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- Illuminate
- [Head Items]
- "Reveals nearby invisible mobs"
- Glowing to nearby non-invisible mobs, range increases per level, doesn't require Line of Sight
- Mobile
- [Bow, Shield]
- "Increases movement speed during use"
- 50% speed per level
- Magical Blade
- [Swords, Axes]
- "Converts a portion of damage to magic"
- 25% per level, up to 100% of damage
- Impenetrable
- [Shields]
- "Cannot be breached"
- Breaching
- [Swords]
- "Has a chance to breach shields"
- 25% chance per lvl
- Auto Block
- [Shields]
- "Automatically blocks front facing attacks"
- 1 max charge per level, every 20s (-5s per lvl)
- Life Leech
- [Swords, Axe]
- "Heals the user for a portion of damage dealt"
- 2% per level, up to 100% of damage dealt
- Barbs
- [Fishing Rods]
- "Hooked enemies take damage periodically"
- 2 damage per second per level
- Boosted
- [Head Items]
- "Boosts experience gain"
- 10% chance per level, 1.5x + 0.5 per level
- Climbing Gear
- [Legs]
- "Allows rapid climbing of ladders, max level can instant-climb with right-click"
- Gluttony
- [Head Items]
- "Consume food faster, but with reduced nutritional value. No penalty at max level"
- Eat tick increased by enchant level, lvl 4 is instance eating, 10% exhaustion per gluttony level under 4
- Curse of Appetite
- [Chest]
- "You are unable to eat. Reduces exhaustion rate."
- -75% exhaustion rate
- Welding Apron
- [Chest]
- "Reduces odds of Anvil damage during use"
- 25% chance per lvl
- Rejuvenate
- [Chest]
- "Increases healing received"
- 10% per level
- Moon Boots
- [Boots]
- "Jump higher and fall slower, Grants immunity to fall damage"
- Max fall speed reduced per level. Jump Boost 5s at enchant level.
- Rabbits Feet
- [Boots]
- "Jump higher and fall faster. Grants immunity to fall damage"
- Min fall speed increased per level. Jump Boost 5s at enchant level. Spped Boost 5s at enchant level.
- Ruthless
- [Sword, Axe]
- "Low health enemies take increased damage"
- Health req <= 25% * ench lvl, 25% bonus dmg per lvl
- Gunner
- [Bows, Crossbows, Trident]
- "Increases draw speed"
- 15% per lvl
- Seventh
- [Sword, Axe]
- "Deals bonus damage counter will display sevens"
- 2x at one 7, 4x at two 7s, 7.77x at three 7s
- Soul Mending
- [Sword, Axe]
- "Repairs a percent of itself using victim's souls" -- INCORRECT NOW
- 1-4 durability on kill
- Curse of Noodle Arms
- [Weapons, Tools]
- "You gain Mining Fatigue V"
- Glass Slippers
- [Feet]
- "Prevents farmland from being trampled"
- Curse of Dreams
- [Head Items]
- "During slumber, high chance for negative effects, and chance for a nightmare to spawn"
- Slow/Weak/MiningFatigue/Hunger/Blindness/Unlucky/Confusion/BadOmen/Poison/Levitation, always insomnia. Aggro'd buff enderman.
- Night Mask
- [Head Items]
- "Sleeping recovers health"
- 50% per lvl, always blind
- Curse of Landmines
- [Feet]
- "Chance for lit TNT to spawn when you move"
- Every second, chance for lit TNT, rare chance for lit creeper, extremely rare chance for lit charged creeper
- Tiger Claws
- [Sword, Axe]
- "Hitting a full health target with a critical empowers you and deals bonus damage"
- Strength and Speed at ench lvl, for 5 seconds, +50% damage
- Shadow Glide
- [Feet]
- "Grants Speed in low light areas"
- <= 5 light, Speed at ench level for 2s every 1s
- One Man Army
- [Sword, Axe]
- "Damage increases based on how many monsters are nearby"
- Range increase per lvl, 10% dmg per mob, max 50% * ench lvl
- Hawk Eyes
- [Head Items]
- "See farther when aiming, halved arrow damage, consecutive successful shots add magic damage"
- Removes random inaccuracy when shooting, 50% arrow damage, 10% magic damage per stack, up to 100% base dmg * ench lvl
- Safeguard
- [All Armor]
- "Gains charges over time that completely blocks attacks"
- Glare
- [Head Items]
- "You stare daggers at enemies, harming those who lock eyes with you"
- Periodically damages 2+2 per level, ignites, slows, weakens.
