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Tetezaza1542

Emperor + Pandora no FE

Sep 4th, 2018
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  1. --//The Searing Pandora
  2. --||Roblox Edit
  3. --\\Edited By Leo
  4.  
  5. function sandbox(var,func)
  6. local env = getfenv(func)
  7. local newenv = setmetatable({},{
  8. __index = function(self,k)
  9. if k=="script" then
  10. return var
  11. else
  12. return env[k]
  13. end
  14. end,
  15. })
  16. setfenv(func,newenv)
  17. return func
  18. end
  19. cors = {}
  20. mas = Instance.new("Model",game:GetService("Lighting"))
  21. LocalScript0 = Instance.new("LocalScript")
  22. ParticleEmitter1 = Instance.new("ParticleEmitter")
  23. ParticleEmitter2 = Instance.new("ParticleEmitter")
  24. BillboardGui3 = Instance.new("BillboardGui")
  25. TextLabel4 = Instance.new("TextLabel")
  26. TextLabel5 = Instance.new("TextLabel")
  27. ParticleEmitter6 = Instance.new("ParticleEmitter")
  28. LocalScript7 = Instance.new("LocalScript")
  29. NumberValue8 = Instance.new("NumberValue")
  30. NumberValue9 = Instance.new("NumberValue")
  31. BoolValue10 = Instance.new("BoolValue")
  32. ParticleEmitter11 = Instance.new("ParticleEmitter")
  33. ParticleEmitter12 = Instance.new("ParticleEmitter")
  34. ParticleEmitter13 = Instance.new("ParticleEmitter")
  35. ParticleEmitter14 = Instance.new("ParticleEmitter")
  36. ParticleEmitter15 = Instance.new("ParticleEmitter")
  37. ParticleEmitter16 = Instance.new("ParticleEmitter")
  38. ParticleEmitter17 = Instance.new("ParticleEmitter")
  39. ParticleEmitter18 = Instance.new("ParticleEmitter")
  40. ParticleEmitter19 = Instance.new("ParticleEmitter")
  41. ParticleEmitter20 = Instance.new("ParticleEmitter")
  42. Part21 = Instance.new("Part")
  43. SpecialMesh22 = Instance.new("SpecialMesh")
  44. Folder23 = Instance.new("Folder")
  45. CharacterMesh24 = Instance.new("CharacterMesh")
  46. CharacterMesh25 = Instance.new("CharacterMesh")
  47. CharacterMesh26 = Instance.new("CharacterMesh")
  48. CharacterMesh27 = Instance.new("CharacterMesh")
  49. CharacterMesh28 = Instance.new("CharacterMesh")
  50. Part29 = Instance.new("Part")
  51. SpecialMesh30 = Instance.new("SpecialMesh")
  52. LocalScript0.Name = "SearingEmperor"
  53. LocalScript0.Parent = mas
  54. table.insert(cors,sandbox(LocalScript0,function()
  55.  
  56. local Player = game.Players.localPlayer
  57. local Character = Player.Character
  58. local Humanoid = Character.Humanoid
  59. local Mouse = Player:GetMouse()
  60. local LeftArm = Character["Left Arm"]
  61. local RightArm = Character["Right Arm"]
  62. local LeftLeg = Character["Left Leg"]
  63. local RightLeg = Character["Right Leg"]
  64. local Head = Character.Head
  65. local Torso = Character.Torso
  66. local Camera = game.Workspace.CurrentCamera
  67. local RootPart = Character.HumanoidRootPart
  68. local RootJoint = RootPart.RootJoint
  69. local attack = false
  70. local Anim = 'Idle'
  71. local Lighty = game:GetService"Lighting"
  72. local attacktype = 1
  73. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  74. local velocity = RootPart.Velocity.y
  75. local sine = 0
  76. local change = 1
  77. local Create = LoadLibrary("RbxUtility").Create
  78.  
  79. local chara = Character
  80. local m = Create("Model"){
  81. Parent = Character,
  82. Name = "WeaponModel",
  83. }
  84. function chat(...)
  85. local txxt = {...}
  86. local ch = coroutine.wrap(function()
  87. if chara:FindFirstChild("Chatt")~= nil then
  88. Character:FindFirstChild("Chatt"):destroy()
  89. end
  90. local txt = Instance.new("BillboardGui", chara)
  91. txt.Adornee = chara.Head
  92. txt.Name = "Chatt"
  93. txt.Size = UDim2.new(2, 0, 1.2, 0)
  94. txt.StudsOffset = Vector3.new(-9, 7, 0)
  95. local text = Instance.new("TextLabel", txt)
  96. text.Size = UDim2.new(10, 0, 7, 0)
  97. text.TextSize = 32
  98. text.Font = Enum.Font.Antique
  99. text.TextScaled = false
  100. text.BackgroundTransparency = 1
  101. text.TextColor3 = Color3.new(0,0,0)
  102. text.TextStrokeTransparency = 0
  103. text.TextStrokeColor3 = Color3.new(66/255, 0/255, 127/255)
  104. text.Text = ""
  105. txxt = table.concat(txxt,"\t")
  106. for i = 1, #txxt do
  107. text.Text = txxt:sub(1,i)
  108.  
  109. end
  110. wait(2)
  111. for trans = 0,1,00.1 do
  112. text.TextTransparency = trans
  113. text.TextStrokeTransparency = trans
  114. wait()
  115. end
  116. wait()
  117. txt:destroy()
  118. end)
  119.  
  120. ch(...)
  121. end
  122. Player.Chatted:connect(chat)
  123.  
  124. wait(0.2)
  125.  
  126. Player = game:GetService("Players").LocalPlayer
  127. PlayerGui = Player.PlayerGui
  128. Cam = workspace.CurrentCamera
  129. Backpack = Player.Backpack
  130. Character = Player.Character
  131. Humanoid = Character.Humanoid
  132. Mouse = Player:GetMouse()
  133. RootPart = Character["HumanoidRootPart"]
  134. Torso = Character["Torso"]
  135. Head = Character["Head"]
  136. RightArm = Character["Right Arm"]
  137. LeftArm = Character["Left Arm"]
  138. RightLeg = Character["Right Leg"]
  139. LeftLeg = Character["Left Leg"]
  140. RootJoint = RootPart["RootJoint"]
  141. Neck = Torso["Neck"]
  142. RightShoulder = Torso["Right Shoulder"]
  143. LeftShoulder = Torso["Left Shoulder"]
  144. RightHip = Torso["Right Hip"]
  145. LeftHip = Torso["Left Hip"]
  146. Character.Archivable = true
  147. Player:ClearCharacterAppearance()
  148.  
  149. IT = Instance.new
  150. CF = CFrame.new
  151. VT = Vector3.new
  152. RAD = math.rad
  153. C3 = Color3.new
  154. UD2 = UDim2.new
  155. BRICKC = BrickColor.new
  156. ANGLES = CFrame.Angles
  157. EULER = CFrame.fromEulerAnglesXYZ
  158. COS = math.cos
  159. ACOS = math.acos
  160. SIN = math.sin
  161. ASIN = math.asin
  162. ABS = math.abs
  163. MRANDOM = math.random
  164. FLOOR = math.floor
  165.  
  166. --//=================================\\
  167. --|| USEFUL VALUES
  168. --\\=================================//
  169.  
  170. Animation_Speed = 3
  171. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  172. local Speed = 20
  173. local SIZE = 1
  174. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  176. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  177. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  178. local DAMAGEMULTIPLIER = 5
  179. local ANIM = "Idle"
  180. local ATTACK = false
  181. local EQUIPPED = false
  182. local HOLD = false
  183. local COMBO = 1
  184. local Rooted = false
  185. local SINE = 0
  186. local KEYHOLD = false
  187. local CHANGE = 2 / Animation_Speed
  188. local WALKINGANIM = false
  189. local VALUE1 = false
  190. local VALUE2 = false
  191. local ROBLOXIDLEANIMATION = IT("Animation")
  192. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  193. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  194. local ATANIM = IT("Animation")
  195. ATANIM.Name = "Attack Animation"
  196. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  197. --ROBLOXIDLEANIMATION.Parent = Humanoid
  198. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  199. WEAPONGUI.Name = "Weapon GUI"
  200. local Weapon = IT("Model")
  201. Weapon.Name = "Adds"
  202. local Effects = IT("Folder", Weapon)
  203. Effects.Name = "Effects"
  204. local ANIMATOR = Humanoid.Animator
  205. local ANIMATE = Character.Animate
  206. local UNANCHOR = true
  207. local CLOCKLOOP = 0
  208. local SONG = 1382488262
  209. local CLOCKTARGET = nil
  210. local CLOCKSPEED = 2.5
  211. script.Parent = WEAPONGUI
  212. local CLONE = Character:Clone()
  213. CLONE.Parent = nil
  214. Character.Archivable = false
  215. local sick = Instance.new("Sound",Torso)
  216. sick.Volume = 50
  217. local REGENRATE = 1
  218. local FULLREGEN = false
  219. local POSEIDON = false
  220. local EXPLOSIONSMALLSOUND = 439342426
  221. local EXPLOSIONMEDIUMSOUND = 605005842
  222. local EXPLOSIONLARGESOUND = 565538688
  223. local CHARGE = 278641993
  224. local POSEIDONSOUND = 374289727
  225. local FIREBALLSOUND = 414517770
  226. local BURNSOUND = 565777213
  227. local FIREFIELD = false
  228. local SEARING = false
  229. local BODYPOS = nil
  230. local GYRO = nil
  231. local DIRECTTURN = false
  232. local APPLYGYRO = true
  233. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  234. local CHOSENSONG = MRANDOM(1,#SONGS)
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextStrokeColor3 = C3(1,1,1)
  463. label.TextScaled = false
  464. label.Text = TEXT
  465. label.Name = NAME
  466. label.Parent = PARENT
  467. return label
  468. end
  469.  
  470. function NoOutlines(PART)
  471. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  472. end
  473.  
  474. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  475. local NEWWELD = IT(TYPE)
  476. NEWWELD.Part0 = PART0
  477. NEWWELD.Part1 = PART1
  478. NEWWELD.C0 = C0
  479. NEWWELD.C1 = C1
  480. NEWWELD.Parent = PARENT
  481. return NEWWELD
  482. end
  483.  
  484. local S = IT("Sound")
  485. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  486. local NEWSOUND = nil
  487. coroutine.resume(coroutine.create(function()
  488. NEWSOUND = S:Clone()
  489. NEWSOUND.Parent = PARENT
  490. NEWSOUND.Volume = VOLUME
  491. NEWSOUND.Pitch = PITCH
  492. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  493. NEWSOUND:play()
  494. if DOESLOOP == true then
  495. NEWSOUND.Looped = true
  496. else
  497. repeat wait(1) until NEWSOUND.Playing == false
  498. NEWSOUND:remove()
  499. end
  500. end))
  501. return NEWSOUND
  502. end
  503.  
  504. function CFrameFromTopBack(at, top, back)
  505. local right = top:Cross(back)
  506. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  507. end
  508.  
