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Vanilla Hunter rotations dps

Aug 22nd, 2018
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  1. BASIC THEORY
  2. Using Aimed + Multi-Shot cycle
  3. Multi-Shot is instant (close enough to the truth, very rarely delays Auto Shot with practice)
  4. Disregarding mana, consumables negate mana issues
  5. Disregarding haste buffs (Rapid Fire, Berserking, etc)
  6. With 5/5 Improved Aspect of the Hawk, I add 4-5% damage, depending on weapon speed - Note: Working on better formula for iAotH
  7.  
  8. Every cycle consists roughly of:
  9. 1 Aimed Shot
  10. 1 Multi-Shot
  11. x Auto Shot, depending on weapon speed and cycle lenght.
  12.  
  13. With most weapons, you'll find something like the following happening:
  14. Aimed Shot finishes cooldown. Auto Shot fired ~1 sec ago.
  15. Should you clip your cycle (ignore the next Auto Shot and fire Aimed Shot immediately)? Or should you use a full cycle (wait for the Auto Shot before using Aimed Shot?
  16. What would give the highest damage potential?
  17.  
  18. To answer this, you needed to compare both options, and see which one would yield the most damage.
  19.  
  20. THE AIMED SHOT CYCLE
  21. Multi-Shot has the longest cooldown (10 sec), but since we stated Multi-Shot is an instant, the damage can be converted into any cycle lenght. For this reason, I'll be using a default (clipped) cycle length of 9 seconds. While not being optimal for mana purposes, it is the one with the highest damage potential.
  22. This is roughly what you'll have to take into account:
  23. If Multi-Shot does 1000 damage every 10 seconds, and the cycle is 5 seconds, the cycle damage for Multi-Shot becomes 500.
  24. Likewise, if the cycle lenght is 20 seconds, the cycle damage would be 2000.
  25.  
  26. However, there are some things to keep in mind as well:
  27. If the cycle is between 9 (minimum cycle length) and 10 seconds long, you have to include damage lost by conflicting cooldowns. For example, in a perfect 9 second cycle, you get to fire 6 Multi-Shots every 7 cycles. So, instead of using 9/10 of the Multi-Shot, I use 6/7 for this. As cycle lenght reaches 10, more of the Multi-Shot damage is included. So, don't be alarmed if you're not able to fire a Multi-Shot between each Aimed Shot.
  28.  
  29. The cooldown of Aimed Shot is 6 seconds, casting time is 3 seconds. During casting, Auto Shot cools down. This means that basically every weapon will get a free Auto Shot after Aimed Shot. The free Auto Shot comes after a delay of about 0.5 seconds after Aimed Shot is fired, regardless of weapon speed.
  30. During the casting of Aimed Shot, no Auto Shots are fired.
  31. Stats on weapons that affect damage (Agility, (Ranged) Attack Power, +crit%, +hit%) are taken into consideration for the rankings.
  32.  
  33. For the timestamps, I won't include Multi-Shot. Every cycle basically has a "+ Multi-Shot", which can be placed wherever it fits before Aimed Shot.
  34.  
  35. MISCONCEPTIONS
  36. Cycles don't exist
  37. Arcane Shot and Aimed Shot have a linked cooldown. For raiding purposes, Aimed Shot is better than Arcane Shot in virtually every aspect. Although there are some exceptions, Aimed Shot is the best option for dealing ranged damage. Every time you use Aimed Shot, you've started a cycle. After Aimed Shot is completed, you have 6 seconds before Aimed Shot is ready again. Go clipped or full?
  38.  
  39. Cycles are impossible to use
  40. They're not. Performing them perfectly is practically impossible, and it's harder with some weapons. However, getting as close as possible will be the most damaging thing you can do. Thus, the calculations I give you show the weapon with highest damage potential, and also how to deal the most damage with it. It's up to you to maximize the potential. Practice, focus, and knowing the rhythm of your weapon helps a lot; you're always able to improve. Additionally, a timer for your Auto Shots might help you a lot. Personally, I use ZHunterMod (http://curse-gaming....zhuntermod.html).
  41. Clipped cycles are the easiest to use, since you can basically spam Aimed Shot and Multi-Shot, and the cooldowns will take care of the rest. Remember that latency might affect this a bit, making Aimed Shot ready just before Auto Shot fires (making you do a sub-optimal cycle). Spamming is rarely a good idea; paying attention is ;)
  42.  
