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Jul 22nd, 2018
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  1. {
  2.     "Wolf": {
  3.         "desc" : "Your wolf character has an assortment of inborn abilities, gained through eons of hunting and surviving.",
  4.         "fields" : ["ASI| Your Dexterity score increases by 1, and your Wisdom score increases by 1. Your Intelligence score decreases by 4.","Age| Wolves reach adulthood in around 2 years, and can live to be 6-8 years old in the wild.","Alignment| Wolves have no disposition toward good or evil, but live for the pack. Thus, they tend towards lawful alignments.","Size| Wolves range from 3 to over 5 feet long, standing between 2 to 3 feet tall. Your size is Medium.","Speed| Your base walking speed is 40 feet.","Wild Hunter| You have proficiency in the Perception and Stealth skills.","Bite| Your fanged maw is a natural weapon with the finesse property, which you can use to make bite attacks. If you hit with it, you deal piercing damage equal to 1d6 + your choice of Strength or Dexterity modifier.","Canine Build| You are quadrupedal, and do not have hands with which to hold weapons or use shields. You can hold one-handed weapons and other objects in your mouth but are unable to bite while doing so. You can perform somatic spell components using your tail and paws. Armor can be tailored into Barding to fit your form, costing 4 times as much as normal armor.","Bestial Nature| You are considered a beast instead of a humanoid.","Keen Hearing and Smell| You have advantage on Wisdom (Perception) checks that rely on hearing or smell.","Pack Tactics| If one of your allies is within 5 feet of you, you can use the Help action as a bonus action.","Languages| You can speak Canine. Canine doesn't have a written component, as it consists of barks, growls, and howls.","Subrace| There are three main kinds of wolves: grey wolves, dire wolves, and winter wolves. Along with the mundane subraces, there are also other exotic cousins of the wolf: hell hound, blink dog, death dog, drakeblood, and seal. Choose one of these subraces."]
  5.     },
  6.     "subrace" : {
  7.         "Grey Wolf" :{
  8.             "desc" : "As a grey wolf, you excel at hunting within the forest.",
  9.             "fields" : ["ASI| Your Dexterity score increases by 1, and your Wisdom score increases by 1.","Sharp Fangs| Your bite attack deals 2d4 piercing damage instead of 1d6 piercing damage. When you hit a creature with your bite, you can use a bonus action to force it to make a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your proficiency bonus + your choice of Dexterity or Strength modifier."]
  10.         },
  11.              "Dire Wolf" : {
  12.             "desc" : "As a dire wolf, you are strong and fearsome.",
  13.             "fields" : ["ASI| Your Strength score increases by 1.","Powerful Build| You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Additionally, you can wield melee weapons with the two-handed property in your mouth.","Strong Jaw| Your bite attack deals 2d6 piercing damage instead of 1d6 piercing damage, but loses its finesse property. When you hit a creature with your bite, you can use a bonus action to force it to make a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your proficiency bonus + your Strength modifier."]
  14.             },
  15.         "Winter Wolf" : {
  16.             "desc" : "As a winter wolf, you are accustomed to the cold climates.",
  17.             "fields" : ["Snowy Pelt| You have resistance to cold damage, and have advantage on Dexterity (Stealth) checks made to hide in snowy terrain.","Cold Breath| You can use your action to exhale a wave of cold. Each creature within a 15-foot cone must make a Dexterity saving throw, taking 2d6 cold damage on a failed save, or half as much damage on a successful one. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.\n\nThe damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your cold breath, you can't use it again until you complete a short or long rest.","Languages| You can speak, read, and write Common and Giant."]
  18.         },
  19.         "Hell Hound" : {
  20.             "desc" : "As a hell hound, you have been summoned from the depths of the nine hells.",
  21.             "fields": ["Alignment| Hell Hounds tend toward evil.","Infernal Legacy| You have resistance to fire damage. You are considered a fiend for spells and abilities that specify fiends.","Darkvision| You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.","Fire Breath| You can use your action to exhale a wave of flames. Each creature within a 15-foot cone must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.\n\nThe damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your fire breath, you can't use it again until you complete a short or long rest.","Languages| You can understand, read, and write Infernal but can't speak it."]
  22.         },
  23.         "Blink Dog" : {
  24.             "desc" : "As a blink dog, you are a child of the forest.",
  25.             "fields" : ["Alignment| Blink Dogs tend toward good.","ASI| Your Intelligence score increases by 4.","Fey Blooded| You are considered a fey for spells and abilities that specify fey.","Teleport| As a bonus action, you can teleport, along with any equipment you are wearing or carrying, up to 40 ft. to an unoccupied space you can see. You can use your teleport a number of times equal to your proficiency bonus per short or long rest.","Languages| You can understand, read, and write Sylvan but can't speak it."]
  26.         },
  27.         "Death Dog" : {
  28.             "desc" : "As a death dog, you have two heads and nasty breath.",
  29.             "fields" : ["Alignment| Death Dogs tend toward evil.","Monstrous| You are considered a monstrosity for spells and abilities that specify monstrosities.","Darkvision| You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.","Two-Headed| Once per short or long rest, you can grant yourself a saving throw against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.\n\nWhen you use the Attack action with a bite attack on your turn, you can make one bite attack with your other head as a bonus action.","Septic Bite| When you hit a creature with your bite, it must make a Constitution saving throw, taking 1d4 poison damage on a failed save. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus."]
  30.         },
  31.         "Drakeblood" : {
  32.             "desc" : "You have dragon's blood in your veins.",
  33.             "fields": ["Draconic Ancestry|You are considered a dragon for spells and abilities that specify dragons. Choose one type of dragon from the Draconic Ancestry table. You have resistance to the damage type associated with your draconic ancestry, and gain additional features.\n\n**`Dragon | Damage Type |  Additional Feature`**\n`-------|-------------|-------------------------`\n`Black  | Acid        |  Amphibious, Swim Speed`\n`Blue   |  Lightning   |  Burrow Speed`\n`Green  | Poison      |  Amphibious, Swim Speed`\n`Red    | Fire        |  Climb Speed`\n`White  | Cold        |  Climb Speed, Burrow Speed`","Drakehide| Your draconic blood grants you scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.","Features|**Amphibious (Black, Green).** You can breathe air and water.\n**Burrow Speed (Blue, White).** You have a burrowing speed equal to half your movement speed.\n**Climb Speed (Red, White).** You have a climbing speed equal to your movement speed.\n**Swim Speed (Black, Green).** You have a swimming speed equal to your movement speed.","Tail| Your scaled tail is a natural weapon, which you can use to make tail attacks. If you hit with it, you deal bludgeoning damage equal to 1d4 + your choice of Strength or Dexterity modifier.\n\nWhen you use the Attack action with a bite attack on your turn, you can make one tail attack as a bonus action.","Languages| You can understand, read, and write Draconic but can't speak it."]
  34.         },
  35.         "Seal" : {
  36.             "desc" : "As a seal, you are the wolf of the ocean.",
  37.             "fields" : ["ASI| Your Constitution score increases by 2.","Amphibious| You can breathe air and water.","Aquatic Adaptations| Your movement speed is 20 feet, but you have a swimming speed of 60 feet.","Swimming Leap| With a 10-foot swimming start, you can long jump out of or across the water up to 25 feet. If you make a bite attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your proficiency bonus + your choice of Dexterity or Strength modifier. If the target is prone, you can make one bite attack against it as a bonus action."]
  38.         }
  39.     }
  40. }
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