  509. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  510. function WACKYEFFECT(Table)
  511. local TYPE = (Table.EffectType or "Sphere")
  512. local SIZE = (Table.Size or VT(1,1,1))
  513. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  514. local TRANSPARENCY = (Table.Transparency or 0)
  515. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  516. local CFRAME = (Table.CFrame or Torso.CFrame)
  517. local MOVEDIRECTION = (Table.MoveToPos or nil)
  518. local ROTATION1 = (Table.RotationX or 0)
  519. local ROTATION2 = (Table.RotationY or 0)
  520. local ROTATION3 = (Table.RotationZ or 0)
  521. local MATERIAL = (Table.Material or "Neon")
  522. local COLOR = (Table.Color or C3(1,1,1))
  523. local TIME = (Table.Time or 45)
  524. local SOUNDID = (Table.SoundID or nil)
  525. local SOUNDPITCH = (Table.SoundPitch or nil)
  526. local SOUNDVOLUME = (Table.SoundVolume or nil)
  527. coroutine.resume(coroutine.create(function()
  528. local PLAYSSOUND = false
  529. local SOUND = nil
  530. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  531. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  532. PLAYSSOUND = true
  533. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  534. end
  535. EFFECT.Color = COLOR
  536. local MSH = nil
  537. if TYPE == "Sphere" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  539. elseif TYPE == "Block" then
  540. MSH = IT("BlockMesh",EFFECT)
  541. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  542. elseif TYPE == "Wave" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  544. elseif TYPE == "Ring" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  546. elseif TYPE == "Slash" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  548. elseif TYPE == "Round Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Swirl" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Skull" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Crystal" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  556. end
  557. if MSH ~= nil then
  558. local MOVESPEED = nil
  559. if MOVEDIRECTION ~= nil then
  560. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  561. end
  562. local GROWTH = SIZE - ENDSIZE
  563. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  564. if TYPE == "Block" then
  565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  566. else
  567. EFFECT.CFrame = CFRAME
  568. end
  569. for LOOP = 1, TIME+1 do
  570. Swait()
  571. MSH.Scale = MSH.Scale - GROWTH/TIME
  572. if TYPE == "Wave" then
  573. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  574. end
  575. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  576. if TYPE == "Block" then
  577. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  578. else
  579. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  580. end
  581. if MOVEDIRECTION ~= nil then
  582. local ORI = EFFECT.Orientation
  583. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  584. EFFECT.Orientation = ORI
  585. end
  586. end
  587. if PLAYSSOUND == false then
  588. EFFECT:remove()
  589. else
  590. repeat Swait() until SOUND.Playing == false
  591. EFFECT:remove()
  592. end
  593. else
  594. if PLAYSSOUND == false then
  595. EFFECT:remove()
  596. else
  597. repeat Swait() until SOUND.Playing == false
  598. EFFECT:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function MakeForm(PART,TYPE)
  605. if TYPE == "Cyl" then
  606. local MSH = IT("CylinderMesh",PART)
  607. elseif TYPE == "Ball" then
  608. local MSH = IT("SpecialMesh",PART)
  609. MSH.MeshType = "Sphere"
  610. elseif TYPE == "Wedge" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Wedge"
  613. end
  614. end
  615.  
  616. Debris = game:GetService("Debris")
  617.  
  618. function Particles(Which,Parent,Enabled)
  619. if script:FindFirstChild(Which) then
  620. local PARTICLES = script:FindFirstChild(Which):Clone()
  621. PARTICLES.Parent = Parent
  622. PARTICLES.Name = "CurseParticles"
  623. if Enabled ~= true then
  624. PARTICLES:Emit(Enabled)
  625. Debris:AddItem(PARTICLES,10)
  626. else
  627. PARTICLES.Enabled = true
  628. return PARTICLES
  629. end
  630. end
  631. end
  632.  
  633. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  634. local DIRECTION = CF(StartPos,EndPos).lookVector
  635. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  636. end
  637.  
  638. function turnto(position)
  639. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  640. end
  641.  
  642. --//=================================\\
  643. --|| WEAPON CREATION
  644. --\\=================================//
  645.  
  646. Humanoid.Parent = nil
  647. RootPart.Size = RootPart.Size*SIZE
  648. Torso.Size = Torso.Size*SIZE
  649. RightArm.Size = RightArm.Size*SIZE
  650. RightLeg.Size = RightLeg.Size*SIZE
  651. LeftArm.Size = LeftArm.Size*SIZE
  652. LeftLeg.Size = LeftLeg.Size*SIZE
  653. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  654. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  655. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  656. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  657. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  658. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  659. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  661. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  662. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  663. Head.Size = Head.Size*SIZE
  664. RootJoint.Parent = RootPart
  665. Neck.Parent = Torso
  666. RightShoulder.Parent = Torso
  667. LeftShoulder.Parent = Torso
  668. RightHip.Parent = Torso
  669. LeftHip.Parent = Torso
  670.  
  671. local GUI = script.NameGui
  672. GUI.Parent = RootPart
  673. --GUI.PlayerToHideFrom = Player
  674. Humanoid.DisplayDistanceType = "None"
  675. GUI.Enabled = true
  676. local Pauldrons = script.Pauldrons
  677. Pauldrons.Parent = Character
  678. Pauldrons.CFrame = Torso.CFrame
  679. local WELD = weldBetween(Torso,Pauldrons)
  680. Pauldrons.Anchored = false
  681. Pauldrons.Transparency = 0
  682. local FLINTLOCK = script.Flintlock
  683. FLINTLOCK.Parent = Character
  684. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  685.  
  686. local top = Instance.new("Shirt")
  687. top.ShirtTemplate = "rbxassetid://132007812"
  688. top.Parent = Character
  689. top.Name = "Cloth"
  690. local bottom = Instance.new("Pants")
  691. bottom.PantsTemplate = "rbxassetid://43727034"
  692. bottom.Parent = Character
  693. bottom.Name = "Cloth"
  694. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  695. PRT.Color = C3(0,0,0)
  696. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  697. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  698.  
  699. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  700. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  702. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  703. MakeForm(PRT,"Cyl")
  704. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  705. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  706. MakeForm(PRT,"Cyl")
  707. PRT.Color = C3(66/255, 0/255, 127/255)
  708. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  709. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  710. MakeForm(RING,"Cyl")
  711. RING.Color = C3(0,0,0)
  712. for i = 1, 12 do
  713. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  714. PRT.Color = C3(0,0,0)
  715. local MSH = IT("BlockMesh",PRT)
  716. MSH.Scale = VT(0.6,1,1)
  717. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  718. end
  719. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  720. PRT.Color = C3(0,0,0)
  721. local MSH = IT("BlockMesh",PRT)
  722. MSH.Scale = VT(0.4,1,1)
  723. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  724. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  725. PRT.Color = C3(0,0,0)
  726. local MSH = IT("BlockMesh",PRT)
  727. MSH.Scale = VT(0.4,1,1)
  728. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  729. coroutine.resume(coroutine.create(function()
  730. while true do
  731. Swait()
  732. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  733. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  734. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  735. if CLOCKLOOP <= -150 then
  736. if VALUE1 == false then
  737. CLOCKLOOP = 0
  738. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  739. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  740. ApplyAoE(HITPOS,10,15,45,75,false)
  741. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  742. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  743. if CLOCKTARGET ~= nil then
  744. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  745. if CLOCKTARGET.Torso ~= nil then
  746. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  747. end
  748. if CLOCKTARGET.Health == 0 then
  749. CLOCKTARGET = nil
  750. end
  751. end
  752. end
  753. end
  754. end
  755. end))
  756.  
  757. for _, c in pairs(Weapon:GetChildren()) do
  758. if c.ClassName == "Part" then
  759. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  760. end
  761. end
  762.  
  763. Neck.Name = "Weld"
  764. RootJoint.Name = "Weld"
  765. RightShoulder.Name = "Weld"
  766. LeftShoulder.Name = "Weld"
  767. RightHip.Name = "Weld"
  768. LeftHip.Name = "Weld"
  769.  
  770. local BODY = {}
  771. for _, c in pairs(Character:GetDescendants()) do
  772. if c:IsA("BasePart") and c.Name ~= "Handle" then
  773. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  774. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  775. end
  776. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  777. elseif c:IsA("JointInstance") then
  778. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  779. end
  780. end
  781. for e = 1, #BODY do
  782. if BODY[e] ~= nil then
  783. local STUFF = BODY[e]
  784. local PART = STUFF[1]
  785. local PARENT = STUFF[2]
  786. local MATERIAL = STUFF[3]
  787. local COLOR = STUFF[4]
  788. local TRANSPARENCY = STUFF[5]
  789. if PART.ClassName == "Part" and PART ~= RootPart then
  790. PART.Material = MATERIAL
  791. PART.Color = COLOR
  792. PART.Transparency = TRANSPARENCY
  793. end
  794. PART.AncestryChanged:Connect(function()
  795. PART.Parent = PARENT
  796. end)
  797. end
  798. end
  799.  
  800. function refit()
  801. Character.Parent = workspace
  802. for e = 1, #BODY do
  803. if BODY[e] ~= nil then
  804. local STUFF = BODY[e]
  805. local PART = STUFF[1]
  806. local PARENT = STUFF[2]
  807. local MATERIAL = STUFF[3]
  808. local COLOR = STUFF[4]
  809. local TRANSPARENCY = STUFF[5]
  810. if PART.ClassName == "Part" and PART ~= RootPart then
  811. PART.Material = MATERIAL
  812. PART.Color = COLOR
  813. PART.Transparency = TRANSPARENCY
  814. end
  815. if PART.Parent ~= PARENT then
  816. Humanoid:remove()
  817. PART.Parent = PARENT
  818. Humanoid = IT("Humanoid",Character)
  819. end
  820. end
  821. end
  822. end
  823.  
  824. Weapon.Parent = Character
  825. Humanoid.Parent = Character
  826.  
  827. Humanoid.Died:connect(function()
  828. refit()
  829. end)
  830.  
  831. CircleParts = {}
  832. Equipped = false
  833.  
  834. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  835. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  836. end
  837. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  838. Torso = Character:FindFirstChild("Torso")
  839. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  840. return
  841. end
  842. Equipped = true
  843. Circle = Instance.new("Model")
  844. Circle.Name = "Circle"
  845. Angle = 0
  846. for i = 1, 1 do
  847. local CirclePart = Instance.new("Part")
  848. CirclePart.Name = "CirclePart"
  849. CirclePart.Transparency = 1
  850. CirclePart.BrickColor = BrickColor.new("Really black")
  851. CirclePart.Material = Enum.Material.Plastic
  852. CirclePart.Shape = Enum.PartType.Block
  853. CirclePart.FormFactor = Enum.FormFactor.Custom
  854. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  855. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  856. CirclePart.Anchored = true
  857. CirclePart.CanCollide = false
  858. CirclePart.Locked = true
  859. CirclePart.Size = Vector3.new(10, 0.2, 10)
  860. local Aura = Instance.new('ParticleEmitter')
  861. Aura.Name = "Aura"
  862. Aura.Texture = "rbxassetid://296874871"
  863. Aura.Parent = CirclePart
  864. Aura.LightEmission = 0
  865. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  866. Aura.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  867. Aura.Size = NumberSequence.new(1,1,1)
  868. Aura.LockedToPart = false
  869. Aura.Lifetime = NumberRange.new(1)
  870. Aura.Rate = 50
  871. Aura.Speed = NumberRange.new(2)
  872. Aura.SpreadAngle = Vector2.new(80,80)
  873.  
  874. local Aura2 = Instance.new('ParticleEmitter')
  875. Aura2.Name = "Aura"
  876. Aura2.Texture = "rbxassetid://296874871"
  877. Aura2.Parent = CirclePart
  878. Aura2.LightEmission = 0
  879. Aura2.Transparency = NumberSequence.new(0.2,0.4,1)
  880. Aura2.Color = ColorSequence.new(Color3.new(2,0,1))
  881. Aura2.Size = NumberSequence.new(1,1,1)
  882. Aura2.LockedToPart = false
  883. Aura2.Lifetime = NumberRange.new(1)
  884. Aura2.Rate = 50
  885. Aura2.Speed = NumberRange.new(2)
  886. Aura2.SpreadAngle = Vector2.new(80,80)
  887.  
  888. local BlockMesh = Instance.new("BlockMesh")
  889. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  890. BlockMesh.Parent = CirclePart
  891. CirclePart.Parent = Circle
  892. local Star = Instance.new("Decal", CirclePart)
  893. Star.Texture = "http://www.roblox.com/asset/?id=266366832"
  894. Star.Face = "Top"
  895. local Light = Instance.new("PointLight", CirclePart)
  896. Light.Color = Color3.new(2,0,1)
  897. Light.Brightness = 100
  898. Light.Range = 15
  899. table.insert(CircleParts, CirclePart)
  900. end
  901. spawn(function()
  902. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  903. if Angle == 360 then
  904. Angle = 0
  905. end
  906. Angle = Angle + 0.05
  907. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  908. if Hit then
  909. if not Circle.Parent then
  910. Circle.Parent = Character
  911. end
  912. for i, v in pairs(CircleParts) do
  913. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  914. end
  915. else
  916. Circle.Parent = nil
  917. end
  918. wait()
  919. end
  920. end)
  921.  
