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  1. LogInit: Build: ++UE4+Release-4.21-CL-0
  2. LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
  3. LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
  4. LogInit: Net CL: 0
  5. LogInit: OS: Windows 8 (), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: NVIDIA GeForce GTX 1080
  6. LogInit: Compiled (64-bit): Dec 6 2018 08:12:11
  7. LogInit: Compiled with Visual C++: 19.16.27024.01
  8. LogInit: Build Configuration: Development
  9. LogInit: Branch Name: ++UE4+Release-4.21
  10. LogInit: Command Line: -log -NoBE
  11. LogInit: Base Directory: E:/SteamLibrary/steamapps/common/Breaking Point Demo/BreakingPoint/Binaries/Win64/
  12. LogInit: Installed Engine Build: 0
  13. LogDevObjectVersion: Number of dev versions registered: 22
  14. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  15. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  16. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  17. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  18. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  19. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  20. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  21. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  22. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  23. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  24. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  25. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  26. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  27. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  28. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  29. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  30. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  31. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  32. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  33. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  34. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  35. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  36. LogStreaming: Display: Took 0.002s to delete old logs.
  37. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  38. LogInit: Object subsystem initialized
  39. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  40. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  41. LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
  42. LogConfig: Setting CVar [[p.NetEnableMoveCombining:1]]
  43. LogConfig: Setting CVar [[r.setres:1280x720]]
  44. [2018.12.07-00.56.15:821][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  45. [2018.12.07-00.56.15:821][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  46. [2018.12.07-00.56.15:821][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
  47. [2018.12.07-00.56.15:822][ 0]LogConfig: Setting CVar [[p.NetEnableMoveCombining:1]]
  48. [2018.12.07-00.56.15:822][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  49. [2018.12.07-00.56.15:822][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  50. [2018.12.07-00.56.15:823][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  51. [2018.12.07-00.56.15:823][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  52. [2018.12.07-00.56.15:824][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  53. [2018.12.07-00.56.15:824][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
  54. [2018.12.07-00.56.15:825][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  55. [2018.12.07-00.56.15:825][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  56. [2018.12.07-00.56.15:825][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  57. [2018.12.07-00.56.15:826][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:1]]
  58. [2018.12.07-00.56.15:826][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  59. [2018.12.07-00.56.15:826][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  60. [2018.12.07-00.56.15:827][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  61. [2018.12.07-00.56.15:827][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  62. [2018.12.07-00.56.15:828][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  63. [2018.12.07-00.56.15:830][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  64. [2018.12.07-00.56.15:831][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  65. [2018.12.07-00.56.15:831][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  66. [2018.12.07-00.56.15:831][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  67. [2018.12.07-00.56.15:832][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  68. [2018.12.07-00.56.15:832][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  69. [2018.12.07-00.56.15:832][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  70. [2018.12.07-00.56.15:833][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  71. [2018.12.07-00.56.15:833][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  72. [2018.12.07-00.56.15:834][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  73. [2018.12.07-00.56.15:834][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  74. [2018.12.07-00.56.15:834][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  75. [2018.12.07-00.56.15:835][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  76. [2018.12.07-00.56.15:835][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
  77. [2018.12.07-00.56.15:835][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  78. [2018.12.07-00.56.15:836][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  79. [2018.12.07-00.56.15:836][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  80. [2018.12.07-00.56.15:836][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  81. [2018.12.07-00.56.15:837][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  82. [2018.12.07-00.56.15:837][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  83. [2018.12.07-00.56.15:837][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  84. [2018.12.07-00.56.15:837][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  85. [2018.12.07-00.56.15:837][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  86. [2018.12.07-00.56.15:838][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  87. [2018.12.07-00.56.15:838][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  88. [2018.12.07-00.56.15:839][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  89. [2018.12.07-00.56.15:841][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  90. [2018.12.07-00.56.15:842][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  91. [2018.12.07-00.56.15:842][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  92. [2018.12.07-00.56.15:843][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  93. [2018.12.07-00.56.15:843][ 0]LogConfig: Setting CVar [[p.EnableMultiplayerWorldOriginRebasing:1]]
  94. [2018.12.07-00.56.15:844][ 0]LogConfig: Setting CVar [[net.MaxRepArraySize:4096]]
  95. [2018.12.07-00.56.15:850][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  96. [2018.12.07-00.56.15:851][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  97. [2018.12.07-00.56.15:851][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  98. [2018.12.07-00.56.15:851][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  99. [2018.12.07-00.56.15:852][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  100. [2018.12.07-00.56.15:852][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  101. [2018.12.07-00.56.15:853][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  102. [2018.12.07-00.56.15:853][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  103. [2018.12.07-00.56.15:853][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  104. [2018.12.07-00.56.15:854][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  105. [2018.12.07-00.56.15:854][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  106. [2018.12.07-00.56.15:854][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  107. [2018.12.07-00.56.15:854][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  108. [2018.12.07-00.56.15:855][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  109. [2018.12.07-00.56.15:855][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  110. [2018.12.07-00.56.15:855][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  111. [2018.12.07-00.56.15:855][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  112. [2018.12.07-00.56.15:856][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  113. [2018.12.07-00.56.15:856][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  114. [2018.12.07-00.56.15:856][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  115. [2018.12.07-00.56.15:857][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  116. [2018.12.07-00.56.15:857][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  117. [2018.12.07-00.56.15:858][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  118. [2018.12.07-00.56.15:859][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  119. [2018.12.07-00.56.15:861][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  120. [2018.12.07-00.56.15:861][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  121. [2018.12.07-00.56.15:861][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  122. [2018.12.07-00.56.15:861][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  123. [2018.12.07-00.56.15:862][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  124. [2018.12.07-00.56.15:862][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  125. [2018.12.07-00.56.15:862][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  126. [2018.12.07-00.56.15:863][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  127. [2018.12.07-00.56.15:863][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  128. [2018.12.07-00.56.15:863][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  129. [2018.12.07-00.56.15:863][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  130. [2018.12.07-00.56.15:864][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  131. [2018.12.07-00.56.15:864][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  132. [2018.12.07-00.56.15:864][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  133. [2018.12.07-00.56.15:865][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  134. [2018.12.07-00.56.15:865][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  135. [2018.12.07-00.56.15:865][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  136. [2018.12.07-00.56.15:866][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  137. [2018.12.07-00.56.15:866][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  138. [2018.12.07-00.56.15:866][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  139. [2018.12.07-00.56.15:866][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  140. [2018.12.07-00.56.15:867][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  141. [2018.12.07-00.56.15:867][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  142. [2018.12.07-00.56.15:867][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  143. [2018.12.07-00.56.15:868][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  144. [2018.12.07-00.56.15:868][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  145. [2018.12.07-00.56.15:868][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  