Nidhoggx

Untitled

Apr 24th, 2018
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  1. local Keys = {
  2. ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
  3. ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
  4. ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
  5. ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
  6. ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
  7. ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
  8. ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
  9. ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
  10. ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
  11. }
  12.  
  13. local PlayerData = {}
  14. local GUI = {}
  15. local HasAlreadyEnteredMarker = false
  16. local LastStation = nil
  17. local LastPart = nil
  18. local LastPartNum = nil
  19. local LastEntity = nil
  20. local CurrentAction = nil
  21. local CurrentActionMsg = ''
  22. local CurrentActionData = {}
  23. local IsHandcuffed = false
  24. local IsDragged = false
  25. local CopPed = 0
  26. local hasAlreadyJoined = false
  27. local blipsCops = {}
  28. local isDead = false
  29.  
  30. ESX = nil
  31. GUI.Time = 0
  32.  
  33. Citizen.CreateThread(function()
  34. while ESX == nil do
  35. TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
  36. Citizen.Wait(0)
  37. end
  38.  
  39. PlayerData = ESX.GetPlayerData()
  40. end)
  41.  
  42. function SetVehicleMaxMods(vehicle)
  43. local props = {
  44. modEngine = 2,
  45. modBrakes = 2,
  46. modTransmission = 2,
  47. modSuspension = 3,
  48. modTurbo = true,
  49. }
  50.  
  51. ESX.Game.SetVehicleProperties(vehicle, props)
  52. end
  53.  
  54. function cleanPlayer(playerPed)
  55. SetPedArmour(playerPed, 0)
  56. ClearPedBloodDamage(playerPed)
  57. ResetPedVisibleDamage(playerPed)
  58. ClearPedLastWeaponDamage(playerPed)
  59. ResetPedMovementClipset(playerPed, 0)
  60. end
  61.  
  62. function setUniform(job, playerPed)
  63. TriggerEvent('skinchanger:getSkin', function(skin)
  64.  
  65. if skin.sex == 0 then
  66. if Config.Uniforms[job].male ~= nil then
  67. TriggerEvent('skinchanger:loadClothes', skin, Config.Uniforms[job].male)
  68. else
  69. ESX.ShowNotification(_U('no_outfit'))
  70. end
  71. if job == 'bullet_wear' then
  72. SetPedArmour(playerPed, 100)
  73. end
  74. else
  75. if Config.Uniforms[job].female ~= nil then
  76. TriggerEvent('skinchanger:loadClothes', skin, Config.Uniforms[job].female)
  77. else
  78. ESX.ShowNotification(_U('no_outfit'))
  79. end
  80. if job == 'bullet_wear' then
  81. SetPedArmour(playerPed, 100)
  82. end
  83. end
  84.  
  85. end)
  86. end
  87.  
  88. function OpenCloakroomMenu()
  89.  
  90. local playerPed = GetPlayerPed(-1)
  91.  
  92. local elements = {
  93. { label = _U('citizen_wear'), value = 'citizen_wear' },
  94. { label = _U('bullet_wear'), value = 'bullet_wear' },
  95. { label = _U('gilet_wear'), value = 'gilet_wear' }
  96. }
  97.  
  98. if PlayerData.job.grade_name == 'recruit' then
  99. table.insert(elements, {label = _U('police_wear'), value = 'cadet_wear'})
  100. end
  101.  
  102. if PlayerData.job.grade_name == 'officer' then
  103. table.insert(elements, {label = _U('police_wear'), value = 'police_wear'})
  104. end
  105.  
  106. if PlayerData.job.grade_name == 'sergeant' then
  107. table.insert(elements, {label = _U('police_wear'), value = 'sergeant_wear'})
  108. end
  109.  
  110. if PlayerData.job.grade_name == 'lieutenant' then
  111. table.insert(elements, {label = _U('police_wear'), value = 'lieutenant_wear'})
  112. end
  113.  
  114. if PlayerData.job.grade_name == 'boss' then
  115. table.insert(elements, {label = _U('police_wear'), value = 'commandant_wear'})
  116. end
  117.  
  118. if Config.EnableNonFreemodePeds then
  119. table.insert(elements, {label = _U('sheriff_wear'), value = 'sheriff_wear_freemode'})
  120. table.insert(elements, {label = _U('lieutenant_wear'), value = 'lieutenant_wear_freemode'})
  121. table.insert(elements, {label = _U('commandant_wear'), value = 'commandant_wear_freemode'})
  122. end
  123.  
  124. ESX.UI.Menu.CloseAll()
  125.  
  126. ESX.UI.Menu.Open(
  127. 'default', GetCurrentResourceName(), 'cloakroom',
  128. {
  129. title = _U('cloakroom'),
  130. align = 'top-left',
  131. elements = elements,
  132. },
  133. function(data, menu)
  134.  
  135. cleanPlayer(playerPed)
  136.  
  137. if data.current.value == 'citizen_wear' then
  138. ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
  139. TriggerEvent('skinchanger:loadSkin', skin)
  140. end)
  141. end
  142.  
  143. if
  144. data.current.value == 'cadet_wear' or
  145. data.current.value == 'police_wear' or
  146. data.current.value == 'sergeant_wear' or
  147. data.current.value == 'lieutenant_wear' or
  148. data.current.value == 'commandant_wear' or
  149. data.current.value == 'bullet_wear' or
  150. data.current.value == 'gilet_wear'
  151. then
  152. setUniform(data.current.value, playerPed)
  153. end
  154.  
  155. CurrentAction = 'menu_cloakroom'
  156. CurrentActionMsg = _U('open_cloackroom')
  157. CurrentActionData = {}
  158.  
  159. end,
  160. function(data, menu)
  161. menu.close()
  162. CurrentAction = 'menu_cloakroom'
  163. CurrentActionMsg = _U('open_cloackroom')
  164. CurrentActionData = {}
  165. end
  166. )
  167. end
  168.  
  169. function OpenArmoryMenu(station)
  170.  
  171. if Config.EnableArmoryManagement then
  172.  
  173. local elements = {
  174. {label = _U('get_weapon'), value = 'get_weapon'},
  175. {label = _U('put_weapon'), value = 'put_weapon'},
  176. {label = _U('remove_object'), value = 'get_stock'},
  177. {label = _U('deposit_object'), value = 'put_stock'}
  178. }
  179.  
  180. if PlayerData.job.grade_name == 'boss' then
  181. table.insert(elements, {label = _U('buy_weapons'), value = 'buy_weapons'})
  182. end
  183.  
  184. ESX.UI.Menu.CloseAll()
  185.  
  186. ESX.UI.Menu.Open(
  187. 'default', GetCurrentResourceName(), 'armory',
  188. {
  189. title = _U('armory'),
  190. align = 'top-left',
  191. elements = elements,
  192. },
  193. function(data, menu)
  194.  
  195. if data.current.value == 'get_weapon' then
  196. OpenGetWeaponMenu()
  197. end
  198.  
  199. if data.current.value == 'put_weapon' then
  200. OpenPutWeaponMenu()
  201. end
  202.  
  203. if data.current.value == 'buy_weapons' then
  204. OpenBuyWeaponsMenu(station)
  205. end
  206.  
  207. if data.current.value == 'put_stock' then
  208. OpenPutStocksMenu()
  209. end
  210.  
  211. if data.current.value == 'get_stock' then
  212. OpenGetStocksMenu()
  213. end
  214.  
  215. end,
  216. function(data, menu)
  217.  
  218. menu.close()
  219.  
  220. CurrentAction = 'menu_armory'
  221. CurrentActionMsg = _U('open_armory')
  222. CurrentActionData = {station = station}
  223. end
  224. )
  225.  
  226. else
  227.  
  228. local elements = {}
  229.  
