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List of Suggestions #3

Nov 27th, 2019
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  1. WOOMY ARRAS LIST OF SUGGESTIONS #3
  2. -----
  3. | BUFFS:
  4. 1. Corps (New): it relies on surprise and timing. The traps are fine, but make the velocity of them a bit smaller.
  5. 2. Chiller Branch: Increase bullet penetration (except for blizzard and snowball)
  6. 3. Snowball: Please increase bullet size growth by x1.5 and penetration; right now, enemy bullets just burst through the snowball bullet, rendering it useless. Also, against bullet spammers, snowball's bullet will get destroyed before growing.
  7. 4. Bar Spinner: increase bullet health and penetration. Its a fragile MELEE tank.
  8. 5. Hatchet: Increase rotational speed or mov speed.
  9. 6. Screwgun: It's super easy to kill since has bad dps.
  10. 7. Falcon: Weak assassin gun which does moderate damage with bad reload speed.
  11. 6. Shield Branch: it's not viable since it can't retreat fast enough (bc you have to turn around) and weak defense, because by turning around you lose attack. And attacks are weak for Hidden Gunner. I think it should be buffed by 8% of damage and 6% of penetration.
  12. 7. Whirlybird: Cant get kills. I suggest to increase mobility/turning speed.
  13. -----
  14. | NERFS (ohhhh yes):
  15. 1. Omission: Mini Elite Master. Has insane defense and with that comes insane offense.
  16. 2. Groundwire: LAGFEST x99999999999. no, seriously. It has these bullets that spawns other bullets that lags the area in a matter of seconds.
  17. 3. Nerf Staplegun's damage by 4% and increase penetration by 11%
  18. 4. Plasma: Burst damage cripples almost all tanks if caught in an explosion. Oh, and it also repels rammers. Decrease its damage, not penetration, by 7%.
  19. -----
  20. | REWORKS:
  21. 1. Megafort:
  22. • Instead of regular traps, make the normal trap launchers shoot out mega traps.
  23. • Increase the auto trap launcher attack rate by 20%.
  24.  
  25. 2. Inferno Branch:
  26. • How about this: make the branch into melee please. Yes, this is a compromise: makes inferno branch squishy but has huge potential.
  27. • Increase the starting damage of the flare squares. (20-40%?)
  28. • Instead of increasing damage when accelerating, decrease it, like how a fire burns out more quickly the bigger it gets.
  29. • This will make Inferno Branch squishy and weak at long range, but can wreck havoc on melee tanks and rammers, but can still be taken down with rammers and melee tanks.
  30.  
  31. 3. Poison:
  32. • Can no longer kill; which solves the kill message bug and that makes poison perfectly balanced.
  33. -----
  34. | TANK SUGGESTIONS:
  35.  
  36. 1. Awakener: A tank that shoots bullets that spawns minions that lasts for 2 seconds.
  37.  
  38. 2. Family: A Factory branch tank that spawns 5 minions: one large (papa), one a bit smaller (mama), one tiny (brother/sister), and one with an auto turret on top (step-father who's mean and tried to kill Cinderella when she was fat.)
  39.  
  40. 3. Minimizer: A Pounder that has bullets that shoots out smaller bullets (like Omnivore's), but the large bullet is weak, and the smaller bullets strong (like two basic bullets in one). STRONK
  41.  
  42. 4. Amortize: A tank that shoots out bullets coated with smasher skin. TESTBED misc.
  43.  
  44. 5. Kittens in a Box: Branches from Factory; it shoots a giant anni bullet that splits into three drones which you cannot control. Drones lasts for 5 seconds.
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