rhydonphilip

Sample teams i recomand

Mar 28th, 2015
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  1. Pastbin for all sample team i would recomand people to use and a lil more explanation on how to make cores/build good LC team pares
  2. Jetpacks team:
  3. Zebra Bird (Vullaby) (F) @ Eviolite
  4. Ability: Overcoat
  5. Level: 5
  6. EVs: 236 Def / 236 SpD / 36 Spe
  7. Impish Nature
  8. - Roost
  9. - Defog
  10. - U-turn
  11. - Knock Off
  12.  
  13. Smogonweasel (Mienfoo) @ Eviolite
  14. Ability: Regenerator
  15. Level: 5
  16. EVs: 36 Def / 196 SpD / 236 Spe
  17. Jolly Nature
  18. - Drain Punch
  19. - U-turn
  20. - Knock Off
  21. - Acrobatics
  22.  
  23. Chin Chang Chou (Chinchou) @ Eviolite
  24. Ability: Volt Absorb
  25. Level: 5
  26. EVs: 76 HP / 212 Def / 68 SpA / 148 SpD
  27. Bold Nature
  28. IVs: 0 Atk
  29. - Scald
  30. - Volt Switch
  31. - Sleep Talk
  32. - Rest
  33.  
  34. Assaultvesta (Larvesta) @ Eviolite
  35. Ability: Flame Body
  36. Level: 5
  37. EVs: 76 HP / 76 Atk / 156 Def / 156 SpD / 36 Spe
  38. Adamant Nature
  39. - Morning Sun
  40. - Flare Blitz
  41. - U-turn
  42. - Will-O-Wisp
  43.  
  44. Corporal (Foongus) @ Eviolite
  45. Ability: Regenerator
  46. Level: 5
  47. EVs: 124 HP / 160 Def / 160 SpD
  48. Bold Nature
  49. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  50. - Spore
  51. - Sludge Bomb
  52. - Giga Drain
  53. - Hidden Power [Fighting]
  54.  
  55. Rainbows (Archen) @ Berry Juice
  56. Ability: Defeatist
  57. Level: 5
  58. EVs: 76 HP / 180 Atk / 196 Spe
  59. Jolly Nature
  60. - Stealth Rock
  61. - Acrobatics
  62. - Stone Edge
  63. - U-turn
  64.  
  65. now this is one of the few teams made by other people i would recomand someone to use mainly because it might be the most firightning team i have ever seen+ it has the best pokes/moves you could have atm
  66. let's do an over view shall we:
  67. as you can see the team has a larvesta so you will need a defoger to make it deal with SR,he has 2 potential defogers and vullaby has it
  68. Volt/turn is the best move atm and what do you guess he has not 1 not 2 but 5 Volt/turners with 4 of them U-turners this is rediculess imo but at the same time it's genius
  69. Do the pokes have recovery: larvesta has morningsun, chinchou has resttalk, vullaby has roost, archen has potential roost but this is an OFFENCIVE set meaning it has SR instead, foongus has gigadrain+regenerator, mienfoo has drainpunch+regenerator so basicaly 5/6 have recovery
  70.  
  71. type weakness ? yes sadly as you notice i explained SR's you find this team is extreemly weak to rocks having only mienfoo and foongus to deal with them BUT this is easly enough because both these pokes are able to deal with almost all rock type meinfoo deals with sturdy juicers/smashers(most of them) and foongus can deal with thigns like cranidoss for 1 moment and then switch into something like mienfoo to finish it off THIS is not how you are seposed to deal with something but this can work out meaning having no coverage for 1 poke is mhe if you can deal with it.
  72.  
  73. chinchou deals with about any ice/electric/flying thing if not then archen is there to stop fletchling/vullaby from doing something
  74.  
  75. psychic types like abra aren the main problem here because abra is faster then the team and can do stuff like dazzelinggleam agaisnt vullaby but 11,3% to kill is low enough to say it deals with it if SR are up tho you kinda lost and this might be the biggest weakness of the team it self!
  76.  