  43. Lag and human reaction invalidate cycle calculations
  44. Often you'll hear people claiming cycles are useless because of reasons like lag, human reaction, etc. These settings vary from person to person; hunter A might have perfect conditions, performing at almost 100% of what he's capable of, while hunter B might be experiencing lag, talking on the phone and feeding his parrot - of course he'll perform worse. However, comparing the different weapons, using optimal conditions for everything is the fairest comparison. Although this has no influence on a weapon's damage potential, if you know you suffer from lag or slow reaction times, take it into consideration when looking at what I write.
  45.  
  46. Look, Lactose, we'd rather you didn't eradicate the whole human race.
  47. - Sam & Max
  48.  
  49. #2 Lactose
  50.  
  51. Don Lactose
  52.  
  53. Members
  54.  
  55. 1138 posts
  56.  
  57. Posted 15 September 2006 - 08:08 AM
  58.  
  59. =-=-=-=-=-=-=-=-=-=-=-=-=-= Weapons and formulae =-=-=-=-=-=-=-=-=-=-=-=-=-=
  60.  
  61. LIST OF WEAPONS
  62. This is the current list of weapons I've compared:
  63.  
  64. Ancient Bone Bow
  65. Ashjre'thul
  66. Blastershot Launcher
  67. Blessed Qiraji Musket
  68. Bloodseeker
  69. Bow of Taut Sinew
  70. Bow of the Four Horsemen
  71. Carapace Spine Crossbow
  72. Core Marksman Rifle
  73. Crossbow of Imminent Doom
  74. Dragonbreath Hand Cannon
  75. Fahrad's Reloading Repeater
  76. Flawless Arcanite Rifle
  77. Grand Marshal's Bullseye / High Warlord's Recurve
  78. Grand Marshal's Hand Cannon / High Warlord's Street Sweeper
  79. Grand Marshal's Repeater / High Warlord's Crossbow
  80. Gryphonwing Long Bow
  81. Gurubashi Dwarf Destroyer
  82. Heartstriker
  83. Hoodoo Hunting Bow
  84. Huhuran's Stinger
  85. Larvae of the Great Worm
  86. Mandokir's Sting
  87. Nerubian Slavemaker
  88. Rhok'delar
  89. Silithid Husked Launcher
  90. Stoneshatter
  91. Striker's Mark
  92. Toxin Injector
  93.  
  94.  
  95. Weapons will be listed sorted by damage potential; highest = first.
  96. All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.
  97. This is how the information is going to be shown:
  98.  
  99. 1 - The Milk Makerâ„¢, 2.0 speed
  100. Best cycle DPS: 657, Clipped
  101. Worst cycle DPS: 649, Full
  102. Auto Shot DPS: 419 (1st)
  103.  
  104. Auto Shot DPS is included mostly for mana reasons. If two weapons seem very equal, but you know you run out of mana alot, you might want to choose the one with highest Auto Shot DPS, even though it could have a slightly lower best cycle. Auto Shot DPS is the DPS a weapon would have using only Auto Shot, not Aimed Shot or Multi-Shot. Auto Shot DPS might work as a tool for selecting a weapon for encounters where you feel you can't use standard cycles.
  105. (1st) indicates the ranking of Auto Shot DPS. If it's the best Auto Shot DPS weapon, it'll be (1st), second best would be(2nd), etc.
  106.  
  107. Note that using average cycle DPS is not a good idea for comparing weapons. For example, if you know the best cycle for The Milk Makerâ„¢ is clipped, you wouldn't make half your cycles full; you would try to use the best cycle whenever possible.
  108. A full cycle is, in most cases, slightly harder to perform than a clipped one, since you can't just spam the button and let the cooldowns take care of the rest.
  109.  
  110.  
  111. WEAPONS TO COME
  112. Dwarven Hand Cannon
  113. Polished Ironwood Crossbow
  114.  
  115. If you want any more weapons added, let me know, and I'll see what I can do.
  116.  
  117. Alternatively, you can use your own gear / setup, and compare weapons, etc directly by using my spreadsheet:http://forums.elitis...pic.php?id=7312
  118.  
  119.  
  120. FORMULAE USED
  121. Auto Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*WeaponSpeed+Scope+AverageWeaponDamage))
  122. Aimed Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+AimedShotBonus))
  123. Multi-Shot damage: BarrageMod*GSMod*SlayingMod*MSCoEff* (AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+MultiShotBonus))
  124.  
  125. CritDamage (all shots): HitDamage*(2+MortalShotsMod)*SlayingMod
  126.  
  127. Factoring in crits (all shots): HitChance*HitDamage + CritChance*Critdamage
  128.  
