Jozrael

FE:A Challenge Run!

May 31st, 2013
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  1. (Meant to be played with http://www.reddit.com/r/3DS/comments/2d2dzr/r3ds_plays_fire_emblem_awakening_augustseptember/)
  2.  
  3. OBJECTIVE: A competitive playthrough of Fire Emblem: Awakening. You should keep a record of your playthrough, including at least the following:
  4. - Turn count per chapter
  5. - Bonuses/penalties accrued per chapter
  6. - At the end, your total turn count!
  7.  
  8. CHALLENGE:
  9. * Our goal is to form the most even playing ground possible. To that end, we will play on Hard/Classic. The following rules help everyone have access to the same resources.
  10. * This challenge will only be played with the Main Campaign. You are not allowed to play the following types of battles:
  11. - Outrealm Gate
  12. - Spotpass
  13. - Skirmishes
  14. - Streetpass
  15. * You can dismiss Streetpass battles for aesthetics!
  16. * You must wait for the Skirmish to disappear before you can access that particular shop :<.
  17.  
  18. * You are not allowed to use items obtained from the following places:
  19. - Outrealms
  20. - Spotpass
  21. - Skirmishes
  22. - Streetpass
  23.  
  24. * You have to play the following paralogues (and they can give you special bonuses!)
  25. - Paralogue 1: Sickle to Sword
  26. * If Donnel is kept alive, you will receive a 5 TURN BONUS
  27. - Paralogue 2: The Secret Seller
  28. * If Anna is kept alive, you will receive a 5 TURN BONUS
  29. - Paralogue 3: A Strangled Peace
  30. * For each villager kept alive, you will receive a 5 TURN BONUS (MAX 15)
  31. - Paralogue 4: Anna the Merchant
  32. * If Anna is kept alive, you will receive a 5 TURN BONUS
  33. - Paralogue 17: The Threat of Silence
  34. * If Tiki is kept alive, you will receive a 5 TURN BONUS
  35. * You should play these Paralogues must be played within two chapters that they appear
  36. * For every chapter afterwards, you will receive a 10 TURN PENALTY
  37. * Childrens' Paralogues are optional (and do add to your turn count).
  38.  
  39. * Chapter restarts result in a 1 TURN PENALTY.
  40. * Character Deaths (before any restarts) result in an additional 3 TURN PENALTY (for a total of 4).
  41. * If you get a GAME OVER (usually Chrom/MU dies), you get an additional 6 TURN PENALTY (usually for a total of 10).
  42.  
  43. Classes
  44. * Because the intent isn't to solo the latter half of the game, you can only use one Second Seal per character.
  45. * You are not allowed to use Bride or Dread Fighter classes
  46. * You are not allowed to use skills attained from the Outrealm Gate.
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