twinpeaks711

FS2 No Campaign

Apr 9th, 2022
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Apr 09 13:49:04 2022 ...
  6. Legacy config mode is DISABLED.
  7. Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  8. Initializing SDL 2.0.10 (compiled with 2.0.10)...
  9. FreeSpace 2 Open version: 21.4.0
  10. Passed cmdline options:
  11. -fov 0.6
  12. -spec_static 1.2
  13. -spec_point 0.3
  14. -spec_tube 0.3
  15. -ambient_factor 80
  16. -soft_particles
  17. -bloom_intensity 15
  18. -aa
  19. -enable_shadows
  20. -dualscanlines
  21. -rearm_timer
  22. -targetinfo
  23. -3dwarp
  24. -ship_choice_3d
  25. -weapon_choice_3d
  26. -warp_flash
  27. -mod MVPS-4.5.1,GOTYMissions-1.0.3,MjnMHs-1.4.7
  28. -parse_cmdline_only
  29. Building file index...
  30. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced2.vp' with a checksum of 0x5af58e7c
  31. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced3.vp' with a checksum of 0xfa3d42a9
  32. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced4.vp' with a checksum of 0x80b46d1f
  33. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced5.vp' with a checksum of 0x513f049c
  34. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_animglows.vp' with a checksum of 0xa80f5d0f
  35. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets.vp' with a checksum of 0x02047851
  36. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s.vp' with a checksum of 0x65aebb33
  37. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' with a checksum of 0xe8422b1d
  38. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' with a checksum of 0x7cd2270e
  39. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' with a checksum of 0xd0e68a74
  40. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t.vp' with a checksum of 0xfb90725e
  41. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' with a checksum of 0x96818ef5
  42. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' with a checksum of 0x254b686b
  43. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' with a checksum of 0xb77e8fc9
  44. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' with a checksum of 0x3c38f8d1
  45. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' with a checksum of 0x7f4ec655
  46. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v.vp' with a checksum of 0x150b063a
  47. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' with a checksum of 0x456b1b61
  48. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' with a checksum of 0xe0fed2c6
  49. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' with a checksum of 0x2ea22150
  50. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' with a checksum of 0x297bb6de
  51. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_compatibility.vp' with a checksum of 0x10336e17
  52. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_effects.vp' with a checksum of 0x0d0aa73b
  53. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_mainhalls.vp' with a checksum of 0x2b7abfae
  54. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_music.vp' with a checksum of 0x574f4fba
  55. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_radaricons.vp' with a checksum of 0xde185673
  56. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_root.vp' with a checksum of 0xf2dcdeed
  57. Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
  58. Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  59. Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
  60. Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  61. Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
  62. Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
  63. Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
  64. Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
  65. Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
  66. Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.5.1\' ... 1 files
  67. Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\GOTYMissions-1.0.3\' ... 0 files
  68. Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MjnMHs-1.4.7\' ... 0 files
  69. Searching root 'C:\Users\twinp\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
  70. Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\' ... 9 files
  71. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced2.vp' ... 128 files
  72. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced3.vp' ... 19 files
  73. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced4.vp' ... 209 files
  74. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_advanced5.vp' ... 16 files
  75. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_animglows.vp' ... 1735 files
  76. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets.vp' ... 951 files
  77. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s.vp' ... 34 files
  78. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' ... 61 files
  79. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' ... 157 files
  80. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' ... 15 files
  81. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t.vp' ... 61 files
  82. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' ... 126 files
  83. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' ... 98 files
  84. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' ... 99 files
  85. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' ... 136 files
  86. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' ... 31 files
  87. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v.vp' ... 32 files
  88. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' ... 161 files
  89. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' ... 26 files
  90. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' ... 31 files
  91. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' ... 32 files
  92. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_compatibility.vp' ... 1285 files
  93. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_effects.vp' ... 3267 files
  94. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_mainhalls.vp' ... 2 files
  95. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_music.vp' ... 32 files
  96. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_radaricons.vp' ... 24 files
  97. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.5.1\mv_root.vp' ... 688 files
  98. Searching root 'C:\Games\FreespaceOpen\FS2\GOTYMissions-1.0.3\' ... 22 files
  99. Searching root 'C:\Games\FreespaceOpen\FS2\MjnMHs-1.4.7\' ... 166 files
  100. Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
  101. Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
  102. Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
  103. Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
  104. Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
  105. Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
  106. Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
  107. Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
  108. Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
  109. Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
  110. Searching memory root ... 69 files
  111. Found 45 roots and 16731 files.
  112. Game Settings Table: Using Standard Loops For SEXP Arguments
  113. Game Settings Table: Using standard event chaining behavior
  114. Game Settings Table: External shaders are DISABLED
  115. Game Settings Table: Using Standard Loops For SEXP Arguments
  116. Game Settings Table: Using standard event chaining behavior
  117. Game Settings Table: External shaders are DISABLED
  118. TBM => Starting parse of 'mv_root-mod.tbm' ...
  119. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  120. Setting language to RETAIL HYBRID
  121. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  122. Initializing OpenAL...
  123. OpenAL Vendor : OpenAL Community
  124. OpenAL Renderer : OpenAL Soft
  125. OpenAL Version : 1.1 ALSOFT 1.18.2
  126.  
  127. Found extension "AL_EXT_float32".
  128. Found extension "ALC_EXT_EFX".
  129. Enhanced sound is enabled.
  130.  
  131. Sample rate: 176400 (44100)
  132. EFX enabled: NO
  133. Playback device: OpenAL Soft on Speakers (Realtek(R) Audio)
  134. Capture device: OpenAL Soft on Microphone (Sonic Studio Virtual Mixer)
  135. ... OpenAL successfully initialized!
  136. Initializing SDL video...
  137. Initializing OpenGL graphics device at 3840x2160 with 32-bit color...
  138. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  139. SDL: Creating window at 0,0 because window has same size as desktop.
  140. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  141. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  142. OpenGL Vendor : NVIDIA Corporation
  143. OpenGL Renderer : NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
  144. OpenGL Version : 4.5.0 NVIDIA 512.15
  145.  
  146. Trying to create 1024x1024 32-bit shadow framebuffer
  147. Shadow framebuffer created successfully.
  148. Compiling new shader:
  149. Particle Effects
  150. Loading built-in default shader for: effect-v.sdr
  151. Loading built-in default shader for: effect-f.sdr
  152. Loading built-in default shader for: gamma.sdr
  153. Shader Variant Features:
  154. Compiling new shader:
  155. Particle Effects
  156. Loading built-in default shader for: effect-v.sdr
  157. Loading built-in default shader for: effect-f.sdr
  158. Loading built-in default shader for: gamma.sdr
  159. Loading built-in default shader for: effect-g.sdr
  160. Shader Variant Features:
  161. Geometry shader point-based particles
  162. Compiling new shader:
  163. Distortion Effects
  164. Loading built-in default shader for: effect-distort-v.sdr
  165. Loading built-in default shader for: effect-distort-f.sdr
  166. Shader Variant Features:
  167. Compiling new shader:
  168. Shield Decals
  169. Loading built-in default shader for: shield-impact-v.sdr
  170. Loading built-in default shader for: shield-impact-f.sdr
  171. Loading built-in default shader for: gamma.sdr
  172. Shader Variant Features:
  173. Compiling new shader:
  174. Deferred Lighting
  175. Loading built-in default shader for: deferred-v.sdr
  176. Loading built-in default shader for: lighting.sdr
  177. Loading built-in default shader for: deferred-f.sdr
  178. Loading built-in default shader for: lighting.sdr
  179. Loading built-in default shader for: shadows.sdr
  180. Shader Variant Features:
  181. Compiling new shader:
  182. Clear Deferred Lighting Buffer
  183. Loading built-in default shader for: deferred-clear-v.sdr
  184. Loading built-in default shader for: deferred-clear-f.sdr
  185. Shader Variant Features:
  186. Compiling passthrough shader...
  187. Compiling new shader:
  188. Passthrough
  189. Loading built-in default shader for: passthrough-v.sdr
  190. Loading built-in default shader for: passthrough-f.sdr
  191. Loading built-in default shader for: gamma.sdr
  192. Shader Variant Features:
  193. WARNING: Failed to find uniform 'clipEnabled'.
  194.  
