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marioisdabomb

musik

Dec 4th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --Created with PenguinAnonymous's compiler
  87. --PenguinAnonymous is not responsible for damages caused to your game
  88. --Please stop using my plugin to create abusive scripts
  89. --Errors:
  90. local runDummyScript = function(f,scri)
  91. local oldenv = getfenv(f)
  92. local newenv = setmetatable({}, {
  93. __index = function(_, k)
  94. if k:lower() == 'script' then
  95. return scri
  96. else
  97. return oldenv[k]
  98. end
  99. end
  100. })
  101. setfenv(f, newenv)
  102. ypcall(function() f() end)
  103. end
  104. cors = {}
  105. mas = Instance.new("Model",game:GetService("Lighting"))
  106. mas.Name = "CompiledModel"
  107. o1 = Instance.new("LocalScript")
  108. o1.Name = "Wubstep"
  109. o1.Parent = mas
  110. table.insert(cors,function()
  111. wait()
  112. runDummyScript(function()
  113.  
  114. function clerp(c1,c2,al)
  115. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  116. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  117. for i,v in pairs(com1) do
  118. com1[i] = v+(com2[i]-v)*al
  119. end
  120. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  121. end
  122.  
  123. plr = owner
  124. char = plr.Character
  125. humanoid = char:findFirstChild("Humanoid")
  126. torso = char:findFirstChild("Torso")
  127. head = char.Head
  128. ra = char:findFirstChild("Right Arm")
  129. la = char:findFirstChild("Left Arm")
  130. rl = char:findFirstChild("Right Leg")
  131. ll = char:findFirstChild("Left Leg")
  132. rs = torso:findFirstChild("Right Shoulder")
  133. ls = torso:findFirstChild("Left Shoulder")
  134. rh = torso:findFirstChild("Right Hip")
  135. lh = torso:findFirstChild("Left Hip")
  136. neck = torso:findFirstChild("Neck")
  137. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  138. rootpart = char:findFirstChild("HumanoidRootPart")
  139. camera = workspace.CurrentCamera
  140. anim = char:findFirstChild("Animate")
  141.  
  142. if char:FindFirstChild("Animate") then
  143. char.Animate:Destroy()
  144. end
  145. humanoid.Animator:Destroy()
  146.  
  147. local rm = Instance.new("Weld", torso)
  148. rm.C0 = CFrame.new(1.5, 0.5, 0)
  149. rm.C1 = CFrame.new(0, 0.5, 0)
  150. rm.Part0 = torso
  151. rm.Part1 = ra
  152.  
  153. local lm = Instance.new("Weld", torso)
  154. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  155. lm.C1 = CFrame.new(0, 0.5, 0)
  156. lm.Part0 = torso
  157. lm.Part1 = la
  158.  
  159. local rlegm = Instance.new("Weld", torso)
  160. rlegm.C0 = CFrame.new(0.5, -1, 0)
  161. rlegm.C1 = CFrame.new(0, 1, 0)
  162. rlegm.Part0 = torso
  163. rlegm.Part1 = rl
  164. local llegm = Instance.new("Weld", torso)
  165. llegm.C0 = CFrame.new(-0.5, -1, 0)
  166. llegm.C1 = CFrame.new(0, 1, 0)
  167. llegm.Part0 = torso
  168. llegm.Part1 = ll
  169.  
  170. neck.C0 = CFrame.new(0, 1, 0)
  171. neck.C1 = CFrame.new(0, -.5, 0)
  172.  
  173. rj.C0 = CFrame.new()
  174. rj.C1 = CFrame.new()
  175.  
  176. local Rbx = LoadLibrary("RbxUtility")
  177. local Create = Rbx.Create
  178.  
  179. GUI = Create("ScreenGui"){
  180. Parent = plr.PlayerGui,
  181. Enabled = true,
  182. ResetOnSpawn = true,
  183. Name = "WubstepGUI"
  184. }
  185.  