  230. for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
  231. local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
  232. table.insert(elements, {label = ESX.GetWeaponLabel(weapon.name), value = weapon.name})
  233. end
  234.  
  235. ESX.UI.Menu.CloseAll()
  236.  
  237. ESX.UI.Menu.Open(
  238. 'default', GetCurrentResourceName(), 'armory',
  239. {
  240. title = _U('armory'),
  241. align = 'top-left',
  242. elements = elements,
  243. },
  244. function(data, menu)
  245. local weapon = data.current.value
  246. TriggerServerEvent('esx_policejob:giveWeapon', weapon, 1000)
  247. end,
  248. function(data, menu)
  249.  
  250. menu.close()
  251.  
  252. CurrentAction = 'menu_armory'
  253. CurrentActionMsg = _U('open_armory')
  254. CurrentActionData = {station = station}
  255.  
  256. end
  257. )
  258.  
  259. end
  260.  
  261. end
  262.  
  263. function OpenVehicleSpawnerMenu(station, partNum)
  264.  
  265. local vehicles = Config.PoliceStations[station].Vehicles
  266.  
  267. ESX.UI.Menu.CloseAll()
  268.  
  269. if Config.EnableSocietyOwnedVehicles then
  270.  
  271. local elements = {}
  272.  
  273. ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(garageVehicles)
  274.  
  275. for i=1, #garageVehicles, 1 do
  276. table.insert(elements, {label = GetDisplayNameFromVehicleModel(garageVehicles[i].model) .. ' [' .. garageVehicles[i].plate .. ']', value = garageVehicles[i]})
  277. end
  278.  
  279. ESX.UI.Menu.Open(
  280. 'default', GetCurrentResourceName(), 'vehicle_spawner',
  281. {
  282. title = _U('vehicle_menu'),
  283. align = 'top-left',
  284. elements = elements,
  285. },
  286. function(data, menu)
  287.  
  288. menu.close()
  289.  
  290. local vehicleProps = data.current.value
  291.  
  292. ESX.Game.SpawnVehicle(vehicleProps.model, vehicles[partNum].SpawnPoint, 270.0, function(vehicle)
  293. ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
  294. local playerPed = GetPlayerPed(-1)
  295. TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
  296. end)
  297.  
  298. TriggerServerEvent('esx_society:removeVehicleFromGarage', 'police', vehicleProps)
  299.  
  300. end,
  301. function(data, menu)
  302.  
  303. menu.close()
  304.  
  305. CurrentAction = 'menu_vehicle_spawner'
  306. CurrentActionMsg = _U('vehicle_spawner')
  307. CurrentActionData = {station = station, partNum = partNum}
  308.  
  309. end
  310. )
  311.  
  312. end, 'police')
  313.  
  314. else
  315.  
  316. local elements = {}
  317.  
  318. table.insert(elements, { label = 'Vélo', value = 'fixter' })
  319. table.insert(elements, { label = 'Cruiser', value = 'police' })
  320. table.insert(elements, { label = 'Sheriff Cruiser', value = 'sheriff' })
  321.  
  322. if PlayerData.job.grade_name == 'officer' then
  323. table.insert(elements, { label = 'Interceptor', value = 'police3'})
  324. end
  325.  
  326. if PlayerData.job.grade_name == 'sergeant' then
  327. table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
  328. table.insert(elements, { label = 'Interceptor', value = 'police3'})
  329. table.insert(elements, { label = 'Buffalo', value = 'police2'})
  330. table.insert(elements, { label = 'Moto', value = 'policeb'})
  331. table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
  332. table.insert(elements, { label = 'Bus de transport', value = 'policet'})
  333. table.insert(elements, { label = 'Antiémeute', value = 'riot'})
  334. end
  335.  
  336. if PlayerData.job.grade_name == 'lieutenant' then
  337. table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
  338. table.insert(elements, { label = 'Interceptor', value = 'police3'})
  339. table.insert(elements, { label = 'Buffalo', value = 'police2'})
  340. table.insert(elements, { label = 'Moto', value = 'policeb'})
  341. table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
  342. table.insert(elements, { label = 'Bus de transport', value = 'policet'})
  343. table.insert(elements, { label = 'Antiémeute', value = 'riot'})
  344. table.insert(elements, { label = 'FBI', value = 'fbi'})
  345. table.insert(elements, { label = 'FBI SUV', value = 'fbi2'})
  346. end
  347.  
  348. if PlayerData.job.grade_name == 'boss' then
  349. table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
  350. table.insert(elements, { label = 'Interceptor', value = 'police3'})
  351. table.insert(elements, { label = 'Buffalo', value = 'police2'})
  352. table.insert(elements, { label = 'Moto', value = 'policeb'})
  353. table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
  354. table.insert(elements, { label = 'Bus de transport', value = 'policet'})
  355. table.insert(elements, { label = 'Antiémeute', value = 'riot'})
  356. table.insert(elements, { label = 'FBI', value = 'fbi'})
  357. table.insert(elements, { label = 'FBI SUV', value = 'fbi2'})
  358. table.insert(elements, { label = 'Voiture Banalisée ', value = 'police4'})
  359. end
  360.  
  361. ESX.UI.Menu.Open(
  362. 'default', GetCurrentResourceName(), 'vehicle_spawner',
  363. {
  364. title = _U('vehicle_menu'),
  365. align = 'top-left',
  366. elements = elements,
  367. },
  368. function(data, menu)
  369.  
  370. menu.close()
  371.  
  372. local model = data.current.value
  373.  
  374. local vehicle = GetClosestVehicle(vehicles[partNum].SpawnPoint.x, vehicles[partNum].SpawnPoint.y, vehicles[partNum].SpawnPoint.z, 3.0, 0, 71)
  375.  
  376. if not DoesEntityExist(vehicle) then
  377.  
  378. local playerPed = GetPlayerPed(-1)
  379.  
  380. if Config.MaxInService == -1 then
  381.  
  382. ESX.Game.SpawnVehicle(model, {
  383. x = vehicles[partNum].SpawnPoint.x,
  384. y = vehicles[partNum].SpawnPoint.y,
  385. z = vehicles[partNum].SpawnPoint.z
  386. }, vehicles[partNum].Heading, function(vehicle)
  387. TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
  388. SetVehicleMaxMods(vehicle)
  389. end)
  390.  
  391. else
  392.  
  393. ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
  394.  
  395. if canTakeService then
  396.  
  397. ESX.Game.SpawnVehicle(model, {
  398. x = vehicles[partNum].SpawnPoint.x,
  399. y = vehicles[partNum].SpawnPoint.y,
  400. z = vehicles[partNum].SpawnPoint.z
  401. }, vehicles[partNum].Heading, function(vehicle)
  402. TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
  403. SetVehicleMaxMods(vehicle)
  404. end)
  405.  
  406. else
  407. ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
  408. end
  409.  
  410. end, 'police')
  411.  
  412. end
  413.  
  414. else
  415. ESX.ShowNotification(_U('vehicle_out'))
  416. end
  417.  
  418. end,
  419. function(data, menu)
  420.  
  421. menu.close()
  422.  
  423. CurrentAction = 'menu_vehicle_spawner'
  424. CurrentActionMsg = _U('vehicle_spawner')
  425. CurrentActionData = {station = station, partNum = partNum}
  426.  
  427. end
  428. )
  429.  
  430. end
  431.  
  432. end
  433.  
  434. function OpenPoliceActionsMenu()
  435.  
  436. ESX.UI.Menu.CloseAll()
  437.  
  438. ESX.UI.Menu.Open(
  439. 'default', GetCurrentResourceName(), 'police_actions',
  440. {
  441. title = 'Police',
  442. align = 'top-left',
  443. elements = {
  444. {label = _U('citizen_interaction'), value = 'citizen_interaction'},
  445. {label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
  446. {label = _U('object_spawner'), value = 'object_spawner'},
  447. },
  448. },
  449. function(data, menu)
  450.  