  195. Compiling new shader:
  196. Post Processing
  197. Loading built-in default shader for: post-v.sdr
  198. Loading built-in default shader for: post-f.sdr
  199. Shader Variant Features:
  200. Compiling new shader:
  201. Bloom Brightpass
  202. Loading built-in default shader for: post-v.sdr
  203. Loading built-in default shader for: brightpass-f.sdr
  204. Shader Variant Features:
  205. Compiling new shader:
  206. Gaussian Blur
  207. Loading built-in default shader for: post-v.sdr
  208. Loading built-in default shader for: blur-f.sdr
  209. Shader Variant Features:
  210. Horizontal blur pass
  211. Compiling new shader:
  212. Gaussian Blur
  213. Loading built-in default shader for: post-v.sdr
  214. Loading built-in default shader for: blur-f.sdr
  215. Shader Variant Features:
  216. Vertical blur pass
  217. Compiling new shader:
  218. Bloom Compositing
  219. Loading built-in default shader for: post-v.sdr
  220. Loading built-in default shader for: bloom-comp-f.sdr
  221. Shader Variant Features:
  222. Compiling new shader:
  223. SMAA Edge detection
  224. Loading built-in default shader for: smaa-edge-v.sdr
  225. Loading built-in default shader for: SMAA.sdr
  226. Loading built-in default shader for: smaa-edge-f.sdr
  227. Loading built-in default shader for: SMAA.sdr
  228. Shader Variant Features:
  229. Compiling new shader:
  230. SMAA Blending weight calculation
  231. Loading built-in default shader for: smaa-blend-v.sdr
  232. Loading built-in default shader for: SMAA.sdr
  233. Loading built-in default shader for: smaa-blend-f.sdr
  234. Loading built-in default shader for: SMAA.sdr
  235. Shader Variant Features:
  236. Compiling new shader:
  237. SMAA Neighborhood Blending
  238. Loading built-in default shader for: smaa-neighbour-v.sdr
  239. Loading built-in default shader for: SMAA.sdr
  240. Loading built-in default shader for: smaa-neighbour-f.sdr
  241. Loading built-in default shader for: SMAA.sdr
  242. Shader Variant Features:
  243. Max texture units: 2 (32)
  244. Max client texture states: 2 (1)
  245. Max elements vertices: 1048576
  246. Max elements indices: 1048576
  247. Max texture size: 32768x32768
  248. Max render buffer size: 32768x32768
  249. Can use compressed textures: YES
  250. Texture compression available: YES
  251. Post-processing enabled: YES
  252. Using trilinear texture filter.
  253. OpenGL Shader Version: 4.50 NVIDIA
  254. Max uniform block size: 65536
  255. Max uniform buffer bindings: 84
  256. Uniform buffer byte offset alignment: 256
  257. ... OpenGL init is complete!
  258. Initializing path renderer...
  259. Checking graphics capabilities:
  260. Persistent buffer mapping: Enabled
  261. Checking mod required rendering features...
  262. All required features are supported.
  263. ANI cursorweb with size 24x24 (25.0% wasted)
  264. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  265. GRAPHICS: Initializing default colors...
  266. SCRIPTING: Splash screen overrides checked
  267. Compiling new shader:
  268. Default material
  269. Loading built-in default shader for: default-material.vert.spv.glsl
  270. Loading built-in default shader for: default-material.frag.spv.glsl
  271. Shader Variant Features:
  272. SCRIPTING: Splash screen conditional hook has been run
  273. Using high memory settings...
  274. Wokka! Error opening file (interface.tbl)!
  275. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  276. TBM => Starting parse of 'mv_effects-part.tbm' ...
  277. BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
  278. BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
  279. BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
  280. BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
  281. BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
  282. BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
  283. BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
  284. BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
  285. BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
  286. BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
  287. BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
  288. BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
  289. BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
  290. BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
  291. BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
  292. BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
  293. BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
  294. BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
  295. BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
  296. BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
  297. BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
  298. BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
  299. BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
  300. BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
  301. BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
  302. BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
  303. BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
  304. BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
  305. BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
  306. BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
  307. BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
  308. BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
  309. BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
  310. BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
  311. BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
  312. BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
  313. BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
  314. BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
  315. BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
  316. BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
  317. BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
  318. BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
  319. BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
  320. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  321. Control item defined without a valid tab. Disabling: Show Objectives
  322. Control item defined without a valid tab. Disabling: Show Nav Map
  323. Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
  324. Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
  325. TBM => Starting parse of 'mainhall-snd.tbm' ...
  326. TBM => Starting parse of 'mv_effects-snd.tbm' ...
  327. Initializing Joystick...
  328. Printing joystick info:
  329. Joystick name: Razer Orbweaver Chroma
  330. Joystick GUID: 03000000321500000702000000000000
  331. Joystick ID: 2
  332. Joystick device ID: 0
  333. Joystick name: Flight Rudder Pedals
  334. Joystick GUID: 03000000A30600006307000000000000
  335. Joystick ID: 1
  336. Joystick device ID: 1
  337. Joystick name: Thrustmaster Virtual Game Controller (root)
  338. Joystick GUID: 030000004F040000FFFF000000000000
  339. Joystick ID: 0
  340. Joystick device ID: 2
  341. Using 'Thrustmaster Virtual Game Controller (root)' as the primary joystick
  342.  
  343. Number of axes: 8
  344. Number of buttons: 32
  345. Number of hats: 1
  346. Number of trackballs: 0
  347.  
  348. Initializing Haptic...
  349. Available haptic devices:
  350. <none>
  351. ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
  352. Current soundtrack set to -1 in event_music_reset_choices
  353. TBM => Starting parse of 'aquitaine-mus.tbm' ...
  354. TBM => Starting parse of 'mv_music-mus.tbm' ...
  355. Compiling new shader:
  356. Decal rendering
  357. Loading built-in default shader for: decal-v.sdr
  358. Loading built-in default shader for: decal-f.sdr
  359. Loading built-in default shader for: lighting.sdr
  360. Loading built-in default shader for: normals.sdr
  361. Loading built-in default shader for: gamma.sdr
  362. Shader Variant Features:
  363. Compiling new shader:
  364. Decal rendering
  365. Loading built-in default shader for: decal-v.sdr
  366. Loading built-in default shader for: decal-f.sdr
  367. Loading built-in default shader for: lighting.sdr
  368. Loading built-in default shader for: normals.sdr
  369. Loading built-in default shader for: gamma.sdr
  370. Shader Variant Features:
  371. Decal use scene normal map
  372. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  373. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  374. Wokka! Error opening file (armor.tbl)!
  375. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  376. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  377. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  378. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  379. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  380. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  381. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  382. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  383. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  384. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  385. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  386. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  387. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  388. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  389. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  390. ANI Leech_Impact with size 80x80 (37.5% wasted)
  391. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  392. TBM => Starting parse of 'mv_root-wep.tbm' ...
  393. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  394. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  395. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  396. TBM => Starting parse of 'mv_root-shp.tbm' ...
  397. TBM => Starting parse of 'radar-shp.tbm' ...
  398. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  399. TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
  400. TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
  401. TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
  402. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  403. TBM => Starting parse of 'aquitaine-hlp.tbm' ...
  404. TBM => Starting parse of 'mv_mainhall-hlp.tbm' ...
  405. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  406. ANI 2_support1 with size 173x39 (39.1% wasted)
  407. ANI 2_damage1 with size 237x40 (37.5% wasted)
  408. ANI 2_wingman1 with size 114x86 (32.8% wasted)
  409. ANI 2_wingman2 with size 57x86 (32.8% wasted)
  410. ANI 2_wingman3 with size 23x86 (32.8% wasted)
  411. ANI 2_toggleX with size 90x31 (3.1% wasted)
  412. ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
  413. ANI 2_head1 with size 256x206 (19.5% wasted)
  414. ANI 2_directives1 with size 256x20 (37.5% wasted)
  415. ANI 2_weapons1_b with size 233x33 (48.4% wasted)
  416. ANI 2_weapons2_b with size 233x19 (40.6% wasted)
  417. ANI 2_objectives1 with size 237x34 (46.9% wasted)
  418. ANI 2_message1 with size 256x20 (37.5% wasted)
  419. ANI 2_message2 with size 256x17 (46.9% wasted)
  420. ANI 2_netlag1 with size 47x48 (25.0% wasted)
  421. ANI 2_targhit1 with size 50x35 (45.3% wasted)
  422. ANI 2_escort1 with size 239x21 (34.4% wasted)
  423. ANI 2_escort2 with size 239x19 (40.6% wasted)
  424. ANI 2_escort3 with size 239x22 (31.3% wasted)
  425. ANI 2_time1 with size 76x38 (40.6% wasted)
  426. ANI 2_targetview1 with size 219x250 (2.3% wasted)
  427. ANI 2_targetview2x with size 8x154 (39.8% wasted)
  428. ANI 2_radarx with size 314x255 (0.4% wasted)
  429. ANI 2_energy2 with size 86x96 (25.0% wasted)
  430. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  431. ANI 2_leftarc with size 103x252 (1.6% wasted)
  432. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  433. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  434. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  435. ANI 2_lead1 with size 26x26 (18.8% wasted)
  436. ANI 2_lock1 with size 56x53 (17.2% wasted)
  437. ANI 2_lockspin with size 100x100 (21.9% wasted)
  438. ANI 2_kills1 with size 130x25 (21.9% wasted)
  439. ANI 2_energy1 with size 20x66 (48.4% wasted)
  440. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  441. TBM => Starting parse of 'mv_effects-str.tbm' ...
  442. TABLES => Starting parse of 'ssm.tbl'...
  443. ANI cursor with size 24x24 (25.0% wasted)
  444. ANI cursor.ani with size 24x24 (25.0% wasted)
  445. TBM => Starting parse of 'aquitaine_neb-hall.tbm' ...
  446. TBM => Starting parse of 'aquitaine-hall.tbm' ...
  447. TBM => Starting parse of 'mv_mainhall-hall.tbm' ...
  448. SCRIPTING: Beginning initialization sequence...
  449. SCRIPTING: Beginning Lua initialization...
  450. LUA: Opening LUA state...
  451. LUA: Initializing base Lua libraries...
  452. LUA: Beginning ADE initialization
  453. ADE: Initializing enumeration constants...
  454. ADE: Assigning Lua session...
  455. ADE: Loading default scripts...
  456. SCRIPTING: Beginning main hook parse sequence....
  457. Wokka! Error opening file (scripting.tbl)!
  458. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  459. TBM => Starting parse of 'mv_zLoadFirst-sct.tbm' ...
  460. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  461. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  462. SCRIPTING: Parsing pure Lua scripts
  463. SCRIPTING: Inititialization complete.
  464. NOTE: libRocket is disabled since unicode text mode is not enabled!
  465. MediaVPs: Explosions script loaded!
  466. MediaVPs: Starting flashy deaths script loading
  467.  
  468. Type: Fighter
  469. DRM: 0.25
  470. DE: [1, 2, 3]
  471. DM: 1
  472.  
  473. Type: Bomber
  474. DRM: 0.25
  475. DE: [1, 2, 3]
  476. DM: 1
  477.  
  478. Type: Support
  479. DRM: 0.25
  480. DE: [1, 2, 3]
  481. DM: 1
  482. FRM: 1
  483. FE: 6
  484.  
  485. Type: Freighter
  486. DRM: 0.25
  487. DE: [1, 2, 3]
  488. DM: 1
  489. FRM: 1
  490. FE: 6
  491.  
  492. Class: GTFR Triton
  493. BE: 0.6
  494. BEDu: 8000
  495. BEDM: 2.5
  496.  
  497. MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTFr Chronos not found
  498. BE: 0.45
  499. BEDu: 5000
  500. BEDM: 2.5
  501.  
  502. Class: GVFr Satis
  503. BE: 0.45
  504. BEDu: 5000
  505. BEDM: 2.5
  506.  
  507. MediaVPs: In mv_shp_exp_flashes.cfg, class or type PVFr Satis not found
  508. BE: 0.45
  509. BEDu: 5000
  510. BEDM: 2.5
  511.  
  512. Class: SFr Dis
  513. BE: 0.6
  514. BEDu: 8000
  515. BEDM: 2.5
  516.  
  517. Class: SFr Asmodeus
  518. BE: 0.45
  519. BEDu: 5000
  520. BEDM: 2.5
  521.  
  522. Type: Cargo
  523. DRM: 0.25
  524. DE: [1, 2, 3]
  525. DM: 1
  526.  
  527. Class: TC-TRI
  528. FRM: 1
  529. FE: 6
  530. BE: 0.4
  531. BEDu: 4000
  532. BEDM: 2.5
  533.  
  534. Class: TC-Meson Bomb
  535. DRM: 0
  536. DE: []
  537. DM: 0
  538. FRM: 4
  539. FE: 6
  540. BE: 0.8
  541. BEDu: 10000
  542. BEDM: 10
  543.  
  544. Class: SAC 3
  545. FRM: 1
  546. FE: 6
  547. BE: 0.4
  548. BEDu: 4000
  549. BEDM: 2.5
  550.  
  551. Type: Transport
  552. DRM: 0.25
  553. DE: [1, 2, 3]
  554. DM: 1
  555.  
  556. Class: GTT Argo
  557. FRM: 1
  558. FE: 6
  559. BE: 0.4
  560. BEDu: 4000
  561. BEDM: 2.5
  562.  
  563. Type: Cruiser
  564. DRM: 0.25
  565. DE: [1, 2, 3]
  566. DM: 1
  567. FRM: 2
  568. FE: 6
  569. BE: 0.6
  570. BEDu: 8000
  571. BEDM: 2.5
  572.  
  573. Class: GTM Hippocrates
  574. FRM: 1
  575.  
  576. Class: GTSC Faustus
  577. FRM: 1
  578.  
  579. Type: Gas Miner
  580. DRM: 0.25
  581. DE: [1, 2, 3]
  582. DM: 1
  583. FRM: 1
  584. FE: 6
  585. BE: 0.55
  586. BEDu: 7000
  587. BEDM: 2.5
  588.  
  589. Type: AWACS
  590. DRM: 0.25
  591. DE: [1, 2, 3]
  592. DM: 1
  593. FRM: 1
  594. FE: 6
  595. BE: 0.5
  596. BEDu: 6000
  597. BEDM: 2.5
  598.  
  599. Type: Corvette
  600. DRM: 0.25
  601. DE: [1, 2, 3]
  602. DM: 1
  603. FRM: 2
  604. FE: 6
  605. BE: 0.65
  606. BEDu: 9000
  607. BEDM: 2.5
  608.  
  609. Type: Capital
  610. DRM: 0.25
  611. DE: [1, 2, 3]
  612. DM: 1
  613. FRM: 2
  614. FE: 6
  615. BE: 0.7
  616. BEDu: 10000
  617. BEDM: 2.5
  618.  
  619. Type: Super Cap
  620. DRM: 0.25
  621. DE: [1, 2, 3]
  622. DM: 1
  623. FRM: 5
  624. FE: 6
  625. BE: 0.75
  626. BEDu: 11000
  627. BEDM: 2.5
  628.  
  629. Type: Drydock
  630. DRM: 0.25
  631. DE: [1, 2, 3]
  632. DM: 1
  633. FRM: 2
  634. FE: 6
  635. BE: 0.7
  636. BEDu: 10000
  637. BEDM: 2.5
  638.  
  639. Class: Knossos
  640. DRM: 0.25
  641. DE: [1, 2, 3]
  642. DM: 1
  643. FRM: 5
  644. FE: 6
  645. BE: 0.8
  646. BEDu: 12000
  647. BEDM: 2.5
  648.  
  649. Class: Shivan Comm Node
  650. DRM: 0.25
  651. DE: [1, 2, 3]
  652. DM: 1
  653. FRM: 1
  654. FE: 6
  655. BE: 0.65
  656. BEDu: 9000
  657. BEDM: 2.5
  658.  
  659. Type: Sentry Gun
  660. DRM: 0.25
  661. DE: [1, 2, 3]
  662. DM: 1
  663.  
  664. Type: Escape Pod
  665. DRM: 0.25
  666. DE: [1, 2, 3]
  667. DM: 1
  668.  
  669. Class: SRed
  670. BEI: 0.2
  671. BEDu: 200
  672. BEDi: 100
  673.  
  674. Class: LRed
  675. BEI: 0.2
  676. BEDu: 600
  677. BEDi: 300
  678.  
  679. Class: BFRed
  680. BEI: 0.2
  681. BEDu: 2100
  682. BEDi: 1050
  683.  
  684. Class: TerSlash
  685. BEI: 0.2
  686. BEDu: 350
  687. BEDi: 175
  688.  
  689. Class: LTerSlash
  690. BEI: 0.2
  691. BEDu: 150
  692. BEDi: 75
  693.  
  694. Class: BFGreen
  695. BEI: 0.2
  696. BEDu: 1900
  697. BEDi: 950
  698.  
  699. Class: LRBGreen
  700. BEI: 0.2
  701. BEDu: 1900
  702. BEDi: 950
  703.  
  704. Class: BGreen
  705. BEI: 0.2
  706. BEDu: 1200
  707. BEDi: 650
  708.  
  709. Class: SGreen
  710. BEI: 0.2
  711. BEDu: 210
  712. BEDi: 105
  713.  