  77. speed: 17 speed at max makes everything that is faster a problem sadly :/
  78. anything that can break walls also breaks this team but again this team is good reguardless of these flaws even if they are kinda big the guy made a team every LC builder would wish for so good it is ATM you might not expect but the meta is allot bulkyer atm making U-turn/volt switch so so mutch better!
  79.  
  80. stall by RP:
  81.  
  82. flash and fire up (Ponyta) @ Eviolite
  83. Ability: Flame Body
  84. Level: 5
  85. EVs: 116 HP / 156 Def / 76 SpD / 116 Spe
  86. Adamant Nature
  87. - Will-O-Wisp
  88. - Flare Blitz
  89. - Morning Sun
  90. - Wild Charge
  91.  
  92. i munch ya abra (Munchlax) @ Eviolite
  93. Ability: Thick Fat
  94. Level: 5
  95. Shiny: Yes
  96. EVs: 236 Atk / 36 Def / 236 SpD
  97. Adamant Nature
  98. - Pursuit
  99. - Body Slam
  100. - Rest
  101. - Sleep Talk
  102.  
  103. hugs pls ;-; (Ferroseed) @ Eviolite
  104. Ability: Iron Barbs
  105. Level: 5
  106. EVs: 4 HP / 36 Atk / 188 Def / 4 SpA / 228 SpD / 36 Spe
  107. Adamant Nature
  108. - Spikes
  109. - Thunder Wave
  110. - Iron Head
  111. - Bullet Seed
  112.  
  113. this stinks (Spritzee) @ Eviolite
  114. Ability: Aroma Veil
  115. Level: 5
  116. EVs: 52 HP / 196 Def / 12 SpA / 236 SpD / 12 Spe
  117. Bold Nature
  118. IVs: 0 Atk
  119. - Wish
  120. - Protect
  121. - Moonblast
  122. - Aromatherapy
  123.  
  124. light up my life (Chinchou) @ Eviolite
  125. Ability: Volt Absorb
  126. Level: 5
  127. Shiny: Yes
  128. EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
  129. Bold Nature
  130. IVs: 0 Atk
  131. - Scald
  132. - Volt Switch
  133. - Rest
  134. - Sleep Talk
  135.  
  136. Like no body else (Staryu) @ Eviolite
  137. Ability: Natural Cure
  138. Level: 5
  139. Shiny: Yes
  140. EVs: 36 HP / 196 SpA / 236 Spe
  141. Timid Nature
  142. - Rapid Spin
  143. - Scald
  144. - Ice Beam
  145. - Recover
  146. alright so here i show you a stall team i made so let's recap:
  147.  
  148. weakness to ground and some into fight well first of all it has a ferroseed and spritzee to deal with most ground type users knowing ferroseed is even one of the best pokes to deal with archen! and spritzee has amazing bulk to live allot of thigns you also have checks to things like drillburr with staryu
  149.  
  150. you have a spinner to remove rocks for you pony, you have team support with wish pass from the best wish passer in game, aromatherapy to remove status
  151.  
  152. recovery?: chinhcou has rest talk, munchlax has rest talk, pony ha morningsun, spritzee has wish/protect , and staryu has recover so 5/6 with 2 rest talkers and 1 wish passer
  153.  
  154. walls? spritzee to wall almost all fight users/pony can also block allot of fight problems and an abra with sash can't do mutch against you, you also have ferroseed who walls abra well even takes just abrove 50% of HP fight!,you also have the munchlax to deal with anything abra COULD trow at you knowing munchlax is the NR 1 best spdef wall in all of LC wallling also chinchou, chinchou walls thigns like magnemite/pony/any electrictype and then there is ferroseed the nr 2 best wall in all of LC atm mainly because of so many archens who atm are also amazing pokes mainly because they break allot of teams
  155.  
  156. so how is this stall: spikes/hazard stall \P_P/ this is the main thing in LC as form of stall mainly because thigns like toxic/poisen aren't the best to begin with. status alos plays a role tho having 1 will-o user and 2 scald users you can burn somethigns up not to forget ferroseed can run t-wave to support other pokes making it easyer to outspeed with thigns like chinchou/ferro/spritzee.