  922. Neck.Name = "Weld"
  923. RootJoint.Name = "Weld"
  924. RightShoulder.Name = "Weld"
  925. LeftShoulder.Name = "Weld"
  926. RightHip.Name = "Weld"
  927. LeftHip.Name = "Weld"
  928.  
  929. local BODY = {}
  930. for _, c in pairs(Character:GetDescendants()) do
  931. if c:IsA("BasePart") and c.Name ~= "Handle" then
  932. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  933. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  934. end
  935. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  936. elseif c:IsA("JointInstance") then
  937. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  938. end
  939. end
  940. for e = 1, #BODY do
  941. if BODY[e] ~= nil then
  942. local STUFF = BODY[e]
  943. local PART = STUFF[1]
  944. local PARENT = STUFF[2]
  945. local MATERIAL = STUFF[3]
  946. local COLOR = STUFF[4]
  947. local TRANSPARENCY = STUFF[5]
  948. if PART.ClassName == "Part" and PART ~= RootPart then
  949. PART.Material = MATERIAL
  950. PART.Color = COLOR
  951. PART.Transparency = TRANSPARENCY
  952. end
  953. PART.AncestryChanged:Connect(function()
  954. PART.Parent = PARENT
  955. end)
  956. end
  957. end
  958.  
  959. function refit()
  960. Character.Parent = workspace
  961. for e = 1, #BODY do
  962. if BODY[e] ~= nil then
  963. local STUFF = BODY[e]
  964. local PART = STUFF[1]
  965. local PARENT = STUFF[2]
  966. local MATERIAL = STUFF[3]
  967. local COLOR = STUFF[4]
  968. local TRANSPARENCY = STUFF[5]
  969. if PART.ClassName == "Part" and PART ~= RootPart then
  970. PART.Material = MATERIAL
  971. PART.Color = COLOR
  972. PART.Transparency = TRANSPARENCY
  973. end
  974. if PART.Parent ~= PARENT then
  975. Humanoid:remove()
  976. PART.Parent = PARENT
  977. Humanoid = IT("Humanoid",Character)
  978. chatfunc ("Immortalness flows through my power...")
  979. end
  980. end
  981. end
  982. end
  983.  
  984. local REGENSOUND = 487215897
  985. for _, c in pairs(Character:GetDescendants()) do
  986. if c and c.Parent then
  987. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  988. local ACCESSORY = c.Parent
  989. c.Parent = Character
  990. if c then
  991. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  992. weldBetween(Head,c)
  993. else
  994. weldBetween(Torso,c)
  995. end
  996. end
  997. ACCESSORY:remove()
  998. end
  999. end
  1000. end
  1001. wait()
  1002. local BODY = {}
  1003. for _, c in pairs(Character:GetDescendants()) do
  1004. if c:IsA("BasePart") then
  1005. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1006. end
  1007. local REGENVALUE = IT("BoolValue",c)
  1008. REGENVALUE.Name = "IsRegening"
  1009. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1010. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1011. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1012. end
  1013. end
  1014. function FullBodyRegen()
  1015. if FULLREGEN == false then
  1016. FULLREGEN = true
  1017. Character.Parent = workspace
  1018. GUI.Enabled = false
  1019. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1020. UNANCHOR = false
  1021. for e = 1, #BODY do
  1022. if BODY[e] ~= nil then
  1023. local STUFF = BODY[e]
  1024. local PART = STUFF[1]
  1025. local PARENT = STUFF[2]
  1026. local MATERIAL = STUFF[3]
  1027. local COLOR = STUFF[4]
  1028. local TRANSPARENCY = STUFF[5]
  1029. --local SIZE = STUFF[6]
  1030. local NAME = STUFF[7]
  1031. local VALUE = STUFF[8]
  1032. PART.Parent = PARENT
  1033. Humanoid.MaxHealth = "inf"
  1034. Humanoid.Health = "inf"
  1035. Humanoid.Parent = nil
  1036. Humanoid = IT("Humanoid",Character)
  1037. Humanoid.Died:Connect(FullBodyRegen)
  1038. PART.Parent = PARENT
  1039. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1040. VALUE.Value = true
  1041. coroutine.resume(coroutine.create(function()
  1042. PART.Transparency = 1
  1043. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1044. local REGEN = script.Regen:Clone()
  1045. REGEN.Parent = PART
  1046. REGEN.Speed = NumberRange.new(30)
  1047. REGEN:Emit(100)
  1048. local REGENING = script.Regen2:Clone()
  1049. REGENING.Parent = PART
  1050. REGENING.Enabled = true
  1051. REGENING.Speed = NumberRange.new(35)
  1052. wait()
  1053. local RANGE = 35
  1054. for i = 1, math.ceil(REGENRATE*25) do
  1055. wait()
  1056. ApplyAoE(PART.Position,6,1,1,0,false)
  1057. REGENING.Speed = NumberRange.new(RANGE)
  1058. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1059. end
  1060. REGEN.Speed = NumberRange.new(6)
  1061. REGEN:Emit(60)
  1062. wait(REGENRATE/3)
  1063. RootPart.Velocity = VT(0,0,0)
  1064. UNANCHOR = true
  1065. GUI.Enabled = true
  1066. PART.Transparency = 0
  1067. REGEN.Rate = 50
  1068. REGEN.Enabled = true
  1069. REGENING.Enabled = false
  1070. wait(REGENRATE/1.5)
  1071. VALUE.Value = false
  1072. Debris:AddItem(REGENING,5)
  1073. FULLREGEN = false
  1074. REGEN.Enabled = false
  1075. Debris:AddItem(REGEN,5)
  1076. end))
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. function Regen()
  1083. Character.Parent = workspace
  1084. for e = 1, #BODY do
  1085. if BODY[e] ~= nil then
  1086. local STUFF = BODY[e]
  1087. local PART = STUFF[1]
  1088. local PARENT = STUFF[2]
  1089. local MATERIAL = STUFF[3]
  1090. local COLOR = STUFF[4]
  1091. local TRANSPARENCY = STUFF[5]
  1092. --local SIZE = STUFF[6]
  1093. local NAME = STUFF[7]
  1094. local VALUE = STUFF[8]
  1095. if PART.ClassName == "Part" and PART ~= RootPart then
  1096. PART.Material = MATERIAL
  1097. PART.Name = NAME
  1098. end
  1099. if PART.Parent ~= PARENT then
  1100. PART.Parent = PARENT
  1101. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1102. if VALUE.Value == false then
  1103. VALUE.Value = true
  1104. coroutine.resume(coroutine.create(function()
  1105. PART.Transparency = 1
  1106. wait(REGENRATE)
  1107. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1108. local REGENING = script.Regen:Clone()
  1109. REGENING.Parent = PART
  1110. REGENING.Enabled = true
  1111. for i = 1, math.ceil(REGENRATE*10) do
  1112. wait()
  1113. ApplyAoE(PART.Position,6,1,1,0,false)
  1114. end
  1115. wait(REGENRATE)
  1116. PART.Transparency = 0
  1117. wait(REGENRATE/5)
  1118. REGENING.Enabled = false
  1119. VALUE.Value = false
  1120. Debris:AddItem(REGENING,5)
  1121. end))
  1122. end
  1123. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1124. local VALUE = PARENT.IsRegening
  1125. if VALUE == false then
  1126. VALUE.Value = true
  1127. local PART = PART.Part1
  1128. coroutine.resume(coroutine.create(function()
  1129. PART.Transparency = 1
  1130. wait(REGENRATE)
  1131. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1132. local REGENING = script.Regen:Clone()
  1133. REGENING.Parent = PART
  1134. REGENING.Enabled = true
  1135. for i = 1, math.ceil(REGENRATE*10) do
  1136. wait()
  1137. ApplyAoE(PART.Position,6,1,1,0,false)
  1138. end
  1139. wait(REGENRATE)
  1140. PART.Transparency = 0
  1141. wait(REGENRATE/5)
  1142. REGENING.Enabled = false
  1143. VALUE.Value = false
  1144. end))
  1145. end
  1146. end
  1147. end
  1148. end
  1149. end
  1150. end
  1151.  
  1152. Humanoid.Died:connect(function()
  1153. refit()
  1154. end)
  1155. function swait(num)
  1156. if num == 0 or num == nil then
  1157. ArtificialHB.Event:wait()
  1158. else
  1159. for i = 0, num do
  1160. ArtificialHB.Event:wait()
  1161. end
  1162. end
  1163. end
  1164. function chatfunc(text)
  1165. local chat = coroutine.wrap(function()
  1166. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1167. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1168. end
  1169. local Bill = Instance.new("BillboardGui",Character)
  1170. Bill.Size = UDim2.new(0,100,0,40)
  1171. Bill.StudsOffset = Vector3.new(0,3,0)
  1172. Bill.Adornee = Character.Head
  1173. Bill.Name = "TalkingBillBoard"
  1174. local Hehe = Instance.new("TextLabel",Bill)
  1175. Hehe.BackgroundTransparency = 1
  1176. Hehe.BorderSizePixel = 0
  1177. Hehe.Text = ""
  1178. Hehe.Font = "Garamond"
  1179. Hehe.TextSize = 40
  1180. Hehe.TextStrokeTransparency = 0
  1181. Hehe.Size = UDim2.new(1,0,0.5,0)
  1182. coroutine.resume(coroutine.create(function()
  1183. while Hehe ~= nil do
  1184. swait()
  1185. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1186. Hehe.Rotation = math.random(-5,5)
  1187. Hehe.TextColor3 = Color3.new(0,0,0)
  1188. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  1189. end
  1190. end))
  1191. for i = 1,string.len(text),1 do
  1192. swait()
  1193. Hehe.Text = string.sub(text,1,i)
  1194. end
  1195. swait(90)--Re[math.random(1, 93)]
  1196. for i = 0, 1, .025 do
  1197. swait()
  1198. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1199. Hehe.TextStrokeTransparency = i
  1200. Hehe.TextTransparency = i
  1201. end
  1202. Bill:Destroy()
  1203. end)
  1204. chat()
  1205. end
  1206.  
  1207. function onChatted(msg)
  1208. chatfunc(msg)
  1209. end
  1210.  
  1211. Player.Chatted:connect(onChatted)
  1212.  
  1213. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1214. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1215. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1216. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1217.  
  1218. local SKILLTEXTCOLOR = C3(1,1,1)
  1219. local SKILLFONT = "Legacy"
  1220. local SKILLTEXTSIZE = 4
  1221.  
  1222. local SEARING_ATTACKS = {"[Searing]","[Z] - Mana Sphere","[L] - Taunt","[E] - Divider","[X] - Enlarged Bomb","[Shift] - Sprint"}
  1223. local PANDORA_ATTACKS = {"[Pandora]","[K] - Pandora's Box","[R] - Magic Nukes","[T] - Taunt","[C] - Linked Fist","[B] - Soul Drain","[V] - Teleport Crash"}
  1224. local SEARING_GUI = {}
  1225. local PANDORA_GUI = {}
  1226.  
  1227. for i = 1, #SEARING_ATTACKS do
  1228. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1229. local SKILLTEXT = CreateLabel(SKILLFRAME, ""..SEARING_ATTACKS[i].."", C3(2,0,1), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1230. SKILLTEXT.TextXAlignment = "Right"
  1231. table.insert(SEARING_GUI,SKILLTEXT)
  1232. end
  1233.  
  1234. for i = 1, #PANDORA_ATTACKS do
  1235. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1236. local SKILLTEXT = CreateLabel(SKILLFRAME, ""..PANDORA_ATTACKS[i].."", C3(1,1,1), SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1237. SKILLTEXT.TextXAlignment = "Left"
  1238. table.insert(PANDORA_GUI,SKILLTEXT)
  1239. end
  1240. --//=================================\\
  1241. --|| DAMAGING
  1242. --\\=================================//
  1243.  
  1244. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1245. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1246. defence.Name = ("HitBy"..Player.Name)
  1247. game:GetService("Debris"):AddItem(defence, 0.001)
  1248. Damage = Damage * DAMAGEMULTIPLIER
  1249. if Humanoid.Health ~= 0 then
  1250. local CritChance = MRANDOM(1,100)
  1251. if Damage > Humanoid.Health then
  1252. Damage = math.ceil(Humanoid.Health)
  1253. if Damage == 0 then
  1254. Damage = 0.1
  1255. end
  1256. end
  1257. Humanoid.Health = Humanoid.Health - Damage
  1258. end
  1259. end
  1260.  
  1261. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1262. local CHILDREN = workspace:GetDescendants()
  1263. for index, CHILD in pairs(CHILDREN) do
  1264. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1265. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1266. if HUM then
  1267. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1268. if TORSO then
  1269. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1270. if INSTAKILL == false then
  1271. CHILD:BreakJoints()
  1272. else
  1273. local DMG = MRANDOM(MINDMG,MAXDMG)
  1274. ApplyDamage(HUM,DMG,TORSO)
  1275. end
  1276. if FLING > 0 then
  1277. for _, c in pairs(CHILD:GetChildren()) do
  1278. if c:IsA("BasePart") then
  1279. local bv = Instance.new("BodyVelocity")
  1280. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1281. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1282. bv.Parent = c
  1283. Debris:AddItem(bv,0.05)
  1284. end
  1285. end
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. end
  1292. end
  1293.  
  1294. --//=================================\\
  1295. --||SEARING ATTACK FUNCTIONS AND STUFF
  1296. --\\=================================//
  1297.  
  1298. function Spitter()
  1299. ATTACK = true
  1300. Rooted = true
  1301. local GYRO = IT("BodyGyro",RootPart)
  1302. GYRO.D = 20
  1303. GYRO.P = 4000
  1304. GYRO.MaxTorque = VT(40000,40000,40000)
  1305. local POSITION = IT("BodyPosition",RootPart)
  1306. POSITION.Position = RootPart.Position+VT(0,2,0)
  1307. POSITION.D = 450
  1308. POSITION.P = 40000
  1309. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1310. local FIRE = Particles("FistFire",RightArm,true)
  1311. CreateSound(CHARGE,RightArm,6,0.8,false)
  1312. coroutine.resume(coroutine.create(function()
  1313. repeat
  1314. Swait()
  1315. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. until ATTACK == false
  1323. FIRE.LockedToPart = false
  1324. FIRE.Enabled = false
  1325. Debris:AddItem(FIRE,5)
  1326. GYRO:remove()
  1327. POSITION:remove()
  1328. end))
  1329. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1330. MakeForm(FIREBALL,"Ball")
  1331. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1332. local CORE = IT("Attachment",FIREBALL)
  1333. local FIRES = Particles("FireballFire1",CORE,true)
  1334. FIRES.Size = NumberSequence.new(0)
  1335. FIRES.LockedToPart = true
  1336. local LOOP = 0
  1337. repeat
  1338. Swait()
  1339. LOOP = LOOP + 1
  1340. if LOOP == 20 then
  1341. LOOP = 0
  1342. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1343. end
  1344. if FIREBALL.Size.X < 20 then
  1345. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1346. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1347. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1348. end
  1349. FIRES.Enabled = true
  1350. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1351. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1352. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1353. coroutine.resume(coroutine.create(function()
  1354. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1355. local RANGE = 75
  1356. local FLAME = Particles("Field",CORE,true)
  1357. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1358. FLAME.Size = NumberSequence.new(0,25)
  1359. for i = 1, 600 do
  1360. LOOP = LOOP + 1
  1361. if LOOP == 20 then
  1362. LOOP = 0
  1363. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1364. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1365. end
  1366. Swait()
  1367. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1368. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1369. if HIT then
  1370. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1371. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1372. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1373. for i = 1, 3 do
  1374. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1375. end
  1376. for i = 1, 3 do
  1377. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1378. end
  1379. Particles("ExplosionFire1",FIREBALL,1200)
  1380. for i = 1, 15 do
  1381. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1382. end
  1383. break
  1384. end
  1385. end
  1386. FLAME.Enabled = false
  1387. FIRES.Enabled = false
  1388. for i = 1, 10 do
  1389. Swait()
  1390. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1391. end
  1392. Debris:AddItem(FIREBALL,5)
  1393. end))
  1394. wait(0.5)
  1395. ATTACK = false
  1396. Rooted = false
  1397. end
  1398.  
  1399. function Fireball()
  1400. ATTACK = true
  1401. Rooted = true
  1402. local GYRO = IT("BodyGyro",RootPart)
  1403. GYRO.D = 20
  1404. GYRO.P = 4000
  1405. GYRO.MaxTorque = VT(40000,40000,40000)
  1406. local POSITION = IT("BodyPosition",RootPart)
  1407. POSITION.Position = RootPart.Position+VT(0,2,0)
  1408. POSITION.D = 450
  1409. POSITION.P = 40000
  1410. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1411. local FIRE = Particles("FistFire",RightArm,true)
  1412. CreateSound(CHARGE,RightArm,6,1,false)
  1413. coroutine.resume(coroutine.create(function()
  1414. repeat
  1415. Swait()
  1416. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1417. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. until ATTACK == false
  1424. FIRE.LockedToPart = false
  1425. FIRE.Enabled = false
  1426. Debris:AddItem(FIRE,5)
  1427. GYRO:remove()
  1428. POSITION:remove()
  1429. end))
  1430. wait(1)
  1431. repeat
  1432. Particles("ExplosionFire1",RightArm,70)
  1433. coroutine.resume(coroutine.create(function()
  1434. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  1435. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1436. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1437. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1438. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1439. for i = 1, 250 do
  1440. Swait()
  1441. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1442. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1443. if HIT then
  1444. Particles("ExplosionFire1",FIREBALL,600)
  1445. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1446. for i = 1, 3 do
  1447. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1448. end
  1449. for i = 1, 3 do
  1450. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1451. end
  1452. for i = 1, 5 do
  1453. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1454. end
  1455. break
  1456. end
  1457. end
  1458. FLAME.Enabled = false
  1459. FLAME2.Enabled = false
  1460. Debris:AddItem(FIREBALL,7)
  1461. end))
  1462. wait(0.1)
  1463. until KEYHOLD == false
  1464. wait(0.2)
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468.  
  1469. function Devastor()
  1470. ATTACK = true
  1471. Rooted = true
  1472. local POSITION = IT("BodyPosition",RootPart)
  1473. POSITION.Position = RootPart.Position+VT(0,2,0)
  1474. POSITION.D = 450
  1475. POSITION.P = 40000
  1476. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1477. local FIRE = Particles("FistFire",RightArm,true)
  1478. local FIRE2 = Particles("FistFire",LeftArm,true)
  1479. CreateSound(CHARGE,Torso,6,1,false)
  1480. local NEWANIM = false
  1481. coroutine.resume(coroutine.create(function()
  1482. repeat
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. until ATTACK == false or NEWANIM == true
  1491. if NEWANIM == true then
  1492. local GYRO = IT("BodyGyro",RootPart)
  1493. GYRO.D = 20
  1494. GYRO.P = 4000
  1495. GYRO.MaxTorque = VT(40000,40000,40000)
  1496. repeat
  1497. Swait()
  1498. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. until ATTACK == false
  1506. GYRO:remove()
  1507. end
  1508. POSITION:remove()
  1509. FIRE.LockedToPart = false
  1510. FIRE.Enabled = false
  1511. Debris:AddItem(FIRE,5)
  1512. FIRE2.LockedToPart = false
  1513. FIRE2.Enabled = false
  1514. Debris:AddItem(FIRE2,5)
  1515. end))
  1516. local FIRETABLE = {}
  1517. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1518. MakeForm(ORB,"Ball")
  1519. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1520. local A = IT("Attachment",ORB)
  1521. local FIRES = Particles("FireballFire1",A,true)
  1522. FIRES.Size = NumberSequence.new(0)
  1523. FIRES.LockedToPart = true
  1524. local LOOP = 0
  1525. for i = 1, 200 do
  1526. Swait()
  1527. LOOP = LOOP + 1
  1528. if LOOP >= 30 then
  1529. LOOP = 0
  1530. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1531. end
  1532. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1533. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1534. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1535. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1536. FIRES.Enabled = true
  1537. end
  1538. RightArm.Transparency = 1
  1539. LeftArm.Transparency = 1
  1540. FIRE.Enabled = false
  1541. FIRE2.Enabled = false
  1542. for _, c in pairs(Character:GetChildren()) do
  1543. if c:IsA("BasePart") then
  1544. local FLAME = Particles("BodyFire",c,true)
  1545. table.insert(FIRETABLE,FLAME)
  1546. end
  1547. end
  1548. CreateSound(CHARGE,Torso,6,0.5,false)
  1549. for i = 1, 200 do
  1550. Swait()
  1551. LOOP = LOOP + 1
  1552. if LOOP >= 30 then
  1553. LOOP = 0
  1554. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1555. end
  1556. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1557. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1558. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1559. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1560. FIRES.Enabled = true
  1561. end
  1562. for _, c in pairs(Character:GetChildren()) do
  1563. if c:IsA("BasePart") then
  1564. c.Transparency = 1
  1565. end
  1566. end
  1567. for i = 1, #FIRETABLE do
  1568. FIRETABLE[i].Enabled = false
  1569. Debris:AddItem(FIRETABLE[i],5)
  1570. end
  1571. for i = 1, 400 do
  1572. Swait()
  1573. LOOP = LOOP + 1
  1574. if LOOP >= 30 then
  1575. LOOP = 0
  1576. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1577. end
  1578. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1579. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1580. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1581. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1582. FIRES.Enabled = true
  1583. end
  1584. wait(0.5)
  1585. FIRES.Lifetime = NumberRange.new(2,5)
  1586. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1587. FIRES.LockedToPart = false
  1588. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1589. coroutine.resume(coroutine.create(function()
  1590. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1591. for i = 1, 1200 do
  1592. Swait()
  1593. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1594. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1595. if HIT then
  1596. break
  1597. end
  1598. end
  1599. for i = 1, 6 do
  1600. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1601. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1602. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1603. for i = 1, 3 do
  1604. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1605. end
  1606. for i = 1, 3 do
  1607. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1608. end
  1609. for i = 1, 15 do
  1610. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1611. end
  1612. wait(1)
  1613. end
  1614. FIRES.Enabled = false
  1615. for i = 1, 10 do
  1616. Swait()
  1617. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1618. end
  1619. Debris:AddItem(ORB,5)
  1620. end))
  1621. wait(1)
  1622. FullBodyRegen()
  1623. ATTACK = false
  1624. Rooted = false
  1625. end
  1626.  
  1627. function Searing_Taunt()
  1628. ATTACK = true
  1629. Rooted = true
  1630. sick.Volume = 1
  1631. local TAUNT = CreateSound(159882303,Torso,100,1,false)
  1632. coroutine.resume(coroutine.create(function()
  1633. repeat
  1634. Swait()
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1641. until ATTACK == false
  1642. end))
  1643. repeat wait() until TAUNT.Playing == false
  1644. sick.Volume = 10
  1645. ATTACK = false
  1646. Rooted = false
  1647. end
  1648.  
  1649. --//=================================\\
  1650. --||PANDORA ATTACK FUNCTIONS AND STUFF
  1651. --\\=================================//
  1652.  
  1653. function MagicMissiles()
  1654. ATTACK = true
  1655. Rooted = false
  1656. local SELECTING = true
  1657. local SPOTS = {}
  1658. coroutine.resume(coroutine.create(function()
  1659. local LOOP = 0
  1660. repeat
  1661. LOOP = LOOP + 1
  1662. Swait()
  1663. if LOOP >= 15 then
  1664. LOOP = 0
  1665. for i = 1, #SPOTS do
  1666. if SPOTS[i] ~= nil then
  1667. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,50,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1668. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,50,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1669. end
  1670. end
  1671. end
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. until SELECTING == false
  1679. Rooted = false
  1680. repeat
  1681. LOOP = LOOP + 1
  1682. Swait()
  1683. if LOOP >= 15 then
  1684. LOOP = 0
  1685. for i = 1, #SPOTS do
  1686. if SPOTS[i] ~= nil then
  1687. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1688. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1689. end
  1690. end
  1691. end
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. until ATTACK == false
  1699. end))
  1700. repeat
  1701. repeat Swait() until HOLD == true
  1702. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1703. if DIST > 9999 then
  1704. DIST = 9999
  1705. end
  1706. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1707. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1708. if HITFLOOR ~= nil then
  1709. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1710. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(10,5,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1711. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(10,5,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1712. end
  1713. repeat Swait() until HOLD == false
  1714. until #SPOTS == 5
  1715. SELECTING = false
  1716. for i = 1, #SPOTS do
  1717. if SPOTS[i] ~= nil then
  1718. local POS = SPOTS[i]
  1719. coroutine.resume(coroutine.create(function()
  1720. local MISSILE = IT("Model",Effects)
  1721. MISSILE.Name = "Missile"
  1722. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100))
  1723. MakeForm(BASEPART,"Cyl")
  1724. MISSILE.PrimaryPart = BASEPART
  1725. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1726. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100))
  1727. MakeForm(HEAD,"Ball")
  1728. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1729. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100))
  1730. MakeForm(TAIL,"Cyl")
  1731. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1732. for i = 1, 15 do
  1733. Swait()
  1734. for _, c in pairs(MISSILE:GetChildren()) do
  1735. if c.ClassName == "Part" then
  1736. c.Transparency = c.Transparency - 1/10
  1737. end
  1738. end
  1739. end
  1740. for i = 1, 15*1.5 do
  1741. Swait()
  1742. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1743. end
  1744. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1745. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1746. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1747. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1748. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1749. MISSILE:remove()
  1750. end))
  1751. end
  1752. end
  1753. wait(0.6)
  1754. ATTACK = false
  1755. Rooted = false
  1756. end
  1757.  
  1758.  
  1759. function TimesUp()
  1760. CLOCKTARGET = nil
  1761. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1762. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1763. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1764. if TORSO then
  1765. ATTACK = true
  1766. Rooted = false
  1767. coroutine.resume(coroutine.create(function()
  1768. repeat
  1769. Swait()
  1770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. until ATTACK == false
  1777. end))
  1778. if Effects:FindFirstChild("NeonDoll") then
  1779. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1780. end
  1781. wait(0.5)
  1782. local FAKECHARACTER = IT("Model",Effects)
  1783. FAKECHARACTER.Name = "NeonDoll"
  1784. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
  1785. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1786. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1787. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1788. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1789. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1790. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1791. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1792. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1793. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1794. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
  1795. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1796. CreateSound(201858045, TORS, 5, 0.4, false)
  1797. for i = 1, 50 do
  1798. Swait()
  1799. CLOCKSPEED = 2.5
  1800. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1801. if c.ClassName == "Part" then
  1802. c.Transparency = c.Transparency - 0.5/150
  1803. end
  1804. end
  1805. end
  1806. CLOCKTARGET = HUM
  1807. coroutine.resume(coroutine.create(function()
  1808. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1809. for i = 1, 25 do
  1810. Swait()
  1811. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1812. if c.ClassName == "Part" then
  1813. c.Transparency = c.Transparency + 0.5/25
  1814. end
  1815. end
  1816. end
  1817. CLOCKSPEED = 2.5
  1818. FAKECHARACTER:remove()
  1819. end))
  1820. wait(0.5)
  1821. ATTACK = false
  1822. Rooted = false
  1823. end
  1824. end
  1825. end
  1826.  
  1827. function ChainPunch()
  1828. ATTACK = false
  1829. Rooted = false
  1830. local GYRO = IT("BodyGyro",RootPart)
  1831. GYRO.D = 100
  1832. GYRO.P = 5000
  1833. GYRO.MaxTorque = VT(0,50000,0)
  1834. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1835. repeat
  1836. Swait()
  1837. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. until HOLD == true
  1845. local POS = Mouse.Hit.p
  1846. local CHAINS = false
  1847. local CHAINLINKS = {}
  1848. local A = IT("Attachment",RightArm)
  1849. A.Position = VT(1,-1,0)*SIZE
  1850. A.Orientation = VT(-90, -89.982, 0)
  1851. local B = IT("Attachment",RightArm)
  1852. B.Position = VT(-1,-1,0)*SIZE
  1853. B.Orientation = VT(-90, 89.988, 0)
  1854. local C = IT("Attachment",RightArm)
  1855. C.Position = VT(0.5,-1.3,0)*SIZE
  1856. C.Orientation = VT(-90, -89.982, 0)
  1857. local D = IT("Attachment",RightArm)
  1858. D.Position = VT(-0.5,-1.3,0)*SIZE
  1859. D.Orientation = VT(-90, 89.988, 0)
  1860. local LIGHT = IT("Attachment",RightArm)
  1861. LIGHT.Position = VT(0,-1,0)*SIZE
  1862. local LIGHT2 = IT("PointLight",LIGHT)
  1863. LIGHT2.Range = 7
  1864. LIGHT2.Brightness = 5
  1865. LIGHT2.Color = SKILLTEXTCOLOR
  1866. for i = 1, 2 do
  1867. local TWIST = -2
  1868. local START = A
  1869. local END = B
  1870. if i == 1 then
  1871. START = B
  1872. END = A
  1873. end
  1874. local ChainLink = IT("Beam",Torso)
  1875. ChainLink.Texture = "rbxassetid://73042633"
  1876. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1877. ChainLink.TextureSpeed = 1
  1878. ChainLink.Width0 = 1
  1879. ChainLink.Width1 = 1
  1880. ChainLink.TextureLength = 5
  1881. ChainLink.Attachment0 = START
  1882. ChainLink.Attachment1 = END
  1883. ChainLink.CurveSize0 = TWIST
  1884. ChainLink.CurveSize1 = TWIST
  1885. --ChainLink.FaceCamera = true
  1886. ChainLink.Segments = 45
  1887. ChainLink.Transparency = NumberSequence.new(1)
  1888. table.insert(CHAINLINKS,ChainLink)
  1889. end
  1890. for i = 1, 2 do
  1891. local TWIST = -1
  1892. local START = C
  1893. local END = D
  1894. if i == 1 then
  1895. START = D
  1896. END = C
  1897. end
  1898. local ChainLink = IT("Beam",Torso)
  1899. ChainLink.Texture = "rbxassetid://73042633"
  1900. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1901. ChainLink.TextureSpeed = 1
  1902. ChainLink.Width0 = 1
  1903. ChainLink.Width1 = 1
  1904. ChainLink.TextureLength = 5
  1905. ChainLink.Attachment0 = START
  1906. ChainLink.Attachment1 = END
  1907. ChainLink.CurveSize0 = TWIST
  1908. ChainLink.CurveSize1 = TWIST
  1909. --ChainLink.FaceCamera = true
  1910. ChainLink.Segments = 25
  1911. ChainLink.LightEmission = 0.5
  1912. ChainLink.Transparency = NumberSequence.new(1)
  1913. table.insert(CHAINLINKS,ChainLink)
  1914. end
  1915. coroutine.resume(coroutine.create(function()
  1916. repeat
  1917. Swait()
  1918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. until ATTACK == false
  1925. for e = 1, 15 do
  1926. Swait()
  1927. for i = 1, #CHAINLINKS do
  1928. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1929. end
  1930. end
  1931. A:remove()
  1932. B:remove()
  1933. C:remove()
  1934. D:remove()
  1935. end))
  1936. CreateSound(233856115, RightArm, 5, 1.2, false)
  1937. for e = 1, 15 do
  1938. Swait()
  1939. for i = 1, #CHAINLINKS do
  1940. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1941. end
  1942. end
  1943. CHAINS = true
  1944. Rooted = false
  1945. wait()
  1946. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
  1947. FIST.Color = C3(1, 215/255, 1)
  1948. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1949. local LIGHT3 = IT("PointLight",FIST)
  1950. LIGHT3.Range = 7
  1951. LIGHT3.Brightness = 5
  1952. LIGHT3.Color = SKILLTEXTCOLOR
  1953. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1954. local FISTA = IT("Attachment",FIST)
  1955. FISTA.Position = VT(0.062, 0.977, 0)
  1956. local ChainLink = IT("Beam",Torso)
  1957. ChainLink.Texture = "rbxassetid://73042633"
  1958. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1959. ChainLink.TextureSpeed = 0
  1960. ChainLink.Width0 = 3
  1961. ChainLink.Width1 = 3
  1962. ChainLink.TextureLength = 12
  1963. ChainLink.Attachment0 = LIGHT
  1964. ChainLink.Attachment1 = FISTA
  1965. ChainLink.FaceCamera = true
  1966. ChainLink.Segments = 45
  1967. ChainLink.LightEmission = 0.5
  1968. ChainLink.Transparency = NumberSequence.new(0.25)
  1969. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1970. for i = 1, 85 do
  1971. Swait()
  1972. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1973. ChainLink.TextureLength = 12+(i*2)
  1974. ApplyAoE(FIST.Position,10,15,25,100,false)
  1975. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(100,0,100)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1976. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1977. if HITFLOOR ~= nil then
  1978. HITFLOOR:BreakJoints()
  1979. coroutine.resume(coroutine.create(function()
  1980. for i = 1, 15 do
  1981. Swait()
  1982. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1983. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1984. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(500,0,500)*SIZE, Size2 = VT(999,3,999), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1985. end
  1986. end))
  1987. break
  1988. end
  1989. end
  1990. coroutine.resume(coroutine.create(function()
  1991. for i = 1, 50 do
  1992. Swait()
  1993. FIST.Transparency = FIST.Transparency + 0.5/50
  1994. LIGHT3.Range = LIGHT3.Range - 7/50
  1995. end
  1996. FIST:remove()
  1997. end))
  1998. LIGHT:remove()
  1999. GYRO:remove()
  2000. ATTACK = false
  2001. Rooted = false
  2002. end
  2003.  
  2004. function WarpMeteor()
  2005. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2006. if DIST > 9999 then
  2007. DIST = 9999
  2008. end
  2009. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2010. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2011. if HITFLOOR then
  2012. local POS = HITPOS
  2013. ATTACK = true
  2014. Rooted = false
  2015. local WARPED = false
  2016. local SMASHED = false
  2017. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2018. coroutine.resume(coroutine.create(function()
  2019. repeat
  2020. Swait()
  2021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. until WARPED == true
  2028. repeat
  2029. Swait()
  2030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. until SMASHED == true
  2037. repeat
  2038. Swait()
  2039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. until ATTACK == false
  2046. end))
  2047. VALUE1 = true
  2048. CreateSound(233856115, Torso, 5, 1.6, false)
  2049. for i = 1, 25 do
  2050. Swait()
  2051. for _, c in pairs(Character:GetChildren()) do
  2052. if c.ClassName == "Part" then
  2053. c.Transparency = c.Transparency + 1/25
  2054. end
  2055. end
  2056. for _, c in pairs(Weapon:GetChildren()) do
  2057. if c.ClassName == "Part" then
  2058. c.Transparency = c.Transparency + 1/25
  2059. end
  2060. end
  2061. end
  2062. UNANCHOR = false
  2063. RootPart.Anchored = true
  2064. RootPart.Velocity = VT(0,0,0)
  2065. local ROOTPOS = RootPart.Position
  2066. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2067. WARPED = true
  2068. for i = 1, 25 do
  2069. Swait()
  2070. for _, c in pairs(Character:GetChildren()) do
  2071. if c.ClassName == "Part" then
  2072. c.Transparency = c.Transparency - 1/25
  2073. end
  2074. end
  2075. for _, c in pairs(Weapon:GetChildren()) do
  2076. if c.ClassName == "Part" then
  2077. c.Transparency = c.Transparency - 1/25
  2078. end
  2079. end
  2080. end
  2081. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Mid grey", "Part", VT(0,0,0))
  2082. SHELL.CFrame = RootPart.CFrame
  2083. MakeForm(SHELL,"Ball")
  2084. CreateSound(402981977, SHELL, 5, 1.6, false)
  2085. for i = 1, 10 do
  2086. Swait()
  2087. SHELL.Transparency = SHELL.Transparency - 1/10
  2088. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2089. end
  2090. for i = 1, math.ceil(75/2) do
  2091. Swait()
  2092. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2093. SHELL.CFrame = CF(RootPart.Position)
  2094. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2095. end
  2096. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2097. SHELL.CFrame = CF(RootPart.Position)
  2098. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2099. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2100. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2101. for i = 1, 5 do
  2102. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2103. end
  2104. SHELL:remove()
  2105. ApplyAoE(RootPart.Position,75,35,75,175,false)
  2106. SMASHED = true
  2107. wait(1)
  2108. VALUE1 = false
  2109. UNANCHOR = true
  2110. ATTACK = false
  2111. Rooted = false
  2112. end
  2113. end
  2114.  