  129. AimedShotBonus = 600
  130. MultiShotBonus = 150
  131. MortalShotsMod = 0.30
  132. SlayingMod = 1.03 if Slaying Talent, 1 if not
  133. RWSMod = 1.05 if MM spec, 1 if LR spec
  134. BarrageMod = 1.15 if MM spec, 1 if LR spec
  135. GSMod = 1.15 if 8/8 Giantstalker bonus, 1 if not
  136. MSCoEff: Coefficient for Multi-Shot.
  137. Since the cooldown of Multi-Shot is 10 seconds, it's obvious that using cycles between 9 and 10 seconds will make you lose a Multi-Shot now and again. For example, using a 9 second cycle, due to the conflicting cooldowns of Multi-Shot and Aimed Shot, you'll be able to fire about 6 Multi-Shots every 7 cycles. So, for 9 second cycles, I add 6/7 of the Multi-Shot damage listed.
  138. As the cycle lenght reaches 10 seconds, more of the Multi-Shot damage is used.
  139. MSCoEff = ROUNDDOWN(6/(10-CycleTime)) / ROUNDDOWN(1+6/(10-CycleTime))) for cycles not exceeding 10 seconds, 1 for cycles exceeding 10 seconds.
  140.  
  141.  
  142. CONTACT INFORMATION
  143. Talnivarr EU - Horde -- Lactose or Label
  144. If there's anything you want to comment, ask, etc, feel free to log on and send me a whisper. Please respect if I'm busy though =)
  145. I also check this forum frequently, so posting here or sending a PM should work as well ;)
  146.  
  147. =-=-=-=-=-=-=-=-=-=-=-=-=-= Tier 2+ MM-hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=
  148.  
  149. The following is aimed at a hunter with good equipment, roughly equivalent to full tier 2 or better.
  150.  
  151.  
  152. SETUP
  153. 1500 RAP
  154. 23.5% ranged crit
  155. +8% hit
  156. 5/5 Improved Aspect of the Hawk
  157. 3/3 Barrage
  158. 5/5 Mortal Shots
  159. 5/5 Ranged Weapon Specialization
  160. 3/3 Slaying vs Target
  161. +7 scope
  162. 15% quiver
  163. Thorium ammo (17.5 DPS)
  164. Link to example gear setup: http://ctprofiles.net/3044976
  165.  
  166.  
  167. WEAPONS RANKING
  168. All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.
  169.  
  170. 1 - Nerubian Slavemaker, 3.2 speed
  171. Best cycle DPS: 599, Full
  172. Worst cycle DPS: 503, Clipped
  173. Auto Shot DPS: 304 (1st)
  174.  
  175. 2 - Ashjre'thul, 3.4 speed
  176. Best cycle DPS: 571, Full
  177. Worst cycle DPS: 491, Clipped
  178. Auto Shot DPS: 283 (9th)
  179.  
  180. 3 - Larvae of the Great Worm, 3.0 speed
  181. Best cycle DPS: 558, Clipped
  182. Worst cycle DPS: 530, Full
  183. Auto Shot DPS: 290 (3rd)
  184.  
  185. 4 - Soulstring, 2.9 speed
  186. Best cycle DPS: 551, Clipped
  187. Worst cycle DPS: 534, Full
  188. Auto Shot DPS: 293 (2nd)
  189.  
  190. 5 - Crossbow of Imminent Doom, 3.1 speed
  191. Best cycle DPS: 547, Clipped
  192. Worst cycle DPS: 507, Full
  193. Auto Shot DPS: 276 (13th)
  194.  
  195. 6 - Grand Marshal's Hand Cannon & Repeater / High Warlord's Street Sweeper & Crossbow, 2.9 speed
  196. Best cycle DPS: 538, Clipped
  197. Worst cycle DPS: 521, Full
  198. Auto Shot DPS: 285 (8th)
  199.  
  200. 7 - Rhok'delar, 2.9 speed
  201. Best cycle DPS: 534, Clipped
  202. Worst cycle DPS: 517, Full
  203. Auto Shot DPS: 282 (10th)
  204.  
  205. 8 - Fahrad's Reloading Repeater, 3.2 speed
  206. Best cycle DPS: 530, Full
  207. Worst cycle DPS: 447, Clipped
  208. Auto Shot DPS: 261 (22nd)
  209.  
  210. 9 - Bloodseeker, 3.3 speed
  211. Best cycle DPS: 528, Full
  212. Worst cycle DPS: 451, Clipped
  213. Auto Shot DPS: 259 (23th)
  214.  
  215. 10 - Huhuran's Stinger, 2.7 speed
  216. Best cycle DPS: 525, Full
  217. Worst cycle DPS: 517, Clipped
  218. Auto Shot DPS: 286 (6th)
  219.  
  220. 11 - Blessed Qiraji Musket, 2.6 speed
  221. Best cycle DPS: 525, Full
  222. Worst cycle DPS: 506, Clipped
  223. Auto Shot DPS: 286 (6th)
  224.  
  225. 12 - Carapace Spine Crossbow, 3.3 speed
  226. Best cycle DPS: 523, Full
  227. Worst cycle DPS: 447, Clipped
  228. Auto Shot DPS: 257 (26th)
  229.  
  230. 13 - Dragonbreath Hand Cannon, 2.8 speed
  231. Best cycle DPS: 521, Clipped
  232. Worst cycle DPS: 516, Full
  233. Auto Shot DPS: 281 (11th)
  234.  
  235. 14 - Heartstriker, 2.6 speed
  236. Best cycle DPS: 516, Full
  237. Worst cycle DPS: 498, Clipped
  238. Auto Shot DPS: 280 (12th)
  239.  
  240. 15 - Flawless Arcanite Rifle, 3.0 speed
  241. Best cycle DPS: 510, Clipped
  242. Worst cycle DPS: 482, Full
  243. Auto Shot DPS: 233 (28th)
  244.  
  245. 16 - Striker's Mark, 2.5 speed
  246. Best cycle DPS: 509, Full
  247. Worst cycle DPS: 480, Clipped
  248. Auto Shot DPS: 274 (14th)
  249.  
  250. 17 - Gurubashi Dwarf Destroyer, 2.8 speed
  251. Best cycle DPS: 508, Clipped
  252. Worst cycle DPS: 503, Full
  253. Auto Shot DPS: 272 (16th)
  254.  
  255. 18 - Blastershot Launcher, 2.6 speed
  256. Best cycle DPS: 508, Full
  257. Worst cycle DPS: 491, Clipped
  258. Auto Shot DPS: 274 (14th)
  259.  
  260. 19 - Toxin Injector, 2.0 speed
  261. Best cycle DPS: 503, Clipped
  262. Worst cycle DPS: 498, Full
  263. Auto Shot DPS: 290 (3rd)
  264.  
  265. 20 - Core Marksman Rifle, 2.5 speed
  266. Best cycle DPS: 503, Full
  267. Worst cycle DPS: 474, Clipped
  268. Auto Shot DPS: 270 (18th)
  269.  
  270. 21 - Mandokir's Sting, 2.6 speed
  271. Best cycle DPS: 502, Full
  272. Worst cycle DPS: 484, Clipped
  273. Auto Shot DPS: 270 (18th)
  274.  
  275. 22 - Hoodoo Hunting Bow, 2.8 speed
  276. Best cycle DPS: 499, Clipped
  277. Worst cycle DPS: 493, Full
  278. Auto Shot DPS: 265 (20th)
  279.  
  280. 23 - Stoneshatter, 2.9 speed
  281. Best cycle DPS: 499, Clipped
  282. Worst cycle DPS: 482, Full
  283. Auto Shot DPS: 258 (25th)
  284.  
  285. 24 - Silithid Husked Launcher, 2.8 speed
  286. Best cycle DPS: 496, Clipped
  287. Worst cycle DPS: 490, Full
  288. Auto Shot DPS: 263 (21st)
  289.  
  290. 25 - Bow of Taut Sinew, 2.2 speed
  291. Best cycle DPS: 496, Full
  292. Worst cycle DPS: 445, Clipped
  293. Auto Shot DPS: 272 (16th)
  294.  
  295. 26 - Grand Marshal's Bullseye / High Warlord's Recurve, 1.8 speed
  296. Best cycle DPS: 494, Full
  297. Worst cycle DPS: 470, Clipped
  298. Auto Shot DPS: 287 (5th)
  299.  
  300. 27 - Ancient Bone Bow, 2.8 speed
  301. Best cycle DPS: 490, Clipped
  302. Worst cycle DPS: 484, Full
  303. Auto Shot DPS: 259 (23rd)
  304.  
  305. 28 - Gryphonwing Longbow, 2.7 speed
  306. Best cycle DPS: 477, Full
  307. Worst cycle DPS: 473, Clipped
  308. Auto Shot DPS: 254 (27th)
  309.  
  310. =-=-=-=-=-=-=-=-=-=-=-=-=-= Tier 2+ LR-hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=
  311.  
  312. The following is aimed at a hunter with good equipment, roughly equivalent to full tier 2 or better.
  313.  
  314.  
  315. SETUP
  316. 1550 RAP
  317. 28% ranged crit
  318. +9% hit
  319. 5/5 Mortal Shots
  320. 5/5 Lightning Reflexes
  321. 3/3 Slaying vs Target
  322. +7 scope
  323. 15% quiver
  324. Thorium ammo (17.5 DPS)
  325. Link to example gear setup: http://ctprofiles.net/3045139
  326.  
  327.  
  328. WEAPONS RANKING
  329. All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.
  330.  
  331. 1 - Nerubian Slavemaker, 3.2 speed
  332. Best cycle DPS: 566, Full
  333. Worst cycle DPS: 474, Clipped
  334. Auto Shot DPS: 311 (1st)
  335.  
  336. 2 - Ashjre'thul, 3.4 speed
  337. Best cycle DPS: 539, Full
  338. Worst cycle DPS: 463, Clipped
  339. Auto Shot DPS: 291 (9th)
  340.  
  341. 3 - Larvae of the Great Worm, 3.0 speed
  342. Best cycle DPS: 528, Clipped
  343. Worst cycle DPS: 501, Full
  344. Auto Shot DPS: 298 (3rd)
  345.  
  346. 4 - Soulstring, 2.9 speed
  347. Best cycle DPS: 521, Clipped
  348. Worst cycle DPS: 505, Full
  349. Auto Shot DPS: 300 (2nd)
  350.  
  351. 5 - Crossbow of Imminent Doom, 3.1 speed
  352. Best cycle DPS: 516, Clipped
  353. Worst cycle DPS: 478, Full
  354. Auto Shot DPS: 283 (13th)
  355.  
  356. 6 - Grand Marshal's Hand Cannon & Repeater / High Warlord's Street Sweeper & Crossbow, 2.9 speed
  357. Best cycle DPS: 509, Clipped
  358. Worst cycle DPS: 493, Full
  359. Auto Shot DPS: 293 (8th)
  360.  
  361. 7 - Rhok'delar, 2.9 speed
  362. Best cycle DPS: 506, Clipped
  363. Worst cycle DPS: 490, Full
  364. Auto Shot DPS: 289 (10th)
  365.  
  366. 8 - Bloodseeker, 3.3 speed
  367. Best cycle DPS: 501, Full
  368. Worst cycle DPS: 427, Clipped
  369. Auto Shot DPS: 267 (23th)
  370.  
  371. 9 - Huhuran's Stinger, 2.7 speed
  372. Best cycle DPS: 498, Full
  373. Worst cycle DPS: 492, Clipped
  374. Auto Shot DPS: 294 (6th)
  375.  
  376. 10 - Blessed Qiraji Musket, 2.6 speed
  377. Best cycle DPS: 497, Full
  378. Worst cycle DPS: 480, Clipped
  379. Auto Shot DPS: 294 (6th)
  380.  
  381. 11 - Carapace Spine Crossbow, 3.3 speed
  382. Best cycle DPS: 497, Full
  383. Worst cycle DPS: 424, Clipped
  384. Auto Shot DPS: 264 (26th)
  385.  
  386. 12 - Fahrad's Reloading Repeater, 3.2 speed
  387. Best cycle DPS: 497, Full
  388. Worst cycle DPS: 419, Clipped
  389. Auto Shot DPS: 266 (22nd)
  390.  
  391. 13 - Dragonbreath Hand Cannon, 2.8 speed
  392. Best cycle DPS: 495, Clipped
  393. Worst cycle DPS: 489, Full
  394. Auto Shot DPS: 289 (11th)
  395.  
  396. 14 - Heartstriker, 2.6 speed
  397. Best cycle DPS: 489, Full
  398. Worst cycle DPS: 472, Clipped
  399. Auto Shot DPS: 288 (12th)
  400.  
  401. 15 - Gurubashi Dwarf Destroyer, 2.8 speed
  402. Best cycle DPS: 482, Clipped
  403. Worst cycle DPS: 477, Full
  404. Auto Shot DPS: 280 (16th)
  405.  
  406. 16 - Blastershot Launcher, 2.6 speed
  407. Best cycle DPS: 482, Full
  408. Worst cycle DPS: 466, Clipped
  409. Auto Shot DPS: 281 (14th)
  410.  
  411. 17 - Striker's Mark, 2.5 speed
  412. Best cycle DPS: 481, Full
  413. Worst cycle DPS: 454, Clipped
  414. Auto Shot DPS: 280 (14th)
  415.  
  416. 18 - Flawless Arcanite Rifle, 3.0 speed
  417. Best cycle DPS: 480, Clipped
  418. Worst cycle DPS: 453, Full
  419. Auto Shot DPS: 264 (28th)
  420.  
  421. 19 - Toxin Injector, 2.0 speed
  422. Best cycle DPS: 478, Clipped
  423. Worst cycle DPS: 473, Full
  424. Auto Shot DPS: 298 (3rd)
  425.  
  426. 20 - Mandokir's Sting, 2.6 speed
  427. Best cycle DPS: 476, Full
  428. Worst cycle DPS: 461, Clipped
  429. Auto Shot DPS: 278 (18th)
  430.  
  431. 21 - Hoodoo Hunting Bow, 2.8 speed
  432. Best cycle DPS: 474, Clipped
  433. Worst cycle DPS: 468, Full
  434. Auto Shot DPS: 273 (20th)
  435.  
  436. 22 - Core Marksman Rifle, 2.5 speed
  437. Best cycle DPS: 474, Full
  438. Worst cycle DPS: 448, Clipped
  439. Auto Shot DPS: 276 (18th)
  440.  
  441. 23 - Stoneshatter, 2.9 speed
  442. Best cycle DPS: 472, Clipped
  443. Worst cycle DPS: 455, Full
  444. Auto Shot DPS: 265 (25th)
  445.  
  446. 24 - Silithid Husked Launcher, 2.8 speed
  447. Best cycle DPS: 471, Clipped
  448. Worst cycle DPS: 465, Full
  449. Auto Shot DPS: 271 (21st)
  450.  
  451. 25 - Bow of Taut Sinew, 2.2 speed
  452. Best cycle DPS: 471, Full
  453. Worst cycle DPS: 423, Clipped
  454. Auto Shot DPS: 280 (16th)
  455.  
  456. 26 - Grand Marshal's Bullseye / High Warlord's Recurve, 1.8 speed
  457. Best cycle DPS: 469, Full
  458. Worst cycle DPS: 448, Clipped
  459. Auto Shot DPS: 294 (5th)
  460.  
  461. 27 - Ancient Bone Bow, 2.8 speed
  462. Best cycle DPS: 466, Clipped
  463. Worst cycle DPS: 460, Full
  464. Auto Shot DPS: 267 (23rd)
  465.  
  466. 28 - Gryphonwing Longbow, 2.7 speed
  467. Best cycle DPS: 454, Full
  468. Worst cycle DPS: 450, Clipped
  469. Auto Shot DPS: 262 (27th)
  470.  
  471. =-=-=-=-=-=-=-=-=-=-=-=-=-= 15% Cycle Timers =-=-=-=-=-=-=-=-=-=-=-=-=-=
  472.  
  473. Speed: 1.5 (Reduced to 1.30 with quiver)
  474.  
  475. Clipped Full 0.50 Free Auto 0.50 Free Auto 1.80 Auto 1.80 Auto 3.11 Auto 3.11 Auto 4.41 Auto 4.41 Auto 5.72 Auto 5.72 Auto 6.00 Start Aimed 7.02 Auto 9.00 Aimed 7.02 Start Aimed 10.02 Aimed
  476.  
  477. Speed: 1.6 (Reduced to 1.39 with quiver)
  478.  
  479. Clipped Full 0.50 Free Auto 0.50 Free Auto 1.89 Auto 1.89 Auto 3.28 Auto 3.28 Auto 4.67 Auto 4.67 Auto 6.00 Start Aimed 6.07 Auto 9.00 Aimed 6.07 Start Aimed 9.07 Aimed
  480.  
  481. Speed: 1.7 (Reduced to 1.48 with quiver)
  482.  
  483. Clipped Full 0.50 Free Auto 0.50 Free Auto 1.98 Auto 1.98 Auto 3.46 Auto 3.46 Auto 4.93 Auto 4.93 Auto 6.00 Start Aimed 6.41 Auto 9.00 Aimed 6.41 Start Aimed 9.41 Aimed
  484.  
  485. Speed: 1.8 (Reduced to 1.57 with quiver)
  486.  
  487. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.07 Auto 2.07 Auto 3.63 Auto 3.63 Auto 5.20 Auto 5.20 Auto 6.00 Start Aimed 6.76 Auto 9.00 Aimed 6.76 Start Aimed 9.76 Aimed
  488.  
  489. Speed: 1.9 (Reduced to 1.65 with quiver)
  490.  
  491. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.15 Auto 2.15 Auto 3.80 Auto 3.80 Auto 5.46 Auto 5.46 Auto 6.00 Start Aimed 7.11 Auto 9.00 Aimed 7.11 Start Aimed 10.11 Aimed
  492.  
  493. Speed: 2.0 (Reduced to 1.74 with quiver)
  494.  
  495. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.24 Auto 2.24 Auto 3.98 Auto 3.98 Auto 5.72 Auto 5.72 Auto 6.00 Start Aimed 7.46 Auto 9.00 Aimed 7.46 Start Aimed 10.46 Aimed
  496.  
  497. Speed: 2.1 (Reduced to 1.83 with quiver)
  498.  
  499. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.33 Auto 2.33 Auto 4.15 Auto 4.15 Auto 5.98 Auto 5.98 Auto 6.00 Start Aimed 7.80 Auto 9.00 Aimed 7.80 Start Aimed 10.8 Aimed
  500.  
  501. Speed: 2.2 (Reduced to 1.91 with quiver)
  502.  
  503. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.41 Auto 2.41 Auto 4.33 Auto 4.33 Auto 6.00 Start Aimed 6.24 Auto 9.00 Aimed 6.24 Start Aimed 9.24 Aimed
  504.  
  505. Speed: 2.3 (Reduced to 2.00 with quiver)
  506.  
  507. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.50 Auto 2.50 Auto 4.50 Auto 4.50 Auto 6.00 Start Aimed 6.50 Auto 9.00 Aimed 6.50 Start Aimed 9.50 Aimed
  508.  
  509. Speed: 2.4 (Reduced to 2.09 with quiver)
  510.  
  511. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.59 Auto 2.59 Auto 4.67 Auto 4.67 Auto 6.00 Start Aimed 6.76 Auto 9.00 Aimed 6.76 Start Aimed 9.76 Aimed
  512.  
  513. Speed: 2.5 (Reduced to 2.17 with quiver)
  514.  
  515. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.67 Auto 2.67 Auto 4.85 Auto 4.85 Auto 6.00 Start Aimed 7.02 Auto 9.00 Aimed 7.02 Start Aimed 10.02 Aimed
  516.  
  517. Speed: 2.6 (Reduced to 2.26 with quiver)
  518.  
  519. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.76 Auto 2.76 Auto 5.02 Auto 5.02 Auto 6.00 Start Aimed 7.28 Auto 9.00 Aimed 7.28 Start Aimed 10.28 Aimed
  520.  
  521. Speed: 2.7 (Reduced to 2.35 with quiver)
  522.  
  523. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.85 Auto 2.85 Auto 5.20 Auto 5.20 Auto 6.00 Start Aimed 7.54 Auto 9.00 Aimed 7.54 Start Aimed 10.54 Aimed
  524.  
  525. Speed: 2.8 (Reduced to 2.43 with quiver)
  526.  
  527. Clipped Full 0.50 Free Auto 0.50 Free Auto 2.93 Auto 2.93 Auto 5.37 Auto 5.37 Auto 6.00 Start Aimed 7.80 Auto 9.00 Aimed 7.80 Start Aimed 10.8 Aimed
  528.  
  529. Speed: 2.9 (Reduced to 2.52 with quiver)
  530.  
  531. Clipped Full 0.50 Free Auto 0.50 Free Auto 3.02 Auto 3.02 Auto 5.54 Auto 5.54 Auto 6.00 Start Aimed 8.07 Auto 9.00 Aimed 8.07 Start Aimed 11.07 Aimed
  532.  
  533. Speed: 3.0 (Reduced to 2.61 with quiver)
  534.  
  535. Clipped Full 0.50 Free Auto 0.50 Free Auto 3.11 Auto 3.11 Auto 5.72 Auto 5.72 Auto 6.00 Start Aimed 8.33 Auto 9.00 Aimed 8.33 Start Aimed 11.33 Aimed
  536.  
  537. Speed: 3.1 (Reduced to 2.70 with quiver)
  538.  
  539. Clipped Full 0.50 Free Auto 0.50 Free Auto 3.20 Auto 3.20 Auto 5.89 Auto 5.89 Auto 6.00 Start Aimed 8.59 Auto 9.00 Aimed 8.59 Start Aimed 11.59 Aimed
  540.  