  186. Main = Create("Frame"){
  187. Parent = GUI,
  188. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  189. BorderColor3 = Color3.new(27/255,42/255,53/255),
  190. BorderSizePixel = 0,
  191. BackgroundTransparency = 0,
  192. Size = UDim2.new(0.2,0,0.5,0),
  193. Position = UDim2.new(-1.2,0,0.25,0),
  194. ZIndex = 1,
  195. Visible = true,
  196. Selectable = false,
  197. Name = "Main"
  198. }
  199.  
  200. IDBox = Create("TextBox"){
  201. Parent = Main,
  202. BackgroundColor3 = Color3.new(9/255,9/255,9/255),
  203. BackgroundTransparency = 0.7,
  204. BorderColor3 = Color3.new(255/255,255/255,255/255),
  205. BorderSizePixel = 5,
  206. Name = "ID",
  207. Position = UDim2.new(0.05,0,0.03,0),
  208. Selectable = true,
  209. ShowNativeInput = true,
  210. ClearTextOnFocus = true,
  211. Size = UDim2.new(0.9,0,0.15,0),
  212. Visible = true,
  213. ZIndex = 2,
  214. Text = "ID",
  215. TextWrapped = true,
  216. TextScaled = true,
  217. TextColor3 = Color3.new(255/255,255/255,255/255),
  218. TextStrokeTransparency = 0,
  219. TextStrokeColor3 = Color3.new(0,0,0)
  220. }
  221.  
  222. PlayButton = Create("TextButton"){
  223. Parent = Main,
  224. BackgroundTransparency = 0,
  225. BackgroundColor3 = Color3.new(9/255,9/255,9/255),
  226. BorderSizePixel = 0,
  227. BorderColor3 = Color3.new(27/255,42/255,53/255),
  228. Name = "Play",
  229. Modal = false,
  230. Position = UDim2.new(0.05,0,0.205,0),
  231. Size = UDim2.new(0.9,0,0.1,0),
  232. ZIndex = 2,
  233. Text = "Play",
  234. TextScaled = true,
  235. TextStrokeColor3 = Color3.new(0,0,0),
  236. TextStrokeTransparency = 1,
  237. TextColor3 = Color3.new(255/255,255/255,255/255),
  238. TextWrapped = true
  239. }
  240.  
  241. VolumeInc = Create("TextButton"){
  242. Parent = Main,
  243. BackgroundColor3 = Color3.new(0,7/255,48/255),
  244. BorderSizePixel = 2,
  245. Modal = false,
  246. Name = "+",
  247. Position = UDim2.new(0.75,0,0.325,0),
  248. Size = UDim2.new(0.2,0,0.34,0),
  249. Visible = true,
  250. TextScaled = true,
  251. TextColor3 = Color3.new(255/255,255/255,255/255),
  252. TextStrokeTransparency = 1,
  253. Text = "+"
  254. }
  255.  
  256. VolumeDec = Create("TextButton"){
  257. Parent = Main,
  258. BackgroundColor3 = Color3.new(48/255,0,0),
  259. BorderSizePixel = 2,
  260. Modal = false,
  261. Name = "+",
  262. Position = UDim2.new(0.05,0,0.325,0),
  263. Size = UDim2.new(0.2,0,0.34,0),
  264. Visible = true,
  265. TextScaled = true,
  266. TextColor3 = Color3.new(255/255,255/255,255/255),
  267. TextStrokeTransparency = 1,
  268. Text = "-"
  269. }
  270.  
  271. VolText = Create("TextLabel"){
  272. Parent = Main,
  273. BackgroundColor3 = Color3.new(255/255,255/255,255/255),
  274. BackgroundTransparency = 1,
  275. BorderColor3 = Color3.new(27/255,42/255,53/255),
  276. BorderSizePixel = 0,
  277. Name = "Volume",
  278. Position = UDim2.new(0.175,0,0.325,0),
  279. Size = UDim2.new(0.64,0,0.1,0),
  280. Visible = true,
  281. Text = "Volume",
  282. TextColor3 = Color3.new(255/255,255/255,255/255),
  283. TextScaled = true,
  284. TextStrokeColor3 = Color3.new(0,0,0),
  285. TextStrokeTransparency = 0
  286. }
  287.  
  288. VolNum = Create("TextLabel"){
  289. Parent = Main,
  290. BackgroundTransparency = 1,
  291. BorderSizePixel = 0,
  292. Name = "###",
  293. Position = UDim2.new(0.175,0,0.45,0),
  294. Size = UDim2.new(0.64,0,0.2,0),
  295. TextStrokeTransparency = 0,
  296. TextColor3 = Color3.new(255/255,255/255,255/255),
  297. Text = "1",
  298. TextScaled = true
  299. }
  300.  
  301. HeadphText = Create("TextLabel"){
  302. Parent = Main,
  303. BackgroundTransparency = 1,
  304. BorderSizePixel = 0,
  305. Name = "Headphones",
  306. Position = UDim2.new(0.05,0,0.7,0),
  307. Size = UDim2.new(0.64,0,0.1,0),
  308. TextStrokeTransparency = 0,
  309. TextColor3 = Color3.new(255/255,255/255,255/255),
  310. Text = "Headphones",
  311. TextScaled = true
  312. }
  313.  
  314. NotesText = Create("TextLabel"){
  315. Parent = Main,
  316. BackgroundTransparency = 1,
  317. BorderSizePixel = 0,
  318. Name = "Notes",
  319. Position = UDim2.new(0.05,0,0.85,0),
  320. Size = UDim2.new(0.64,0,0.1,0),
  321. TextStrokeTransparency = 0,
  322. TextColor3 = Color3.new(255/255,255/255,255/255),
  323. Text = "Notes",
  324. TextScaled = true
  325. }
  326.  
  327. Check1 = Create("TextButton"){
  328. Parent = Main,
  329. BackgroundTransparency = 0.7,
  330. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  331. BorderSizePixel = 5,
  332. BorderColor3 = Color3.new(0,0,0),
  333. Name = "Check1",
  334. Modal = false,
  335. Position = UDim2.new(0.78,0,0.7,0),
  336. Size = UDim2.new(0.13,0,0.1,0),
  337. ZIndex = 2,
  338. Text = "",
  339. TextScaled = true,
  340. TextStrokeColor3 = Color3.new(0,0,0),
  341. TextStrokeTransparency = 1,
  342. TextColor3 = Color3.new(255/255,255/255,255/255),
  343. TextWrapped = true
  344. }
  345.  
  346. Check2 = Create("TextButton"){
  347. Parent = Main,
  348. BackgroundTransparency = 0.7,
  349. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  350. BorderSizePixel = 5,
  351. BorderColor3 = Color3.new(0,0,0),
  352. Name = "Check2",
  353. Modal = false,
  354. Position = UDim2.new(0.78,0,0.85,0),
  355. Size = UDim2.new(0.13,0,0.1,0),
  356. ZIndex = 2,
  357. Text = "",
  358. TextScaled = true,
  359. TextStrokeColor3 = Color3.new(0,0,0),
  360. TextStrokeTransparency = 1,
  361. TextColor3 = Color3.new(255/255,255/255,255/255),
  362. TextWrapped = true
  363. }
  364.  
  365. Checkmark1 = Create("ImageLabel"){
  366. Parent = Check1,
  367. Size = UDim2.new(1,0,1,0),
  368. Position = UDim2.new(0,0,0,0),
  369. BorderSizePixel = 0,
  370. BackgroundTransparency = 1,
  371. Image = "rbxassetid://55565289",
  372. }
  373.  
  374. Checkmark2 = Create("ImageLabel"){
  375. Parent = Check2,
  376. Size = UDim2.new(1,0,1,0),
  377. Position = UDim2.new(0,0,0,0),
  378. BorderSizePixel = 0,
  379. BackgroundTransparency = 1,
  380. Image = "rbxassetid://55565289",
  381. }
  382.  
  383. OpenButton = Create("TextButton"){
  384. Parent = GUI,
  385. BackgroundTransparency = 0.7,
  386. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  387. BorderSizePixel = 5,
  388. BorderColor3 = Color3.new(0,0,0),
  389. Name = "Open/Close",
  390. Modal = false,
  391. Position = UDim2.new(0,0,0.7,0),
  392. Size = UDim2.new(0.13,0,0.1,0),
  393. ZIndex = 2,
  394. Text = "Wubstep",
  395. TextScaled = true,
  396. TextStrokeColor3 = Color3.new(0,0,0),
  397. TextStrokeTransparency = 0,
  398. TextColor3 = Color3.new(255/255,255/255,255/255),
  399. TextWrapped = true
  400. }
  401.  
  402. local Open = false
  403. local Debounce = false
  404. OpenButton.MouseButton1Down:connect(function()
  405. if Open == false and Debounce == false then
  406. Debounce = true
  407. Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false)
  408. repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0)
  409. wait(0.2)
  410. Open = true
  411. Debounce = false
  412. elseif Open == true and Debounce == false then
  413. Debounce = true
  414. Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false)
  415. repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0)
  416. wait(0.2)
  417. Open = false
  418. Debounce = false
  419. end
  420. end)
  421.  
  422. local Volume = 1
  423. VolumeInc.MouseButton1Down:connect(function()
  424. if Volume < 10 then
  425. Volume = Volume + 0.5
  426. end
  427. end)
  428. VolumeDec.MouseButton1Down:connect(function()
  429. if Volume > 0 then
  430. Volume = Volume - 0.5
  431. end
  432. end)
  433.  
  434. humanoid.WalkSpeed = 7
  435.  
  436. local s = Instance.new('Sound', head)
  437. s.Volume = Volume
  438. s.SoundId = "rbxassetid://0" --EG: Music to my ears
  439. s.Looped = true
  440. s:play()
  441.  
  442. PlayButton.MouseButton1Down:connect(function()
  443. s.SoundId = "rbxassetid://"..IDBox.Text
  444. end)
  445.  
  446. rsc0 = rm.C0
  447. lsc0 = lm.C0
  448. neckc0 = neck.C0
  449. rootc0 = rj.C0
  450. llc0 = llegm.C0
  451. rlc0 = rlegm.C0
  452. speed = 0.25
  453. angle = 0
  454. anglespeed = 1
  455.  
  456. local Hat = Instance.new('Part', char)
  457. Hat.FormFactor = 'Custom'
  458. Hat.Size = Vector3.new(1,1,1)
  459. Hat.CanCollide = false
  460. Hat.Locked = true
  461. Hat.Name = 'Headphones'
  462. Hat:breakJoints()
  463. Hat.TopSurface = 0
  464. Hat.BottomSurface = 0
  465. local Mesh = Instance.new('SpecialMesh', Hat)
  466. Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545"
  467. Mesh.TextureId = "rbxassetid://186142634"
  468.  
  469. local Weld = Instance.new('Weld', Hat)
  470. Weld.Part0 = Hat
  471. Weld.Part1 = head
  472. Weld.C1 = CFrame.new(0, .2, 0)
  473.  
  474. local HP = true
  475. local Not = true
  476. Check1.MouseButton1Down:connect(function()
  477. if HP == true then
  478. HP = false
  479. Hat.Transparency = 0
  480. Checkmark1.Visible = true
  481. elseif HP == false then
  482. HP = true
  483. Hat.Transparency = 1
  484. Checkmark1.Visible = false
  485. end
  486. end)
  487. Check2.MouseButton1Down:connect(function()
  488. if Not == true then
  489. Not = false
  490. Checkmark2.Visible = false
  491. elseif Not == false then
  492. Not = true
  493. Checkmark2.Visible = true
  494. end
  495. end)
  496.  
  497. local SplashEffect = Instance.new('Part')
  498. Instance.new("CylinderMesh", SplashEffect);
  499. SplashEffect.Size = Vector3.new(.2,.2,.2)
  500. SplashEffect.Anchored = true
  501. SplashEffect.Transparency = 1
  502. SplashEffect.CanCollide = false
  503. SplashEffect.Locked = true
  504. SplashEffect.Material = "Neon"
  505. local surfacegui = Instance.new('SurfaceGui', SplashEffect)
  506. surfacegui.Face = 'Top'
  507. surfacegui.CanvasSize = Vector2.new(800,800)
  508. local SplashEffectImage = Instance.new('ImageLabel', surfacegui)
  509. SplashEffectImage.Size = UDim2.new(1,0,1,0)
  510. SplashEffectImage.Image = "rbxassetid://166139049"
  511. SplashEffectImage.BackgroundTransparency = 1
  512. SplashEffectImage.Name = 'Effect'
  513. SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255)
  514. local light = Instance.new('PointLight', SplashEffect)
  515.  
