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- Pastbin for all sample team i would recomand people to use and a lil more explanation on how to make cores/build good LC team pares
- Jetpacks team:
- Zebra Bird (Vullaby) (F) @ Eviolite
- Ability: Overcoat
- Level: 5
- EVs: 236 Def / 236 SpD / 36 Spe
- Impish Nature
- - Roost
- - Defog
- - U-turn
- - Knock Off
- Smogonweasel (Mienfoo) @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 36 Def / 196 SpD / 236 Spe
- Jolly Nature
- - Drain Punch
- - U-turn
- - Knock Off
- - Acrobatics
- Chin Chang Chou (Chinchou) @ Eviolite
- Ability: Volt Absorb
- Level: 5
- EVs: 76 HP / 212 Def / 68 SpA / 148 SpD
- Bold Nature
- IVs: 0 Atk
- - Scald
- - Volt Switch
- - Sleep Talk
- - Rest
- Assaultvesta (Larvesta) @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 76 HP / 76 Atk / 156 Def / 156 SpD / 36 Spe
- Adamant Nature
- - Morning Sun
- - Flare Blitz
- - U-turn
- - Will-O-Wisp
- Corporal (Foongus) @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 124 HP / 160 Def / 160 SpD
- Bold Nature
- IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Spore
- - Sludge Bomb
- - Giga Drain
- - Hidden Power [Fighting]
- Rainbows (Archen) @ Berry Juice
- Ability: Defeatist
- Level: 5
- EVs: 76 HP / 180 Atk / 196 Spe
- Jolly Nature
- - Stealth Rock
- - Acrobatics
- - Stone Edge
- - U-turn
- now this is one of the few teams made by other people i would recomand someone to use mainly because it might be the most firightning team i have ever seen+ it has the best pokes/moves you could have atm
- let's do an over view shall we:
- as you can see the team has a larvesta so you will need a defoger to make it deal with SR,he has 2 potential defogers and vullaby has it
- Volt/turn is the best move atm and what do you guess he has not 1 not 2 but 5 Volt/turners with 4 of them U-turners this is rediculess imo but at the same time it's genius
- Do the pokes have recovery: larvesta has morningsun, chinchou has resttalk, vullaby has roost, archen has potential roost but this is an OFFENCIVE set meaning it has SR instead, foongus has gigadrain+regenerator, mienfoo has drainpunch+regenerator so basicaly 5/6 have recovery
- type weakness ? yes sadly as you notice i explained SR's you find this team is extreemly weak to rocks having only mienfoo and foongus to deal with them BUT this is easly enough because both these pokes are able to deal with almost all rock type meinfoo deals with sturdy juicers/smashers(most of them) and foongus can deal with thigns like cranidoss for 1 moment and then switch into something like mienfoo to finish it off THIS is not how you are seposed to deal with something but this can work out meaning having no coverage for 1 poke is mhe if you can deal with it.
- chinchou deals with about any ice/electric/flying thing if not then archen is there to stop fletchling/vullaby from doing something
- psychic types like abra aren the main problem here because abra is faster then the team and can do stuff like dazzelinggleam agaisnt vullaby but 11,3% to kill is low enough to say it deals with it if SR are up tho you kinda lost and this might be the biggest weakness of the team it self!
- speed: 17 speed at max makes everything that is faster a problem sadly :/
- anything that can break walls also breaks this team but again this team is good reguardless of these flaws even if they are kinda big the guy made a team every LC builder would wish for so good it is ATM you might not expect but the meta is allot bulkyer atm making U-turn/volt switch so so mutch better!