  157.  
  158. does it handle other types? yes offencively this team also has a nice arsenal of weapons fire, water, grass, fairy, electric, normal and steel as coverage deals with allot of thigns HOEVER you are still stall mening you are weak to set up , very very weak to set up to be exact this is why pony is very important because pony deals with= sun, pawniard if not set up
  159. then chinchou deals with fletchling mostly, staryu can do soemthigns agisnt pawniard if fully nessesairy
  160. and munchlax beats almost all special set up pokes with it's monsterus special bulk!
  161.  
  162. overall the team isn't bad as for stall it's alright i just don't feel confortable enough to use stall in LC let allone be this weak to set up :c
  163.  
  164. sand team by RP:
  165.  
  166. Hippopotas @ Eviolite
  167. Ability: Sand Stream
  168. Level: 5
  169. EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
  170. Impish Nature
  171. - Earthquake
  172. - Rock Tomb
  173. - Roar
  174. - Slack Off
  175.  
  176. Fletchling
  177. Ability: Gale Wings
  178. Level: 5
  179. EVs: 196 Atk / 12 Def / 52 SpD / 180 Spe
  180. Adamant Nature
  181. - Acrobatics
  182. - Overheat
  183. - Swords Dance
  184. - Roost
  185.  
  186. Drilbur @ Life Orb
  187. Ability: Sand Rush
  188. Level: 5
  189. EVs: 36 HP / 236 Atk / 212 Spe
  190. Adamant Nature
  191. - Earthquake
  192. - Rock Slide
  193. - Rapid Spin
  194. - Brick Break
  195.  
  196. Croagunk @ Berry Juice
  197. Ability: Dry Skin
  198. Level: 5
  199. EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
  200. Modest Nature
  201. - Nasty Plot
  202. - Vacuum Wave
  203. - Sludge Bomb
  204. - Shadow Ball
  205.  
  206. Chinchou @ Eviolite
  207. Ability: Volt Absorb
  208. Level: 5
  209. Shiny: Yes
  210. EVs: 156 HP / 56 Def / 68 SpA / 228 SpD
  211. Calm Nature
  212. IVs: 0 Atk
  213. - Volt Switch
  214. - Scald
  215. - Rest
  216. - Sleep Talk
  217.  
  218. Ferroseed @ Eviolite
  219. Ability: Iron Barbs
  220. Level: 5
  221. EVs: 4 HP / 36 Atk / 188 Def / 228 SpD / 36 Spe
  222. Adamant Nature
  223. - Thunder Wave
  224. - Bullet Seed
  225. - Iron Head
  226. - Spikes
  227.  
  228.  
  229. this is a sand team i made i like it mainly because it has hippo in it :3
  230. seriously tho the team is nice havign only weakness to other groudn types or mainly archen with EQ/drillburr and even those need sand rush to work lol
  231. ferro deals with both of these also allows Spike set up to prevent sturdy juicers = makes drillburr sweep so so mutch easyer!
  232. chinchou deals with any will-o users other then pumpkaboo, basicly both froggy and fletchling can deal with pumpkaboo
  233.  
  234. there isn't mutch to say other then the team can set up nicely against almost any threath even dealing with sun teams AND having potential uses even if the sand combo isn't used!
  235. drillburr serves 2 roles because again we need set up and i can't afford archen in this team so we run a spinner with LO
  236.  
  237. SR and spikes, t-wave and a scald user is enough set up/status imo we won't need mutch other then maby a burn against those thigns that beat drillburr.
  238. weak to threaths?:abra no ferroseed again walls allot out of abra, mienfoo , well i have fletchling as a check, hippo as the wall and croagunk who could come in and deal with it exept it doesn't like acrobatic moves at all and hippo doesn't love knock off however timburr and other croagunks can't do anything against you so xD.
  239.  
  240. Sun team by some dude of the sample page:
  241. California (Vulpix) @ Heat Rock
  242. Ability: Drought
  243. Level: 5
  244. EVs: 52 HP / 196 SpA / 236 Spe
  245. Timid Nature
  246. - Overheat
  247. - Energy Ball
  248. - Will-O-Wisp
  249. - Quick Attack
  250.  
  251. Flower Rock (Bellsprout) @ Eviolite
  252. Ability: Chlorophyll
  253. Level: 5
  254. EVs: 116 HP / 196 SpA / 196 Spe
  255. Modest Nature
  256. - Sleep Powder
  257. - Solar Beam
  258. - Sludge Bomb
  259. - Weather Ball
  260.  
  261. The Papa's. (Archen) @ Berry Juice
  262. Ability: Defeatist
  263. Level: 5
  264. EVs: 76 HP / 156 Def / 76 SpD / 200 Spe
  265. Jolly Nature
  266. - Acrobatics
  267. - Rock Slide
  268. - Defog
  269. - Roost
  270.  
  271. Dreamin (Munchlax) @ Berry Juice
  272. Ability: Thick Fat
  273. Level: 5
  274. EVs: 236 Atk / 36 Def / 236 SpD
  275. Adamant Nature
  276. - Body Slam
  277. - Fire Punch
  278. - Pursuit
  279. - Recycle
  280.  
  281. The Mama's. (Drilbur) @ Eviolite
  282. Ability: Mold Breaker
  283. Level: 5
  284. EVs: 60 HP / 236 Atk / 212 Spe
  285. Jolly Nature
  286. - Stealth Rock
  287. - Earthquake
  288. - Rock Slide
  289. - Rapid Spin
  290.  
  291. Cass Eliot (Timburr) @ Eviolite
  292. Ability: Guts
  293. Level: 5
  294. EVs: 76 HP / 196 Atk / 236 SpD
  295. Careful Nature
  296. - Drain Punch
  297. - Mach Punch
  298. - Knock Off
  299. - Ice Punch
  300.  
  301. now i am not a hugh fan of it mainly because HUGH psychic,water,ice weakness and having nothign to deal with pony ta SO i made an reimproved version of the team
  302. California (Vulpix) @ Heat Rock
  303. Ability: Drought
  304. Level: 5
  305. EVs: 52 HP / 196 SpA / 236 Spe
  306. Timid Nature
  307. - Overheat
  308. - Energy Ball
  309. - Will-O-Wisp
  310. - Quick Attack
  311.  
  312. Flower Rock (Bellsprout) @ Eviolite
  313. Ability: Chlorophyll
  314. Level: 5
  315. EVs: 116 HP / 196 SpA / 196 Spe
  316. Modest Nature
  317. - Sleep Powder
  318. - Solar Beam
  319. - Sludge Bomb
  320. - Weather Ball
  321.  
  322. The Papa's. (Archen) @ Berry Juice
  323. Ability: Defeatist
  324. Level: 5
  325. EVs: 76 HP / 156 Def / 76 SpD / 200 Spe
  326. Jolly Nature
  327. - Acrobatics
  328. - Rock Slide
  329. - Defog
  330. - Roost
  331.  
  332. Dreamin (Munchlax) @ Berry Juice
  333. Ability: Thick Fat
  334. Level: 5
  335. EVs: 236 Atk / 36 Def / 236 SpD
  336. Adamant Nature
  337. - Body Slam
  338. - Fire Punch
  339. - Pursuit
  340. - Recycle
  341.  
  342. Cass Eliot (Timburr) @ Eviolite
  343. Ability: Guts
  344. Level: 5
  345. EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
  346. Impish Nature
  347. - Drain Punch
  348. - Mach Punch
  349. - Knock Off
  350. - Ice Punch
  351.  
  352. Chinchou @ Eviolite
  353. Ability: Volt Absorb
  354. Level: 5
  355. EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
  356. Bold Nature
  357. IVs: 0 Atk
  358. - Volt Switch
  359. - Scald
  360. - Sleep Talk
  361. - Rest
  362.  
  363. this sacrefices the spinner and the ground coverage HOEVER you illiminate the 2 best sun walls ponyta and fletchling with bulky archen , SUN ponyta would sweep you ? nah munchlax got ya here tho havin thick to play around the down sides of sun and havin better overall weakness cover leaving only fight and rock/ground remaining but it doesn't matter mutch because you can sweep those with fucksprout :3 , ground and rock are allso walled by timburr almost anyday+ fight it can check very very well even mienfoo with bulk is checked by this monster SO i adjusted the timburr to have better type coverage because sp def timburr just makes me cry how poor that is knowin how frail he is to rock/ground even if he had drilburr.
  364.  
  365. sticky web in LC by RP:
  366. skittles (Surskit) @ Focus Sash
  367. Ability: Swift Swim
  368. Level: 5
  369. EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
  370. Timid Nature
  371. IVs: 0 Atk
  372. - Sticky Web
  373. - Scald
  374. - Giga Drain
  375. - Ice Beam
  376.  
  377. fart face (Gastly) @ Life Orb
  378. Ability: Levitate
  379. Level: 5
  380. EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
  381. Timid Nature
  382. IVs: 0 Atk
  383. - Shadow Ball
  384. - Sludge Bomb
  385. - Dazzling Gleam
  386. - Substitute
  387.  
  388. spin up yo butt (Drilbur) @ Eviolite
  389. Ability: Mold Breaker
  390. Level: 5
  391. EVs: 36 HP / 236 Atk / 212 Spe
  392. Jolly Nature
  393. - Earthquake
  394. - Rock Slide
  395. - Swords Dance
  396. - Rapid Spin
  397.  
  398. slap it down (Mienfoo) @ Eviolite
  399. Ability: Regenerator
  400. Level: 5
  401. EVs: 196 Def / 36 SpD / 236 Spe
  402. Jolly Nature
  403. - Drain Punch
  404. - Knock Off
  405. - U-turn
  406. - Taunt
  407.  
  408. dexter (Pawniard) @ Eviolite
  409. Ability: Defiant
  410. Level: 5
  411. EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
  412. Jolly Nature
  413. - Knock Off
  414. - Iron Head
  415. - Stealth Rock
  416. - Sucker Punch
  417.  
  418. Helix's revival (Omanyte) @ Eviolite
  419. Ability: Swift Swim
  420. Level: 5
  421. EVs: 36 Def / 196 SpA / 236 Spe
  422. Timid Nature
  423. IVs: 0 Atk
  424. - Shell Smash
  425. - Surf
  426. - Ice Beam
  427. - Earth Power
  428.  
  429. now i know what you are thinking Sticky web in LC = pawniard sweeping you 24/7 well no/yes if he can set up 1 more then yes you are 100%sure dead, however you also have ghastly who can set up a sub against a sucker punch or go for HP fight and meinfoo also exists who i made the bulky attacker set what checks/could wall pawniard however iron head does do 80% at +2 what is unexaptable but you can deal with i multiple ways so be happy lol
  430. it also makes use of shell smash for those who think you can go safe against this team omnemite also also is anazing poke atm a bitless then mienfoo/pawniard/archen but it's still amazing
  431. dealing with set up and blocking BOTH rapid spin and defog with pawniard and lives EQ from archen what is nice!
  432. and ofc meinfoo comes into play and dealing with allot of thigns at once again being the main thing to beat sturdy juicers.
  433.  
  434.  
  435. Ferrotrouble+clampery ready buddy \P_P/
  436. Ferroseed @ Eviolite
  437. Ability: Iron Barbs
  438. Level: 5
  439. EVs: 84 HP / 36 Atk / 188 Def / 4 SpA / 148 SpD / 36 Spe
  440. Careful Nature
  441. - Stealth Rock
  442. - Thunder Wave
  443. - Bullet Seed
  444. - Iron Head
  445.  
  446. Ponyta @ Eviolite
  447. Ability: Flash Fire
  448. Level: 5
  449. EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
  450. Jolly Nature
  451. - Flare Blitz
  452. - Morning Sun
  453. - Wild Charge
  454. - Will-O-Wisp
  455.  
  456. Archen @ Berry Juice
  457. Ability: Defeatist
  458. Level: 5
  459. EVs: 76 HP / 180 Atk / 196 Spe
  460. Jolly Nature
  461. - Earthquake
  462. - U-turn
  463. - Stone Edge
  464. - Acrobatics
  465.  
  466. Clamperl @ DeepSeaTooth
  467. Ability: Rattled
  468. Level: 5
  469. EVs: 236 HP / 88 SpA / 180 Spe
  470. Modest Nature
  471. IVs: 0 Atk / 30 SpA
  472. - Shell Smash
  473. - Surf
  474. - Hidden Power [Grass]
  475. - Ice Beam
  476.  
  477. Croagunk @ Berry Juice
  478. Ability: Dry Skin
  479. Level: 5
  480. EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
  481. Modest Nature
  482. - Sludge Bomb
  483. - Nasty Plot
  484. - Shadow Ball
  485. - Vacuum Wave
  486.  
  487. Spritzee @ Eviolite
  488. Ability: Aroma Veil
  489. Level: 5
  490. EVs: 212 HP / 36 Def / 12 SpA / 236 SpD / 12 Spe
  491. Bold Nature
  492. IVs: 0 Atk
  493. - Wish
  494. - Protect
  495. - Calm Mind
  496. - Moonblast
  497.  
  498. this team uses some interesting combo's HOWEVER it does have flaws small and noticeable so let's see what weaknesses it has type whise: electric and ground that's alright you have croagunk/spritzee/ferro to deal with electric types like magnemite/chinchou respectivly and you have ferro/archen(check)/spritzee to deal with ground types so it's overall nicely covered do realise these small weaknesses are notable and should in battle be watched out for.
  499.  
  500. spritzee's use is fight counter/team support becaus this team has allot of bulk but no recovery look at ferroseed and clamperl who would love spritzee's team support + archen and wish can be helpfull to get somethign back to use if the SR damage is below 50% and above 25, it could be usefull to hace up calm mind for something like aromatherapy but because i have flash fire pony i feel confident enough to not run it and actualy have better offenciev use then just this also know calm mind spritzee is one of the biggest things in LC if it can set up 1 calm mind and because of it's amazing bulk it doesn't need sturdy juice to set up :P
  501.  
  502. ponycan offencively pair with archen and sweep so manythings :D even if the thing only has 16 attack it's still higher then most pokes there attack and will-o immunity/the ability that can 1,5x it up from that point on is amazing~ seriously tho the reason why i placed pony with flash fire is because ferroseed loves it if his pointy ass is being covered!
  503.  
  504.  
  505.  
  506. next 4 teams are going to be a work in progress might change things up a lil but for now they are fine...ish.
  507. Timburr @ Eviolite
  508. Ability: Guts
  509. Level: 5
  510. EVs: 156 HP / 196 Atk / 156 Def
  511. Adamant Nature
  512. - Mach Punch
  513. - Drain Punch
  514. - Knock Off
  515. - Bulk Up
  516.  
  517. Abra @ Life Orb
  518. Ability: Magic Guard
  519. Level: 5
  520. EVs: 240 SpA / 200 Spe
  521. Timid Nature
  522. - Psychic
  523. - Hidden Power [Fighting]
  524. - Dazzling Gleam
  525. - Substitute
  526.  
  527. Ponyta @ Eviolite
  528. Ability: Flame Body
  529. Level: 5
  530. EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
  531. Jolly Nature
  532. - Flare Blitz
  533. - Wild Charge
  534. - Will-O-Wisp
  535. - Morning Sun
  536.  
  537. Pawniard @ Eviolite
  538. Ability: Defiant
  539. Level: 5
  540. EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
  541. Jolly Nature
  542. - Knock Off
  543. - Iron Head
  544. - Sucker Punch
  545. - Swords Dance
  546.  
  547. Stunky @ Eviolite
  548. Ability: Aftermath
  549. Level: 5
  550. EVs: 12 HP / 92 Atk / 220 Def / 108 SpD / 4 Spe
  551. Adamant Nature
  552. - Fire Blast
  553. - Pursuit
  554. - Sucker Punch
  555. - Defog
  556.  
