Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Type Power
- Cost
- Discipline
- Modifier Key Abilities
- Archers +3 +3 Agility, Awareness,
- Marksmanship
- Cavalry +5 –3 Agility, Animal Handling,
- Fighting
- Criminals +1 +6 Endurance, Fighting, Stealth
- Crusaders +4 +0 Athletics, Endurance,
- Fighting
- Engineers +2 +3 Endurance, Fighting, Warfare
- Garrison +2 –3/+3 Awareness, Endurance,
- Fighting
- Guerillas +2 +3 Athletics, Marksmanship,
- Stealth
- Infantry +4 +0 Athletics, Endurance, Fighting
- Mercenaries +1† +3 Athletics, Endurance, Fighting
- Peasant
- Levies +0† +6 Animal Handling,
- Awareness, Survival
- Personal
- guards +6 –6 Athletics, Endurance, Fighting
- Raiders +3 +3 Agility, Endurance, Fighting
- Sailors +4 +0 Agility, Awareness, Fighting
- Scouts +2 +3 Awareness, Endurance, Stealth
- Special +4 +0 Any three
- Support +2 +3 Animal Handling,
- Endurance, Healing
- Warships +7 +0 Awareness, Fighting,
- Marksmanship
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement