VanyaBaou

Rad Enchants 1.20.1 - 1.2

Oct 8th, 2025 (edited)
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  1. Illuminate
  2. [Head Items]
  3. "Reveals nearby invisible mobs"
  4. Glowing to nearby non-invisible mobs, range increases per level, doesn't require Line of Sight
  5.  
  6. Mobile
  7. [Bow, Shield]
  8. "Increases movement speed during use"
  9. 50% speed per level
  10.  
  11. Magical Blade
  12. [Swords, Axes]
  13. "Converts a portion of damage to magic"
  14. 25% per level, up to 100% of damage
  15.  
  16. Impenetrable
  17. [Shields]
  18. "Cannot be breached"
  19.  
  20. Breaching
  21. [Swords]
  22. "Has a chance to breach shields"
  23. 25% chance per lvl
  24.  
  25. Auto Block
  26. [Shields]
  27. "Automatically blocks front facing attacks"
  28. 1 max charge per level, every 20s (-5s per lvl)
  29.  
  30. Life Leech
  31. [Swords, Axe]
  32. "Heals the user for a portion of damage dealt"
  33. 2% per level, up to 100% of damage dealt
  34.  
  35. Barbs
  36. [Fishing Rods]
  37. "Hooked enemies take damage periodically"
  38. 2 damage per second per level
  39.  
  40. Boosted
  41. [Head Items]
  42. "Boosts experience gain"
  43. 10% chance per level, 1.5x + 0.5 per level
  44.  
  45. Climbing Gear
  46. [Legs]
  47. "Allows rapid climbing of ladders, max level can instant-climb with right-click"
  48.  
  49. Gluttony
  50. [Head Items]
  51. "Consume food faster, but with reduced nutritional value. No penalty at max level"
  52. Eat tick increased by enchant level, lvl 4 is instance eating, 10% exhaustion per gluttony level under 4
  53.  
  54. Curse of Appetite
  55. [Chest]
  56. "You are unable to eat. Reduces exhaustion rate."
  57. -75% exhaustion rate
  58.  
  59. Welding Apron
  60. [Chest]
  61. "Reduces odds of Anvil damage during use"
  62. 25% chance per lvl
  63.  
  64. Rejuvenate
  65. [Chest]
  66. "Increases healing received"
  67. 10% per level
  68.  
  69. Moon Boots
  70. [Boots]
  71. "Jump higher and fall slower, Grants immunity to fall damage"
  72. Max fall speed reduced per level. Jump Boost 5s at enchant level.
  73.  
  74. Rabbits Feet
  75. [Boots]
  76. "Jump higher and fall faster. Grants immunity to fall damage"
  77. Min fall speed increased per level. Jump Boost 5s at enchant level. Spped Boost 5s at enchant level.
  78.  
  79. Ruthless
  80. [Sword, Axe]
  81. "Low health enemies take increased damage"
  82. Health req <= 25% * ench lvl, 25% bonus dmg per lvl
  83.  
  84. Gunner
  85. [Bows, Crossbows, Trident]
  86. "Increases draw speed"
  87. 15% per lvl
  88.  
  89. Seventh
  90. [Sword, Axe]
  91. "Deals bonus damage counter will display sevens"
  92. 2x at one 7, 4x at two 7s, 7.77x at three 7s
  93.  
  94. Soul Mending
  95. [Sword, Axe]
  96. "Repairs a percent of itself using victim's souls" -- INCORRECT NOW
  97. 1-4 durability on kill
  98.  
  99. Curse of Noodle Arms
  100. [Weapons, Tools]
  101. "You gain Mining Fatigue V"
  102.  
  103. Glass Slippers
  104. [Feet]
  105. "Prevents farmland from being trampled"
  106.  
  107. Curse of Dreams
  108. [Head Items]
  109. "During slumber, high chance for negative effects, and chance for a nightmare to spawn"
  110. Slow/Weak/MiningFatigue/Hunger/Blindness/Unlucky/Confusion/BadOmen/Poison/Levitation, always insomnia. Aggro'd buff enderman.
  111.  
  112. Night Mask
  113. [Head Items]
  114. "Sleeping recovers health"
  115. 50% per lvl, always blind
  116.  
  117. Curse of Landmines
  118. [Feet]
  119. "Chance for lit TNT to spawn when you move"
  120. Every second, chance for lit TNT, rare chance for lit creeper, extremely rare chance for lit charged creeper
  121.  
  122. Tiger Claws
  123. [Sword, Axe]
  124. "Hitting a full health target with a critical empowers you and deals bonus damage"
  125. Strength and Speed at ench lvl, for 5 seconds, +50% damage
  126.  