146. [2018.12.07-00.56.15:869][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  147. [2018.12.07-00.56.15:870][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  148. [2018.12.07-00.56.15:871][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  149. [2018.12.07-00.56.15:871][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  150. [2018.12.07-00.56.15:871][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  151. [2018.12.07-00.56.15:872][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  152. [2018.12.07-00.56.15:872][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  153. [2018.12.07-00.56.15:872][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  154. [2018.12.07-00.56.15:873][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  155. [2018.12.07-00.56.15:873][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  156. [2018.12.07-00.56.15:873][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  157. [2018.12.07-00.56.15:874][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  158. [2018.12.07-00.56.15:874][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  159. [2018.12.07-00.56.15:875][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  160. [2018.12.07-00.56.15:875][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  161. [2018.12.07-00.56.15:876][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  162. [2018.12.07-00.56.15:876][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  163. [2018.12.07-00.56.15:877][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  164. [2018.12.07-00.56.15:877][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  165. [2018.12.07-00.56.15:877][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  166. [2018.12.07-00.56.15:878][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  167. [2018.12.07-00.56.15:878][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  168. [2018.12.07-00.56.15:878][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  169. [2018.12.07-00.56.15:879][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  170. [2018.12.07-00.56.15:880][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  171. [2018.12.07-00.56.15:881][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  172. [2018.12.07-00.56.15:881][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  173. [2018.12.07-00.56.15:881][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  174. [2018.12.07-00.56.15:881][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  175. [2018.12.07-00.56.15:882][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  176. [2018.12.07-00.56.15:882][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  177. [2018.12.07-00.56.15:882][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  178. [2018.12.07-00.56.15:886][ 0]LogHAL: Display: Platform has ~ 32 GB [34286211072 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  179. [2018.12.07-00.56.15:886][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  180. [2018.12.07-00.56.15:886][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  181. [2018.12.07-00.56.15:887][ 0]LogInit: Going up to parent DeviceProfile []
  182. [2018.12.07-00.56.15:887][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  183. [2018.12.07-00.56.15:887][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  184. [2018.12.07-00.56.15:887][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  185. [2018.12.07-00.56.15:888][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  186. [2018.12.07-00.56.15:888][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  187. [2018.12.07-00.56.15:888][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  188. [2018.12.07-00.56.15:889][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  189. [2018.12.07-00.56.15:890][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  190. [2018.12.07-00.56.15:890][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  191. [2018.12.07-00.56.15:891][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  192. [2018.12.07-00.56.15:892][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  193. [2018.12.07-00.56.15:892][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  194. [2018.12.07-00.56.15:893][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  195. [2018.12.07-00.56.15:893][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  196. [2018.12.07-00.56.15:894][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  197. [2018.12.07-00.56.15:894][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  198. [2018.12.07-00.56.15:894][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  199. [2018.12.07-00.56.15:895][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  200. [2018.12.07-00.56.15:895][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  201. [2018.12.07-00.56.15:895][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  202. [2018.12.07-00.56.15:895][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  203. [2018.12.07-00.56.15:896][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  204. [2018.12.07-00.56.15:896][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  205. [2018.12.07-00.56.15:896][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  206. [2018.12.07-00.56.15:896][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  207. [2018.12.07-00.56.15:897][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  208. [2018.12.07-00.56.15:897][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  209. [2018.12.07-00.56.15:897][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  210. [2018.12.07-00.56.15:898][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  211. [2018.12.07-00.56.15:898][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  212. [2018.12.07-00.56.15:898][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  213. [2018.12.07-00.56.15:898][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  214. [2018.12.07-00.56.15:899][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  215. [2018.12.07-00.56.15:900][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  216. [2018.12.07-00.56.15:901][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  217. [2018.12.07-00.56.15:901][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  218. [2018.12.07-00.56.15:901][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  219. [2018.12.07-00.56.15:901][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  220. [2018.12.07-00.56.15:902][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  221. [2018.12.07-00.56.15:902][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  222. [2018.12.07-00.56.15:902][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  223. [2018.12.07-00.56.15:902][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  224. [2018.12.07-00.56.15:903][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  225. [2018.12.07-00.56.15:903][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  226. [2018.12.07-00.56.15:903][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  227. [2018.12.07-00.56.15:904][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  228. [2018.12.07-00.56.15:904][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  229. [2018.12.07-00.56.15:905][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  230. [2018.12.07-00.56.15:905][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  231. [2018.12.07-00.56.15:907][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  232. [2018.12.07-00.56.15:907][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  233. [2018.12.07-00.56.15:908][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  234. [2018.12.07-00.56.15:908][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  235. [2018.12.07-00.56.15:908][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  236. [2018.12.07-00.56.15:909][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  237. [2018.12.07-00.56.15:910][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  238. [2018.12.07-00.56.15:910][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  239. [2018.12.07-00.56.15:911][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  240. [2018.12.07-00.56.15:911][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  241. [2018.12.07-00.56.15:911][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  242. [2018.12.07-00.56.15:911][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  243. [2018.12.07-00.56.15:912][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  244. [2018.12.07-00.56.15:912][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  245. [2018.12.07-00.56.15:912][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  246. [2018.12.07-00.56.15:912][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  247. [2018.12.07-00.56.15:913][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  248. [2018.12.07-00.56.15:913][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  249. [2018.12.07-00.56.15:913][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  250. [2018.12.07-00.56.15:914][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  251. [2018.12.07-00.56.15:914][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  252. [2018.12.07-00.56.15:914][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  253. [2018.12.07-00.56.15:915][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  254. [2018.12.07-00.56.15:915][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  255. [2018.12.07-00.56.15:915][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  256. [2018.12.07-00.56.15:915][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  257. [2018.12.07-00.56.15:916][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  258. [2018.12.07-00.56.15:916][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  259. [2018.12.07-00.56.15:916][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  260. [2018.12.07-00.56.15:917][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  261. [2018.12.07-00.56.15:917][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  262. [2018.12.07-00.56.15:917][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  263. [2018.12.07-00.56.15:918][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  264. [2018.12.07-00.56.15:918][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  265. [2018.12.07-00.56.15:918][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  266. [2018.12.07-00.56.15:919][ 0]LogInit: Computer: DESKTOP-S9THPCR
  267. [2018.12.07-00.56.15:920][ 0]LogInit: User: austi
  268. [2018.12.07-00.56.15:921][ 0]LogInit: CPU Page size=4096, Cores=6
  269. [2018.12.07-00.56.15:921][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  270. [2018.12.07-00.56.15:922][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  271. [2018.12.07-00.56.15:922][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  272. [2018.12.07-00.56.15:922][ 0]LogMemory: Process Physical Memory: 74.51 MB used, 74.51 MB peak
  273. [2018.12.07-00.56.15:922][ 0]LogMemory: Process Virtual Memory: 70.11 MB used, 70.11 MB peak
  274. [2018.12.07-00.56.15:923][ 0]LogMemory: Physical Memory: 10255.72 MB used, 22442.16 MB free, 32697.88 MB total
  275. [2018.12.07-00.56.15:923][ 0]LogMemory: Virtual Memory: 4478.61 MB used, 134213248.00 MB free, 134217728.00 MB total
  276. [2018.12.07-00.56.15:956][ 0]LogInit: Using OS detected language (en-US).
  277. [2018.12.07-00.56.15:956][ 0]LogInit: Using OS detected locale (en-US).
  278. [2018.12.07-00.56.15:958][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  279. [2018.12.07-00.56.15:978][ 0]LogStreaming: Display: Took 0.022s to InitEngineTextLocalization.
  280. [2018.12.07-00.56.16:006][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  281. [2018.12.07-00.56.16:006][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  282. [2018.12.07-00.56.16:019][ 0]LogD3D11RHI: D3D11 adapters:
  283. [2018.12.07-00.56.16:086][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
  284. [2018.12.07-00.56.16:086][ 0]LogD3D11RHI: 8079/0/16348 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  285. [2018.12.07-00.56.16:090][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  286. [2018.12.07-00.56.16:090][ 0]LogD3D11RHI: 0/0/16348 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  287. [2018.12.07-00.56.16:091][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  288. [2018.12.07-00.56.16:100][ 0]LogD3D11RHI: Creating new Direct3DDevice
  289. [2018.12.07-00.56.16:100][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
  290. [2018.12.07-00.56.16:101][ 0]LogWindows: EnumDisplayDevices:
  291. [2018.12.07-00.56.16:101][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
  292. [2018.12.07-00.56.16:103][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
  293. [2018.12.07-00.56.16:104][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  294. [2018.12.07-00.56.16:105][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  295. [2018.12.07-00.56.16:105][ 0]LogWindows: DebugString: FoundDriverCount:4
  296. [2018.12.07-00.56.16:105][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
  297. [2018.12.07-00.56.16:106][ 0]LogD3D11RHI: Driver Version: 417.22 (internal:25.21.14.1722, unified:417.22)
  298. [2018.12.07-00.56.16:106][ 0]LogD3D11RHI: Driver Date: 11-29-2018
  299. [2018.12.07-00.56.16:106][ 0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
  300. [2018.12.07-00.56.16:154][ 0]LogD3D11RHI: Async texture creation enabled
  301. [2018.12.07-00.56.16:190][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  302. [2018.12.07-00.56.16:236][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
  303. [2018.12.07-00.56.16:236][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
  304. [2018.12.07-00.56.16:237][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  305. [2018.12.07-00.56.16:237][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  306. [2018.12.07-00.56.16:238][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  307. [2018.12.07-00.56.16:238][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  308. [2018.12.07-00.56.16:239][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  309. [2018.12.07-00.56.16:239][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  310. [2018.12.07-00.56.16:240][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  311. [2018.12.07-00.56.16:240][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  312. [2018.12.07-00.56.16:241][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  313. [2018.12.07-00.56.16:241][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  314. [2018.12.07-00.56.16:242][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  315. [2018.12.07-00.56.16:242][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  316. [2018.12.07-00.56.16:242][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  317. [2018.12.07-00.56.16:243][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  318. [2018.12.07-00.56.16:243][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  319. [2018.12.07-00.56.16:244][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  320. [2018.12.07-00.56.16:244][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  321. [2018.12.07-00.56.16:245][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  322. [2018.12.07-00.56.16:246][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  323. [2018.12.07-00.56.16:247][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  324. [2018.12.07-00.56.16:247][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
  325. [2018.12.07-00.56.16:248][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
  326. [2018.12.07-00.56.16:249][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
  327. [2018.12.07-00.56.16:249][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
  328. [2018.12.07-00.56.16:249][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis and no native library supported.
  329. [2018.12.07-00.56.16:250][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis_SC and no native library supported.
  330. [2018.12.07-00.56.16:250][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis and no native library supported.
  331. [2018.12.07-00.56.16:251][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis_SC and no native library supported.
  332. [2018.12.07-00.56.16:252][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT and no native library supported.
  333. [2018.12.07-00.56.16:252][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT_SC and no native library supported.
  334. [2018.12.07-00.56.16:252][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT and no native library supported.
  335. [2018.12.07-00.56.16:253][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT_SC and no native library supported.
  336. [2018.12.07-00.56.16:253][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool and no native library supported.
  337. [2018.12.07-00.56.16:254][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool_SC and no native library supported.
  338. [2018.12.07-00.56.16:254][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool and no native library supported.
  339. [2018.12.07-00.56.16:254][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool_SC and no native library supported.
  340. [2018.12.07-00.56.16:255][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
  341. [2018.12.07-00.56.16:256][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
  342. [2018.12.07-00.56.16:257][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
  343. [2018.12.07-00.56.16:257][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
  344. [2018.12.07-00.56.16:266][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  345. [2018.12.07-00.56.16:289][ 0]LogSlate: Using FreeType 2.6.0
  346. [2018.12.07-00.56.16:290][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  347. [2018.12.07-00.56.16:412][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint and no native library supported.
  348. [2018.12.07-00.56.16:412][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint_SC and no native library supported.
  349. [2018.12.07-00.56.16:414][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  350. [2018.12.07-00.56.16:416][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint and no native library supported.
  351. [2018.12.07-00.56.16:417][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint_SC and no native library supported.
  352. [2018.12.07-00.56.16:418][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  353. [2018.12.07-00.56.16:418][ 0]LogRHI: Display: Failed to open default shader pipeline cache for BreakingPoint using shader platform 0.
  354. [2018.12.07-00.56.16:419][ 0]LogRHI: Display: Failed to open default shader pipeline cache for BreakingPoint using shader platform 0.
  355. [2018.12.07-00.56.16:420][ 0]LogInit: Using OS detected language (en-US).
  356. [2018.12.07-00.56.16:423][ 0]LogInit: Using OS detected locale (en-US).
  357. [2018.12.07-00.56.16:424][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
  358. [2018.12.07-00.56.16:425][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
  359. [2018.12.07-00.56.16:425][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  360. [2018.12.07-00.56.16:426][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  361. [2018.12.07-00.56.16:444][ 0]LogStreaming: Display: Took 0.023s to InitGameTextLocalization.
  362. [2018.12.07-00.56.16:464][ 0]LogAssetRegistry: FAssetRegistry took 0.0202 seconds to start up
  363. [2018.12.07-00.56.16:555][ 0]LogStreaming: Display: Flushing async loaders.
  364. [2018.12.07-00.56.16:563][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.007658 seconds
  365. [2018.12.07-00.56.16:564][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  366. [2018.12.07-00.56.16:573][ 0]LogNetVersion: BreakingPoint 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 495714768)
  367. [2018.12.07-00.56.16:630][ 0]LogAkAudio: Wwise(R) SDK Version 2018.1.2 Build 6762. Copyright (c) 2006-2018 Audiokinetic Inc.
  368. [2018.12.07-00.56.16:651][ 0]LogInit: Audiokinetic Audio Device setting bank directory to ../../../BreakingPoint/Content/WwiseAudio/Windows/.
  369. [2018.12.07-00.56.16:652][ 0]LogTemp: FWindowsReadRequest request was not aligned. This is expected with loose files, but not a pak file.
  370. [2018.12.07-00.56.16:652][ 0]LogInit: Audiokinetic Audio Device initialized.
  371. [2018.12.07-00.56.16:932][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  372. [2018.12.07-00.56.16:933][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  373. [2018.12.07-00.56.16:937][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  374. [2018.12.07-00.56.16:937][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  375. [2018.12.07-00.56.17:005][ 0]LogMoviePlayer: Initializing movie player
  376. [2018.12.07-00.56.17:159][ 0]LogOcInput: OculusInput pre-init called
  377. [2018.12.07-00.56.17:159][ 0]LogBattlEyeServer: -NoBE in the command line, BE server will not load
  378. [2018.12.07-00.56.17:160][ 0]LogBattlEyeClient: -NoBE in the command line, BE client will not load
  379. [2018.12.07-00.56.17:165][ 0]LogUObjectArray: 41520 objects as part of root set at end of initial load.
  380. [2018.12.07-00.56.17:165][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  381. [2018.12.07-00.56.17:165][ 0]LogUObjectAllocator: 6356160 out of 0 bytes used by permanent object pool.
  382. [2018.12.07-00.56.17:165][ 0]LogUObjectArray: CloseDisregardForGC: 41520/41520 objects in disregard for GC pool
  383. [2018.12.07-00.56.17:253][ 0]LogEngine: Initializing Engine...
  384. [2018.12.07-00.56.17:325][ 0]LogInit: Initializing FReadOnlyCVARCache
  385. [2018.12.07-00.56.17:474][ 0]LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  386. [2018.12.07-00.56.17:484][ 0]LogInit: FAudioDevice initialized.
  387. [2018.12.07-00.56.17:495][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.3732. Version Checksum will be recalculated on next use.
  388. [2018.12.07-00.56.17:495][ 0]LogInit: Texture streaming: Enabled
  389. [2018.12.07-00.56.17:504][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  390. [2018.12.07-00.56.17:504][ 0]LogInit: Display: Game Engine Initialized.
  391. [2018.12.07-00.56.17:505][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  392. [2018.12.07-00.56.17:507][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  393. [2018.12.07-00.56.17:507][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  394. [2018.12.07-00.56.17:508][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  395. [2018.12.07-00.56.17:508][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  396. [2018.12.07-00.56.17:516][ 0]LogInit: Display: Starting Game.
  397. [2018.12.07-00.56.17:517][ 0]LogNet: Browse: /Game/Maps/3DMainMenu?Name=Player
  398. [2018.12.07-00.56.17:519][ 0]LogTemp: === SHOWING LOADING SCREEN ===
  399. [2018.12.07-00.56.17:521][ 0]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  400. [2018.12.07-00.56.17:522][ 0]LogUMG: Display: Widget Class W_LoadingScreen_C - Loaded Fast Template.
  401. [2018.12.07-00.56.17:524][ 0]LogLoad: LoadMap: /Game/Maps/3DMainMenu?Name=Player
  402. [2018.12.07-00.56.18:783][ 0]LogAIModule: Creating AISystem for world 3DMainMenu
  403. [2018.12.07-00.56.18:783][ 0]LogLoad: Game class is 'BP_GameMode_Menu_C'
  404. [2018.12.07-00.56.18:786][ 0]LogWorld: Bringing World /Game/Maps/3DMainMenu.3DMainMenu up for play (max tick rate 0) at 2018.12.06-16.56.18
  405. [2018.12.07-00.56.18:792][ 0]LogWorld: Bringing up level for play took: 0.007355
  406. [2018.12.07-00.56.18:792][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  407. [2018.12.07-00.56.18:793][ 0]LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
  408. [2018.12.07-00.56.18:795][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  409. [2018.12.07-00.56.18:796][ 0]LogUMG: Display: Widget Class W_MainMenu_C - Loaded Fast Template.
  410. [2018.12.07-00.56.18:796][ 0]LogUMG: Warning: Widget Class BP_UMG_ServerList_C - Using Slow CreateWidget path because this class could not be templated.
  411. [2018.12.07-00.56.18:799][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMenu_C - Using Slow CreateWidget path because this class could not be templated.
  412. [2018.12.07-00.56.18:800][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectGameModeItem_C - Using Slow CreateWidget path because this class could not be templated.
  413. [2018.12.07-00.56.18:801][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  414. [2018.12.07-00.56.18:801][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  415. [2018.12.07-00.56.18:802][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  416. [2018.12.07-00.56.18:803][ 0]LogUMG: Warning: Widget Class BP_UMG_Settings_C - Using Slow CreateWidget path because this class could not be templated.
  417. [2018.12.07-00.56.18:803][ 0]LogUMG: Display: Widget Class BP_UMG_GraphicsSettings_C - Loaded Fast Template.
  418. [2018.12.07-00.56.18:896][ 0]LogUMG: Display: Widget Class BP_UMG_AudioSettings_C - Loaded Fast Template.
  419. [2018.12.07-00.56.18:896][ 0]LogUMG: Display: Widget Class BP_UMG_GameSettings_C - Loaded Fast Template.
  420. [2018.12.07-00.56.18:896][ 0]LogUMG: Display: Widget Class BP_UMG_MiscSettings_C - Loaded Fast Template.
  421. [2018.12.07-00.56.18:897][ 0]LogUMG: Warning: Widget Class BP_UMG_MsgBoxWnd_C - Using Slow CreateWidget path because this class could not be templated.
  422. [2018.12.07-00.56.18:898][ 0]LogUMG: Display: Widget Class BP_UMG_ReplayMenu_C - Loaded Fast Template.
  423. [2018.12.07-00.56.18:898][ 0]LogUMG: Display: Widget Class BP_UMG_ModMenu_C - Loaded Fast Template.
  424. [2018.12.07-00.56.18:899][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  425. [2018.12.07-00.56.18:901][ 0]LogContentStreaming: Texture pool size now 1000 MB
  426. [2018.12.07-00.56.18:902][ 0]LogContentStreaming: Blocking on texture streaming: 0.0 ms (0 still in flight)
  427. [2018.12.07-00.56.18:902][ 0]LogTemp: ===ENDING LOADING SCREEN===
  428. [2018.12.07-00.56.18:902][ 0]LogLoad: Took 1.378452 seconds to LoadMap(/Game/Maps/3DMainMenu)
  429. [2018.12.07-00.56.19:113][ 0]LogSlate: Slate font cache was flushed
  430. [2018.12.07-00.56.20:054][ 0]LogLoad: (Engine Initialization) Total time: 5.05 seconds
  431. [2018.12.07-00.56.20:073][ 0]LogSlate: Took 0.000459 seconds to synchronously load lazily loaded font '../../../BreakingPoint/Content/BreakingPoint/Fonts/NotoSerif-Medium.ufont' (560K)
  432. [2018.12.07-00.56.20:077][ 0]LogStreaming: Display: Suspending async loading (1)
  433. [2018.12.07-00.56.20:093][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
  434. [2018.12.07-00.56.20:127][ 0]LogStreaming: Display: Resuming async loading (0)
  435. [2018.12.07-00.56.20:133][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
  436. [2018.12.07-00.56.20:137][ 1]LogStaticMesh: Allocated 344x64x64 distance field atlas = 2.7Mb, with 41 objects containing 1.8Mb backing data
  437. [2018.12.07-00.56.20:159][ 2]LogRenderer: Warning: Gaussian DOF algorithm is deprecated and will be removed from deferred shading renderer. Consider using the Circle DOF method in post process settings.
  438. [2018.12.07-00.56.29:264][566]LogSlate: FSceneViewport::OnFocusLost() reason 0
  439. [2018.12.07-00.56.29:361][572]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
  440. [2018.12.07-00.56.29:361][572]LogGameState: Match State Changed from WaitingToStart to LeavingMap
  441. [2018.12.07-00.56.29:361][572]LogNet: Browse: 203.214.68.75//Game/Maps/3DMainMenu
  442. [2018.12.07-00.56.29:363][572]LogTemp: Display: ParseSettings for GameNetDriver
  443. [2018.12.07-00.56.29:363][572]LogTemp: Display: ParseSettings for IpNetDriver_0
  444. [2018.12.07-00.56.29:364][572]LogTemp: Display: ParseSettings for PendingNetDriver
  445. [2018.12.07-00.56.29:364][572]LogInit: WinSock: Socket queue 32768 / 32768
  446. [2018.12.07-00.56.29:368][572]LogInit: WinSock: I am DESKTOP-S9THPCR (192.168.200.104:0)
  447. [2018.12.07-00.56.29:369][572]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  448. [2018.12.07-00.56.29:369][572]LogNet: Game client on port 7777, rate 10000
  449. [2018.12.07-00.56.29:602][587]LogHandshake: SendChallengeResponse. Timestamp: 5668.512695, Cookie: 107061039085165192022162166211233018149035037066082110061193
  450. [2018.12.07-00.56.29:829][601]LogNet: Verbose: InitSequence: IncomingSequence: 15723, OutgoingSequence: 5415, InitInReliable: 363, InitOutReliable: 295
  451. [2018.12.07-00.56.29:829][601]LogNetVersion: BreakingPoint 1.0.0.3732, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3299308340)
  452. [2018.12.07-00.56.29:830][601]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
  453. [2018.12.07-00.56.30:070][616]LogNet: Verbose: PendingLevel received: Challenge
  454. [2018.12.07-00.56.30:296][630]LogNet: Verbose: PendingLevel received: Welcome
  455. [2018.12.07-00.56.30:297][630]LogNet: Welcomed by server (Level: /Game/BreakingPoint/Maps/NewHaven/NewHaven, Game: /Game/Blueprints/GameModes/BP_GameMode_Deathmatch.BP_GameMode_Deathmatch_C)
  456. [2018.12.07-00.56.30:298][630]LogStreaming: Display: Flushing async loaders.
  457. [2018.12.07-00.56.30:300][630]LogTemp: === SHOWING LOADING SCREEN ===
  458. [2018.12.07-00.56.30:300][630]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  459. [2018.12.07-00.56.30:312][630]LogLoad: LoadMap: 203.214.68.75//Game/BreakingPoint/Maps/NewHaven/NewHaven?game=/Game/Blueprints/GameModes/BP_GameMode_Deathmatch.BP_GameMode_Deathmatch_C
  460. [2018.12.07-00.56.31:145][630]LogTemp: Display: ParseSettings for GameNetDriver
  461. [2018.12.07-00.56.31:148][630]LogWorld: Bringing World /Game/BreakingPoint/Maps/NewHaven/NewHaven.NewHaven up for play (max tick rate 0) at 2018.12.06-16.56.31
  462. [2018.12.07-00.56.31:148][630]LogWorld: Bringing up level for play took: 0.002807
  463. [2018.12.07-00.56.31:155][630]LogContentStreaming: Blocking on texture streaming: 0.0 ms (0 still in flight)
  464. [2018.12.07-00.56.31:155][630]LogTemp: ===ENDING LOADING SCREEN===
  465. [2018.12.07-00.56.31:156][630]LogLoad: Took 0.843454 seconds to LoadMap(/Game/BreakingPoint/Maps/NewHaven/NewHaven)
  466. [2018.12.07-00.56.31:162][632]LogStaticMesh: Allocated 512x294x64 distance field atlas = 18.4Mb, with 83 objects containing 13.4Mb backing data
  467. [2018.12.07-00.56.32:829][731]LogStaticMesh: Allocated 512x320x64 distance field atlas = 20.0Mb, with 142 objects containing 15.2Mb backing data
  468. [2018.12.07-00.56.33:150][751]LogStaticMesh: Allocated 512x371x64 distance field atlas = 23.2Mb, with 205 objects containing 17.9Mb backing data
  469. [2018.12.07-00.56.33:166][752]LogStaticMesh: Allocated 512x384x64 distance field atlas = 24.0Mb, with 209 objects containing 19.9Mb backing data
  470. [2018.12.07-00.56.33:182][753]LogStaticMesh: Allocated 512x446x64 distance field atlas = 27.9Mb, with 215 objects containing 22.7Mb backing data
  471. [2018.12.07-00.56.33:215][755]LogStaticMesh: Allocated 512x507x64 distance field atlas = 31.7Mb, with 311 objects containing 27.2Mb backing data
  472. [2018.12.07-00.56.33:331][761]LogStaticMesh: Allocated 512x312x128 distance field atlas = 39.0Mb, with 313 objects containing 31.7Mb backing data
  473. [2018.12.07-00.56.33:331][761]LogMaterial: Can't compile APARTAMENT_Door_Enter_M with cooked content, will use default material instead
  474. [2018.12.07-00.56.33:336][761]LogMaterial: Warning: /Game/ThirdParty/Russian_Building/MATERIALS/Apartament/APARTAMENT_Door_Enter_M.APARTAMENT_Door_Enter_M: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  475. [2018.12.07-00.56.33:387][765]LogStaticMesh: Allocated 512x366x128 distance field atlas = 45.8Mb, with 421 objects containing 35.4Mb backing data
  476. [2018.12.07-00.56.33:420][766]LogStaticMesh: Allocated 512x362x128 distance field atlas = 45.3Mb, with 439 objects containing 39.6Mb backing data
  477. [2018.12.07-00.56.33:490][767]LogStaticMesh: Allocated 512x422x128 distance field atlas = 52.8Mb, with 499 objects containing 43.3Mb backing data
  478. [2018.12.07-00.56.33:617][769]LogStaticMesh: Allocated 512x448x128 distance field atlas = 56.0Mb, with 540 objects containing 48.3Mb backing data
  479. [2018.12.07-00.56.33:684][772]LogStaticMesh: Allocated 512x510x128 distance field atlas = 63.8Mb, with 565 objects containing 56.4Mb backing data
  480. [2018.12.07-00.56.33:779][776]LogStaticMesh: Allocated 512x504x128 distance field atlas = 63.0Mb, with 580 objects containing 57.9Mb backing data
  481. [2018.12.07-00.56.33:818][777]LogStaticMesh: Allocated 512x512x172 distance field atlas = 86.0Mb, with 581 objects containing 58.4Mb backing data
  482. [2018.12.07-00.57.31:394][314]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
  483. [2018.12.07-00.57.31:394][314]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37
  484. [2018.12.07-00.57.31:395][314]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37, Channels: 2, Time: 2018.12.07-00.57.31
  485. [2018.12.07-00.57.31:395][314]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37
  486. [2018.12.07-00.57.31:396][314]LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
  487. [2018.12.07-00.57.31:396][314]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
  488. [2018.12.07-00.57.31:396][314]LogBlueprintUserMessages: [BP_GameInstance_C_0] Network Error: ConnectionLost Server: false}
  489. [2018.12.07-00.57.31:397][314]LogSlate: Took 0.000229 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
  490. [2018.12.07-00.57.31:410][315]LogNet: Browse: /Game/Maps/3DMainMenu?closed
  491. [2018.12.07-00.57.31:410][315]LogNet: Connection failed; returning to Entry
  492. [2018.12.07-00.57.31:410][315]LogStreaming: Display: Flushing async loaders.
  493. [2018.12.07-00.57.31:411][315]LogTemp: === SHOWING LOADING SCREEN ===
  494. [2018.12.07-00.57.31:411][315]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  495. [2018.12.07-00.57.31:415][315]LogLoad: LoadMap: /Game/Maps/3DMainMenu?closed
  496. [2018.12.07-00.57.31:415][315]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
  497. [2018.12.07-00.57.31:415][315]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
  498. [2018.12.07-00.57.31:416][315]LogExit: GameNetDriver IpNetDriver_0 shut down
  499. [2018.12.07-00.57.31:477][315]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: None, Driver: GameNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37 bPendingDestroy=0
  500. [2018.12.07-00.57.31:477][315]LogNet: Verbose: UNetConnection::SetClientLoginState: State changing from Invalid to CleanedUp
  501. [2018.12.07-00.57.31:479][315]LogNet: Verbose: UNetConnection::SetClientLoginState: State same: CleanedUp
  502. [2018.12.07-00.57.32:725][315]LogAIModule: Creating AISystem for world 3DMainMenu
  503. [2018.12.07-00.57.32:726][315]LogLoad: Game class is 'BP_GameMode_Menu_C'
  504. [2018.12.07-00.57.32:728][315]LogWorld: Bringing World /Game/Maps/3DMainMenu.3DMainMenu up for play (max tick rate 0) at 2018.12.06-16.57.32
  505. [2018.12.07-00.57.32:732][315]LogWorld: Bringing up level for play took: 0.005231
  506. [2018.12.07-00.57.32:733][315]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  507. [2018.12.07-00.57.32:734][315]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  508. [2018.12.07-00.57.32:734][315]LogUMG: Display: Widget Class W_MainMenu_C - Loaded Fast Template.
  509. [2018.12.07-00.57.32:736][315]LogUMG: Warning: Widget Class BP_UMG_ServerList_C - Using Slow CreateWidget path because this class could not be templated.
  510. [2018.12.07-00.57.32:739][315]LogUMG: Warning: Widget Class BP_UMG_ConnectMenu_C - Using Slow CreateWidget path because this class could not be templated.
  511. [2018.12.07-00.57.32:740][315]LogUMG: Warning: Widget Class BP_UMG_ConnectGameModeItem_C - Using Slow CreateWidget path because this class could not be templated.
  512. [2018.12.07-00.57.32:741][315]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  513. [2018.12.07-00.57.32:742][315]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  514. [2018.12.07-00.57.32:743][315]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  515. [2018.12.07-00.57.32:744][315]LogUMG: Warning: Widget Class BP_UMG_Settings_C - Using Slow CreateWidget path because this class could not be templated.
  516. [2018.12.07-00.57.32:745][315]LogUMG: Display: Widget Class BP_UMG_GraphicsSettings_C - Loaded Fast Template.
  517. [2018.12.07-00.57.32:844][315]LogUMG: Display: Widget Class BP_UMG_AudioSettings_C - Loaded Fast Template.
  518. [2018.12.07-00.57.32:844][315]LogUMG: Display: Widget Class BP_UMG_GameSettings_C - Loaded Fast Template.
  519. [2018.12.07-00.57.32:845][315]LogUMG: Display: Widget Class BP_UMG_MiscSettings_C - Loaded Fast Template.
  520. [2018.12.07-00.57.32:846][315]LogUMG: Warning: Widget Class BP_UMG_MsgBoxWnd_C - Using Slow CreateWidget path because this class could not be templated.
  521. [2018.12.07-00.57.32:847][315]LogUMG: Display: Widget Class BP_UMG_ReplayMenu_C - Loaded Fast Template.
  522. [2018.12.07-00.57.32:847][315]LogUMG: Display: Widget Class BP_UMG_ModMenu_C - Loaded Fast Template.
  523. [2018.12.07-00.57.32:848][315]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  524. [2018.12.07-00.57.32:883][315]LogContentStreaming: Blocking on texture streaming: 27.9 ms (0 still in flight)
  525. [2018.12.07-00.57.32:883][315]LogTemp: ===ENDING LOADING SCREEN===
  526. [2018.12.07-00.57.32:884][315]LogLoad: Took 1.469654 seconds to LoadMap(/Game/Maps/3DMainMenu)
  527. [2018.12.07-00.57.32:904][315]LogSlate: Took 0.000426 seconds to synchronously load lazily loaded font '../../../BreakingPoint/Content/BreakingPoint/Fonts/NotoSerif-Medium.ufont' (560K)
  528. [2018.12.07-00.57.47:292][207]LogSlate: FSceneViewport::OnFocusLost() reason 0
  529. [2018.12.07-00.57.47:438][216]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
  530. [2018.12.07-00.57.47:438][216]LogGameState: Match State Changed from WaitingToStart to LeavingMap
  531. [2018.12.07-00.57.47:439][216]LogNet: Browse: 203.214.68.75//Game/Maps/3DMainMenu
  532. [2018.12.07-00.57.47:439][216]LogTemp: Display: ParseSettings for GameNetDriver
  533. [2018.12.07-00.57.47:440][216]LogTemp: Display: ParseSettings for IpNetDriver_1
  534. [2018.12.07-00.57.47:441][216]LogTemp: Display: ParseSettings for PendingNetDriver
  535. [2018.12.07-00.57.47:441][216]LogInit: WinSock: Socket queue 32768 / 32768
  536. [2018.12.07-00.57.47:443][216]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  537. [2018.12.07-00.57.47:443][216]LogNet: Game client on port 7777, rate 10000
  538. [2018.12.07-00.57.47:679][231]LogHandshake: SendChallengeResponse. Timestamp: 5746.598633, Cookie: 191251105174060145203025227187170058195233224106160125152250
  539. [2018.12.07-00.57.47:905][245]LogNet: Verbose: InitSequence: IncomingSequence: 15295, OutgoingSequence: 11881, InitInReliable: 959, InitOutReliable: 617
  540. [2018.12.07-00.57.47:905][245]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_1, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
  541. [2018.12.07-00.57.48:147][260]LogNet: Verbose: PendingLevel received: Challenge
  542. [2018.12.07-00.57.48:373][274]LogNet: Verbose: PendingLevel received: Welcome
  543. [2018.12.07-00.57.48:373][274]LogNet: Welcomed by server (Level: /Game/BreakingPoint/Maps/NewHaven/NewHaven, Game: /Game/Blueprints/GameModes/BP_GameMode_Deathmatch.BP_GameMode_Deathmatch_C)
  544. [2018.12.07-00.57.48:374][274]LogStreaming: Display: Flushing async loaders.
  545. [2018.12.07-00.57.48:375][274]LogTemp: === SHOWING LOADING SCREEN ===
  546. [2018.12.07-00.57.48:375][274]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  547. [2018.12.07-00.57.48:376][274]LogLoad: LoadMap: 203.214.68.75//Game/BreakingPoint/Maps/NewHaven/NewHaven?game=/Game/Blueprints/GameModes/BP_GameMode_Deathmatch.BP_GameMode_Deathmatch_C
  548. [2018.12.07-00.57.48:968][274]LogTemp: Display: ParseSettings for GameNetDriver
  549. [2018.12.07-00.57.48:973][274]LogWorld: Bringing World /Game/BreakingPoint/Maps/NewHaven/NewHaven.NewHaven up for play (max tick rate 0) at 2018.12.06-16.57.48
  550. [2018.12.07-00.57.48:983][274]LogWorld: Bringing up level for play took: 0.013508
  551. [2018.12.07-00.57.49:004][274]LogContentStreaming: Blocking on texture streaming: 0.0 ms (0 still in flight)
  552. [2018.12.07-00.57.49:004][274]LogTemp: ===ENDING LOADING SCREEN===
  553. [2018.12.07-00.57.49:004][274]LogLoad: Took 0.628513 seconds to LoadMap(/Game/BreakingPoint/Maps/NewHaven/NewHaven)
  554. [2018.12.07-00.57.49:007][275]LogSlate: Took 0.000381 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
  555. [2018.12.07-00.57.51:280][415]LogStaticMesh: Allocated 512x295x128 distance field atlas = 36.9Mb, with 314 objects containing 32.2Mb backing data
  556. [2018.12.07-00.57.51:281][415]LogMaterial: Can't compile APARTAMENT_Door_Enter_M with cooked content, will use default material instead
  557. [2018.12.07-00.57.51:284][415]LogMaterial: Warning: /Game/ThirdParty/Russian_Building/MATERIALS/Apartament/APARTAMENT_Door_Enter_M.APARTAMENT_Door_Enter_M: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  558. [2018.12.07-00.57.51:320][418]LogStaticMesh: Allocated 512x320x128 distance field atlas = 40.0Mb, with 357 objects containing 33.9Mb backing data
  559. [2018.12.07-00.57.51:352][419]LogStaticMesh: Allocated 512x352x128 distance field atlas = 44.0Mb, with 368 objects containing 38.0Mb backing data
  560. [2018.12.07-00.57.51:405][421]LogStaticMesh: Allocated 512x384x128 distance field atlas = 48.0Mb, with 432 objects containing 42.2Mb backing data
  561. [2018.12.07-00.57.51:452][423]LogStaticMesh: Allocated 512x440x128 distance field atlas = 55.0Mb, with 464 objects containing 44.7Mb backing data
  562. [2018.12.07-00.57.51:516][426]LogStaticMesh: Allocated 512x504x128 distance field atlas = 63.0Mb, with 497 objects containing 54.7Mb backing data
  563. [2018.12.07-00.57.51:659][431]LogStaticMesh: Allocated 512x503x128 distance field atlas = 62.9Mb, with 580 objects containing 57.9Mb backing data
  564. [2018.12.07-00.57.51:696][432]LogStaticMesh: Allocated 512x512x128 distance field atlas = 64.0Mb, with 581 objects containing 58.4Mb backing data
  565. [2018.12.07-00.58.49:234][969]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
  566. [2018.12.07-00.58.49:235][969]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37
  567. [2018.12.07-00.58.49:236][969]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37, Channels: 2, Time: 2018.12.07-00.58.49
  568. [2018.12.07-00.58.49:237][969]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37
  569. [2018.12.07-00.58.49:239][969]LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
  570. [2018.12.07-00.58.49:239][969]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
  571. [2018.12.07-00.58.49:240][969]LogBlueprintUserMessages: [BP_GameInstance_C_0] Network Error: ConnectionLost Server: false}
  572. [2018.12.07-00.58.49:253][970]LogNet: Browse: /Game/Maps/3DMainMenu?closed
  573. [2018.12.07-00.58.49:253][970]LogNet: Connection failed; returning to Entry
  574. [2018.12.07-00.58.49:254][970]LogStreaming: Display: Flushing async loaders.
  575. [2018.12.07-00.58.49:255][970]LogTemp: === SHOWING LOADING SCREEN ===
  576. [2018.12.07-00.58.49:256][970]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  577. [2018.12.07-00.58.49:257][970]LogLoad: LoadMap: /Game/Maps/3DMainMenu?closed
  578. [2018.12.07-00.58.49:258][970]LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
  579. [2018.12.07-00.58.49:259][970]LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
  580. [2018.12.07-00.58.49:260][970]LogExit: GameNetDriver IpNetDriver_1 shut down
  581. [2018.12.07-00.58.49:310][970]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: None, Driver: GameNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: Null:DESKTOP-S9THPCR-92BB92FA45244EC70DB0D2816FF5BE37 bPendingDestroy=0
  582. [2018.12.07-00.58.49:310][970]LogNet: Verbose: UNetConnection::SetClientLoginState: State changing from Invalid to CleanedUp
  583. [2018.12.07-00.58.50:538][970]LogAIModule: Creating AISystem for world 3DMainMenu
  584. [2018.12.07-00.58.50:538][970]LogLoad: Game class is 'BP_GameMode_Menu_C'
  585. [2018.12.07-00.58.50:541][970]LogWorld: Bringing World /Game/Maps/3DMainMenu.3DMainMenu up for play (max tick rate 0) at 2018.12.06-16.58.50
  586. [2018.12.07-00.58.50:545][970]LogWorld: Bringing up level for play took: 0.005298
  587. [2018.12.07-00.58.50:545][970]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  588. [2018.12.07-00.58.50:546][970]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  589. [2018.12.07-00.58.50:546][970]LogUMG: Display: Widget Class W_MainMenu_C - Loaded Fast Template.
  590. [2018.12.07-00.58.50:547][970]LogUMG: Warning: Widget Class BP_UMG_ServerList_C - Using Slow CreateWidget path because this class could not be templated.
  591. [2018.12.07-00.58.50:549][970]LogUMG: Warning: Widget Class BP_UMG_ConnectMenu_C - Using Slow CreateWidget path because this class could not be templated.
  592. [2018.12.07-00.58.50:551][970]LogUMG: Warning: Widget Class BP_UMG_ConnectGameModeItem_C - Using Slow CreateWidget path because this class could not be templated.
  593. [2018.12.07-00.58.50:551][970]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  594. [2018.12.07-00.58.50:552][970]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  595. [2018.12.07-00.58.50:552][970]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  596. [2018.12.07-00.58.50:553][970]LogUMG: Warning: Widget Class BP_UMG_Settings_C - Using Slow CreateWidget path because this class could not be templated.
  597. [2018.12.07-00.58.50:553][970]LogUMG: Display: Widget Class BP_UMG_GraphicsSettings_C - Loaded Fast Template.
  598. [2018.12.07-00.58.50:647][970]LogUMG: Display: Widget Class BP_UMG_AudioSettings_C - Loaded Fast Template.
  599. [2018.12.07-00.58.50:647][970]LogUMG: Display: Widget Class BP_UMG_GameSettings_C - Loaded Fast Template.
  600. [2018.12.07-00.58.50:648][970]LogUMG: Display: Widget Class BP_UMG_MiscSettings_C - Loaded Fast Template.
  601. [2018.12.07-00.58.50:648][970]LogUMG: Warning: Widget Class BP_UMG_MsgBoxWnd_C - Using Slow CreateWidget path because this class could not be templated.
  602. [2018.12.07-00.58.50:649][970]LogUMG: Display: Widget Class BP_UMG_ReplayMenu_C - Loaded Fast Template.
  603. [2018.12.07-00.58.50:650][970]LogUMG: Display: Widget Class BP_UMG_ModMenu_C - Loaded Fast Template.
  604. [2018.12.07-00.58.50:650][970]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  605. [2018.12.07-00.58.50:687][970]LogContentStreaming: Blocking on texture streaming: 29.6 ms (0 still in flight)
  606. [2018.12.07-00.58.50:687][970]LogTemp: ===ENDING LOADING SCREEN===
  607. [2018.12.07-00.58.50:690][970]LogLoad: Took 1.433405 seconds to LoadMap(/Game/Maps/3DMainMenu)
  608. [2018.12.07-00.58.50:706][970]LogSlate: Took 0.000530 seconds to synchronously load lazily loaded font '../../../BreakingPoint/Content/BreakingPoint/Fonts/NotoSerif-Medium.ufont' (560K)
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