- stall by RP:
- flash and fire up (Ponyta) @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 116 HP / 156 Def / 76 SpD / 116 Spe
- Adamant Nature
- - Will-O-Wisp
- - Flare Blitz
- - Morning Sun
- - Wild Charge
- i munch ya abra (Munchlax) @ Eviolite
- Ability: Thick Fat
- Level: 5
- Shiny: Yes
- EVs: 236 Atk / 36 Def / 236 SpD
- Adamant Nature
- - Pursuit
- - Body Slam
- - Rest
- - Sleep Talk
- hugs pls ;-; (Ferroseed) @ Eviolite
- Ability: Iron Barbs
- Level: 5
- EVs: 4 HP / 36 Atk / 188 Def / 4 SpA / 228 SpD / 36 Spe
- Adamant Nature
- - Spikes
- - Thunder Wave
- - Iron Head
- - Bullet Seed
- this stinks (Spritzee) @ Eviolite
- Ability: Aroma Veil
- Level: 5
- EVs: 52 HP / 196 Def / 12 SpA / 236 SpD / 12 Spe
- Bold Nature
- IVs: 0 Atk
- - Wish
- - Protect
- - Moonblast
- - Aromatherapy
- light up my life (Chinchou) @ Eviolite
- Ability: Volt Absorb
- Level: 5
- Shiny: Yes
- EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
- Bold Nature
- IVs: 0 Atk
- - Scald
- - Volt Switch
- - Rest
- - Sleep Talk
- Like no body else (Staryu) @ Eviolite
- Ability: Natural Cure
- Level: 5
- Shiny: Yes
- EVs: 36 HP / 196 SpA / 236 Spe
- Timid Nature
- - Rapid Spin
- - Scald
- - Ice Beam
- - Recover
- alright so here i show you a stall team i made so let's recap:
- weakness to ground and some into fight well first of all it has a ferroseed and spritzee to deal with most ground type users knowing ferroseed is even one of the best pokes to deal with archen! and spritzee has amazing bulk to live allot of thigns you also have checks to things like drillburr with staryu
- you have a spinner to remove rocks for you pony, you have team support with wish pass from the best wish passer in game, aromatherapy to remove status
- recovery?: chinhcou has rest talk, munchlax has rest talk, pony ha morningsun, spritzee has wish/protect , and staryu has recover so 5/6 with 2 rest talkers and 1 wish passer
- walls? spritzee to wall almost all fight users/pony can also block allot of fight problems and an abra with sash can't do mutch against you, you also have ferroseed who walls abra well even takes just abrove 50% of HP fight!,you also have the munchlax to deal with anything abra COULD trow at you knowing munchlax is the NR 1 best spdef wall in all of LC wallling also chinchou, chinchou walls thigns like magnemite/pony/any electrictype and then there is ferroseed the nr 2 best wall in all of LC atm mainly because of so many archens who atm are also amazing pokes mainly because they break allot of teams
- so how is this stall: spikes/hazard stall \P_P/ this is the main thing in LC as form of stall mainly because thigns like toxic/poisen aren't the best to begin with. status alos plays a role tho having 1 will-o user and 2 scald users you can burn somethigns up not to forget ferroseed can run t-wave to support other pokes making it easyer to outspeed with thigns like chinchou/ferro/spritzee.
- does it handle other types? yes offencively this team also has a nice arsenal of weapons fire, water, grass, fairy, electric, normal and steel as coverage deals with allot of thigns HOEVER you are still stall mening you are weak to set up , very very weak to set up to be exact this is why pony is very important because pony deals with= sun, pawniard if not set up
- then chinchou deals with fletchling mostly, staryu can do soemthigns agisnt pawniard if fully nessesairy
- and munchlax beats almost all special set up pokes with it's monsterus special bulk!
