Advertisement
BloodknightStudios

Untitled

Jul 21st, 2017
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.04 KB | None | 0 0
  1. > AFX_DevHead_DEBUG.exe!Platform::debugBreak() Line 36 C++
  2. AFX_DevHead_DEBUG.exe!GFXD3D11Shader::_compileShader(const Torque::Path & filePath, const String & target, const _D3D_SHADER_MACRO * defines, GenericConstBufferLayout * bufferLayout, Vector<GFXShaderConstDesc> & samplerDescriptions) Line 878 C++
  3. AFX_DevHead_DEBUG.exe!GFXD3D11Shader::_init() Line 791 C++
  4. AFX_DevHead_DEBUG.exe!GFXShader::init(const Torque::Path & vertFile, const Torque::Path & pixFile, float pixVersion, const Vector<GFXShaderMacro> & macros, const Vector<String> & samplerNames, GFXVertexFormat * instanceFormat) Line 88 C++
  5. AFX_DevHead_DEBUG.exe!ShaderData::_createShader(const Vector<GFXShaderMacro> & macros) Line 239 C++
  6. AFX_DevHead_DEBUG.exe!ShaderData::getShader(const Vector<GFXShaderMacro> & macros) Line 206 C++
  7. AFX_DevHead_DEBUG.exe!GFXD3D11Device::setupGenericShaders(GFXDevice::GenericShaderType type) Line 845 C++
  8. AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretchSR(GFXTextureObject * texture, const RectF & dstRect, const RectF & srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 418 C++
  9. AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretch(GFXTextureObject * texture, const RectF & dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 343 C++
  10. AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretch(GFXTextureObject * texture, const RectI & dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 314 C++
  11. AFX_DevHead_DEBUG.exe!GuiBitmapCtrl::onRender(Point2I offset, const RectI & updateRect) Line 210 C++
  12. AFX_DevHead_DEBUG.exe!GuiFadeinBitmapCtrl::onRender(Point2I offset, const RectI & updateRect) Line 159 C++
  13. AFX_DevHead_DEBUG.exe!GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap) Line 1915 C++
  14. AFX_DevHead_DEBUG.exe!GuiCanvas::handlePaintEvent(unsigned int did) Line 371 C++
  15. AFX_DevHead_DEBUG.exe!fastdelegate::FastDelegate1<unsigned int,void>::operator()(unsigned int p1) Line 989 C++
  16. AFX_DevHead_DEBUG.exe!Signal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 669 C++
  17. AFX_DevHead_DEBUG.exe!Journal::Call<Signal<void __cdecl(unsigned int)>,unsigned int>(Signal<void __cdecl(unsigned int)> * obj, void(Signal<void __cdecl(unsigned int)>::*)(unsigned int) method, unsigned int a) Line 634 C++
  18. AFX_DevHead_DEBUG.exe!JournaledSignal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 82 C++
  19. AFX_DevHead_DEBUG.exe!GuiCanvas::paint() Line 1645 C++
  20. AFX_DevHead_DEBUG.exe!fastdelegate::FastDelegate0<void>::operator()() Line 904 C++
  21. AFX_DevHead_DEBUG.exe!Signal<void __cdecl(void)>::trigger() Line 651 C++
  22. AFX_DevHead_DEBUG.exe!Process::processEvents() Line 101 C++
  23. AFX_DevHead_DEBUG.exe!StandardMainLoop::doMainLoop() Line 621 C++
  24. AFX_DevHead_DEBUG.exe!TorqueMain(int argc, const char * * argv) Line 315 C++
  25. AFX_DevHead_DEBUG.exe!run(int argc, const char * * argv) Line 336 C++
  26. AFX_DevHead_DEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, int __formal) Line 394 C++
  27. [External Code]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement