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Might Guy Jutsu Concept? (2)

Jan 3rd, 2020
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  1. Description: Upon casting this jutsu, the user opens the first gate. From there, the user can activate the jutsu again to advance to the next gate.
  2.  
  3. At the end of each gate's duration, the user will receive a prompt in chat, saying "Use Eight Gates to activate the next gate in 5, 4, 3, 2, 1," giving them 5 seconds to advance to the next stage at the end of the gate's duration.
  4.  
  5. Techniques that are activated in one gate can continue to be used in other gates. For Example, Front Lotus is accessed by activating gate one, and can continue to be used all the way through to gate eight.
  6.  
  7. First Gate - Gate of Opening
  8.  
  9. Description: This gate just grants access to Front Lotus (Slot 2), knocking the enemy into the air and then slamming them into the ground. After using the jutsu, the user would return to their original location.
  10.  
  11. Duration: 10 seconds
  12.  
  13. Cooldown: 20 seconds
  14.  
  15. Second Gate - Gate of Healing
  16.  
  17. Description: Restores 80 chakra to the user upon opening it, and empowers one Guy or clan jutsu by 1.2x
  18.  
  19. Duration: 10 seconds
  20.  
  21. Cooldown: 30 seconds
  22.  
  23. Third Gate - Gate of Life
  24.  
  25. Description: This gate increases the user's speed and grants access to Reverse Lotus (Slot 3). This jutsu allows the user to teleport to repeatedly random locations when cast, similar to Instant Transmission. Every time the user teleports, people near the teleport take damage.
  26.  
  27. Duration: 15 seconds
  28.  
  29. Reverse Lotus cooldown: 6 seconds
  30.  
  31. Reverse Lotus Damage: 2-2.5 hearts (hits multiple times per cast)
  32.  
  33. Cooldown: 40 seconds
  34.  
  35. Fourth Gate - Gate of Pain
  36.  
  37. Description: Does 3 hearts of self damage to the user and empowers the next clan jutsu used by 1.2x. Also gives Reverse Lotus a 1.2x empower for the entire duration.
  38.  
  39. Duration: 20 seconds
  40.  
  41. Cooldown: 50 seconds
  42. Fifth Gate - Gate of Limit
  43.  
  44. Description: This jutsu increases the strength of two clan/Guy jutsu. Reverse Lotus is empowered by 1.25x for the entire duration, but each use causes the user to take 1 heart of self damage.
  45.  
  46. Duration: 15 seconds
  47.  
  48. Cooldown: 60 seconds
  49.  
  50. Sixth Gate - Gate of View
  51.  
  52. Description: This gate increases the power of all clan/Guy jutsu by 1.2x for the entire duration, with the exception of Reverse Lotus which maintains the effects of the Fifth Gate. It also grants access to Morning Peacock (Slot 4), a jutsu that lifts the closest target into the air and then delivers a series of punches that also create flaming orbs around Guy, burning anyone who gets near him.
  53.  
  54. Duration: 15 seconds
  55.  
  56. Cooldown: 70 seconds
  57.  
  58. Morning Peacock Damage: 4 hearts to the target
  59.  
  60. Morning Peacock Fire Damage: 2.5 hearts
  61.  
  62. Seventh Gate - Gate of Wonder
  63.  
  64. Description: This gate increases the damage of all clan/Guy jutsu by 1.3x, including Reverse Lotus. This gate also grants access to Daytime Tiger (Slot 5). While this is active, Guy takes 1.3x more damage from all incoming attacks
  65.  
  66. When Daytime Tiger is used, the user will leap forward and send the hit opponent flying forward with a tiger projectile dragging them along, repeatedly damaging them and exploding at the end. During the drag, the target is silenced.
  67.  
  68. Duration: 15 seconds
  69.  
  70. Cooldown: 80 seconds
  71.  
  72. Daytime Tiger Damage: 2 during dragging and 2 upon exploding
  73.  
  74. Daytime Tiger cooldown: 6 seconds
  75. Eight Gate - Gate of Death
  76.  
  77. Description: This gate empowers all jutsu by 1.4x, and grants access to Evening Elephant (Slot 6) and Night Guy (Slot 7). While this jutsu is active, the user will take half a heart of damage every second (this damage wouldn't cause flinching) and then take 100 hearts of invincibility ignoring self damage once the jutsu ends.
  78.  
  79. Evening Elephant is similar to Terumi's Lava Bullets in that it can be used multiple times in a row if used consecutively. Evening Elephant could be used up to 5 times. Each hit creates a projectile with 10 blocks of range in front of the user that damages and sends the target flying.
  80.  
  81. Night Guy moves the user like Kenjutsu Jounin, giving extreme slowness to anyone within 4 blocks of Guy. Upon hitting someone, they take 5 hearts of damage.
  82.  
  83. Duration: 25 seconds
  84.  
  85. Cooldown: 90 seconds
  86.  
  87. Evening Elephant Damage: 2.5 hearts per hit
  88.  
  89. Evening Elephant Cooldown: 9 seconds after all uses are discharged.
  90.  
  91. Night Guy Damage: 5 hearts upon hitting someone, super slow and silence to within 4 blocks of Guy as he travels
  92.  
  93. Night Guy Cooldown: 15 seconds
  94. OKAY AND LASTLY I'M THINKING this system is going to be horrible for the configs to have to make so maybe make one of each gate like you said and he just activates one rather than advancing through them bc it's just way too much
  95. And activating the minimum gate required for a jutsu grants access to it
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