  451. if data.current.value == 'citizen_interaction' then
  452. local elements = {
  453. {label = _U('id_card'), value = 'identity_card'},
  454. {label = _U('search'), value = 'body_search'},
  455. {label = _U('handcuff'), value = 'handcuff'},
  456. {label = _U('drag'), value = 'drag'},
  457. {label = _U('put_in_vehicle'), value = 'put_in_vehicle'},
  458. {label = _U('out_the_vehicle'), value = 'out_the_vehicle'},
  459. {label = _U('fine'), value = 'fine'}
  460. }
  461.  
  462. if Config.EnableLicenses then
  463. table.insert(elements, { label = _U('license_check'), value = 'license' })
  464. end
  465.  
  466. ESX.UI.Menu.Open(
  467. 'default', GetCurrentResourceName(), 'citizen_interaction',
  468. {
  469. title = _U('citizen_interaction'),
  470. align = 'top-left',
  471. elements = elements
  472. },
  473. function(data2, menu2)
  474.  
  475. local player, distance = ESX.Game.GetClosestPlayer()
  476.  
  477. if distance ~= -1 and distance <= 3.0 then
  478. local action = data2.current.value
  479.  
  480. if action == 'identity_card' then
  481. OpenIdentityCardMenu(player)
  482. elseif action == 'body_search' then
  483. OpenBodySearchMenu(player)
  484. elseif action == 'handcuff' then
  485. TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(player))
  486. elseif action == 'drag' then
  487. TriggerServerEvent('esx_policejob:drag', GetPlayerServerId(player))
  488. elseif action == 'put_in_vehicle' then
  489. TriggerServerEvent('esx_policejob:putInVehicle', GetPlayerServerId(player))
  490. elseif action == 'out_the_vehicle' then
  491. TriggerServerEvent('esx_policejob:OutVehicle', GetPlayerServerId(player))
  492. elseif action == 'fine' then
  493. OpenFineMenu(player)
  494. elseif action == 'license' then
  495. ShowPlayerLicense(player)
  496. end
  497.  
  498. else
  499. ESX.ShowNotification(_U('no_players_nearby'))
  500. end
  501.  
  502. end,
  503. function(data2, menu2)
  504. menu2.close()
  505. end
  506. )
  507.  
  508. end
  509.  
  510. if data.current.value == 'vehicle_interaction' then
  511.  
  512. ESX.UI.Menu.Open(
  513. 'default', GetCurrentResourceName(), 'vehicle_interaction',
  514. {
  515. title = _U('vehicle_interaction'),
  516. align = 'top-left',
  517. elements = {
  518. {label = _U('vehicle_info'), value = 'vehicle_infos'},
  519. {label = _U('pick_lock'), value = 'hijack_vehicle'},
  520. },
  521. },
  522. function(data2, menu2)
  523.  
  524. local playerPed = GetPlayerPed(-1)
  525. local coords = GetEntityCoords(playerPed)
  526. local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 3.0, 0, 71)
  527.  
  528. if DoesEntityExist(vehicle) then
  529.  
  530. local vehicleData = ESX.Game.GetVehicleProperties(vehicle)
  531.  
  532. if data2.current.value == 'vehicle_infos' then
  533. OpenVehicleInfosMenu(vehicleData)
  534. end
  535.  
  536. if data2.current.value == 'hijack_vehicle' then
  537.  
  538. local playerPed = GetPlayerPed(-1)
  539. local coords = GetEntityCoords(playerPed)
  540.  
  541. if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 3.0) then
  542.  
  543. local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 3.0, 0, 71)
  544.  
  545. if DoesEntityExist(vehicle) then
  546.  
  547. Citizen.CreateThread(function()
  548.  
  549. TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
  550.  
  551. Wait(20000)
  552.  
  553. ClearPedTasksImmediately(playerPed)
  554.  
  555. SetVehicleDoorsLocked(vehicle, 1)
  556. SetVehicleDoorsLockedForAllPlayers(vehicle, false)
  557.  
  558. TriggerEvent('esx:showNotification', _U('vehicle_unlocked'))
  559.  
  560. end)
  561.  
  562. end
  563.  
  564. end
  565.  
  566. end
  567.  
  568. else
  569. ESX.ShowNotification(_U('no_vehicles_nearby'))
  570. end
  571.  
  572. end,
  573. function(data2, menu2)
  574. menu2.close()
  575. end
  576. )
  577.  
  578. end
  579.  
  580. if data.current.value == 'object_spawner' then
  581.  
  582. ESX.UI.Menu.Open(
  583. 'default', GetCurrentResourceName(), 'citizen_interaction',
  584. {
  585. title = _U('traffic_interaction'),
  586. align = 'top-left',
  587. elements = {
  588. {label = _U('cone'), value = 'prop_roadcone02a'},
  589. {label = _U('barrier'), value = 'prop_barrier_work06a'},
  590. {label = _U('spikestrips'), value = 'p_ld_stinger_s'},
  591. {label = _U('box'), value = 'prop_boxpile_07d'},
  592. {label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
  593. },
  594. },
  595. function(data2, menu2)
  596.  
  597.  
  598. local model = data2.current.value
  599. local playerPed = GetPlayerPed(-1)
  600. local coords = GetEntityCoords(playerPed)
  601. local forward = GetEntityForwardVector(playerPed)
  602. local x, y, z = table.unpack(coords + forward * 1.0)
  603.  
  604. if model == 'prop_roadcone02a' then
  605. z = z - 2.0
  606. end
  607.  
  608. ESX.Game.SpawnObject(model, {
  609. x = x,
  610. y = y,
  611. z = z
  612. }, function(obj)
  613. SetEntityHeading(obj, GetEntityHeading(playerPed))
  614. PlaceObjectOnGroundProperly(obj)
  615. end)
  616.  
  617. end,
  618. function(data2, menu2)
  619. menu2.close()
  620. end
  621. )
  622.  
  623. end
  624.  
  625. end,
  626. function(data, menu)
  627.  
  628. menu.close()
  629.  
  630. end
  631. )
  632.  
  633. end
  634.  
  635. function OpenIdentityCardMenu(player)
  636.  
  637. if Config.EnableESXIdentity then
  638.  
  639. ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
  640.  
  641. local jobLabel = nil
  642. local sexLabel = nil
  643. local sex = nil
  644. local dobLabel = nil
  645. local heightLabel = nil
  646. local idLabel = nil
  647.  
  648. if data.job.grade_label ~= nil and data.job.grade_label ~= '' then
  649. jobLabel = 'Job : ' .. data.job.label .. ' - ' .. data.job.grade_label
  650. else
  651. jobLabel = 'Job : ' .. data.job.label
  652. end
  653.  
  654. if data.sex ~= nil then
  655. if (data.sex == 'm') or (data.sex == 'M') then
  656. sex = 'Male'
  657. else
  658. sex = 'Female'
  659. end
  660. sexLabel = 'Sex : ' .. sex
  661. else
  662. sexLabel = 'Sex : Unknown'
  663. end
  664.  
  665. if data.dob ~= nil then
  666. dobLabel = 'DOB : ' .. data.dob
  667. else
  668. dobLabel = 'DOB : Unknown'
  669. end
  670.  
  671. if data.height ~= nil then
  672. heightLabel = 'Height : ' .. data.height
  673. else
  674. heightLabel = 'Height : Unknown'
  675. end
  676.  
  677. if data.name ~= nil then
  678. idLabel = 'ID : ' .. data.name
  679. else
  680. idLabel = 'ID : Unknown'
  681. end
  682.  
