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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Apr 09 13:49:04 2022 ...
- Legacy config mode is DISABLED.
- Reason: Legacy mode disabled since the new config location was used more recently than the old location.
- Initializing SDL 2.0.10 (compiled with 2.0.10)...
- FreeSpace 2 Open version: 21.4.0
- Passed cmdline options:
- -fov 0.6
- -spec_static 1.2
- -spec_point 0.3
- -spec_tube 0.3
- -ambient_factor 80
- -soft_particles
- -bloom_intensity 15
- -aa
- -enable_shadows
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -mod MVPS-4.5.1,GOTYMissions-1.0.3,MjnMHs-1.4.7
- -parse_cmdline_only
- Building file index...
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced2.vp' with a checksum of 0x5af58e7c
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced3.vp' with a checksum of 0xfa3d42a9
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced4.vp' with a checksum of 0x80b46d1f
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced5.vp' with a checksum of 0x513f049c
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_animglows.vp' with a checksum of 0xa80f5d0f
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets.vp' with a checksum of 0x02047851
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s.vp' with a checksum of 0x65aebb33
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' with a checksum of 0xe8422b1d
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' with a checksum of 0x7cd2270e
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' with a checksum of 0xd0e68a74
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t.vp' with a checksum of 0xfb90725e
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' with a checksum of 0x96818ef5
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' with a checksum of 0x254b686b
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' with a checksum of 0xb77e8fc9
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' with a checksum of 0x3c38f8d1
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' with a checksum of 0x7f4ec655
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v.vp' with a checksum of 0x150b063a
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' with a checksum of 0x456b1b61
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' with a checksum of 0xe0fed2c6
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' with a checksum of 0x2ea22150
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' with a checksum of 0x297bb6de
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_compatibility.vp' with a checksum of 0x10336e17
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_effects.vp' with a checksum of 0x0d0aa73b
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_mainhalls.vp' with a checksum of 0x2b7abfae
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_music.vp' with a checksum of 0x574f4fba
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_radaricons.vp' with a checksum of 0xde185673
- Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_root.vp' with a checksum of 0xf2dcdeed
- Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.5.1\' ... 1 files
- Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\GOTYMissions-1.0.3\' ... 0 files
- Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MjnMHs-1.4.7\' ... 0 files
- Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
- Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\' ... 9 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced2.vp' ... 128 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced3.vp' ... 19 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced4.vp' ... 209 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced5.vp' ... 16 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_animglows.vp' ... 1735 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets.vp' ... 951 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s.vp' ... 34 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' ... 61 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' ... 157 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' ... 15 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t.vp' ... 61 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' ... 126 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' ... 98 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' ... 99 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' ... 136 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' ... 31 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v.vp' ... 32 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' ... 161 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' ... 26 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' ... 31 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' ... 32 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_compatibility.vp' ... 1285 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_effects.vp' ... 3267 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_mainhalls.vp' ... 2 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_music.vp' ... 32 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_radaricons.vp' ... 24 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_root.vp' ... 688 files
- Searching root 'C:\Games\FreespaceOpen\FS2\GOTYMissions-1.0.3\' ... 22 files
- Searching root 'C:\Games\FreespaceOpen\FS2\MjnMHs-1.4.7\' ... 166 files
- Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
- Searching memory root ... 69 files
- Found 45 roots and 16731 files.
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- TBM => Starting parse of 'mv_root-mod.tbm' ...
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to RETAIL HYBRID
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.18.2
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Enhanced sound is enabled.
- Sample rate: 176400 (44100)
- EFX enabled: NO
- Playback device: OpenAL Soft on Speakers (Realtek(R) Audio)
- Capture device: OpenAL Soft on Microphone (Sonic Studio Virtual Mixer)
- ... OpenAL successfully initialized!
- Initializing SDL video...
- Initializing OpenGL graphics device at 3840x2160 with 32-bit color...
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- SDL: Creating window at 0,0 because window has same size as desktop.
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
- OpenGL Version : 4.5.0 NVIDIA 512.15
- Trying to create 1024x1024 32-bit shadow framebuffer
- Shadow framebuffer created successfully.
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-f.sdr
- Loading built-in default shader for: gamma.sdr
- Loading built-in default shader for: effect-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Shield Decals
- Loading built-in default shader for: shield-impact-v.sdr
- Loading built-in default shader for: shield-impact-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: deferred-f.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: shadows.sdr
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Compiling new shader:
- Passthrough
- Loading built-in default shader for: passthrough-v.sdr
- Loading built-in default shader for: passthrough-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- WARNING: Failed to find uniform 'clipEnabled'.
- Compiling new shader:
- Post Processing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Bloom Brightpass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Horizontal blur pass
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Vertical blur pass
- Compiling new shader:
- Bloom Compositing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: bloom-comp-f.sdr
- Shader Variant Features:
- Compiling new shader:
- SMAA Edge detection
- Loading built-in default shader for: smaa-edge-v.sdr
- Loading built-in default shader for: SMAA.sdr
- Loading built-in default shader for: smaa-edge-f.sdr
- Loading built-in default shader for: SMAA.sdr
- Shader Variant Features:
- Compiling new shader:
- SMAA Blending weight calculation
- Loading built-in default shader for: smaa-blend-v.sdr
- Loading built-in default shader for: SMAA.sdr
- Loading built-in default shader for: smaa-blend-f.sdr
- Loading built-in default shader for: SMAA.sdr
- Shader Variant Features:
- Compiling new shader:
- SMAA Neighborhood Blending
- Loading built-in default shader for: smaa-neighbour-v.sdr
- Loading built-in default shader for: SMAA.sdr
- Loading built-in default shader for: smaa-neighbour-f.sdr
- Loading built-in default shader for: SMAA.sdr
- Shader Variant Features:
- Max texture units: 2 (32)
- Max client texture states: 2 (1)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 32768x32768
- Max render buffer size: 32768x32768
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.50 NVIDIA
- Max uniform block size: 65536
- Max uniform buffer bindings: 84
- Uniform buffer byte offset alignment: 256
- ... OpenGL init is complete!
- Initializing path renderer...
- Checking graphics capabilities:
- Persistent buffer mapping: Enabled
- Checking mod required rendering features...
- All required features are supported.
- ANI cursorweb with size 24x24 (25.0% wasted)
- ANI cursorweb.ani with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Splash screen overrides checked
- Compiling new shader:
- Default material
- Loading built-in default shader for: default-material.vert.spv.glsl
- Loading built-in default shader for: default-material.frag.spv.glsl
- Shader Variant Features:
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-part.tbm' ...
- BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
- BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
- BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
- BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
- BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
- BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
- BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
- BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
- BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
- BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
- BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
- BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
- BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
- BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
- BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
- BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
- BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
- BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
- BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
- BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
- BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
- BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
- BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
- BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
- BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
- BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
- BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
- BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
- BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
- BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
- BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
- BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
- BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
- BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
- BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
- BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
- BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Control item defined without a valid tab. Disabling: Show Objectives
- Control item defined without a valid tab. Disabling: Show Nav Map
- Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
- Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
- TBM => Starting parse of 'mainhall-snd.tbm' ...
- TBM => Starting parse of 'mv_effects-snd.tbm' ...
- Initializing Joystick...
- Printing joystick info:
- Joystick name: Razer Orbweaver Chroma
- Joystick GUID: 03000000321500000702000000000000
- Joystick ID: 2
- Joystick device ID: 0
- Joystick name: Flight Rudder Pedals
- Joystick GUID: 03000000A30600006307000000000000
- Joystick ID: 1
- Joystick device ID: 1
- Joystick name: Thrustmaster Virtual Game Controller (root)
- Joystick GUID: 030000004F040000FFFF000000000000
- Joystick ID: 0
- Joystick device ID: 2
- Using 'Thrustmaster Virtual Game Controller (root)' as the primary joystick
- Number of axes: 8
- Number of buttons: 32
- Number of hats: 1
- Number of trackballs: 0
- Initializing Haptic...
- Available haptic devices:
- <none>
- ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'aquitaine-mus.tbm' ...
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- Compiling new shader:
- Decal rendering
- Loading built-in default shader for: decal-v.sdr
- Loading built-in default shader for: decal-f.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: normals.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Decal rendering
- Loading built-in default shader for: decal-v.sdr
- Loading built-in default shader for: decal-f.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: normals.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Decal use scene normal map
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
- TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
- TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'aquitaine-hlp.tbm' ...
- TBM => Starting parse of 'mv_mainhall-hlp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI 2_support1 with size 173x39 (39.1% wasted)
- ANI 2_damage1 with size 237x40 (37.5% wasted)
- ANI 2_wingman1 with size 114x86 (32.8% wasted)
- ANI 2_wingman2 with size 57x86 (32.8% wasted)
- ANI 2_wingman3 with size 23x86 (32.8% wasted)
- ANI 2_toggleX with size 90x31 (3.1% wasted)
- ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
- ANI 2_head1 with size 256x206 (19.5% wasted)
- ANI 2_directives1 with size 256x20 (37.5% wasted)
- ANI 2_weapons1_b with size 233x33 (48.4% wasted)
- ANI 2_weapons2_b with size 233x19 (40.6% wasted)
- ANI 2_objectives1 with size 237x34 (46.9% wasted)
- ANI 2_message1 with size 256x20 (37.5% wasted)
- ANI 2_message2 with size 256x17 (46.9% wasted)
- ANI 2_netlag1 with size 47x48 (25.0% wasted)
- ANI 2_targhit1 with size 50x35 (45.3% wasted)
- ANI 2_escort1 with size 239x21 (34.4% wasted)
- ANI 2_escort2 with size 239x19 (40.6% wasted)
- ANI 2_escort3 with size 239x22 (31.3% wasted)
- ANI 2_time1 with size 76x38 (40.6% wasted)
- ANI 2_targetview1 with size 219x250 (2.3% wasted)
- ANI 2_targetview2x with size 8x154 (39.8% wasted)
- ANI 2_radarx with size 314x255 (0.4% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_kills1 with size 130x25 (21.9% wasted)
- ANI 2_energy1 with size 20x66 (48.4% wasted)
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- ANI cursor with size 24x24 (25.0% wasted)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- TBM => Starting parse of 'aquitaine_neb-hall.tbm' ...
- TBM => Starting parse of 'aquitaine-hall.tbm' ...
- TBM => Starting parse of 'mv_mainhall-hall.tbm' ...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- ADE: Loading default scripts...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_zLoadFirst-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Parsing pure Lua scripts
- SCRIPTING: Inititialization complete.
- NOTE: libRocket is disabled since unicode text mode is not enabled!
- MediaVPs: Explosions script loaded!
- MediaVPs: Starting flashy deaths script loading
- Type: Fighter
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- Type: Bomber
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- Type: Support
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 1
- FE: 6
- Type: Freighter
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 1
- FE: 6
- Class: GTFR Triton
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTFr Chronos not found
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: GVFr Satis
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- MediaVPs: In mv_shp_exp_flashes.cfg, class or type PVFr Satis not found
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: SFr Dis
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: SFr Asmodeus
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Type: Cargo
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- Class: TC-TRI
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: TC-Meson Bomb
- DRM: 0
- DE: []
- DM: 0
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: SAC 3
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Type: Transport
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- Class: GTT Argo
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Type: Cruiser
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: GTM Hippocrates
- FRM: 1
- Class: GTSC Faustus
- FRM: 1
- Type: Gas Miner
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Type: AWACS
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Type: Corvette
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Type: Capital
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Type: Super Cap
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Type: Drydock
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: Knossos
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: Shivan Comm Node
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Type: Sentry Gun
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- Type: Escape Pod
- DRM: 0.25
- DE: [1, 2, 3]
- DM: 1
- Class: SRed
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: LRed
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: BFRed
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: TerSlash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: LTerSlash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: BFGreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: LRBGreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: BGreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: SGreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: SVas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: BVas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: VSlash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: Green Beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: MjolnirBeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: MjolnirBeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- MediaVPs: In mv_wep_exp_flashes.cfg, class or type Barracuda not found
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- MediaVPs: In mv_wep_exp_flashes.cfg, class or type Tsunami not found
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- MediaVPs: In mv_wep_exp_flashes.cfg, class or type Harbinger not found
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: Cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: Cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: Rebel Bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: Helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: Unknown Bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: Unknown Megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: Shivan Bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: Shivan Bomb#Short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: Shivan Weak Bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: Shivan Megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: Fusion Mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: Vasudan Flux Cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Flaming debris script ACTIVE!
- MediaVPs: In mv_no_flaming_debris.cfg, class VC 3 not found
- MediaVPs: In mv_no_flaming_debris.cfg, class TAC 1#medical not found
- FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
- FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
- FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
- FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
- FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
- FFmpeg library initialized!
- FFmpeg: License: LGPL version 3 or later
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 267
- Initializing head tracking...
- Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
- '
- TrackIR Init Failed - -1
- Failed to initialize 'TrackIR': Failed to initialize TrackIR.
- Failed to load library '': 'Failed loading : The parameter is incorrect.
- '
- Failed to initialize 'FreeTrack': Library could not be loaded!.
- No supported provider found, headtracking will be disabled...
- Headtracking is not enabled...
- Creating player for movie 'intro.mve'.
- FFmpeg: Using video codec Interplay MVE video (interplayvideo).
- FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Heinrich.json' with version 2...
- PLR => Parsing: Info...
- PLR => Parsing: Flags...
- PLR => Parsing: Settings...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Scoring...
- PLR => Parsing: HUD...
- PLR => Parsing: Controls...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: Variables...
- PLR => Loading complete!
- PLR => Verifying 'Heinrich.json' with version 2...
- PLR => Parsing: Info...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Heinrich.json' with version 2...
- PLR => Parsing: Info...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Heinrich.json' with version 2...
- PLR => Parsing: Info...
- PLR => Parsing: Flags...
- PLR => Parsing: Settings...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Scoring...
- PLR => Parsing: HUD...
- PLR => Parsing: Controls...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: Variables...
- PLR => Loading complete!
- CSG => Unable to find campaign file 'freespace.fc2'!
- Wokka! Error opening file (freespace.fc2)!
- Error parsing 'freespace.fc2'
- Error message = Failed to open file.
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Compiling new shader:
- NanoVG shader
- Loading built-in default shader for: nanovg-v.sdr
- Loading built-in default shader for: nanovg-f.sdr
- Shader Variant Features:
- No XSTR entry in strings.tbl for index 1600
- No XSTR entry in strings.tbl for index 1609
- No XSTR entry in strings.tbl for index 1608
- No XSTR entry in strings.tbl for index 1607
- No XSTR entry in strings.tbl for index 503
- No XSTR entry in strings.tbl for index 505
- No XSTR entry in strings.tbl for index 504
- No XSTR entry in strings.tbl for index 506
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- Wokka! Error opening file (freespace.fc2)!
- Error parsing 'freespace.fc2'
- Error message = Failed to open file.
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- PLR => Saving 'Heinrich.json' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- Wokka! Error opening file (freespace.fc2)!
- Error parsing 'freespace.fc2'
- Error message = Failed to open file.
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'Heinrich.json' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- Freeing all existing models...
- ... Log closed, Sat Apr 09 13:49:24 2022
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