  2115. function PandorasBox()
  2116. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2117. if HITFLOOR ~= nil then
  2118. ATTACK = false
  2119. Rooted = false
  2120. local RINGSPIN = true
  2121. local CONSTRUCTING = true
  2122. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2123. RING.Color = C3(0,0,0)
  2124. MakeForm(RING,"Cyl")
  2125. RING.CFrame = CF(HITPOS)
  2126. CreateSound(402981977, RING, 5, 1.2, false)
  2127. coroutine.resume(coroutine.create(function()
  2128. repeat
  2129. Swait()
  2130. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. until CONSTRUCTING == false
  2138. repeat
  2139. Swait()
  2140. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2141. until RINGSPIN == false
  2142. for i = 1, 25 do
  2143. Swait()
  2144. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2145. RING.Size = RING.Size - VT(0.15,0,0.15)
  2146. --DECAL.Transparency = DECAL.Transparency + 1/25
  2147. RING.Transparency = RING.Transparency + 1/25
  2148. end
  2149. RING:remove()
  2150. end))
  2151. for i = 1, 15 do
  2152. Swait()
  2153. RING.Size = RING.Size + VT(0.75,0,0.75)
  2154. RING.Transparency = RING.Transparency - 1/15
  2155. end
  2156. local BOXSPIN = true
  2157. local PANDORASBOX = IT("Model",Effects)
  2158. PANDORASBOX.Name = "Pandora's Box"
  2159. local BOX = IT("Model",PANDORASBOX)
  2160. BOX.Name = "Body"
  2161. local LID = IT("Model",PANDORASBOX)
  2162. LID.Name = "Lid"
  2163. --BUILDING THE BOX--
  2164. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  2165. BASE.Color = C3(0,0,0)
  2166. PANDORASBOX.PrimaryPart = BASE
  2167. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2168. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2169. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2170. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2171. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2172. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2173. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2174. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2175. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2176. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2177. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2178. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2179. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2180. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2181. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2182. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2183. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2184. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2185. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2186. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2187. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2188. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2189. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2190. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2191. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2192. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2193. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2194. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2195. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2196. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2197. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2198. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2199. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2200. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2201. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2202. -------------
  2203. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2204. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2205. LID.PrimaryPart = LIDPART
  2206. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2207. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2208. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2209. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2210. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2211. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2212. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2213. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2214. local DECAL = IT("Decal",LIDPART)
  2215. DECAL.Face = "Top"
  2216. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2217. DECAL.Color3 = C3(0,0,0)
  2218. --BUILDING THE BOX--
  2219. coroutine.resume(coroutine.create(function()
  2220. repeat
  2221. Swait()
  2222. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2223. until BOXSPIN == false
  2224. end))
  2225. for i = 1, 25 do
  2226. Swait()
  2227. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2228. end
  2229. wait(0.5)
  2230. BOXSPIN = false
  2231. CONSTRUCTING = false
  2232. coroutine.resume(coroutine.create(function()
  2233. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2234. --[[for i = 1, 45 do
  2235. Swait()
  2236. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2237. end-
  2238. LID:remove()]]--
  2239. for _, c in pairs(LID:GetChildren()) do
  2240. if c.ClassName == "Part" then
  2241. c.Anchored = false
  2242. c.CanCollide = true
  2243. if c ~= LIDPART then
  2244. weldBetween(LIDPART,c)
  2245. end
  2246. end
  2247. end
  2248. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2249. Debris:AddItem(LID,15)
  2250. wait(0.5)
  2251. local RANDOMEFFECT = MRANDOM(1,4)
  2252. if RANDOMEFFECT == 1 then
  2253. for i = 1, 45 do
  2254. wait((2-(i/15))/15)
  2255. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2256. end
  2257. wait(1)
  2258. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2259. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2260. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2261. for i = 1, 5 do
  2262. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2263. end
  2264. ApplyAoE(BASE.Position,50,1,200,375,false)
  2265. ApplyAoE(BASE.Position,250,35,75,175,false)
  2266. elseif RANDOMEFFECT == 2 then
  2267. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2268. FIELD.CFrame = BASE.CFrame
  2269. MakeForm(FIELD,"Ball")
  2270. for i = 1, 50 do
  2271. Swait()
  2272. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2273. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2274. end
  2275. wait(0.2)
  2276. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2277. coroutine.resume(coroutine.create(function()
  2278. for i = 1, 75 do
  2279. Swait()
  2280. LOOP.Volume = LOOP.Volume + 10/75
  2281. LOOP.Parent = FIELD
  2282. local CHILDREN = workspace:GetDescendants()
  2283. for index, CHILD in pairs(CHILDREN) do
  2284. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2285. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2286. if HUM then
  2287. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2288. if TORSO then
  2289. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2290. HUM.Health = HUM.Health - 0.1
  2291. TORSO.Velocity = VT(0,5,0)
  2292. HUM.PlatformStand = true
  2293. if TORSO.RotVelocity.Magnitude < 15 then
  2294. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. FIELD.Size = FIELD.Size + VT(3,3,3)
  2302. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2303. end
  2304. for i = 1, 500 do
  2305. Swait()
  2306. LOOP.Parent = FIELD
  2307. local CHILDREN = workspace:GetDescendants()
  2308. for index, CHILD in pairs(CHILDREN) do
  2309. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2310. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2311. if HUM then
  2312. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2313. if TORSO then
  2314. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2315. TORSO.Velocity = VT(0,5,0)
  2316. HUM.Health = HUM.Health - 0.1
  2317. HUM.PlatformStand = true
  2318. if TORSO.RotVelocity.Magnitude < 15 then
  2319. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2320. end
  2321. end
  2322. end
  2323. end
  2324. end
  2325. end
  2326. end
  2327. for i = 1, 25 do
  2328. Swait()
  2329. LOOP.Volume = LOOP.Volume + 10/25
  2330. LOOP.Parent = FIELD
  2331. local CHILDREN = workspace:GetDescendants()
  2332. for index, CHILD in pairs(CHILDREN) do
  2333. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2334. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2335. if HUM then
  2336. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2337. if TORSO then
  2338. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2339. TORSO.Velocity = VT(0,5,0)
  2340. HUM.Health = HUM.Health - 0.1
  2341. HUM.PlatformStand = false
  2342. if TORSO.RotVelocity.Magnitude < 15 then
  2343. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2344. end
  2345. end
  2346. end
  2347. end
  2348. end
  2349. end
  2350. FIELD.Size = FIELD.Size - VT(3,3,3)
  2351. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2352. end
  2353. FIELD:remove()
  2354. end))
  2355. elseif RANDOMEFFECT == 3 then
  2356. for i = 1, 10 do
  2357. wait(0.15)
  2358. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2359. coroutine.resume(coroutine.create(function()
  2360. local MINION = CLONE:Clone()
  2361. MINION.Parent = Effects
  2362. MINION.Name = "Shadow"
  2363. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2364. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2365. for _, c in pairs(MINION:GetChildren()) do
  2366. if c.ClassName == "Part" then
  2367. c.Material = "Neon"
  2368. c.Color = C3(0,0,0)
  2369. c.Transparency = 0.25
  2370. if c.Name == "Head" then
  2371. c:ClearAllChildren()
  2372. local MSH = IT("BlockMesh",c)
  2373. MSH.Scale = VT(0.5,1,1)
  2374. end
  2375. end
  2376. end
  2377. local TORSO = MINION.Torso
  2378. local HUMAN = MINION.Humanoid
  2379. HUMAN.WalkSpeed = 100
  2380. HUMAN.MaxHealth = math.huge
  2381. HUMAN.Health = math.huge
  2382. HUMAN.DisplayDistanceType = "None"
  2383. HUMAN.Died:connect(function()
  2384. MINION:remove()
  2385. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2386. end)
  2387. wait(1)
  2388. local findNearestTorso = function(POS)
  2389. local list = game.Workspace:GetDescendants()
  2390. local torso = nil
  2391. local dist = 9999
  2392. local temp = nil
  2393. local human = nil
  2394. local temp2 = nil
  2395. for x = 1, #list do
  2396. temp2 = list[x]
  2397. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2398. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2399. human = temp2:findFirstChildOfClass("Humanoid")
  2400. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2401. if (temp.Position - POS).magnitude < dist then
  2402. torso = temp
  2403. dist = (temp.Position - POS).magnitude
  2404. end
  2405. end
  2406. end
  2407. end
  2408. return torso, dist
  2409. end
  2410. for i = 1, 40 do
  2411. if HUMAN.Health == 0 then
  2412. break
  2413. end
  2414. wait(0.3)
  2415. local target,dist= findNearestTorso(TORSO.Position)
  2416. if target then
  2417. HUMAN:MoveTo(target.Position)
  2418. if dist < 999 then
  2419. CreateSound(348663022, TORSO, 10, 1, true)
  2420. wait(0.5)
  2421. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2422. --ANIM:Play()
  2423. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2424. ApplyAoE(TORSO.Position,10,0,0,85,false)
  2425. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2426. for i = 1, 5 do
  2427. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2428. end
  2429. break
  2430. end
  2431. end
  2432. end
  2433. MINION:remove()
  2434. end))
  2435. end
  2436. elseif RANDOMEFFECT == 4 then
  2437. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2438. FIELD.Color = C3(0,0,0)
  2439. FIELD.CFrame = BASE.CFrame
  2440. MakeForm(FIELD,"Ball")
  2441. FIELD.CanCollide = true
  2442. for i = 1, 50 do
  2443. Swait()
  2444. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2445. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2446. end
  2447. wait(0.2)
  2448. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2449. coroutine.resume(coroutine.create(function()
  2450. local E = 0
  2451. for i = 1, 75 do
  2452. E = E + 1
  2453. Swait()
  2454. if E >= 35 then
  2455. E = 0
  2456. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2457. end
  2458. LOOP.Volume = LOOP.Volume + 10/75
  2459. LOOP.Parent = FIELD
  2460. local CHILDREN = workspace:GetDescendants()
  2461. for index, CHILD in pairs(CHILDREN) do
  2462. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2463. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2464. if HUM then
  2465. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2466. if TORSO then
  2467. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2468. for _, c in pairs(CHILD:GetChildren()) do
  2469. if c:IsA("BasePart") then
  2470. local bv = Instance.new("BodyVelocity")
  2471. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2472. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2473. bv.Parent = c
  2474. Debris:AddItem(bv,0.05)
  2475. end
  2476. end
  2477. HUM.Health = HUM.Health - 0.3
  2478. end
  2479. end
  2480. end
  2481. end
  2482. end
  2483. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2484. end
  2485. for i = 1, 180 do
  2486. E = E + 1
  2487. Swait()
  2488. if E >= 35 then
  2489. E = 0
  2490. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2491. end
  2492. LOOP.Parent = FIELD
  2493. local CHILDREN = workspace:GetDescendants()
  2494. for index, CHILD in pairs(CHILDREN) do
  2495. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2496. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2497. if HUM then
  2498. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2499. if TORSO then
  2500. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2501. for _, c in pairs(CHILD:GetChildren()) do
  2502. if c:IsA("BasePart") then
  2503. local bv = Instance.new("BodyVelocity")
  2504. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2505. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2506. bv.Parent = c
  2507. Debris:AddItem(bv,0.05)
  2508. end
  2509. end
  2510. HUM.Health = HUM.Health - 0.3
  2511. end
  2512. end
  2513. end
  2514. end
  2515. end
  2516. end
  2517. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2518. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2519. for i = 1, 5 do
  2520. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2521. end
  2522. FIELD:remove()
  2523. end))
  2524. elseif RANDOMEFFECT == 5 then
  2525. end
  2526. wait(0.5)
  2527. for i = 1, 25 do
  2528. Swait()
  2529. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2530. end
  2531. PANDORASBOX:remove()
  2532. RINGSPIN = false
  2533. end))
  2534. ATTACK = false
  2535. Rooted = false
  2536. end
  2537. end
  2538.  
  2539. function Pandora_Taunt()
  2540. ATTACK = true
  2541. local LAUGH = nil
  2542. coroutine.resume(coroutine.create(function()
  2543. repeat
  2544. Swait()
  2545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2549. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. until LAUGH ~= nil
  2552. repeat
  2553. Swait()
  2554. LAUGH.Parent = Head
  2555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2559. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. until LAUGH.Playing == false
  2562. ATTACK = false
  2563. end))
  2564. wait(0.1)
  2565. sick:Pause()
  2566. LAUGH = CreateSound(333446256, Head, 10, 1, false)
  2567. wait(1.5)
  2568. sick:Resume()
  2569. end
  2570.  
  2571. --//=================================\\
  2572. --|| ASSIGN THINGS TO KEYS
  2573. --\\=================================//
  2574.  
  2575. function MouseDown(Mouse)
  2576. HOLD = true
  2577. if ATTACK == false then
  2578. end
  2579. end
  2580.  
  2581. function MouseUp(Mouse)
  2582. HOLD = false
  2583. end
  2584.  
  2585. function KeyDown(Key)
  2586. KEYHOLD = true
  2587. --PANDORA--
  2588. if Key == "r" and ATTACK == false then
  2589. MagicMissiles()
  2590. end
  2591.  
  2592. if Key == "b" and ATTACK == false then
  2593. TimesUp()
  2594. end
  2595.  
  2596. if Key == "c" and ATTACK == false then
  2597. ChainPunch()
  2598. end
  2599.  
  2600. if Key == "v" and ATTACK == false then
  2601. WarpMeteor()
  2602. end
  2603.  
  2604. if Key == "k" and ATTACK == false then
  2605. PandorasBox()
  2606. end
  2607.  
  2608. if Key == "t" and ATTACK == false then
  2609. Pandora_Taunt()
  2610. end
  2611. --SEARING--
  2612. if Key == "l" and ATTACK == false then
  2613. Searing_Taunt()
  2614. end
  2615.  
  2616. if Key == "g" and ATTACK == false then
  2617. Lock()
  2618. end
  2619.  
  2620. if Key == "m" and ATTACK == false then
  2621. TrueForm()
  2622. end
  2623.  
  2624. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2625. repeat
  2626. VALUE2 = true
  2627. Swait()
  2628. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2629. until KEYHOLD == false
  2630. VALUE2 = false
  2631. end
  2632.  
  2633. if Key == "e" and ATTACK == false then
  2634. Spitter()
  2635. end
  2636.  
  2637. if Key == "z" and ATTACK == false then
  2638. Fireball()
  2639. end
  2640.  
  2641. if Key == "x" and SEARING == false then
  2642. Devastor()
  2643. end
  2644.  
  2645. if string.byte(Key) == 48 and ATTACK == false then
  2646. if Speed == 20 then
  2647. Speed = 45
  2648. elseif Speed == 45 then
  2649. Speed = 20
  2650. end
  2651. end
  2652. end
  2653.  
  2654. function KeyUp(Key)
  2655. KEYHOLD = false
  2656. end
  2657.  
  2658. Mouse.Button1Down:connect(function(NEWKEY)
  2659. MouseDown(NEWKEY)
  2660. end)
  2661. Mouse.Button1Up:connect(function(NEWKEY)
  2662. MouseUp(NEWKEY)
  2663. end)
  2664. Mouse.KeyDown:connect(function(NEWKEY)
  2665. KeyDown(NEWKEY)
  2666. end)
  2667. Mouse.KeyUp:connect(function(NEWKEY)
  2668. KeyUp(NEWKEY)
  2669. end)
  2670.  
  2671. --//=================================\\
  2672. --\\=================================//
  2673.  
  2674.  
  2675. function unanchor()
  2676. if UNANCHOR == true then
  2677. RootPart.Anchored = false
  2678. end
  2679. g = Character:GetChildren()
  2680. for i = 1, #g do
  2681. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2682. g[i].Anchored = false
  2683. end
  2684. end
  2685. g = Weapon:GetChildren()
  2686. for i = 1, #g do
  2687. if g[i].ClassName == "Part" then
  2688. g[i].Anchored = false
  2689. end
  2690. end
  2691. end
  2692.  
  2693.  
  2694. --//=================================\\
  2695. --|| WRAP THE WHOLE SCRIPT UP
  2696. --\\=================================//
  2697.  
  2698. Humanoid.Changed:connect(function(Jump)
  2699. if Jump == "Jump" and (Disable_Jump == true) then
  2700. Humanoid.Jump = false
  2701. end
  2702. end)
  2703.  
  2704. while true do
  2705. Swait()
  2706. script.Parent = WEAPONGUI
  2707. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2708. v:Stop();
  2709. end
  2710. refit()
  2711. ANIMATE.Parent = nil
  2712. SINE = SINE + CHANGE*1.5
  2713. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2714. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2715. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2716. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2717. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2718. if Humanoid.WalkSpeed <= 20 then
  2719. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2720. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2721. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2722. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2723. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2724. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2725. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2729. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2730. Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2731. end
  2732. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2733. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2734. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2735. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2736. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2737. end
  2738. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2739. ANIM = "Jump"
  2740. if ATTACK == false then
  2741. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2745. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2747. end
  2748. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2749. ANIM = "Fall"
  2750. if ATTACK == false then
  2751. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2755. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2757. end
  2758. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2759. ANIM = "Idle"
  2760. if ATTACK == false then
  2761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2765. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767. end
  2768. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2769. ANIM = "Walk"
  2770. if ATTACK == false then
  2771. if Humanoid.WalkSpeed <= 20 then
  2772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2776. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2778. elseif Humanoid.WalkSpeed > 20 then
  2779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2785. end
  2786. end
  2787. elseif SEARING == true then
  2788. if APPLYGYRO == true then
  2789. if VALUE2 == false and DIRECTTURN == false then
  2790. if GYRO ~= nil then
  2791. GYRO.MaxTorque = VT(0,40000,0)
  2792. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2793. end
  2794. else
  2795. if GYRO ~= nil then
  2796. GYRO.MaxTorque = VT(80000,40000,80000)
  2797. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2798. end
  2799. end
  2800. end
  2801. if VALUE2 == false and ATTACK == false then
  2802. ANIM = "IdleFlight"
  2803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. elseif VALUE2 == true and ATTACK == false then
  2810. ANIM = "Flight"
  2811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2817. end
  2818. end
  2819. unanchor()
  2820. Humanoid.MaxHealth = "inf"
  2821. Humanoid.Health = "inf"
  2822. if Rooted == false then
  2823. Disable_Jump = false
  2824. Humanoid.WalkSpeed = Speed
  2825. elseif Rooted == true then
  2826. Disable_Jump = true
  2827. Humanoid.WalkSpeed = 0
  2828. end
  2829. if Head:FindFirstChild("face") then
  2830. Head.face.Texture = "rbxassetid://608798717"
  2831. Head.face.Transparency = Head.Transparency
  2832. end
  2833. for _, c in pairs(Character:GetChildren()) do
  2834. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2835. c.Material = "SmoothPlastic"
  2836. if c:FindFirstChildOfClass("ParticleEmitter") then
  2837. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2838. end
  2839. if c ~= Head then
  2840. c.Color = C3(1,1,1)
  2841. else
  2842. c.Color = C3(1,1,1)
  2843. end
  2844. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2845. c:remove()
  2846. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2847. c:remove()
  2848. end
  2849. end
  2850. sick.SoundId = "rbxassetid://"..SONG
  2851. sick.Looped = true
  2852. sick.Pitch = 1
  2853. sick.Volume = 5
  2854. sick.Parent = Torso
  2855. sick:Resume()
  2856. --sick.Playing = false
  2857. Humanoid.Name = "Searing Pandora = "..Player.Name
  2858. end
  2859.  
  2860. --//=================================\\
  2861. --\\=================================//
  2862.  
  2863.  
  2864.  
  2865.  
  2866.  
  2867. --//====================================================\\--
  2868. --|| END OF SCRIPT
  2869. --\\====================================================//--
  2870. end))
  2871. ParticleEmitter1.Name = "Regen"
  2872. ParticleEmitter1.Parent = LocalScript0
  2873. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2874. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2875. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2876. ParticleEmitter1.Enabled = false
  2877. ParticleEmitter1.LightEmission = 0.89999997615814
  2878. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2879. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2880. ParticleEmitter1.ZOffset = 1
  2881. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2882. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2883. ParticleEmitter1.Drag = 3
  2884. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2885. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2886. ParticleEmitter1.Rate = 300
  2887. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2888. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2889. ParticleEmitter1.VelocitySpread = 360
  2890. ParticleEmitter2.Name = "Regen2"
  2891. ParticleEmitter2.Parent = LocalScript0
  2892. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2893. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2894. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2895. ParticleEmitter2.Enabled = false
  2896. ParticleEmitter2.LightEmission = 0.89999997615814
  2897. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2898. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2899. ParticleEmitter2.ZOffset = 1
  2900. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2901. ParticleEmitter2.Drag = 5
  2902. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2903. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2904. ParticleEmitter2.Rate = 70
  2905. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2906. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2907. ParticleEmitter2.VelocitySpread = 360
  2908. BillboardGui3.Name = "NameGui"
  2909. BillboardGui3.Parent = LocalScript0
  2910. BillboardGui3.Enabled = false
  2911. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2912. BillboardGui3.AlwaysOnTop = true
  2913. BillboardGui3.MaxDistance = 70
  2914. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2915. TextLabel4.Name = "PlayerName"
  2916. TextLabel4.Parent = BillboardGui3
  2917. TextLabel4.Transparency = 1
  2918. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2919. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2920. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2921. TextLabel4.BackgroundTransparency = 1
  2922. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2923. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2924. TextLabel4.BorderSizePixel = 0
  2925. TextLabel4.Font = Enum.Font.Antique
  2926. TextLabel4.FontSize = Enum.FontSize.Size14
  2927. TextLabel4.Text = "PlanetaryVoid"
  2928. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2929. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2930. TextLabel4.TextScaled = true
  2931. TextLabel4.TextSize = 14
  2932. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2933. TextLabel4.TextStrokeTransparency = 0
  2934. TextLabel4.TextWrap = true
  2935. TextLabel4.TextWrapped = true
  2936. TextLabel5.Name = "Title"
  2937. TextLabel5.Parent = BillboardGui3
  2938. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2939. TextLabel5.Transparency = 1
  2940. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2941. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2942. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2943. TextLabel5.BackgroundTransparency = 1
  2944. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2945. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2946. TextLabel5.BorderSizePixel = 0
  2947. TextLabel5.Font = Enum.Font.Antique
  2948. TextLabel5.FontSize = Enum.FontSize.Size14
  2949. TextLabel5.Text = "The Searing Pandora"
  2950. TextLabel5.TextColor = BrickColor.new("Alder")
  2951. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2952. TextLabel5.TextScaled = true
  2953. TextLabel5.TextSize = 14
  2954. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2955. TextLabel5.TextStrokeTransparency = 0
  2956. TextLabel5.TextWrap = true
  2957. TextLabel5.TextWrapped = true
  2958. ParticleEmitter6.Name = "FistFire"
  2959. ParticleEmitter6.Parent = LocalScript0
  2960. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2961. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2962. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2963. ParticleEmitter6.Enabled = false
  2964. ParticleEmitter6.LightEmission = 0.89999997615814
  2965. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2966. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2967. ParticleEmitter6.ZOffset = 1
  2968. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2969. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2970. ParticleEmitter6.Drag = 1
  2971. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2972. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2973. ParticleEmitter6.LockedToPart = true
  2974. ParticleEmitter6.Rate = 300
  2975. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2976. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2977. ParticleEmitter6.VelocitySpread = 45
  2978. LocalScript7.Name = "CamShake"
  2979. LocalScript7.Parent = LocalScript0
  2980. table.insert(cors,sandbox(LocalScript7,function()
  2981. wait()
  2982. VT = Vector3.new
  2983. MRANDOM = math.random
  2984. local A = nil
  2985. local B = nil
  2986. local C = nil
  2987. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2988. for _, c in pairs(script:GetChildren()) do
  2989. if c.Name == "Timer" then
  2990. A = c.Value
  2991. elseif c.Name == "Shake" then
  2992. B = c.Value*5
  2993. elseif c.Name == "DoesFade" then
  2994. C = c.Value
  2995. end
  2996. end
  2997. local TIMER = A or 35
  2998. local SHAKE = B or 5
  2999. local FADE = C or true
  3000. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  3001. if FADE == true then
  3002. local FADER = SHAKE/TIMER
  3003. for i = 1, TIMER do
  3004. wait()
  3005. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  3006. end
  3007. HUMANOID.CameraOffset = VT(0,0,0)
  3008. else
  3009. for i = 1, TIMER do
  3010. wait()
  3011. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  3012. end
  3013. HUMANOID.CameraOffset = VT(0,0,0)
  3014. end
  3015. end
  3016. script:remove()
  3017. end))
  3018.  