  683. local elements = {
  684. {label = _U('name') .. data.firstname .. " " .. data.lastname, value = nil},
  685. {label = sexLabel, value = nil},
  686. {label = dobLabel, value = nil},
  687. {label = heightLabel, value = nil},
  688. {label = jobLabel, value = nil},
  689. {label = idLabel, value = nil},
  690. }
  691.  
  692. if data.drunk ~= nil then
  693. table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
  694. end
  695.  
  696. if data.licenses ~= nil then
  697.  
  698. table.insert(elements, {label = '--- Licenses ---', value = nil})
  699.  
  700. for i=1, #data.licenses, 1 do
  701. table.insert(elements, {label = data.licenses[i].label, value = nil})
  702. end
  703.  
  704. end
  705.  
  706. ESX.UI.Menu.Open(
  707. 'default', GetCurrentResourceName(), 'citizen_interaction',
  708. {
  709. title = _U('citizen_interaction'),
  710. align = 'top-left',
  711. elements = elements,
  712. },
  713. function(data, menu)
  714.  
  715. end,
  716. function(data, menu)
  717. menu.close()
  718. end
  719. )
  720.  
  721. end, GetPlayerServerId(player))
  722.  
  723. else
  724.  
  725. ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
  726.  
  727. local jobLabel = nil
  728.  
  729. if data.job.grade_label ~= nil and data.job.grade_label ~= '' then
  730. jobLabel = 'Job : ' .. data.job.label .. ' - ' .. data.job.grade_label
  731. else
  732. jobLabel = 'Job : ' .. data.job.label
  733. end
  734.  
  735. local elements = {
  736. {label = _U('name') .. data.name, value = nil},
  737. {label = jobLabel, value = nil},
  738. }
  739.  
  740. if data.drunk ~= nil then
  741. table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
  742. end
  743.  
  744. if data.licenses ~= nil then
  745.  
  746. table.insert(elements, {label = '--- Licenses ---', value = nil})
  747.  
  748. for i=1, #data.licenses, 1 do
  749. table.insert(elements, {label = data.licenses[i].label, value = nil})
  750. end
  751.  
  752. end
  753.  
  754. ESX.UI.Menu.Open(
  755. 'default', GetCurrentResourceName(), 'citizen_interaction',
  756. {
  757. title = _U('citizen_interaction'),
  758. align = 'top-left',
  759. elements = elements,
  760. },
  761. function(data, menu)
  762.  
  763. end,
  764. function(data, menu)
  765. menu.close()
  766. end
  767. )
  768.  
  769. end, GetPlayerServerId(player))
  770.  
  771. end
  772.  
  773. end
  774.  
  775. function OpenBodySearchMenu(player)
  776.  
  777. ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
  778.  
  779. local elements = {}
  780.  
  781. local blackMoney = 0
  782.  
  783. for i=1, #data.accounts, 1 do
  784. if data.accounts[i].name == 'black_money' then
  785. blackMoney = data.accounts[i].money
  786. end
  787. end
  788.  
  789. table.insert(elements, {
  790. label = _U('confiscate_dirty') .. blackMoney,
  791. value = 'black_money',
  792. itemType = 'item_account',
  793. amount = blackMoney
  794. })
  795.  
  796. table.insert(elements, {label = '--- Armes ---', value = nil})
  797.  
  798. for i=1, #data.weapons, 1 do
  799. table.insert(elements, {
  800. label = _U('confiscate') .. ESX.GetWeaponLabel(data.weapons[i].name),
  801. value = data.weapons[i].name,
  802. itemType = 'item_weapon',
  803. amount = data.ammo,
  804. })
  805. end
  806.  
  807. table.insert(elements, {label = _U('inventory_label'), value = nil})
  808.  
  809. for i=1, #data.inventory, 1 do
  810. if data.inventory[i].count > 0 then
  811. table.insert(elements, {
  812. label = _U('confiscate_inv') .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
  813. value = data.inventory[i].name,
  814. itemType = 'item_standard',
  815. amount = data.inventory[i].count,
  816. })
  817. end
  818. end
  819.  
  820.  
  821. ESX.UI.Menu.Open(
  822. 'default', GetCurrentResourceName(), 'body_search',
  823. {
  824. title = _U('search'),
  825. align = 'top-left',
  826. elements = elements,
  827. },
  828. function(data, menu)
  829.  
  830. local itemType = data.current.itemType
  831. local itemName = data.current.value
  832. local amount = data.current.amount
  833.  
  834. if data.current.value ~= nil then
  835.  
  836. TriggerServerEvent('esx_policejob:confiscatePlayerItem', GetPlayerServerId(player), itemType, itemName, amount)
  837.  
  838. OpenBodySearchMenu(player)
  839.  
  840. end
  841.  
  842. end,
  843. function(data, menu)
  844. menu.close()
  845. end
  846. )
  847.  
  848. end, GetPlayerServerId(player))
  849.  
  850. end
  851.  
  852. function OpenFineMenu(player)
  853.  
  854. ESX.UI.Menu.Open(
  855. 'default', GetCurrentResourceName(), 'fine',
  856. {
  857. title = _U('fine'),
  858. align = 'top-left',
  859. elements = {
  860. {label = _U('traffic_offense'), value = 0},
  861. {label = _U('minor_offense'), value = 1},
  862. {label = _U('average_offense'), value = 2},
  863. {label = _U('major_offense'), value = 3}
  864. },
  865. },
  866. function(data, menu)
  867.  
  868. OpenFineCategoryMenu(player, data.current.value)
  869.  
  870. end,
  871. function(data, menu)
  872. menu.close()
  873. end
  874. )
  875.  
  876. end
  877.  
  878. function OpenFineCategoryMenu(player, category)
  879.  
  880. ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines)
  881.  
  882. local elements = {}
  883.  
  884. for i=1, #fines, 1 do
  885. table.insert(elements, {
  886. label = fines[i].label .. ' $' .. fines[i].amount,
  887. value = fines[i].id,
  888. amount = fines[i].amount,
  889. fineLabel = fines[i].label
  890. })
  891. end
  892.  
  893. ESX.UI.Menu.Open(
  894. 'default', GetCurrentResourceName(), 'fine_category',
  895. {
  896. title = _U('fine'),
  897. align = 'top-left',
  898. elements = elements,
  899. },
  900. function(data, menu)
  901.  
  902. local label = data.current.fineLabel
  903. local amount = data.current.amount
  904.  
  905. menu.close()
  906.  
  907. if Config.EnablePlayerManagement then
  908. TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', _U('fine_total') .. label, amount)
  909. else
  910. TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', _U('fine_total') .. label, amount)
  911. end
  912.  
  913. ESX.SetTimeout(300, function()
  914. OpenFineCategoryMenu(player, category)
  915. end)
  916.  
  917. end,
  918. function(data, menu)
  919. menu.close()
  920. end
  921. )
  922.  
  923. end, category)
  924.  
  925. end
  926.  
  927. function ShowPlayerLicense(player)
  928. local elements = {}
  929. local targetName
  930. ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
  931. if data.licenses ~= nil then
  932. for i=1, #data.licenses, 1 do
  933. if data.licenses[i].label ~= nil and data.licenses[i].type ~= nil then
  934. table.insert(elements, {label = data.licenses[i].label, value = data.licenses[i].type})
  935. end
  936. end
  937. end
  938.  
  939. if Config.EnableESXIdentity then
  940. targetName = data.firstname .. ' ' .. data.lastname
  941. else
  942. targetName = data.name
  943. end
  944.  
  945. ESX.UI.Menu.Open(
  946. 'default', GetCurrentResourceName(), 'manage_license',
  947. {
  948. title = _U('license_revoke'),
  949. align = 'top-left',
  950. elements = elements,
  951. },
  952. function(data, menu)
  953. ESX.ShowNotification(_U('licence_you_revoked', data.current.label, targetName))
  954. TriggerServerEvent('esx_policejob:message', GetPlayerServerId(player), _U('license_revoked', data.current.label))
  955.  