  516. local SplashEffect2 = SplashEffect:clone()
  517. SplashEffect2:ClearAllChildren()
  518. Instance.new("CylinderMesh", SplashEffect2);
  519. local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2)
  520. surfacegui2.Face = 'Top'
  521. surfacegui2.CanvasSize = Vector2.new(800,800)
  522. local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2)
  523. SplashEffect2Image.Size = UDim2.new(1,0,1,0)
  524. SplashEffect2Image.Image = "rbxassetid://166139049"
  525. SplashEffect2Image.BackgroundTransparency = 1
  526. SplashEffect2Image.Name = 'Effect'
  527. SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255)
  528. local light2 = Instance.new('PointLight', SplashEffect2)
  529.  
  530. local Crack = Instance.new('Part')
  531. Crack.Size = Vector3.new(12, .2, 12)
  532. Crack.Anchored = true
  533. Crack.Transparency = 1
  534. Crack.CanCollide = false
  535.  
  536. Images = {"rbxassetid://109516732", "rbxassetid://185526499"}
  537. local Image = Instance.new('Decal', Crack)
  538. Image.Face = 'Top'
  539.  
  540.  
  541. local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)}
  542. local Splash1cframe
  543. local Splash2cframe
  544.  
  545. function math_pos(float)
  546. if float < 0 then float = 0 end
  547. return float
  548. end
  549. function math_neg(float)
  550. if float > 0 then float = 0 end
  551. return float
  552. end
  553. function math_max(float, max)
  554. if float > max then float = max end
  555. return float
  556. end
  557. function math_min(float, min)
  558. if float > min then float = min end
  559. return float
  560. end
  561. pchar = char
  562. Part = function(x,y,z,color,tr,cc,an,parent)
  563. local p = Instance.new('Part',parent)
  564. p.formFactor = 'Custom'
  565. p.Size = Vector3.new(x,y,z)
  566. p.BrickColor = BrickColor.new(color)
  567. p.Material = "Neon"
  568. p.CanCollide = cc
  569. p.Transparency = tr
  570. p.Anchored = an
  571. p.TopSurface,p.BottomSurface = 0,0
  572. p.Locked=true
  573. p:BreakJoints()
  574. return p
  575. end
  576. Mesh = function(par,num,x,y,z)
  577. local msh = _
  578. if num == 1 then
  579. msh = Instance.new("CylinderMesh",par)
  580. elseif num == 2 then
  581. msh = Instance.new("SpecialMesh",par)
  582. msh.MeshType = 3
  583. elseif num == 3 then
  584. msh = Instance.new("BlockMesh",par)
  585. elseif num == 4 then
  586. msh = Instance.new("SpecialMesh",par)
  587. msh.MeshType = "Torso"
  588. elseif type(num) == 'string' then
  589. msh = Instance.new("SpecialMesh",par)
  590. msh.MeshId = num
  591. end
  592. msh.Scale = Vector3.new(x,y,z)
  593. return msh
  594. end
  595. function explosion(col1,col2,cfr,sz,rng,dmg)
  596. local a= Part(1,1,1,col1,.5,false,true,pchar)
  597. local a2= Part(1,1,1,col2,.5,false,true,pchar)
  598. local a3= Part(1,1,1,col2,.5,false,true,pchar)
  599. v1,v2,v3=sz.x,sz.y,sz.z
  600. local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
  601. local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
  602. local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
  603. a.CFrame=cfr
  604. a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  605. a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  606. for i,v in pairs(workspace:children()) do
  607. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  608. if v:findFirstChild("Head") and v:findFirstChild("Torso") then
  609. if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
  610. v.Humanoid.Health=v.Humanoid.Health-dmg
  611. v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2))
  612. end
  613. end
  614. end
  615. end
  616. Spawn(function()
  617. while true do
  618. wait()
  619. if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
  620. m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
  621. m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
  622. m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
  623. a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
  624. a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
  625. a.Transparency=a.Transparency+0.05
  626. a2.Transparency=a2.Transparency+0.05
  627. a3.Transparency=a3.Transparency+0.05
  628. end
  629. end)
  630. end
  631.  