  541. Speed: 3.2 (Reduced to 2.78 with quiver)
  542.  
  543. Clipped Full 0.50 Free Auto 0.50 Free Auto 3.28 Auto 3.28 Auto 6.00 Start Aimed 6.07 Auto 9.00 Aimed 6.07 Start Aimed 9.07 Aimed
  544.  
  545. Speed: 3.3 (Reduced to 2.87 with quiver)
  546.  
  547. Clipped Full 0.50 Free Auto 0.50 Free Auto 3.37 Auto 3.37Auto 6.00 Start Aimed 6.24Auto 9.00 Aimed 6.24Start Aimed 9.24Aimed
  548.  
  549. Speed: 3.4 (Reduced to 2.96 with quiver)
  550.  
  551. Clipped Full 0.50 Free Auto 0.50 Free Auto 3.46 Auto 3.46 Auto 6.00 Start Aimed 6.41 Auto 9.00 Aimed 6.41 Start Aimed 9.41 Aimed
  552.  
  553.  
  554.  
  555. =-=-=-=-=-=-=-=-=-=-=-=-=-= Normalization =-=-=-=-=-=-=-=-=-=-=-=-=-=
  556.  
  557. HUH, NORMALIZATION?
  558. Quote from the patch-notes, regarding the normalization of melee weapon attacks. Bold emphasis my own:
  559.  
  560. The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
  561. + Two-handed weapons: 3.3
  562. + Daggers: 1.7
  563. + All other one-handed weapons: 2.4
  564. As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
  565. For hunters, Multi-Shot and Aimed Shot now use 2.8 instead of weapon speed.
  566. ---
  567. However, as we can see from the above posts, weapon speed is still too major an influence, with item quality and level being secondary; while it should be opposite. Bloodseeker (item level 63, rare quality) has a slightly higher damage potential than Huhuran's Stinger (item level 78, epic quality).
  568. Basically, I believe the normalization should have lead to [Epic with higher DPS] > [Rare with lower DPS], regardless of weapon speed. In addition, the following should also be true in most cases: [Epic with higher item level] > [Epic with lower item level]. However, I do think that weapon speed should have some influence, like it has for other classes.
  569.  
  570. I believe normalization in its current form failed.
  571. With gear attainable at the moment, by varying weapon speed only, the total DPS output might change by almost 80 DPS. With a 50 DPS weapon, that's about 1.6 times what the weapon's raw DPS is. While this is with optimal cycle timing (meaning in real gameplay the difference most likely would be reduced slightly), the values are from a talent spec that isn't the most optimal for raiding. It does not include 5/5 Improved Aspect of the Hawk; I'm not satisfied with my current formula for it.
  572. Using the values from this post, Unahorn made a graph showing total DPS relative to weapon speed: http://media.wow-pra...ponSpeedDPS.jpg
  573.  
  574. To support my claim, I'll use a fairly standard Marksman spec (let's say 0/31/20), and show the damage potential a weapon would have, with DPS being constant, and weapon speed changing.
  575. I use the stats of a tier 3 hunter, since this makes the problem. It's important to remember the same principles also apply to lower tiered hunters. I am not considering Slaying talents, since they don't work against all mobs, with very few mobs in Naxxramas (where the gear needed for this setup is collected) being valid targets.
  576.  
  577. While all this also due to some itemization flaws (adding fast weapons are, in a raid setting, mostly useless), I think that's a seperate issue. Itemization was an issue before the normalization patch, the normalization should have taken current (and upcoming) weapons into account, allowing for future upgrades in better way than what we currently have. A big factor, I think, for implementing normalization, was a level 23 green weapon. Pre-normalization, it was, due to its 3.4 speed, better than most ranged weapons including Molten Core gear.
  578. Post-normalization, this is no longer the case.
  579. However, with better gear being added, and tier 2 becoming more accessible than ever before, we can yet again see the flaws of the ranged combat system.
  580.  
  581. Short summary of results:
  582. Worst optimal cycle: 489.32 DPS (1.5 weapon, 1.30 quiver speed, full)
  583. Best optimal cycle: 568.6 DPS (3.4 weapon, 2.96 quiver speed, full)
  584. Difference: 79.28 DPS
  585.  
  586.  
  587. BLUE WORDS
  588. Thanks to Crezax (EU CM), this concern has been forwarded:
  589. I'll make sure the right people see the post. That's all I can say for now I am afraid.
  590. I could say "interesting numbers" I guess, but some people would lynch me if I did.
  591. I don't personally know enough about this to say if it is intended or not.
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