Y>4080</Y>
- </mSaveRoomPos>
- <mTotalSeconds>0</mTotalSeconds>
- <THItemRecord mName="DataDisruptor" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="Nova" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="PowerNode1" mType="POWER_NODE" mConsumable="false" />
- <THItemRecord mName="Drill" mType="TOOL" mConsumable="false" />
- <THItemRecord mName="MultiDisruptor" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="HealthNode1" mType="HEALTH_NODE" mConsumable="false" />
- <THItemRecord mName="Kilver" mType="WEAPON" mConsumable="false" />
- <THItemRecord mName="HealthNode2" mType="HEALTH_NODE" mConsumable="false" />
- <THItemRecord mName="FireWall" mType="WEAPON" mConsumable="false" />
- <KeyPoint>DIALOGUE_IntroCutscene</KeyPoint>
- <KeyPoint>DIALOGUE_WakeUp</KeyPoint>
- <KeyPoint>DIALOGUE_WhatIsThisPlace</KeyPoint>
- <KeyPoint>DIALOGUE_ObtainedDisruptor</KeyPoint>
- <KeyPoint>DIALOGUE_SecurityWormMeet</KeyPoint>
- <KeyPoint>SecurityWorm</KeyPoint>
- <KeyPoint>DIALOGUE_DrillAcquire</KeyPoint>
- </THSaveData>
Advertisement
Add Comment
Please, Sign In to add comment