  557. Spritzee @ Eviolite
  558. Ability: Aroma Veil
  559. Level: 5
  560. EVs: 212 HP / 36 Def / 12 SpA / 236 SpD / 12 Spe
  561. Bold Nature
  562. IVs: 0 Atk
  563. - Wish
  564. - Protect
  565. - Calm Mind
  566. - Moonblast
  567.  
  568.  
  569. Now this is the first of the 5 minit team i have made (all upcoming teams are made in 5 minit's yet have use!) i will explain eatch role and this can give you your own idea on how you could possibly improve them!
  570. pls seriously pls don't i repeat don't place thigns like aipom to instead of timburr because you think it can serve the role better or surve that role in general
  571.  
  572.  
  573. first off all what is this team weak to it's horribly weak to :willo wisp, drillburr/chinchou/archen...GO~
  574.  
  575. timburr = shellsmash check/bulky defencive poke/fight type/set up treath
  576.  
  577. abra = LO wall breaker basicaly able to ruin anything he wants reguardless of what you run(with timburr beats everything why? because abra 2hko's anything that isn't a sturdy juicer/munclax knowing timburr is the best thing to kill smashers or sturdyjuicers ingernal this is amazing~ you COULD also change timburr up for meinfoo and prevent set up with taunt if you want but it would make you a bit more vulnerable and foce switches slightly more in JUST this vision in others switching regenerats 33% so switching would be the worst)
  578.  
  579. ponyta =defencive fight ''counter'' things like timburr can still beat you realy/will-owisper and fast offencive poke
  580.  
  581. pawniard= defog blocker/archen check/set up sweeper
  582.  
  583. stunkey= defoger/ set up counter (mainly ferroseed)/ pesudo-traper
  584.  
  585. spritzee= wish passer/clerc/fight counter
  586.  
  587.  
  588. now how could you improve this ? (this is one of the easyest once i give you actualy)
  589. ----------
  590. --------
  591.  
  592. Pawniard @ Eviolite
  593. Ability: Defiant
  594. Level: 5
  595. EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
  596. Jolly Nature
  597. - Iron Head
  598. - Knock Off
  599. - Sucker Punch
  600. - Pursuit
  601.  
  602. Snubbull @ Berry Juice
  603. Ability: Intimidate
  604. Level: 5
  605. EVs: 196 HP / 196 Atk / 36 Def / 36 SpD / 36 Spe
  606. Adamant Nature
  607. - Play Rough
  608. - Earthquake
  609. - Thief
  610. - Thunder Wave
  611.  
  612. Mienfoo @ Eviolite
  613. Ability: Regenerator
  614. Level: 5
  615. EVs: 196 Def / 36 SpD / 236 Spe
  616. Jolly Nature
  617. - Drain Punch
  618. - U-turn
  619. - Knock Off
  620. - Fake Out
  621.  
  622. Croagunk @ Berry Juice
  623. Ability: Dry Skin
  624. Level: 5
  625. EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
  626. Modest Nature
  627. IVs: 0 Atk
  628. - Sludge Bomb
  629. - Vacuum Wave
  630. - Nasty Plot
  631. - Shadow Ball
  632.  
  633. Fletchling
  634. Ability: Gale Wings
  635. Level: 5
  636. EVs: 196 Atk / 12 Def / 52 SpD / 180 Spe
  637. Adamant Nature
  638. - Acrobatics
  639. - Swords Dance
  640. - Roost
  641. - Overheat
  642.  
  643. Abra @ Focus Sash
  644. Ability: Magic Guard
  645. Level: 5
  646. EVs: 240 SpA / 200 Spe
  647. Timid Nature
  648. - Psychic
  649. - Shadow Ball
  650. - Dazzling Gleam
  651. - Hidden Power [Fighting]
  652.  
  653.  
  654.  
  655. This is an offencive team you might see some flaws in try to find them this is the hardest team question i can give you actualy because i have mainly showed how you can build deffencively but this is offcively and sadly no weakness calc can ensure this xD
  656. knowing that you need to look for what thing have the ability to wall pok A and see if there is a poke B/C/D/E/F to deal with this preferably 2 pokes to beat about every treath.
  657.  
  658.  
  659. -made by RP
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