  127. Shadow Glide
  128. [Feet]
  129. "Grants Speed in low light areas"
  130. <= 5 light, Speed at ench level for 2s every 1s
  131.  
  132. One Man Army
  133. [Sword, Axe]
  134. "Damage increases based on how many monsters are nearby"
  135. Range increase per lvl, 10% dmg per mob, max 50% * ench lvl
  136.  
  137. Hawk Eyes
  138. [Head Items]
  139. "See farther when aiming, halved arrow damage, consecutive successful shots add magic damage"
  140. Removes random inaccuracy when shooting, 50% arrow damage, 10% magic damage per stack, up to 100% base dmg * ench lvl
  141.  
  142. Safeguard
  143. [All Armor]
  144. "Gains charges over time that completely blocks attacks"
  145.  
  146. Glare
  147. [Head Items]
  148. "You stare daggers at enemies, harming those who lock eyes with you"
  149. Periodically damages 2+2 per level, ignites, slows, weakens.
  150. Jack o'Lantern effect: Immune to fire, 2x damage, 2x burn duration, no blur, -5% health per level
  151.  
  152. Ethereal
  153. [Equipment with durability and: Attack Damage in Main Hand, or Armor/Toughness in Armor Slots, and Bows/Crossbows if Apothic Attributes is present]
  154. "Reduces durability by half, but increases Damage, Armor, and Armor Toughness by 50%%. Ethereal items cannot be used in an anvil"
  155.  
  156. Magnetic Soles
  157. [Feet]
  158. "Climb and hang from surfaces using magnetism. Gain knockback immunity while attached"
  159. Works on items tagged with 'radenchants:magnetic_blocks'
  160.  
  161. Bolas
  162. [Crossbows]
  163. "Attach weighted bombs to the target, applying Slowness and Gravity, then explode shortly afterwards"
  164. Slowness 4, Gravity (enchLvl) constantly moves target downwards, explodes after 3s for (enchLvl * 2.5) explosion damage and ignites target for 4s, nearby mobs take (enchLvl * 2.5 * 0.5) explosion damage and ignite for 2s.
  165.  
  166. Meteor
  167. [Trident]
  168. "Ignites upon throwing, and if thrown high enough, halts midair before plummeting into a fiery explosion"
  169. Ignites targets always, 25 block distance, explosion radius 3 + 0.5x ench lvl, indirect magic damage 6 + 2x ench lvl, ignites for 2 + ench lvl seconds
  170.  
  171. Shadow Bind
  172. [Trident]
  173. "On impact, ensnares nearby mobs in shadow, inflicting Slowness"
  174. Range 3 + 0.5x ench lvl, Slow for 3s + 0.5s x ench lvl, Slowness ench lvl * 2, up to 3 + ench lvl targets.
  175.  
  176. Gravity Well
  177. [Trident]
  178. "Creates a surge of gravity upon impact, pulling nearby mobs toward the point of impact before dealing damage"
  179. Indirect magic damage 2x ench lvl, Range 4 + 0.5x ench lvl, damage is after 0.5s, no max target limit
  180.  
  181. Bash
  182. [Sword, Axe]
  183. "Consecutive hits in a short period deal bonus damage"
  184. 5 + (ench lvl - 1) max stacks, max duration 5s + 1.25s per lvl, 2% + (1% per ench lvl past 2) damage per stack
  185.  
  186. Technique: Iron Will
  187. [Chest]
  188. "Grants knockback immunity and Resistance at low health"
  189. <50% health, cooldown 30s - 10s * (ench lvl - 1), duration 15s + (2.5s * ench lvl - 1), Resistance 2 + ench lvl (up to 4)
  190.  
  191. Technique: Vital Surge
  192. [Chest]
  193. "Grants Absorption at low health"
  194. <25% health, cooldown 60s - 5s * (ench lvl - 1), 30s of Absorption 2 + (ench lvl - 1)
  195.  
  196. Technique: Redoubled Offensive
  197. [Chest]
  198. "Grants chance to deal double damage"
  199. 3% + (1% * (ench lvl - 1)) chance, cooldown 5s - 1s * (ench lvl - 1)
  200.  
  201. Technique: Defiance
  202. [Chest]
  203. "Fully recover health during a fatal blow"
  204. Works like totem of undying, grants resistance 10 for 1s * ench lvl, cooldown 3m - (30s * ench lvl-1)
  205.  
  206. Technique: Fateweaver
  207. [Chest]
  208. "Periodically grants buffs while near full health"
  209. >80% health, cooldown 30s - (2.5s * ench lvl-1), buff duration 5s, Strength 2, Speed 2, Jump Boost 2, Resistance 2. 3s of full invisibility (no mob aggro)
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