  3019. LocalScript7.Disabled = true
  3020. NumberValue8.Name = "Timer"
  3021. NumberValue8.Parent = LocalScript7
  3022. NumberValue8.Value = 35
  3023. NumberValue9.Name = "Shake"
  3024. NumberValue9.Parent = LocalScript7
  3025. NumberValue9.Value = 5
  3026. BoolValue10.Name = "DoesFade"
  3027. BoolValue10.Parent = LocalScript7
  3028. ParticleEmitter11.Name = "FireballFire2"
  3029. ParticleEmitter11.Parent = LocalScript0
  3030. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  3031. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  3032. ParticleEmitter11.Enabled = false
  3033. ParticleEmitter11.LightEmission = 0.89999997615814
  3034. ParticleEmitter11.Texture = "rbxassetid://296874871"
  3035. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3036. ParticleEmitter11.ZOffset = 2
  3037. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  3038. ParticleEmitter11.Drag = 1
  3039. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  3040. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  3041. ParticleEmitter11.Rate = 9999
  3042. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  3043. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  3044. ParticleEmitter11.VelocitySpread = 360
  3045. ParticleEmitter12.Name = "ExplosionFire2"
  3046. ParticleEmitter12.Parent = LocalScript0
  3047. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  3048. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  3049. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3050. ParticleEmitter12.Enabled = false
  3051. ParticleEmitter12.LightEmission = 0.89999997615814
  3052. ParticleEmitter12.Texture = "rbxassetid://296874871"
  3053. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3054. ParticleEmitter12.ZOffset = 1
  3055. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  3056. ParticleEmitter12.Drag = 8
  3057. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  3058. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  3059. ParticleEmitter12.Rate = 300
  3060. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  3061. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  3062. ParticleEmitter12.VelocitySpread = 360
  3063. ParticleEmitter13.Name = "Field"
  3064. ParticleEmitter13.Parent = LocalScript0
  3065. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  3066. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3067. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3068. ParticleEmitter13.Enabled = false
  3069. ParticleEmitter13.LightEmission = 0.89999997615814
  3070. ParticleEmitter13.Texture = "rbxassetid://296874871"
  3071. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  3072. ParticleEmitter13.ZOffset = 1
  3073. ParticleEmitter13.Size = NumberSequence.new(0,10)
  3074. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  3075. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  3076. ParticleEmitter13.Rate = 999
  3077. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  3078. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  3079. ParticleEmitter13.VelocitySpread = 360
  3080. ParticleEmitter14.Name = "BodyFire"
  3081. ParticleEmitter14.Parent = LocalScript0
  3082. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  3083. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3084. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3085. ParticleEmitter14.Enabled = false
  3086. ParticleEmitter14.LightEmission = 0.89999997615814
  3087. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3088. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3089. ParticleEmitter14.ZOffset = 1
  3090. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3091. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  3092. ParticleEmitter14.Drag = 3
  3093. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  3094. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  3095. ParticleEmitter14.Rate = 300
  3096. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3097. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  3098. ParticleEmitter14.VelocitySpread = 360
  3099. ParticleEmitter15.Name = "WingFire1"
  3100. ParticleEmitter15.Parent = LocalScript0
  3101. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  3102. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3103. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3104. ParticleEmitter15.Enabled = false
  3105. ParticleEmitter15.LightEmission = 0.89999997615814
  3106. ParticleEmitter15.Texture = "rbxassetid://296874871"
  3107. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3108. ParticleEmitter15.ZOffset = 1
  3109. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3110. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  3111. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  3112. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  3113. ParticleEmitter15.LockedToPart = true
  3114. ParticleEmitter15.Rate = 300
  3115. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3116. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  3117. ParticleEmitter15.VelocitySpread = 15
  3118. ParticleEmitter16.Name = "WingFire2"
  3119. ParticleEmitter16.Parent = LocalScript0
  3120. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  3121. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3122. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3123. ParticleEmitter16.Enabled = false
  3124. ParticleEmitter16.LightEmission = 0.89999997615814
  3125. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3126. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3127. ParticleEmitter16.ZOffset = 1
  3128. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3129. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  3130. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  3131. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  3132. ParticleEmitter16.LockedToPart = true
  3133. ParticleEmitter16.Rate = 300
  3134. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3135. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  3136. ParticleEmitter16.VelocitySpread = 15
  3137. ParticleEmitter17.Name = "ExplosionFire1"
  3138. ParticleEmitter17.Parent = LocalScript0
  3139. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  3140. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3141. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3142. ParticleEmitter17.Enabled = false
  3143. ParticleEmitter17.LightEmission = 0.89999997615814
  3144. ParticleEmitter17.Texture = "rbxassetid://296874871"
  3145. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3146. ParticleEmitter17.ZOffset = 1
  3147. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3148. ParticleEmitter17.Drag = 5
  3149. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  3150. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  3151. ParticleEmitter17.Rate = 300
  3152. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3153. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  3154. ParticleEmitter17.VelocitySpread = 360
  3155. ParticleEmitter18.Name = "FireballFire1"
  3156. ParticleEmitter18.Parent = LocalScript0
  3157. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3158. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3159. ParticleEmitter18.Enabled = false
  3160. ParticleEmitter18.LightEmission = 0.89999997615814
  3161. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3162. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3163. ParticleEmitter18.ZOffset = 1
  3164. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3165. ParticleEmitter18.Drag = 1
  3166. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  3167. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  3168. ParticleEmitter18.Rate = 9999
  3169. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3170. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  3171. ParticleEmitter18.VelocitySpread = 360
  3172. ParticleEmitter19.Name = "FireballFire3"
  3173. ParticleEmitter19.Parent = LocalScript0
  3174. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3175. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3176. ParticleEmitter19.Enabled = false
  3177. ParticleEmitter19.LightEmission = 0.89999997615814
  3178. ParticleEmitter19.Texture = "rbxassetid://296874871"
  3179. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3180. ParticleEmitter19.ZOffset = 1
  3181. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  3182. ParticleEmitter19.Drag = 1
  3183. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  3184. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  3185. ParticleEmitter19.Rate = 9999
  3186. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3187. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  3188. ParticleEmitter19.VelocitySpread = 360
  3189. ParticleEmitter20.Name = "DebrisFire"
  3190. ParticleEmitter20.Parent = LocalScript0
  3191. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  3192. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3193. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3194. ParticleEmitter20.Enabled = false
  3195. ParticleEmitter20.LightEmission = 0.89999997615814
  3196. ParticleEmitter20.Texture = "rbxassetid://296874871"
  3197. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3198. ParticleEmitter20.ZOffset = 1
  3199. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  3200. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  3201. ParticleEmitter20.Drag = 3
  3202. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  3203. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  3204. ParticleEmitter20.Rate = 300
  3205. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3206. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  3207. ParticleEmitter20.VelocitySpread = 360
  3208. Part21.Name = "Pauldrons"
  3209. Part21.Parent = LocalScript0
  3210. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3211. Part21.Orientation = Vector3.new(0, 180, 0)
  3212. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  3213. Part21.Rotation = Vector3.new(-180, 0, -180)
  3214. Part21.Transparency = 1
  3215. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  3216. Part21.Anchored = true
  3217. Part21.BottomSurface = Enum.SurfaceType.Smooth
  3218. Part21.CanCollide = false
  3219. Part21.Locked = true
  3220. Part21.TopSurface = Enum.SurfaceType.Smooth
  3221. Part21.FormFactor = Enum.FormFactor.Custom
  3222. Part21.formFactor = Enum.FormFactor.Custom
  3223. SpecialMesh22.Parent = Part21
  3224. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  3225. SpecialMesh22.TextureId = "rbxassetid://855840122"
  3226. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  3227. Folder23.Name = "Package"
  3228. Folder23.Parent = LocalScript0
  3229. CharacterMesh24.Parent = Folder23
  3230. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  3231. CharacterMesh24.MeshId = 27111894
  3232. CharacterMesh25.Parent = Folder23
  3233. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  3234. CharacterMesh25.MeshId = 27111857
  3235. CharacterMesh26.Parent = Folder23
  3236. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  3237. CharacterMesh26.MeshId = 27111882
  3238. CharacterMesh27.Name = "Superhero Left Arm"
  3239. CharacterMesh27.Parent = Folder23
  3240. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  3241. CharacterMesh27.MeshId = 32328397
  3242. CharacterMesh28.Name = "Superhero Right Arm"
  3243. CharacterMesh28.Parent = Folder23
  3244. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  3245. CharacterMesh28.MeshId = 32328563
  3246. Part29.Name = "Flintlock"
  3247. Part29.Parent = LocalScript0
  3248. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3249. Part29.Orientation = Vector3.new(0, 0, 180)
  3250. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  3251. Part29.Rotation = Vector3.new(0, 0, -180)
  3252. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3253. Part29.Size = Vector3.new(1, 2, 1)
  3254. Part29.Anchored = true
  3255. Part29.BottomSurface = Enum.SurfaceType.Smooth
  3256. Part29.BrickColor = BrickColor.new("Black")
  3257. Part29.CanCollide = false
  3258. Part29.Locked = true
  3259. Part29.TopSurface = Enum.SurfaceType.Smooth
  3260. Part29.brickColor = BrickColor.new("Black")
  3261. Part29.FormFactor = Enum.FormFactor.Plate
  3262. Part29.formFactor = Enum.FormFactor.Plate
  3263. SpecialMesh30.Parent = Part29
  3264. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  3265. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  3266. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  3267. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  3268.  
  3269. for i,v in pairs(mas:GetChildren()) do
  3270. v.Parent = workspace
  3271. pcall(function() v:MakeJoints() end)
  3272. end
  3273. mas:Destroy()
  3274. for i,v in pairs(cors) do
  3275. spawn(function()
  3276. pcall(v)
  3277. end)
  3278. end
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