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- package com.example.examplemod;
- import com.forgeessentials.core.ForgeEssentials;
- import net.minecraft.block.Block;
- import net.minecraft.block.BlockDirt;
- import net.minecraft.world.World;
- import com.sun.istack.internal.Nullable;
- import net.minecraft.block.state.IBlockState;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.item.ItemStack;
- import net.minecraft.util.EnumFacing;
- import net.minecraft.util.EnumHand;
- import net.minecraft.util.ITickable;
- import net.minecraft.util.math.BlockPos;
- import net.minecraft.world.World;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.event.AttachCapabilitiesEvent;
- import net.minecraftforge.event.entity.player.PlayerInteractEvent;
- import net.minecraftforge.fml.common.Mod;
- import net.minecraftforge.fml.common.Mod.EventHandler;
- import net.minecraftforge.fml.common.WorldAccessContainer;
- import net.minecraftforge.fml.common.event.FMLInitializationEvent;
- import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
- import java.util.EnumSet;
- @Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)
- public class ExampleMod {
- public static final String MODID = "examplemod";
- public static final String VERSION = "1.0";
- @EventHandler
- public void init(FMLInitializationEvent event) {
- // some example code
- //System.out.println("DIRT BLOCK >> "+Blocks.DIRT.getUnlocalizedName());
- //MinecraftForge.EVENT_BUS.register(this);
- MinecraftForge.EVENT_BUS.register(this);
- }
- @SubscribeEvent
- public void leftClickBlock(PlayerInteractEvent.LeftClickBlock evt)
- {
- if (evt.getItemStack() != null) {
- System.out.println(evt.getItemStack().getDisplayName().toString());
- }
- if (evt.getItemStack() == null){
- System.out.println("You don't have anything in hand");
- }
- // When item use denied, the event will keep firing as long as the left click button is held.
- // This is due to how vanilla calls the left click handling methods to let people not lift their button when mining multiple blocks.
- // Note that when item use is denied, the cool down for the item does not occur. This is good!
- }
- }
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