- overall the team isn't bad as for stall it's alright i just don't feel confortable enough to use stall in LC let allone be this weak to set up :c
- sand team by RP:
- Hippopotas @ Eviolite
- Ability: Sand Stream
- Level: 5
- EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
- Impish Nature
- - Earthquake
- - Rock Tomb
- - Roar
- - Slack Off
- Fletchling
- Ability: Gale Wings
- Level: 5
- EVs: 196 Atk / 12 Def / 52 SpD / 180 Spe
- Adamant Nature
- - Acrobatics
- - Overheat
- - Swords Dance
- - Roost
- Drilbur @ Life Orb
- Ability: Sand Rush
- Level: 5
- EVs: 36 HP / 236 Atk / 212 Spe
- Adamant Nature
- - Earthquake
- - Rock Slide
- - Rapid Spin
- - Brick Break
- Croagunk @ Berry Juice
- Ability: Dry Skin
- Level: 5
- EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
- Modest Nature
- - Nasty Plot
- - Vacuum Wave
- - Sludge Bomb
- - Shadow Ball
- Chinchou @ Eviolite
- Ability: Volt Absorb
- Level: 5
- Shiny: Yes
- EVs: 156 HP / 56 Def / 68 SpA / 228 SpD
- Calm Nature
- IVs: 0 Atk
- - Volt Switch
- - Scald
- - Rest
- - Sleep Talk
- Ferroseed @ Eviolite
- Ability: Iron Barbs
- Level: 5
- EVs: 4 HP / 36 Atk / 188 Def / 228 SpD / 36 Spe
- Adamant Nature
- - Thunder Wave
- - Bullet Seed
- - Iron Head
- - Spikes
- this is a sand team i made i like it mainly because it has hippo in it :3
- seriously tho the team is nice havign only weakness to other groudn types or mainly archen with EQ/drillburr and even those need sand rush to work lol
- ferro deals with both of these also allows Spike set up to prevent sturdy juicers = makes drillburr sweep so so mutch easyer!
- chinchou deals with any will-o users other then pumpkaboo, basicly both froggy and fletchling can deal with pumpkaboo
- there isn't mutch to say other then the team can set up nicely against almost any threath even dealing with sun teams AND having potential uses even if the sand combo isn't used!
- drillburr serves 2 roles because again we need set up and i can't afford archen in this team so we run a spinner with LO
- SR and spikes, t-wave and a scald user is enough set up/status imo we won't need mutch other then maby a burn against those thigns that beat drillburr.
- weak to threaths?:abra no ferroseed again walls allot out of abra, mienfoo , well i have fletchling as a check, hippo as the wall and croagunk who could come in and deal with it exept it doesn't like acrobatic moves at all and hippo doesn't love knock off however timburr and other croagunks can't do anything against you so xD.
- Sun team by some dude of the sample page:
- California (Vulpix) @ Heat Rock
- Ability: Drought
- Level: 5
- EVs: 52 HP / 196 SpA / 236 Spe
- Timid Nature
- - Overheat
- - Energy Ball
- - Will-O-Wisp
- - Quick Attack
- Flower Rock (Bellsprout) @ Eviolite
- Ability: Chlorophyll
- Level: 5
- EVs: 116 HP / 196 SpA / 196 Spe
- Modest Nature
- - Sleep Powder
- - Solar Beam
- - Sludge Bomb
- - Weather Ball
- The Papa's. (Archen) @ Berry Juice
- Ability: Defeatist
- Level: 5
- EVs: 76 HP / 156 Def / 76 SpD / 200 Spe
- Jolly Nature
- - Acrobatics
- - Rock Slide
- - Defog
- - Roost
- Dreamin (Munchlax) @ Berry Juice
- Ability: Thick Fat
- Level: 5
- EVs: 236 Atk / 36 Def / 236 SpD
- Adamant Nature
- - Body Slam
- - Fire Punch
- - Pursuit
- - Recycle
- The Mama's. (Drilbur) @ Eviolite
- Ability: Mold Breaker
- Level: 5
- EVs: 60 HP / 236 Atk / 212 Spe
- Jolly Nature
- - Stealth Rock
- - Earthquake
- - Rock Slide
- - Rapid Spin
- Cass Eliot (Timburr) @ Eviolite
- Ability: Guts
- Level: 5
- EVs: 76 HP / 196 Atk / 236 SpD
- Careful Nature
- - Drain Punch
- - Mach Punch
- - Knock Off
- - Ice Punch
- now i am not a hugh fan of it mainly because HUGH psychic,water,ice weakness and having nothign to deal with pony ta SO i made an reimproved version of the team