- Jack o'Lantern effect: Immune to fire, 2x damage, 2x burn duration, no blur, -5% health per level
- Ethereal
- [Equipment with durability and: Attack Damage in Main Hand, or Armor/Toughness in Armor Slots, and Bows/Crossbows if Apothic Attributes is present]
- "Reduces durability by half, but increases Damage, Armor, and Armor Toughness by 50%%. Ethereal items cannot be used in an anvil"
- Magnetic Soles
- [Feet]
- "Climb and hang from surfaces using magnetism. Gain knockback immunity while attached"
- Works on items tagged with 'radenchants:magnetic_blocks'
- Bolas
- [Crossbows]
- "Attach weighted bombs to the target, applying Slowness and Gravity, then explode shortly afterwards"
- Slowness 4, Gravity (enchLvl) constantly moves target downwards, explodes after 3s for (enchLvl * 2.5) explosion damage and ignites target for 4s, nearby mobs take (enchLvl * 2.5 * 0.5) explosion damage and ignite for 2s.
- Meteor
- [Trident]
- "Ignites upon throwing, and if thrown high enough, halts midair before plummeting into a fiery explosion"
- Ignites targets always, 25 block distance, explosion radius 3 + 0.5x ench lvl, indirect magic damage 6 + 2x ench lvl, ignites for 2 + ench lvl seconds
- Shadow Bind
- [Trident]
- "On impact, ensnares nearby mobs in shadow, inflicting Slowness"
- Range 3 + 0.5x ench lvl, Slow for 3s + 0.5s x ench lvl, Slowness ench lvl * 2, up to 3 + ench lvl targets.
- Gravity Well
- [Trident]
- "Creates a surge of gravity upon impact, pulling nearby mobs toward the point of impact before dealing damage"
- Indirect magic damage 2x ench lvl, Range 4 + 0.5x ench lvl, damage is after 0.5s, no max target limit
- Bash
- [Sword, Axe]
- "Consecutive hits in a short period deal bonus damage"
- 5 + (ench lvl - 1) max stacks, max duration 5s + 1.25s per lvl, 2% + (1% per ench lvl past 2) damage per stack
- Technique: Iron Will
- [Chest]
- "Grants knockback immunity and Resistance at low health"
- <50% health, cooldown 30s - 10s * (ench lvl - 1), duration 15s + (2.5s * ench lvl - 1), Resistance 2 + ench lvl (up to 4)
- Technique: Vital Surge
- [Chest]
- "Grants Absorption at low health"
- <25% health, cooldown 60s - 5s * (ench lvl - 1), 30s of Absorption 2 + (ench lvl - 1)
- Technique: Redoubled Offensive
- [Chest]
- "Grants chance to deal double damage"
- 3% + (1% * (ench lvl - 1)) chance, cooldown 5s - 1s * (ench lvl - 1)
- Technique: Defiance
- [Chest]
- "Fully recover health during a fatal blow"
- Works like totem of undying, grants resistance 10 for 1s * ench lvl, cooldown 3m - (30s * ench lvl-1)
- Technique: Fateweaver
- [Chest]
- "Periodically grants buffs while near full health"
- >80% health, cooldown 30s - (2.5s * ench lvl-1), buff duration 5s, Strength 2, Speed 2, Jump Boost 2, Resistance 2. 3s of full invisibility (no mob aggro)
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