  632. local lasttick
  633. local Action = false
  634. local db = false
  635. cd = false
  636.  
  637. mouse.KeyDown:connect(function(k)
  638. if k:byte() == 32 then
  639. if not jumped then
  640. lasttick = tick()
  641. end
  642. elseif k:lower() == "c" and db == false and cd == false then
  643. cd = true
  644. local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
  645. local Col1 = Colors[math.random(1,#Colors)]
  646. local Col2 = Colors[math.random(1,#Colors)]
  647. explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80)
  648. cd = false
  649. elseif k:lower() == "f" and db == false then
  650. db = true
  651. local Rbx = LoadLibrary("RbxUtility")
  652. local Cre = Rbx.Create
  653. local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
  654. local sh = Cre("Part"){
  655. Parent = char,
  656. Size = Vector3.new(0.2,0.2,0.2),
  657. Anchored = true,
  658. CanCollide = false,
  659. Material = "Neon",
  660. BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]),
  661. CFrame = torso.CFrame
  662. }
  663. local msh = Cre("SpecialMesh"){
  664. MeshType = "Sphere",
  665. Scale = Vector3.new(0.01,0.01,0.01),
  666. Parent = sh
  667. }
  668. game:GetService("Debris"):AddItem(sh,25)
  669. coroutine.resume(coroutine.create(function()
  670. local a = 0
  671. for i=0,150 do
  672. game:GetService("RunService").RenderStepped:wait()
  673. sh.CFrame = torso.CFrame
  674. msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18))
  675. sh.Transparency = i/150
  676. a = a + 1
  677. if a >= 3 then
  678. a = 0
  679. sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  680. end
  681. for i,v in pairs(game.Workspace:GetChildren()) do
  682. if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then
  683. if v:FindFirstChild("Torso") then
  684. if (v.Torso.Position - torso.Position).magnitude <= i then
  685. v:BreakJoints()
  686. end
  687. end
  688. end
  689. end
  690. end
  691. db = false
  692. end))
  693. end
  694. end)
  695.  
  696. plr.Chatted:connect(function(msg)
  697. if msg == "/e dance" or msg == "/emote dance" then
  698. Action = 'Dancing'
  699. end
  700. if msg == "/e dance2" or msg == "/emote dance2" then
  701. Action = 'Dancing2'
  702. end
  703. if msg == "/e dance3" or msg == "/emote dance3" then
  704. Action = 'Dancing3'
  705. end
  706. end)
  707.  
  708. local screengui = Instance.new('ScreenGui', plr.PlayerGui)
  709. screengui.Name = "Vinyl's Effect"
  710. local frame = Instance.new('ImageLabel', screengui)
  711. frame.Size = UDim2.new(1,250,1,250)
  712. frame.Position = UDim2.new(0,-125,0,-125)
  713. frame.Image = "rbxassetid://186263828"
  714. frame.BackgroundTransparency = 1
  715.  
  716. local parts = Instance.new('Model', char)
  717.  
  718. coroutine.resume(coroutine.create(function()
  719. while true do
  720. game:GetService("RunService").RenderStepped:wait()
  721. VolNum.Text = Volume
  722. s.Volume = Volume
  723. end
  724. end))
  725.  
