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Nov 21st, 2019
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  1. cs_gamerules_data = 0x0;
  2. m_ArmorValue = 0xB368;
  3. m_Collision = 0x320;
  4. m_CollisionGroup = 0x474;
  5. m_Local = 0x2FBC;
  6. m_MoveType = 0x25C;
  7. m_OriginalOwnerXuidHigh = 0x31B4;
  8. m_OriginalOwnerXuidLow = 0x31B0;
  9. m_SurvivalGameRuleDecisionTypes = 0x1320;
  10. m_SurvivalRules = 0xCF8;
  11. m_aimPunchAngle = 0x302C;
  12. m_aimPunchAngleVel = 0x3038;
  13. m_angEyeAnglesX = 0xB36C;
  14. m_angEyeAnglesY = 0xB370;
  15. m_bBombPlanted = 0x99D;
  16. m_bFreezePeriod = 0x20;
  17. m_bGunGameImmunity = 0x3930;
  18. m_bHasDefuser = 0xB378;
  19. m_bHasHelmet = 0xB35C;
  20. m_bInReload = 0x3285;
  21. m_bIsDefusing = 0x391C;
  22. m_bIsQueuedMatchmaking = 0x74;
  23. m_bIsScoped = 0x3914;
  24. m_bIsValveDS = 0x75;
  25. m_bSpotted = 0x93D;
  26. m_bSpottedByMask = 0x980;
  27. m_bStartedArming = 0x33D0;
  28. m_bUseCustomAutoExposureMax = 0x9D9;
  29. m_bUseCustomAutoExposureMin = 0x9D8;
  30. m_bUseCustomBloomScale = 0x9DA;
  31. m_clrRender = 0x70;
  32. m_dwBoneMatrix = 0x26A8;
  33. m_fAccuracyPenalty = 0x3310;
  34. m_fFlags = 0x104;
  35. m_flC4Blow = 0x2990;
  36. m_flCustomAutoExposureMax = 0x9E0;
  37. m_flCustomAutoExposureMin = 0x9DC;
  38. m_flCustomBloomScale = 0x9E4;
  39. m_flDefuseCountDown = 0x29AC;
  40. m_flDefuseLength = 0x29A8;
  41. m_flFallbackWear = 0x31C0;
  42. m_flFlashDuration = 0xA410;
  43. m_flFlashMaxAlpha = 0xA40C;
  44. m_flLastBoneSetupTime = 0x2924;
  45. m_flLowerBodyYawTarget = 0x3A7C;
  46. m_flNextAttack = 0x2D70;
  47. m_flNextPrimaryAttack = 0x3218;
  48. m_flSimulationTime = 0x268;
  49. m_flTimerLength = 0x2994;
  50. m_hActiveWeapon = 0x2EF8;
  51. m_hMyWeapons = 0x2DF8;
  52. m_hObserverTarget = 0x3388;
  53. m_hOwner = 0x29CC;
  54. m_hOwnerEntity = 0x14C;
  55. m_iAccountID = 0x2FC8;
  56. m_iClip1 = 0x3244;
  57. m_iCompetitiveRanking = 0x1A84;
  58. m_iCompetitiveWins = 0x1B88;
  59. m_iCrosshairId = 0xB3D4;
  60. m_iEntityQuality = 0x2FAC;
  61. m_iFOV = 0x31E4;
  62. m_iFOVStart = 0x31E8;
  63. m_iGlowIndex = 0xA428;
  64. m_iHealth = 0x100;
  65. m_iItemDefinitionIndex = 0x2FAA;
  66. m_iItemIDHigh = 0x2FC0;
  67. m_iMostRecentModelBoneCounter = 0x2690;
  68. m_iObserverMode = 0x3374;
  69. m_iShotsFired = 0xA380;
  70. m_iState = 0x3238;
  71. m_iTeamNum = 0xF4;
  72. m_lifeState = 0x25F;
  73. m_nFallbackPaintKit = 0x31B8;
  74. m_nFallbackSeed = 0x31BC;
  75. m_nFallbackStatTrak = 0x31C4;
  76. m_nForceBone = 0x268C;
  77. m_nTickBase = 0x342C;
  78. m_rgflCoordinateFrame = 0x444;
  79. m_szCustomName = 0x303C;
  80. m_szLastPlaceName = 0x35B0;
  81. m_thirdPersonViewAngles = 0x31D8;
  82. m_vecOrigin = 0x138;
  83. m_vecVelocity = 0x114;
  84. m_vecViewOffset = 0x108;
  85. m_viewPunchAngle = 0x3020;
  86.  
  87.  
  88. anim_overlays = 0x2980;
  89. clientstate_choked_commands = 0x4D28;
  90. clientstate_delta_ticks = 0x174;
  91. clientstate_last_outgoing_command = 0x4D24;
  92. clientstate_net_channel = 0x9C;
  93. convar_name_hash_table = 0x2F0F8;
  94. dwClientState = 0x588DC4;
  95. dwClientState_GetLocalPlayer = 0x180;
  96. dwClientState_IsHLTV = 0x4D40;
  97. dwClientState_Map = 0x28C;
  98. dwClientState_MapDirectory = 0x188;
  99. dwClientState_MaxPlayer = 0x388;
  100. dwClientState_PlayerInfo = 0x52B8;
  101. dwClientState_State = 0x108;
  102. dwClientState_ViewAngles = 0x4D88;
  103. dwEntityList = 0x4D385AC;
  104. dwForceAttack = 0x3169C6C;
  105. dwForceAttack2 = 0x3169C78;
  106. dwForceBackward = 0x3169CC0;
  107. dwForceForward = 0x3169CCC;
  108. dwForceJump = 0x51DBD98;
  109. dwForceLeft = 0x3169C48;
  110. dwForceRight = 0x3169C3C;
  111. dwGameDir = 0x62F4F0;
  112. dwGameRulesProxy = 0x524F084;
  113. dwGetAllClasses = 0xD4AC44;
  114. dwGlobalVars = 0x588AC8;
  115. dwGlowObjectManager = 0x5279B70;
  116. dwInput = 0x5183748;
  117. dwInterfaceLinkList = 0x8F27A4;
  118. dwLocalPlayer = 0xD24AAC;
  119. dwMouseEnable = 0xD2A650;
  120. dwMouseEnablePtr = 0xD2A620;
  121. dwPlayerResource = 0x3167FEC;
  122. dwRadarBase = 0x516D30C;
  123. dwSensitivity = 0xD2A4EC;
  124. dwSensitivityPtr = 0xD2A4C0;
  125. dwSetClanTag = 0x89B40;
  126. dwViewMatrix = 0x4D29FC4;
  127. dwWeaponTable = 0x518420C;
  128. dwWeaponTableIndex = 0x323C;
  129. dwYawPtr = 0xD2A2B0;
  130. dwZoomSensitivityRatioPtr = 0xD2F4D0;
  131. dwbSendPackets = 0xD320A;
  132. dwppDirect3DDevice9 = 0xA6030;
  133. find_hud_element = 0x2B91B200;
  134. force_update_spectator_glow = 0x3979F2;
  135. interface_engine_cvar = 0x3E9EC;
  136. is_c4_owner = 0x3A3E20;
  137. m_bDormant = 0xED;
  138. m_flSpawnTime = 0xA360;
  139. m_pStudioHdr = 0x294C;
  140. m_pitchClassPtr = 0x516D5A8;
  141. m_yawClassPtr = 0xD2A2B0;
  142. model_ambient_min = 0x58BDE4;
  143. set_abs_angles = 0x1CE6C0;
  144. set_abs_origin = 0x1CE500;
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