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- Level: 3
- Race: Human
- Template: NA
- Stats:
- Constitution: 9
- Strength :8
- Speed :6
- Dexterity :11
- Intellect :7
- Wisdom :7
- Equipment Worn:
- Body (Including Pauldrons and Upper arms): Iron Medium Chainmail With Utility Harness (Holds an extra 2 weapons or 1 shield)
- Lower arms/Gloves: Chain-Leather Gauntlets
- Legwear: Chainleather Legs with 2 Pouches
- Lower Legs/Boots: Leather Riding Boots
- Helmet Wear: Iron Helmet - Light
- Weapons: Shortsword - Steel (Sheathed on Side) Shield (Iron)
- Miscellaneous Wear:
- Necklaces (Only 1 magical allowed) Amulet of Divine: Can turn Water to holy wine that can heal. (Uses 3 times per day)
- Rings (Only 8 in total): Crock Family Ring: This Ring can be used to persuade a person more easily once per day.
- Crowns/Tiaras :(May or may not conflict with head gear) NA
- Mask (Same as above):
- Rucksack (Number of Units used/Number of units able to be carried): 12/27
- Basic Food/Water Supplies (7 Days): 5/27
- Torch:1/27
- Rope:2/27
- Magic Flute: 2/27
- Gold: 1000
- Abilities: CP: 3
- Soldier:
- Refined Swing: (-X-1.5-=-= (Basic attack) (Priority:3)
- Backlash: (-X-3-X-) You take a heavy slash against an opponent that causes a heavy bleed (Priority:3)
- Parry: (-X-2->:-= (Priority 1+) You block an attack with your sword and you known it from their hand
- Shaman:
- Earth:
- Earth Control:(-X-0-X-) (Priority 6) You play notes on your flute corresponding with Earth to allow very minor control over the substance.
- Earth Cloak: (-X-0-X-) (Priority 6) You play a few notes on your flute corresponding to the notes of Earth and Cloak giving yourself an aura that increases you or an ally's strength by 2.
- Water:
- Water Control: Same as Earth but water.
- Perks:
- Horseback Training: You gain an extra 4 speed on a horse within combat
- Soldier Recruit: You have gained respect with the military unit in Terr-Ia and can persuade them more easily to what you want.
- Terr-Ia local: After some exploration, you know the lay of the land of your country somewhat better and can find something you want 10% better.
- ______________________________________________________________________________________________________________________
- Crock Ignitus Dile started life as a son of a couple who had began a molding and pottery business, skilled in the art of engraved goblets and cups and that sort. While he was around two they were out on a family hike where they found two starved and lost Dwarves. Giving the dwarves a place to stay and feeding them led to a strong family bond between The Dile’s and the Dwarve’s which led to trading between the two families and a long line of success for the couple. During the next few years Crock excelled in his studies and learned the family trade quite well even going off to neighboring towns some times to sell his own wares so that he could have enough to start his own shop. Before he ever got this far however, he was drafted into the army where he proved to be a remarkable cavalier’s men fighting with the blade and shield on horseback. During this time he made few friends with the other men in his unit and on his second deployment he took a heavy wound to the leg giving him an almost permanent limp. He was able to complete his duty while on horseback, but when the time came for his unit to march to meet up with a larger unit he was not fit for the task. They sent him home where he returned to his parents injured and a bit more serious then when he was younger. Home stricken while his leg continued to heal he spent his free time practicing his swordsmanship and using the money he earned before he left for the army to purchase the stallion that he had rode within his unit for his personal use. Finding that he could walk barely with a cane he began to take interest in the family business as well as some magic after meeting a group of elves on a ride one day. They gifted him a flute to practice some earth magic and stuff and filled his mind with thoughts of ADVENTURE.
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