  726. local Notes = {}
  727. game:service'RunService'.RenderStepped:connect(function()
  728. angle = (angle % 100) + anglespeed/10
  729. local rscf = rsc0
  730. local lscf = lsc0
  731. local rjcf = rootc0
  732. local ncf = neckc0
  733. local rlcf = rlc0
  734. local llcf = llc0
  735. local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  736. local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2})
  737. do --Right leg effect
  738. local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1)
  739. local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
  740. if hit and hit:IsA'BasePart' and hitz then
  741. if SplashEffect.Parent == nil then
  742. local COLOR = SplashColors[math.random(1,#SplashColors)];
  743. SplashEffect.Parent = parts
  744. SplashEffect.Transparency = 0.2
  745. SplashEffect.BrickColor = BrickColor.new(COLOR)
  746. SplashEffect.Size = Vector3.new(.2,.2,.2)
  747. SplashEffectImage.ImageColor3 = COLOR;
  748. SplashEffectImage.ImageTransparency = 0
  749. SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
  750. Splash1cframe = SplashEffect.CFrame
  751. light.Color = SplashEffectImage.ImageColor3
  752. light.Brightness = 1
  753. light.Range = 8
  754. if Not == true then
  755. for i = 1, math.random(6,10) do
  756. local Note = Instance.new('Part', parts)
  757. Note.CanCollide = false
  758. Note.Material = "Neon"
  759. Note.Anchored = true
  760. Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
  761. Note.Color = SplashEffectImage.ImageColor3
  762. Note.Size = Vector3.new(1,1,1)
  763. local mesh = Instance.new('SpecialMesh', Note)
  764. mesh.MeshId = "rbxassetid://1088207"
  765. mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
  766. table.insert(Notes,Note)
  767. end
  768. end
  769. wait(1)
  770. SplashEffect.Parent = nil
  771. Splash1cframe = nil
  772. end
  773. end
  774. end
  775. do --Left leg effect
  776. local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1)
  777. local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
  778. if hit and hit:IsA'BasePart' and hitz then
  779. if SplashEffect2.Parent == nil then
  780. local COLOR = SplashColors[math.random(1,#SplashColors)];
  781. SplashEffect2.Parent = parts
  782. SplashEffect2.Transparency = 0.2
  783.  
  784. SplashEffect2.BrickColor = BrickColor.new(COLOR)
  785. SplashEffect2.Size = Vector3.new(.2,.2,.2)
  786. SplashEffect2Image.ImageColor3 = COLOR;
  787. SplashEffect2Image.ImageTransparency = 0
  788. SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
  789. Splash2cframe = SplashEffect2.CFrame
  790. light2.Color = SplashEffect2Image.ImageColor3
  791. light2.Brightness = 1
  792. light2.Range = 8
  793. if Not == true then
  794. for i = 1, math.random(6,10) do
  795. local Note = Instance.new('Part', parts)
  796. Note.CanCollide = false
  797. Note.Material = "Neon"
  798. Note.Anchored = true
  799. Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
  800. Note.Color = SplashEffect2Image.ImageColor3
  801. Note.Size = Vector3.new(1,1,1)
  802. local mesh = Instance.new('SpecialMesh', Note)
  803. mesh.MeshId = "rbxassetid://1088207"
  804. mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
  805. table.insert(Notes,Note)
  806. end
  807. end
  808. wait(1)
  809. SplashEffect2.Parent = nil
  810. Splash2cframe = nil
  811. end
  812. end
  813. end
  814. if Action == 'Dancing' then
  815. anglespeed = .95
  816. llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02)
  817. rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02)
  818. rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0)
  819. lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1)
  820. rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0)
  821. ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0)
  822. elseif Action == 'Dancing2' then
  823. anglespeed = 1.15
  824. llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02)
  825. rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02)
  826. rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35)
  827. lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35)
  828. rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0)
  829. ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2)
  830. elseif Action == 'Dancing3' then
  831. anglespeed = .95
  832. rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0)
  833. rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05)
  834. llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05)
  835. rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
  836. lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
  837. ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0)
  838. elseif Action == false then
  839. if not jumphit then
  840. anglespeed = 2
  841. rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0)
  842. llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0)
  843. lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0)
  844. rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0)
  845. elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then
  846. anglespeed = .75
  847. ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0)
  848. rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0)
  849. rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05)
  850. llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05)
  851. rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015)
  852. lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015)
  853. elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then
  854. anglespeed = 1
  855. rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0)
  856. rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025)
  857. llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025)
  858. rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
  859. lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
  860. end
  861. end
  862. if SplashEffect.Parent ~= nil then
  863. if light then
  864. light.Range = light.Range + 1
  865. light.Brightness = light.Brightness - .045
  866. end
  867. SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25)
  868. SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045
  869. SplashEffect.Transparency = SplashEffect.Transparency + .025
  870. SplashEffect.CFrame = Splash1cframe
  871. end
  872.  