- California (Vulpix) @ Heat Rock
- Ability: Drought
- Level: 5
- EVs: 52 HP / 196 SpA / 236 Spe
- Timid Nature
- - Overheat
- - Energy Ball
- - Will-O-Wisp
- - Quick Attack
- Flower Rock (Bellsprout) @ Eviolite
- Ability: Chlorophyll
- Level: 5
- EVs: 116 HP / 196 SpA / 196 Spe
- Modest Nature
- - Sleep Powder
- - Solar Beam
- - Sludge Bomb
- - Weather Ball
- The Papa's. (Archen) @ Berry Juice
- Ability: Defeatist
- Level: 5
- EVs: 76 HP / 156 Def / 76 SpD / 200 Spe
- Jolly Nature
- - Acrobatics
- - Rock Slide
- - Defog
- - Roost
- Dreamin (Munchlax) @ Berry Juice
- Ability: Thick Fat
- Level: 5
- EVs: 236 Atk / 36 Def / 236 SpD
- Adamant Nature
- - Body Slam
- - Fire Punch
- - Pursuit
- - Recycle
- Cass Eliot (Timburr) @ Eviolite
- Ability: Guts
- Level: 5
- EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
- Impish Nature
- - Drain Punch
- - Mach Punch
- - Knock Off
- - Ice Punch
- Chinchou @ Eviolite
- Ability: Volt Absorb
- Level: 5
- EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
- Bold Nature
- IVs: 0 Atk
- - Volt Switch
- - Scald
- - Sleep Talk
- - Rest
- this sacrefices the spinner and the ground coverage HOEVER you illiminate the 2 best sun walls ponyta and fletchling with bulky archen , SUN ponyta would sweep you ? nah munchlax got ya here tho havin thick to play around the down sides of sun and havin better overall weakness cover leaving only fight and rock/ground remaining but it doesn't matter mutch because you can sweep those with fucksprout :3 , ground and rock are allso walled by timburr almost anyday+ fight it can check very very well even mienfoo with bulk is checked by this monster SO i adjusted the timburr to have better type coverage because sp def timburr just makes me cry how poor that is knowin how frail he is to rock/ground even if he had drilburr.
- sticky web in LC by RP:
- skittles (Surskit) @ Focus Sash
- Ability: Swift Swim
- Level: 5
- EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
- Timid Nature
- IVs: 0 Atk
- - Sticky Web
- - Scald
- - Giga Drain
- - Ice Beam
- fart face (Gastly) @ Life Orb
- Ability: Levitate
- Level: 5
- EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
- Timid Nature
- IVs: 0 Atk
- - Shadow Ball
- - Sludge Bomb
- - Dazzling Gleam
- - Substitute
- spin up yo butt (Drilbur) @ Eviolite
- Ability: Mold Breaker
- Level: 5
- EVs: 36 HP / 236 Atk / 212 Spe
- Jolly Nature
- - Earthquake
- - Rock Slide
- - Swords Dance
- - Rapid Spin
- slap it down (Mienfoo) @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 196 Def / 36 SpD / 236 Spe
- Jolly Nature
- - Drain Punch
- - Knock Off
- - U-turn
- - Taunt
- dexter (Pawniard) @ Eviolite
- Ability: Defiant
- Level: 5
- EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
- Jolly Nature
- - Knock Off
- - Iron Head
- - Stealth Rock
- - Sucker Punch
- Helix's revival (Omanyte) @ Eviolite
- Ability: Swift Swim
- Level: 5
- EVs: 36 Def / 196 SpA / 236 Spe
- Timid Nature
- IVs: 0 Atk
- - Shell Smash
- - Surf
- - Ice Beam
- - Earth Power
- now i know what you are thinking Sticky web in LC = pawniard sweeping you 24/7 well no/yes if he can set up 1 more then yes you are 100%sure dead, however you also have ghastly who can set up a sub against a sucker punch or go for HP fight and meinfoo also exists who i made the bulky attacker set what checks/could wall pawniard however iron head does do 80% at +2 what is unexaptable but you can deal with i multiple ways so be happy lol
- it also makes use of shell smash for those who think you can go safe against this team omnemite also also is anazing poke atm a bitless then mienfoo/pawniard/archen but it's still amazing
- dealing with set up and blocking BOTH rapid spin and defog with pawniard and lives EQ from archen what is nice!
- and ofc meinfoo comes into play and dealing with allot of thigns at once again being the main thing to beat sturdy juicers.
- Ferrotrouble+clampery ready buddy \P_P/
- Ferroseed @ Eviolite
- Ability: Iron Barbs
- Level: 5
- EVs: 84 HP / 36 Atk / 188 Def / 4 SpA / 148 SpD / 36 Spe
- Careful Nature
- - Stealth Rock
- - Thunder Wave
- - Bullet Seed
- - Iron Head
- Ponyta @ Eviolite
- Ability: Flash Fire
- Level: 5
- EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
- Jolly Nature
- - Flare Blitz
- - Morning Sun
- - Wild Charge
- - Will-O-Wisp
- Archen @ Berry Juice
- Ability: Defeatist
- Level: 5
- EVs: 76 HP / 180 Atk / 196 Spe
- Jolly Nature
- - Earthquake
- - U-turn
- - Stone Edge
- - Acrobatics
- Clamperl @ DeepSeaTooth
- Ability: Rattled
- Level: 5
- EVs: 236 HP / 88 SpA / 180 Spe
- Modest Nature
- IVs: 0 Atk / 30 SpA
- - Shell Smash
- - Surf
- - Hidden Power [Grass]
- - Ice Beam
- Croagunk @ Berry Juice
- Ability: Dry Skin
- Level: 5
- EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
- Modest Nature
- - Sludge Bomb
- - Nasty Plot
- - Shadow Ball
- - Vacuum Wave
- Spritzee @ Eviolite
- Ability: Aroma Veil
- Level: 5
- EVs: 212 HP / 36 Def / 12 SpA / 236 SpD / 12 Spe
- Bold Nature
- IVs: 0 Atk
- - Wish
- - Protect
- - Calm Mind
- - Moonblast
- this team uses some interesting combo's HOWEVER it does have flaws small and noticeable so let's see what weaknesses it has type whise: electric and ground that's alright you have croagunk/spritzee/ferro to deal with electric types like magnemite/chinchou respectivly and you have ferro/archen(check)/spritzee to deal with ground types so it's overall nicely covered do realise these small weaknesses are notable and should in battle be watched out for.
- spritzee's use is fight counter/team support becaus this team has allot of bulk but no recovery look at ferroseed and clamperl who would love spritzee's team support + archen and wish can be helpfull to get somethign back to use if the SR damage is below 50% and above 25, it could be usefull to hace up calm mind for something like aromatherapy but because i have flash fire pony i feel confident enough to not run it and actualy have better offenciev use then just this also know calm mind spritzee is one of the biggest things in LC if it can set up 1 calm mind and because of it's amazing bulk it doesn't need sturdy juice to set up :P
- ponycan offencively pair with archen and sweep so manythings :D even if the thing only has 16 attack it's still higher then most pokes there attack and will-o immunity/the ability that can 1,5x it up from that point on is amazing~ seriously tho the reason why i placed pony with flash fire is because ferroseed loves it if his pointy ass is being covered!
- next 4 teams are going to be a work in progress might change things up a lil but for now they are fine...ish.
- Timburr @ Eviolite
- Ability: Guts
- Level: 5
- EVs: 156 HP / 196 Atk / 156 Def
- Adamant Nature
- - Mach Punch
- - Drain Punch
- - Knock Off
- - Bulk Up
- Abra @ Life Orb
- Ability: Magic Guard
- Level: 5
- EVs: 240 SpA / 200 Spe
- Timid Nature
- - Psychic
- - Hidden Power [Fighting]
- - Dazzling Gleam
- - Substitute
- Ponyta @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
- Jolly Nature
- - Flare Blitz
- - Wild Charge
- - Will-O-Wisp
- - Morning Sun
- Pawniard @ Eviolite
- Ability: Defiant
- Level: 5
- EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
- Jolly Nature
- - Knock Off
- - Iron Head
- - Sucker Punch
- - Swords Dance
- Stunky @ Eviolite
- Ability: Aftermath
- Level: 5
- EVs: 12 HP / 92 Atk / 220 Def / 108 SpD / 4 Spe
- Adamant Nature
- - Fire Blast
- - Pursuit
- - Sucker Punch
- - Defog
- Spritzee @ Eviolite
- Ability: Aroma Veil
- Level: 5
- EVs: 212 HP / 36 Def / 12 SpA / 236 SpD / 12 Spe
- Bold Nature
- IVs: 0 Atk
- - Wish
- - Protect
- - Calm Mind
- - Moonblast
- Now this is the first of the 5 minit team i have made (all upcoming teams are made in 5 minit's yet have use!) i will explain eatch role and this can give you your own idea on how you could possibly improve them!
- pls seriously pls don't i repeat don't place thigns like aipom to instead of timburr because you think it can serve the role better or surve that role in general
- first off all what is this team weak to it's horribly weak to :willo wisp, drillburr/chinchou/archen...GO~
- timburr = shellsmash check/bulky defencive poke/fight type/set up treath
- abra = LO wall breaker basicaly able to ruin anything he wants reguardless of what you run(with timburr beats everything why? because abra 2hko's anything that isn't a sturdy juicer/munclax knowing timburr is the best thing to kill smashers or sturdyjuicers ingernal this is amazing~ you COULD also change timburr up for meinfoo and prevent set up with taunt if you want but it would make you a bit more vulnerable and foce switches slightly more in JUST this vision in others switching regenerats 33% so switching would be the worst)
- ponyta =defencive fight ''counter'' things like timburr can still beat you realy/will-owisper and fast offencive poke
- pawniard= defog blocker/archen check/set up sweeper
- stunkey= defoger/ set up counter (mainly ferroseed)/ pesudo-traper
- spritzee= wish passer/clerc/fight counter
- now how could you improve this ? (this is one of the easyest once i give you actualy)
- ----------
- --------
- Pawniard @ Eviolite
- Ability: Defiant
- Level: 5
- EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
- Jolly Nature
- - Iron Head
- - Knock Off
- - Sucker Punch
- - Pursuit
- Snubbull @ Berry Juice
- Ability: Intimidate
- Level: 5
- EVs: 196 HP / 196 Atk / 36 Def / 36 SpD / 36 Spe
- Adamant Nature
- - Play Rough
- - Earthquake
- - Thief
- - Thunder Wave
- Mienfoo @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 196 Def / 36 SpD / 236 Spe
- Jolly Nature
- - Drain Punch
- - U-turn
- - Knock Off
- - Fake Out
- Croagunk @ Berry Juice
- Ability: Dry Skin
- Level: 5
- EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
- Modest Nature
- IVs: 0 Atk
- - Sludge Bomb
- - Vacuum Wave
- - Nasty Plot
- - Shadow Ball
- Fletchling
- Ability: Gale Wings
- Level: 5
- EVs: 196 Atk / 12 Def / 52 SpD / 180 Spe
- Adamant Nature
- - Acrobatics
- - Swords Dance
- - Roost
- - Overheat
- Abra @ Focus Sash
- Ability: Magic Guard
- Level: 5
- EVs: 240 SpA / 200 Spe
- Timid Nature
- - Psychic
- - Shadow Ball
- - Dazzling Gleam
- - Hidden Power [Fighting]
- This is an offencive team you might see some flaws in try to find them this is the hardest team question i can give you actualy because i have mainly showed how you can build deffencively but this is offcively and sadly no weakness calc can ensure this xD
- knowing that you need to look for what thing have the ability to wall pok A and see if there is a poke B/C/D/E/F to deal with this preferably 2 pokes to beat about every treath.
- -made by RP
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