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- #pragma once
- #include "Interfaces.h"
- #include "Vector2D.h"
- void Quad();
- namespace Render
- {
- void Initialise();
- void Clear(int x, int y, int w, int h, Color color);
- void Outline(int x, int y, int w, int h, Color color);
- void OutlinedRect(int x, int y, int w, int h, Color color_out, Color color_in);
- void Line(int x, int y, int x2, int y2, Color color);
- void PolyLine(int *x, int *y, int count, Color color);
- void DrawOutlinedRect(int x, int y, int w, int h, Color col);
- void DrawLine(int x0, int y0, int x1, int y1, Color col);
- void DrawRect(int x, int y, int w, int h, Color col);
- void TexturedPolygon(int n, std::vector<Vertex_t> vertice, Color color);
- void rect(int x, int y, int w, int h, Color color);
- void Polygon(int count, Vertex_t* Vertexs, Color color);
- void PolygonOutline(int count, Vertex_t* Vertexs, Color color, Color colorLine);
- void PolyLine(int count, Vertex_t* Vertexs, Color colorLine);
- void Color_spectrum(int x, int y, int w, int h);
- Color Color_spectrum_pen(int x, int y, int w, int h, Vector stx);
- void DrawTexturedPoly(int n, Vertex_t * vertice, Color col);
- void DrawFilledCircle(Vector2D center, Color color, float radius, float points);
- void GradientV(int x, int y, int w, int h, Color c1, Color c2);
- void DrawCircle(float x, float y, float r, float segments, Color color);
- void GradientH(int x, int y, int w, int h, Color c1, Color c2);
- namespace Fonts
- {
- extern DWORD Default;
- extern DWORD Menu;
- extern DWORD MenuBold;
- extern DWORD ESP;
- extern DWORD MenuText;
- extern DWORD Icon;
- extern DWORD MenuTabs;
- extern DWORD Text;
- extern DWORD Slider;
- extern DWORD Clock;
- extern DWORD ICON;
- extern DWORD AAarows;
- extern DWORD LBY;
- extern DWORD Untitled1;
- extern DWORD xd;
- extern DWORD Tabs;
- extern DWORD CheckBox;
- extern DWORD MenuSymbols;
- extern DWORD LBYIndicator;
- extern DWORD WeaponIcon;
- extern DWORD jew;
- extern DWORD gay;
- };
- void Text(int x, int y, Color color, DWORD font, const char* text);
- void Text2(int x, int y, const char * _Input, int font, Color color);
- void Textf(int x, int y, Color color, DWORD font, const char* fmt, ...);
- void Text(int x, int y, Color color, DWORD font, const wchar_t* text);
- RECT GetTextSize(DWORD font, const char* text);
- bool TransformScreen(const Vector & in, Vector & out);
- bool WorldToScreen(const Vector& in, Vector& out);
- RECT GetViewport();
- };
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