  956. TriggerServerEvent('esx_license:removeLicense', GetPlayerServerId(player), data.current.value)
  957.  
  958. ESX.SetTimeout(300, function()
  959. ShowPlayerLicense(player)
  960. end)
  961. end,
  962. function(data, menu)
  963. menu.close()
  964. end
  965. )
  966.  
  967. end, GetPlayerServerId(player))
  968. end
  969.  
  970.  
  971. function OpenVehicleInfosMenu(vehicleData)
  972.  
  973. ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(infos)
  974.  
  975. local elements = {}
  976.  
  977. table.insert(elements, {label = _U('plate') .. infos.plate, value = nil})
  978.  
  979. if infos.owner == nil then
  980. table.insert(elements, {label = _U('owner_unknown'), value = nil})
  981. else
  982. table.insert(elements, {label = _U('owner') .. infos.owner, value = nil})
  983. end
  984.  
  985. ESX.UI.Menu.Open(
  986. 'default', GetCurrentResourceName(), 'vehicle_infos',
  987. {
  988. title = _U('vehicle_info'),
  989. align = 'top-left',
  990. elements = elements,
  991. },
  992. nil,
  993. function(data, menu)
  994. menu.close()
  995. end
  996. )
  997.  
  998. end, vehicleData.plate)
  999.  
  1000. end
  1001.  
  1002. function OpenGetWeaponMenu()
  1003.  
  1004. ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
  1005.  
  1006. local elements = {}
  1007.  
  1008. for i=1, #weapons, 1 do
  1009. if weapons[i].count > 0 then
  1010. table.insert(elements, {label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name), value = weapons[i].name})
  1011. end
  1012. end
  1013.  
  1014. ESX.UI.Menu.Open(
  1015. 'default', GetCurrentResourceName(), 'armory_get_weapon',
  1016. {
  1017. title = _U('get_weapon_menu'),
  1018. align = 'top-left',
  1019. elements = elements,
  1020. },
  1021. function(data, menu)
  1022.  
  1023. menu.close()
  1024.  
  1025. ESX.TriggerServerCallback('esx_policejob:removeArmoryWeapon', function()
  1026. OpenGetWeaponMenu()
  1027. end, data.current.value)
  1028.  
  1029. end,
  1030. function(data, menu)
  1031. menu.close()
  1032. end
  1033. )
  1034.  
  1035. end)
  1036.  
  1037. end
  1038.  
  1039. function OpenPutWeaponMenu()
  1040.  
  1041. local elements = {}
  1042. local playerPed = GetPlayerPed(-1)
  1043. local weaponList = ESX.GetWeaponList()
  1044.  
  1045. for i=1, #weaponList, 1 do
  1046.  
  1047. local weaponHash = GetHashKey(weaponList[i].name)
  1048.  
  1049. if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
  1050. local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
  1051. table.insert(elements, {label = weaponList[i].label, value = weaponList[i].name})
  1052. end
  1053.  
  1054. end
  1055.  
  1056. ESX.UI.Menu.Open(
  1057. 'default', GetCurrentResourceName(), 'armory_put_weapon',
  1058. {
  1059. title = _U('put_weapon_menu'),
  1060. align = 'top-left',
  1061. elements = elements,
  1062. },
  1063. function(data, menu)
  1064.  
  1065. menu.close()
  1066.  
  1067. ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
  1068. OpenPutWeaponMenu()
  1069. end, data.current.value)
  1070.  
  1071. end,
  1072. function(data, menu)
  1073. menu.close()
  1074. end
  1075. )
  1076.  
  1077. end
  1078.  
  1079. function OpenBuyWeaponsMenu(station)
  1080.  
  1081. ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
  1082.  
  1083. local elements = {}
  1084.  
  1085. for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
  1086.  
  1087. local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
  1088. local count = 0
  1089.  
  1090. for i=1, #weapons, 1 do
  1091. if weapons[i].name == weapon.name then
  1092. count = weapons[i].count
  1093. break
  1094. end
  1095. end
  1096.  
  1097. table.insert(elements, {label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. weapon.price, value = weapon.name, price = weapon.price})
  1098.  
  1099. end
  1100.  
  1101. ESX.UI.Menu.Open(
  1102. 'default', GetCurrentResourceName(), 'armory_buy_weapons',
  1103. {
  1104. title = _U('buy_weapon_menu'),
  1105. align = 'top-left',
  1106. elements = elements,
  1107. },
  1108. function(data, menu)
  1109.  
  1110. ESX.TriggerServerCallback('esx_policejob:buy', function(hasEnoughMoney)
  1111.  
  1112. if hasEnoughMoney then
  1113. ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
  1114. OpenBuyWeaponsMenu(station)
  1115. end, data.current.value)
  1116. else
  1117. ESX.ShowNotification(_U('not_enough_money'))
  1118. end
  1119.  
  1120. end, data.current.price)
  1121.  
  1122. end,
  1123. function(data, menu)
  1124. menu.close()
  1125. end
  1126. )
  1127.  
  1128. end)
  1129.  
  1130. end
  1131.  
  1132. function OpenGetStocksMenu()
  1133.  
  1134. ESX.TriggerServerCallback('esx_policejob:getStockItems', function(items)
  1135.  
  1136. print(json.encode(items))
  1137.  
  1138. local elements = {}
  1139.  
  1140. for i=1, #items, 1 do
  1141. table.insert(elements, {label = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name})
  1142. end
  1143.  
  1144. ESX.UI.Menu.Open(
  1145. 'default', GetCurrentResourceName(), 'stocks_menu',
  1146. {
  1147. title = _U('police_stock'),
  1148. elements = elements
  1149. },
  1150. function(data, menu)
  1151.  
  1152. local itemName = data.current.value
  1153.  
  1154. ESX.UI.Menu.Open(
  1155. 'dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count',
  1156. {
  1157. title = _U('quantity')
  1158. },
  1159. function(data2, menu2)
  1160.  
  1161. local count = tonumber(data2.value)
  1162.  
  1163. if count == nil then
  1164. ESX.ShowNotification(_U('quantity_invalid'))
  1165. else
  1166. menu2.close()
  1167. menu.close()
  1168. OpenGetStocksMenu()
  1169.  
  1170. TriggerServerEvent('esx_policejob:getStockItem', itemName, count)
  1171. end
  1172.  
  1173. end,
  1174. function(data2, menu2)
  1175. menu2.close()
  1176. end
  1177. )
  1178.  
  1179. end,
  1180. function(data, menu)
  1181. menu.close()
  1182. end
  1183. )
  1184.  
  1185. end)
  1186.  
  1187. end
  1188.  
  1189. function OpenPutStocksMenu()
  1190.  
  1191. ESX.TriggerServerCallback('esx_policejob:getPlayerInventory', function(inventory)
  1192.  
  1193. local elements = {}
  1194.  
  1195. for i=1, #inventory.items, 1 do
  1196.  
  1197. local item = inventory.items[i]
  1198.  
  1199. if item.count > 0 then
  1200. table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
  1201. end
  1202.  
  1203. end
  1204.  
  1205. ESX.UI.Menu.Open(
  1206. 'default', GetCurrentResourceName(), 'stocks_menu',
  1207. {
  1208. title = _U('inventory'),
  1209. elements = elements
  1210. },
  1211. function(data, menu)
  1212.  
  1213. local itemName = data.current.value
  1214.  
  1215. ESX.UI.Menu.Open(
  1216. 'dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count',
  1217. {
  1218. title = _U('quantity')
  1219. },
  1220. function(data2, menu2)
  1221.  