  714. Class: SVas
  715. BEI: 0.2
  716. BEDu: 350
  717. BEDi: 175
  718.  
  719. Class: BVas
  720. BEI: 0.2
  721. BEDu: 1100
  722. BEDi: 550
  723.  
  724. Class: VSlash
  725. BEI: 0.2
  726. BEDu: 750
  727. BEDi: 375
  728.  
  729. Class: Green Beam
  730. BEI: 0.2
  731. BEDu: 200
  732. BEDi: 100
  733.  
  734. Class: MjolnirBeam
  735. BEI: 0.2
  736. BEDu: 750
  737. BEDi: 375
  738.  
  739. Class: MjolnirBeam#home
  740. BEI: 0.2
  741. BEDu: 400
  742. BEDi: 200
  743.  
  744. MediaVPs: In mv_wep_exp_flashes.cfg, class or type Barracuda not found
  745. FR: 100
  746. FE: 6
  747. BEI: 0.6
  748. BEDu: 400
  749. BEDi: 200
  750.  
  751. MediaVPs: In mv_wep_exp_flashes.cfg, class or type Tsunami not found
  752. FR: 100
  753. FE: 6
  754. BEI: 0.6
  755. BEDu: 1500
  756. BEDi: 750
  757.  
  758. MediaVPs: In mv_wep_exp_flashes.cfg, class or type Harbinger not found
  759. FR: 100
  760. FE: 6
  761. BEI: 0.6
  762. BEDu: 3200
  763. BEDi: 1600
  764.  
  765. Class: Cyclops
  766. FR: 100
  767. FE: 6
  768. BEI: 0.6
  769. BEDu: 2000
  770. BEDi: 1000
  771.  
  772. Class: Cyclops#short
  773. FR: 100
  774. FE: 6
  775. BEI: 0.6
  776. BEDu: 2000
  777. BEDi: 1000
  778.  
  779. Class: Rebel Bomb
  780. FR: 100
  781. FE: 6
  782. BEI: 0.6
  783. BEDu: 400
  784. BEDi: 200
  785.  
  786. Class: Helios
  787. FR: 100
  788. FE: 6
  789. BEI: 0.6
  790. BEDu: 6800
  791. BEDi: 3400
  792.  
  793. Class: Unknown Bomb
  794. FR: 100
  795. FE: 6
  796. BEI: 0.6
  797. BEDu: 1500
  798. BEDi: 750
  799.  
  800. Class: Unknown Megabomb
  801. FR: 100
  802. FE: 6
  803. BEI: 0.6
  804. BEDu: 3200
  805. BEDi: 1600
  806.  
  807. Class: Shivan Bomb
  808. FR: 100
  809. FE: 6
  810. BEI: 0.6
  811. BEDu: 2000
  812. BEDi: 1000
  813.  
  814. Class: Shivan Bomb#Short
  815. FR: 100
  816. FE: 6
  817. BEI: 0.6
  818. BEDu: 2000
  819. BEDi: 1000
  820.  
  821. Class: Shivan Weak Bomb
  822. FR: 100
  823. FE: 6
  824. BEI: 0.6
  825. BEDu: 400
  826. BEDi: 200
  827.  
  828. Class: Shivan Megabomb
  829. FR: 100
  830. FE: 6
  831. BEI: 0.6
  832. BEDu: 6800
  833. BEDi: 3400
  834.  
  835. Class: Fusion Mortar
  836. FR: 20
  837. FE: 6
  838. BEI: 0.2
  839. BEDu: 80
  840. BEDi: 40
  841.  
  842. Class: Vasudan Flux Cannon
  843. FR: 20
  844. FE: 6
  845. BEI: 0.4
  846. BEDu: 500
  847. BEDi: 250
  848. MediaVPs: Flaming debris script loaded!
  849. MediaVPs: Flaming debris script ACTIVE!
  850. MediaVPs: In mv_no_flaming_debris.cfg, class VC 3 not found
  851. MediaVPs: In mv_no_flaming_debris.cfg, class TAC 1#medical not found
  852. FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
  853. FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
  854. FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
  855. FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
  856. FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
  857. FFmpeg library initialized!
  858. FFmpeg: License: LGPL version 3 or later
  859. Ships.tbl is : VALID
  860. Weapons.tbl is : VALID
  861. cfile_init() took 267
  862. Initializing head tracking...
  863. Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
  864. '
  865. TrackIR Init Failed - -1
  866. Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  867. Failed to load library '': 'Failed loading : The parameter is incorrect.