  873. if Crack.Parent ~= nil then
  874. if Image.Transparency > 1 then Crack.Parent = nil end
  875. Image.Transparency = Image.Transparency + .045
  876. end
  877.  
  878. if SplashEffect2.Parent ~= nil then
  879. if light2 then
  880. light2.Range = light2.Range + 1
  881. light2.Brightness = light2.Brightness - .045
  882. end
  883. SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25)
  884. SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045
  885. SplashEffect2.Transparency = SplashEffect2.Transparency + .025
  886. SplashEffect2.CFrame = Splash2cframe
  887. end
  888.  
  889. for i,v in pairs(Notes) do
  890. if v and v:IsA'BasePart' then
  891. if v.Transparency > 1 then
  892. v:Destroy()
  893. table.remove(Notes, i)
  894. end
  895. v.CFrame = v.CFrame * CFrame.new(0,0,-.285)
  896. v.Transparency = v.Transparency + .025
  897. end
  898. end
  899.  
  900. if Action ~= false then
  901. if torso.Velocity.magnitude > 2 then
  902. Action = false
  903. end
  904. end
  905.  
  906. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  907. llegm.C0 = clerp(llegm.C0,llcf,speed)
  908. rj.C0 = clerp(rj.C0,rjcf,speed)
  909. rm.C0 = clerp(rm.C0,rscf,speed)
  910. lm.C0 = clerp(lm.C0,lscf,speed)
  911. rj.C0 = clerp(rj.C0,rjcf,speed)
  912. neck.C0 = clerp(neck.C0,ncf,speed)
  913. end)
  914.  
  915. plr.Chatted:connect(function(msg)
  916. if (msg:sub(1,4) == "/mc ") then
  917. s:stop();
  918. s.SoundId = "rbxassetid://"..msg:sub(5);
  919. s:play();
  920. elseif msg:lower() == "/mc epicsaxguy" then
  921. s:stop()
  922. s.SoundId = "rbxassetid://130775431"
  923. s:play()
  924. elseif msg:lower() == "/mc shirushi" then
  925. s:stop()
  926. s.SoundId = "rbxassetid://186565262"
  927. s:play()
  928. end
  929. end)
  930.  
  931.  
  932. while true do
  933. for i = 0,140,15 do
  934. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  935. frame.Rotation = 0+math.random()
  936. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  937. game:service'RunService'.RenderStepped:wait()
  938. end
  939. for i = 140,5, -15 do
  940. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  941. frame.Rotation = 0+math.random(-10,10)/10
  942. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  943. game:service'RunService'.RenderStepped:wait()
  944. end
  945. for i = 5,25,15 do
  946. frame.Rotation = 0-math.random()
  947. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  948. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  949. game:service'RunService'.RenderStepped:wait()
  950. end
  951. for i = 25,0,-15 do
  952. frame.Rotation = 0+math.random()
  953. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  954. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  955. game:service'RunService'.RenderStepped:wait()
  956. end
  957. for i = 0,75,-15 do
  958. frame.Rotation = 0-math.random()
  959. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  960. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  961. game:service'RunService'.RenderStepped:wait()
  962. end
  963. for i = 75,0,-15 do
  964. frame.Rotation = 0
  965. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  966. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  967. game:service'RunService'.RenderStepped:wait()
  968. end
  969. end
  970. end,o1)
  971. end)
  972. mas.Parent = workspace
  973. mas:MakeJoints()
  974. local mas1 = mas:GetChildren()
  975. for i=1,#mas1 do
  976. mas1[i].Parent = script
  977. ypcall(function() mas1[i]:MakeJoints() end)
  978. end
  979. mas:Destroy()
  980. for i=1,#cors do
  981. spawn(cors[i])
  982. end
  983.  
  984. game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
  985. game:GetService("Lighting").Brightness = 1
  986. game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
  987. game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
  988. game:GetService("Lighting").GlobalShadows = true
  989. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
  990. game:GetService("Lighting").Outlines = true
  991. game:GetService("Lighting").GeographicLatitude = 41.733299255371
  992. game:GetService("Lighting").TimeOfDay = "14:00:00"
  993. game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
  994. game:GetService("Lighting").FogEnd = 100000
  995. game:GetService("Lighting").FogStart = 0
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