  1222. local count = tonumber(data2.value)
  1223.  
  1224. if count == nil then
  1225. ESX.ShowNotification(_U('quantity_invalid'))
  1226. else
  1227. menu2.close()
  1228. menu.close()
  1229. OpenPutStocksMenu()
  1230.  
  1231. TriggerServerEvent('esx_policejob:putStockItems', itemName, count)
  1232. end
  1233.  
  1234. end,
  1235. function(data2, menu2)
  1236. menu2.close()
  1237. end
  1238. )
  1239.  
  1240. end,
  1241. function(data, menu)
  1242. menu.close()
  1243. end
  1244. )
  1245.  
  1246. end)
  1247.  
  1248. end
  1249.  
  1250. RegisterNetEvent('esx:playerLoaded')
  1251. AddEventHandler('esx:playerLoaded', function(xPlayer)
  1252. PlayerData = xPlayer
  1253. end)
  1254. RegisterNetEvent('esx:setJob')
  1255. AddEventHandler('esx:setJob', function(job)
  1256. PlayerData.job = job
  1257.  
  1258. Citizen.Wait(5000)
  1259. TriggerServerEvent('esx_policejob:forceBlip')
  1260.  
  1261. end)
  1262.  
  1263. RegisterNetEvent('esx_phone:loaded')
  1264. AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
  1265.  
  1266. local specialContact = {
  1267. name = 'Police',
  1268. number = 'police',
  1269. base64Icon = 'data:image/png;base64,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'
  1270. }
  1271.  
  1272. TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
  1273.  
  1274. end)
  1275.  
  1276. AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNum)
  1277.  
  1278. if part == 'Cloakroom' then
  1279. CurrentAction = 'menu_cloakroom'
  1280. CurrentActionMsg = _U('open_cloackroom')
  1281. CurrentActionData = {}
  1282. end
  1283.  
  1284. if part == 'Armory' then
  1285. CurrentAction = 'menu_armory'
  1286. CurrentActionMsg = _U('open_armory')
  1287. CurrentActionData = {station = station}
  1288. end
  1289.  
  1290. if part == 'VehicleSpawner' then
  1291. CurrentAction = 'menu_vehicle_spawner'
  1292. CurrentActionMsg = _U('vehicle_spawner')
  1293. CurrentActionData = {station = station, partNum = partNum}
  1294. end
  1295.  
  1296. if part == 'HelicopterSpawner' then
  1297.  
  1298. local helicopters = Config.PoliceStations[station].Helicopters
  1299.  
  1300. if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0) then
  1301.  
  1302. ESX.Game.SpawnVehicle('polmav', {
  1303. x = helicopters[partNum].SpawnPoint.x,
  1304. y = helicopters[partNum].SpawnPoint.y,
  1305. z = helicopters[partNum].SpawnPoint.z
  1306. }, helicopters[partNum].Heading, function(vehicle)
  1307. SetVehicleModKit(vehicle, 0)
  1308. SetVehicleLivery(vehicle, 0)
  1309. end)
  1310.  
  1311. end
  1312.  
  1313. end
  1314.  
  1315. if part == 'VehicleDeleter' then
  1316.  
  1317. local playerPed = GetPlayerPed(-1)
  1318. local coords = GetEntityCoords(playerPed)
  1319.  
  1320. if IsPedInAnyVehicle(playerPed, false) then
  1321.  
  1322. local vehicle = GetVehiclePedIsIn(playerPed, false)
  1323.  
  1324. if DoesEntityExist(vehicle) then
  1325. CurrentAction = 'delete_vehicle'
  1326. CurrentActionMsg = _U('store_vehicle')
  1327. CurrentActionData = {vehicle = vehicle}
  1328. end
  1329.  
  1330. end
  1331.  
  1332. end
  1333.  
  1334. if part == 'BossActions' then
  1335. CurrentAction = 'menu_boss_actions'
  1336. CurrentActionMsg = _U('open_bossmenu')
  1337. CurrentActionData = {}
  1338. end
  1339.  
  1340. end)
  1341.  
  1342. AddEventHandler('esx_policejob:hasExitedMarker', function(station, part, partNum)
  1343. ESX.UI.Menu.CloseAll()
  1344. CurrentAction = nil
  1345. end)
  1346.  
  1347. AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
  1348.  
  1349. local playerPed = GetPlayerPed(-1)
  1350.  
  1351. if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not IsPedInAnyVehicle(playerPed, false) then
  1352. CurrentAction = 'remove_entity'
  1353. CurrentActionMsg = _U('remove_prop')
  1354. CurrentActionData = {entity = entity}
  1355. end
  1356.  
  1357. if GetEntityModel(entity) == GetHashKey('p_ld_stinger_s') then
  1358.  
  1359. local playerPed = GetPlayerPed(-1)
  1360. local coords = GetEntityCoords(playerPed)
  1361.  
  1362. if IsPedInAnyVehicle(playerPed, false) then
  1363.  
  1364. local vehicle = GetVehiclePedIsIn(playerPed)
  1365.  
  1366. for i=0, 7, 1 do
  1367. SetVehicleTyreBurst(vehicle, i, true, 1000)
  1368. end
  1369.  
  1370. end
  1371.  
  1372. end
  1373.  
  1374. end)
  1375.  
  1376. AddEventHandler('esx_policejob:hasExitedEntityZone', function(entity)
  1377.  
  1378. if CurrentAction == 'remove_entity' then
  1379. CurrentAction = nil
  1380. end
  1381.  
  1382. end)
  1383.  
  1384. RegisterNetEvent('esx_policejob:handcuff')
  1385. AddEventHandler('esx_policejob:handcuff', function()
  1386.  
  1387. IsHandcuffed = not IsHandcuffed;
  1388. local playerPed = GetPlayerPed(-1)
  1389.  
  1390. Citizen.CreateThread(function()
  1391.  
  1392. if IsHandcuffed then
  1393.  
  1394. RequestAnimDict('mp_arresting')
  1395.  
  1396. while not HasAnimDictLoaded('mp_arresting') do
  1397. Wait(100)
  1398. end
  1399.  
  1400. TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
  1401. SetEnableHandcuffs(playerPed, true)
  1402. SetPedCanPlayGestureAnims(playerPed, false)
  1403. FreezeEntityPosition(playerPed, true)
  1404.  
  1405. else
  1406.  
  1407. ClearPedSecondaryTask(playerPed)
  1408. SetEnableHandcuffs(playerPed, false)
  1409. SetPedCanPlayGestureAnims(playerPed, true)
  1410. FreezeEntityPosition(playerPed, false)
  1411.  
  1412. end
  1413.  
  1414. end)
  1415. end)
  1416.  
  1417. RegisterNetEvent('esx_policejob:drag')
  1418. AddEventHandler('esx_policejob:drag', function(cop)
  1419. TriggerServerEvent('esx:clientLog', 'starting dragging')
  1420. IsDragged = not IsDragged
  1421. CopPed = tonumber(cop)
  1422. end)
  1423.  
  1424. Citizen.CreateThread(function()
  1425. while true do
  1426. Wait(0)
  1427. if IsHandcuffed then
  1428. if IsDragged then
  1429. local ped = GetPlayerPed(GetPlayerFromServerId(CopPed))
  1430. local myped = GetPlayerPed(-1)
  1431. AttachEntityToEntity(myped, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
  1432. else
  1433. DetachEntity(GetPlayerPed(-1), true, false)
  1434. end
  1435. end
  1436. end
  1437. end)
  1438.  
  1439. RegisterNetEvent('esx_policejob:putInVehicle')
  1440. AddEventHandler('esx_policejob:putInVehicle', function()
  1441.  
  1442. local playerPed = GetPlayerPed(-1)
  1443. local coords = GetEntityCoords(playerPed)
  1444.  
  1445. if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
  1446.  
  1447. local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
  1448.  
  1449. if DoesEntityExist(vehicle) then
  1450.  
  1451. local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
  1452. local freeSeat = nil
  1453.  
  1454. for i=maxSeats - 1, 0, -1 do
  1455. if IsVehicleSeatFree(vehicle, i) then
  1456. freeSeat = i
  1457. break
  1458. end
  1459. end
  1460.  
  1461. if freeSeat ~= nil then
  1462. TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
  1463. end
  1464.  
  1465. end
  1466.  
  1467. end
  1468.  
  1469. end)
  1470.  
  1471. RegisterNetEvent('esx_policejob:OutVehicle')
  1472. AddEventHandler('esx_policejob:OutVehicle', function(t)
  1473. local ped = GetPlayerPed(t)
  1474. ClearPedTasksImmediately(ped)
  1475. plyPos = GetEntityCoords(GetPlayerPed(-1), true)
  1476. local xnew = plyPos.x+2
  1477. local ynew = plyPos.y+2
  1478.  
  1479. SetEntityCoords(GetPlayerPed(-1), xnew, ynew, plyPos.z)
  1480. end)
  1481.  
  1482. -- Handcuff
  1483. Citizen.CreateThread(function()
  1484. while true do
  1485. Wait(0)
  1486. if IsHandcuffed then
  1487. DisableControlAction(0, 142, true) -- MeleeAttackAlternate
  1488. DisableControlAction(0, 30, true) -- MoveLeftRight
  1489. DisableControlAction(0, 31, true) -- MoveUpDown
  1490. DisableControlAction(0, 24, true) -- Shoot
  1491. DisableControlAction(0, 92, true) -- Shoot in car
  1492. DisableControlAction(0, 75, true) -- Leave Vehicle
  1493. end
  1494. end
  1495. end)
  1496.  
  1497. -- Create blips
  1498. Citizen.CreateThread(function()
  1499.  
  1500. for k,v in pairs(Config.PoliceStations) do
  1501.  
  1502. local blip = AddBlipForCoord(v.Blip.Pos.x, v.Blip.Pos.y, v.Blip.Pos.z)
  1503.  
  1504. SetBlipSprite (blip, v.Blip.Sprite)
  1505. SetBlipDisplay(blip, v.Blip.Display)
  1506. SetBlipScale (blip, v.Blip.Scale)
  1507. SetBlipColour (blip, v.Blip.Colour)
  1508. SetBlipAsShortRange(blip, true)
  1509.  
  1510. BeginTextCommandSetBlipName("STRING")
  1511. AddTextComponentString(_U('map_blip'))
  1512. EndTextCommandSetBlipName(blip)
  1513.  
  1514. end
  1515.  
  1516. end)
  1517.  
  1518. -- Display markers
  1519. Citizen.CreateThread(function()
  1520. while true do
  1521.  
  1522. Wait(0)
  1523.  
  1524. if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
  1525.  
  1526. local playerPed = GetPlayerPed(-1)
  1527. local coords = GetEntityCoords(playerPed)
  1528.  
  1529. for k,v in pairs(Config.PoliceStations) do
  1530.  
  1531. for i=1, #v.Cloakrooms, 1 do
  1532. if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.DrawDistance then
  1533. DrawMarker(Config.MarkerType, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
  1534. end
  1535. end
  1536.  
  1537. for i=1, #v.Armories, 1 do
  1538. if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.DrawDistance then
  1539. DrawMarker(Config.MarkerType, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
  1540. end
  1541. end
  1542.  
  1543. for i=1, #v.Vehicles, 1 do
  1544. if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.DrawDistance then
  1545. DrawMarker(Config.MarkerType, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
  1546. end
  1547. end
  1548.  
  1549. for i=1, #v.VehicleDeleters, 1 do
  1550. if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.DrawDistance then
  1551. DrawMarker(Config.MarkerType, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
  1552. end
  1553. end
  1554.  
  1555. if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
  1556.  
  1557. for i=1, #v.BossActions, 1 do
  1558. if not v.BossActions[i].disabled and GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.DrawDistance then
  1559. DrawMarker(Config.MarkerType, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
  1560. end
  1561. end
  1562.  
  1563. end
  1564.  
  1565. end
  1566.  
  1567. end
  1568.  
  1569. end
  1570. end)
  1571.  
  1572. -- Enter / Exit marker events
  1573. Citizen.CreateThread(function()
  1574.  
  1575. while true do
  1576.  
  1577. Wait(0)
  1578.  
  1579. if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
  1580.  
  1581. local playerPed = GetPlayerPed(-1)
  1582. local coords = GetEntityCoords(playerPed)
  1583. local isInMarker = false
  1584. local currentStation = nil
  1585. local currentPart = nil
  1586. local currentPartNum = nil
  1587.  
  1588. for k,v in pairs(Config.PoliceStations) do
  1589.  
  1590. for i=1, #v.Cloakrooms, 1 do
  1591. if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.MarkerSize.x then
  1592. isInMarker = true
  1593. currentStation = k
  1594. currentPart = 'Cloakroom'
  1595. currentPartNum = i
  1596. end
  1597. end
  1598.  
  1599. for i=1, #v.Armories, 1 do
  1600. if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.MarkerSize.x then
  1601. isInMarker = true
  1602. currentStation = k
  1603. currentPart = 'Armory'
  1604. currentPartNum = i
  1605. end
  1606. end
  1607.  
  1608. for i=1, #v.Vehicles, 1 do
  1609.  
  1610. if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.MarkerSize.x then
  1611. isInMarker = true
  1612. currentStation = k
  1613. currentPart = 'VehicleSpawner'
  1614. currentPartNum = i
  1615. end
  1616.  
  1617. if GetDistanceBetweenCoords(coords, v.Vehicles[i].SpawnPoint.x, v.Vehicles[i].SpawnPoint.y, v.Vehicles[i].SpawnPoint.z, true) < Config.MarkerSize.x then
  1618. isInMarker = true
  1619. currentStation = k
  1620. currentPart = 'VehicleSpawnPoint'
  1621. currentPartNum = i
  1622. end
  1623.  
  1624. end
  1625.  
  1626. for i=1, #v.Helicopters, 1 do
  1627.  
  1628. if GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner.x, v.Helicopters[i].Spawner.y, v.Helicopters[i].Spawner.z, true) < Config.MarkerSize.x then
  1629. isInMarker = true
  1630. currentStation = k
  1631. currentPart = 'HelicopterSpawner'
  1632. currentPartNum = i
  1633. end
  1634.  
  1635. if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
  1636. isInMarker = true
  1637. currentStation = k
  1638. currentPart = 'HelicopterSpawnPoint'
  1639. currentPartNum = i
  1640. end
  1641.  
  1642. end
  1643.  
  1644. for i=1, #v.VehicleDeleters, 1 do
  1645. if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.MarkerSize.x then
  1646. isInMarker = true
  1647. currentStation = k
  1648. currentPart = 'VehicleDeleter'
  1649. currentPartNum = i
  1650. end
  1651. end
  1652.  
  1653. if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
  1654.  
  1655. for i=1, #v.BossActions, 1 do
  1656. if GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.MarkerSize.x then
  1657. isInMarker = true
  1658. currentStation = k
  1659. currentPart = 'BossActions'
  1660. currentPartNum = i
  1661. end
  1662. end
  1663.  
  1664. end
  1665.  
  1666. end
  1667.  
  1668. local hasExited = false
  1669.  
  1670. if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum) ) then
  1671.  
  1672. if
  1673. (LastStation ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
  1674. (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
  1675. then
  1676. TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
  1677. hasExited = true
  1678. end
  1679.  