  868. '
  869. Failed to initialize 'FreeTrack': Library could not be loaded!.
  870. No supported provider found, headtracking will be disabled...
  871. Headtracking is not enabled...
  872. Creating player for movie 'intro.mve'.
  873. FFmpeg: Using video codec Interplay MVE video (interplayvideo).
  874. FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
  875. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  876. PLR => Loading 'Heinrich.json' with version 2...
  877. PLR => Parsing: Info...
  878. PLR => Parsing: Flags...
  879. PLR => Parsing: Settings...
  880. PLR => Parsing: Multiplayer...
  881. PLR => Parsing: Scoring...
  882. PLR => Parsing: HUD...
  883. PLR => Parsing: Controls...
  884. PLR => Parsing: ScoringMulti...
  885. PLR => Parsing: Variables...
  886. PLR => Loading complete!
  887. PLR => Verifying 'Heinrich.json' with version 2...
  888. PLR => Parsing: Info...
  889. PLR => Parsing: Flags...
  890. PLR => Verifying complete!
  891. PLR => Verifying 'Heinrich.json' with version 2...
  892. PLR => Parsing: Info...
  893. PLR => Parsing: Flags...
  894. PLR => Verifying complete!
  895. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  896. PLR => Loading 'Heinrich.json' with version 2...
  897. PLR => Parsing: Info...
  898. PLR => Parsing: Flags...
  899. PLR => Parsing: Settings...
  900. PLR => Parsing: Multiplayer...
  901. PLR => Parsing: Scoring...
  902. PLR => Parsing: HUD...
  903. PLR => Parsing: Controls...
  904. PLR => Parsing: ScoringMulti...
  905. PLR => Parsing: Variables...
  906. PLR => Loading complete!
  907. CSG => Unable to find campaign file 'freespace.fc2'!
  908. Wokka! Error opening file (freespace.fc2)!
  909. Error parsing 'freespace.fc2'
  910. Error message = Failed to open file.
  911. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  912. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  913. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  914. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  915. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  916. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  917. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  918. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  919. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  920. Compiling new shader:
  921. NanoVG shader
  922. Loading built-in default shader for: nanovg-v.sdr
  923. Loading built-in default shader for: nanovg-f.sdr
  924. Shader Variant Features:
  925. No XSTR entry in strings.tbl for index 1600
  926. No XSTR entry in strings.tbl for index 1609
  927. No XSTR entry in strings.tbl for index 1608
  928. No XSTR entry in strings.tbl for index 1607
  929. No XSTR entry in strings.tbl for index 503
  930. No XSTR entry in strings.tbl for index 505
  931. No XSTR entry in strings.tbl for index 504
  932. No XSTR entry in strings.tbl for index 506
  933. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  934. Wokka! Error opening file (freespace.fc2)!
  935. Error parsing 'freespace.fc2'
  936. Error message = Failed to open file.
  937. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  938. PLR => Saving 'Heinrich.json' with version 2...
  939. PLR => Saving: Flags...
  940. PLR => Saving: Info...
  941. PLR => Saving: Scoring...
  942. PLR => Saving: ScoringMulti...
  943. PLR => Saving: HUD...
  944. PLR => Saving: Variables...
  945. PLR => Saving: Multiplayer...
  946. PLR => Saving: Controls...
  947. PLR => Saving: Settings...
  948. PLR => Saving complete!
  949. Wokka! Error opening file (freespace.fc2)!
  950. Error parsing 'freespace.fc2'
  951. Error message = Failed to open file.
  952. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  953. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  954. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  955. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  956. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  957. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  958. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  959. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  960. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  961. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  962. PLR => Saving 'Heinrich.json' with version 2...
  963. PLR => Saving: Flags...
  964. PLR => Saving: Info...
  965. PLR => Saving: Scoring...
  966. PLR => Saving: ScoringMulti...
  967. PLR => Saving: HUD...
  968. PLR => Saving: Variables...
  969. PLR => Saving: Multiplayer...
  970. PLR => Saving: Controls...
  971. PLR => Saving: Settings...
  972. PLR => Saving complete!
  973. Freeing all existing models...
  974. ... Log closed, Sat Apr 09 13:49:24 2022
  975.  
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