  1680. HasAlreadyEnteredMarker = true
  1681. LastStation = currentStation
  1682. LastPart = currentPart
  1683. LastPartNum = currentPartNum
  1684.  
  1685. TriggerEvent('esx_policejob:hasEnteredMarker', currentStation, currentPart, currentPartNum)
  1686. end
  1687.  
  1688. if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
  1689.  
  1690. HasAlreadyEnteredMarker = false
  1691.  
  1692. TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
  1693. end
  1694.  
  1695. end
  1696.  
  1697. end
  1698. end)
  1699.  
  1700. -- Enter / Exit entity zone events
  1701. Citizen.CreateThread(function()
  1702.  
  1703. local trackedEntities = {
  1704. 'prop_roadcone02a',
  1705. 'prop_barrier_work06a',
  1706. 'p_ld_stinger_s',
  1707. 'prop_boxpile_07d',
  1708. 'hei_prop_cash_crate_half_full'
  1709. }
  1710.  
  1711. while true do
  1712.  
  1713. Citizen.Wait(0)
  1714.  
  1715. local playerPed = GetPlayerPed(-1)
  1716. local coords = GetEntityCoords(playerPed)
  1717.  
  1718. local closestDistance = -1
  1719. local closestEntity = nil
  1720.  
  1721. for i=1, #trackedEntities, 1 do
  1722.  
  1723. local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
  1724.  
  1725. if DoesEntityExist(object) then
  1726.  
  1727. local objCoords = GetEntityCoords(object)
  1728. local distance = GetDistanceBetweenCoords(coords.x, coords.y, coords.z, objCoords.x, objCoords.y, objCoords.z, true)
  1729.  
  1730. if closestDistance == -1 or closestDistance > distance then
  1731. closestDistance = distance
  1732. closestEntity = object
  1733. end
  1734.  
  1735. end
  1736.  
  1737. end
  1738.  
  1739. if closestDistance ~= -1 and closestDistance <= 3.0 then
  1740.  
  1741. if LastEntity ~= closestEntity then
  1742. TriggerEvent('esx_policejob:hasEnteredEntityZone', closestEntity)
  1743. LastEntity = closestEntity
  1744. end
  1745.  
  1746. else
  1747.  
  1748. if LastEntity ~= nil then
  1749. TriggerEvent('esx_policejob:hasExitedEntityZone', LastEntity)
  1750. LastEntity = nil
  1751. end
  1752.  
  1753. end
  1754.  
  1755. end
  1756. end)
  1757.  
  1758. -- Key Controls
  1759. Citizen.CreateThread(function()
  1760. while true do
  1761.  
  1762. Citizen.Wait(0)
  1763.  
  1764. if CurrentAction ~= nil then
  1765.  
  1766. SetTextComponentFormat('STRING')
  1767. AddTextComponentString(CurrentActionMsg)
  1768. DisplayHelpTextFromStringLabel(0, 0, 1, -1)
  1769.  
  1770. if IsControlPressed(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and (GetGameTimer() - GUI.Time) > 150 then
  1771.  
  1772. if CurrentAction == 'menu_cloakroom' then
  1773. OpenCloakroomMenu()
  1774. end
  1775.  
  1776. if CurrentAction == 'menu_armory' then
  1777. OpenArmoryMenu(CurrentActionData.station)
  1778. end
  1779.  
  1780. if CurrentAction == 'menu_vehicle_spawner' then
  1781. OpenVehicleSpawnerMenu(CurrentActionData.station, CurrentActionData.partNum)
  1782. end
  1783.  
  1784. if CurrentAction == 'delete_vehicle' then
  1785.  
  1786. if Config.EnableSocietyOwnedVehicles then
  1787.  
  1788. local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
  1789. TriggerServerEvent('esx_society:putVehicleInGarage', 'police', vehicleProps)
  1790.  
  1791. else
  1792.  
  1793. if
  1794. GetEntityModel(vehicle) == GetHashKey('police') or
  1795. GetEntityModel(vehicle) == GetHashKey('police2') or
  1796. GetEntityModel(vehicle) == GetHashKey('police3') or
  1797. GetEntityModel(vehicle) == GetHashKey('police4') or
  1798. GetEntityModel(vehicle) == GetHashKey('policeb') or
  1799. GetEntityModel(vehicle) == GetHashKey('policet')
  1800. then
  1801. TriggerServerEvent('esx_service:disableService', 'police')
  1802. end
  1803.  
  1804. end
  1805.  
  1806. ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
  1807. end
  1808.  
  1809. if CurrentAction == 'menu_boss_actions' then
  1810.  
  1811. ESX.UI.Menu.CloseAll()
  1812.  
  1813. TriggerEvent('esx_society:openBossMenu', 'police', function(data, menu)
  1814.  
  1815. menu.close()
  1816.  
  1817. CurrentAction = 'menu_boss_actions'
  1818. CurrentActionMsg = _U('open_bossmenu')
  1819. CurrentActionData = {}
  1820.  
  1821. end)
  1822.  
  1823. end
  1824.  
  1825. if CurrentAction == 'remove_entity' then
  1826. DeleteEntity(CurrentActionData.entity)
  1827. end
  1828.  
  1829. CurrentAction = nil
  1830. GUI.Time = GetGameTimer()
  1831.  
  1832. end
  1833.  
  1834. end
  1835.  
  1836. if IsControlPressed(0, Keys['F3']) and not isDead and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
  1837. OpenPoliceActionsMenu()
  1838. GUI.Time = GetGameTimer()
  1839. end
  1840.  
  1841. end
  1842. end)
  1843.  
  1844. function createBlip(id)
  1845. ped = GetPlayerPed(id)
  1846. blip = GetBlipFromEntity(ped)
  1847.  
  1848. if not DoesBlipExist(blip) then -- Add blip and create head display on player
  1849. blip = AddBlipForEntity(ped)
  1850. SetBlipSprite(blip, 1)
  1851. Citizen.InvokeNative(0x5FBCA48327B914DF, blip, true) -- Player Blip indicator
  1852. SetBlipRotation(blip, math.ceil(GetEntityHeading(veh))) -- update rotation
  1853. SetBlipNameToPlayerName(blip, id) -- update blip name
  1854. SetBlipScale(blip, 0.85) -- set scale
  1855. SetBlipAsShortRange(blip, true)
  1856.  
  1857. table.insert(blipsCops, blip) -- add blip to array so we can remove it later
  1858. end
  1859. end
  1860.  
  1861. RegisterNetEvent('esx_policejob:updateBlip')
  1862. AddEventHandler('esx_policejob:updateBlip', function()
  1863.  
  1864. -- Refresh all blips
  1865. for k, existingBlip in pairs(blipsCops) do
  1866. RemoveBlip(existingBlip)
  1867. end
  1868.  
  1869. -- Clean the blip table
  1870. blipsCops = {}
  1871.  
  1872. -- Is the player a cop? In that case show all the blips for other cops
  1873. if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
  1874. ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
  1875. for i=1, #players, 1 do
  1876. if players[i].job.name == 'police' then
  1877. for id = 0, 32 do
  1878. if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= GetPlayerPed(-1) and GetPlayerName(id) == players[i].name then
  1879. createBlip(id)
  1880. end
  1881. end
  1882. end
  1883. end
  1884. end)
  1885. end
  1886.  
  1887. end)
  1888.  
  1889. AddEventHandler('playerSpawned', function(spawn)
  1890. isDead = false
  1891. if not hasAlreadyJoined then
  1892. TriggerServerEvent('esx_policejob:spawned')
  1893. end
  1894. hasAlreadyJoined = true
  1895. end)
  1896.  
  1897. AddEventHandler('esx:onPlayerDeath', function()
  1898. isDead = true
  1899. end)
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