SethDragonheart5901

Great London Archetype

Oct 29th, 2023 (edited)
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  1. Monsters:
  2. Great London Detective Polan
  3. Level 4
  4. Earth
  5. Psychic/Effect
  6. ATK: 1800 DEF: 1500
  7. During the Main Phase, if this card is in your hand (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Normal or Special Summoned: Choose 1 "Great London" card from your Deck and place it on top of your Deck. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if you do, add it to your hand if it is a card of that type. At the start of the Damage Step, if this card attacks a monster while you control at least 3 "Great London Clue" cards: Destroy that monster, and if you do, it cannot activate its effects during this Battle Phase. You can only use each effect of "Great London Detective Polan" once per turn.
  8.  
  9. Great London Evil Professor Jack
  10. Level 4
  11. Earth
  12. Psychic/Effect
  13. ATK: 1900 DEF: 1000
  14. During the Main Phase (Quick Effect): You can destroy 1 "Great London Clue" card you control and 1 card on the field. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, add 1 "Great London Clue" card from your Deck to your hand. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, and if you do, inflict 500 damage to your opponent. You can only use each effect of "Great London Evil Professor Jack" once per turn.
  15.  
  16. Great London Assassin Amy
  17. Level 4 EARTH Psychic
  18. ATK: 1500 DEF: 1500
  19. During the Main Phase (Quick Effect): You can discard this card; choose 1 "Great London" card from your Deck and place it on top of your Deck. You can discard 1 "Great London" card; add 1 "Great London Clue" card from your GY to your hand. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then you can Special Summon 1 "Great London" monster from your hand in the Defense Position. You can only use each effect of "Great London Assassin Amy" once per turn.
  20.  
  21.  
  22. Great London Brother Mark
  23. Level 4
  24. Earth
  25. Psychic/Effect
  26. ATK: 1900 DEF: 1000
  27. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, destroy 1 card your opponent controls. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then you can activate 1 "Great London Clue" card from your Deck. You can only use each effect of "Great London Brother Mark" once per turn.
  28.  
  29. Great London Doctor Dan
  30. Level 4
  31. Earth
  32. Psychic/Effect
  33. ATK: 1200 DEF: 1800
  34. During the Main Phase, if you control a "Great London" monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can choose 1 "Great London" card from your Deck and place it on top of your Deck. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, Special Summon 1 "Great London" monster from your GY. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, and if you do, draw 1 card. You can only use each effect of "Great London Doctor Dan" once per turn.
  35.  
  36. Great London Crime Solvers
  37. Rank 4
  38. Earth
  39. Psychic/Xyz/Effect
  40. ATK: 2400 DEF: 1000
  41. 2+ Level 4 "Great London" monsters
  42. During the Main Phase (Quick Effect): You can detach 1 material from this card; choose 1 "Great London" card from your Deck and place it on top of your Deck. During the Main Phase, when your opponent activates a card or effect (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, negate that effect. At the start of the Damage Step, if this card battles a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then you can add 1 "Great London" card from your Deck to your hand. You can only use each effect of "Great London Crime Solvers" once per turn.
  43.  
  44. Great London Criminal Masterminds
  45. Rank 4
  46. Earth
  47. Psychic/Xyz/Effect
  48. ATK: 2500 DEF: 1000
  49. 2+ Level 4 "Great London" monsters
  50. "Great London" monsters you control cannot be destroyed by battle. During the Main Phase (Quick Effect): You can detach 1 material from this card; Choose up to 5 cards from your Deck, then place them on top of your Deck in any order. When your opponent would Special Summon a monster(s) (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, negate that effect. At the start of the Damage Step, if this card battles a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then inflict 1000 damage to your opponent. You can only use each effect of "Great London Criminal Masterminds" once per turn.
  51.  
  52. Great London Police Inspector Melvin
  53. Link 1 Pointing down
  54. Earth
  55. Psychic/Link/Effect
  56. ATK: 1500
  57. 1 "Great London" monster
  58. During the Main Phase, when your opponent activates a card or effect by sending a card(s) from their hand to the GY (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, negate that card or effect, and if you do, it is placed face-up in your Spell/Trap Zone as a Continuous Spell. While it's face-up in your Spell/Trap Zone, it's name becomes "Great London Clue - Prisoner." During the Main Phase (Quick Effect): You can banish 1 "Great London Clue" card you control; activate 1 “Great London Clue” card directly from your Deck or GY. You can only use 1 "Great London Police Inspector Melvin" effect per turn, and only once that turn.
  59.  
  60. Spells:
  61. Great London Streets
  62. Field Spell
  63. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, Special Summon 1 "Great London" monster from your Deck. When your "Great London" monster declares an attack: You can activate 1 "Great London Clue" card from your hand or Deck. If this face-up card leaves the field: Choose 1 "Great London" card from your Deck and place it on top of your Deck. You can only use each effect of "Great London Streets" once per turn.
  64.  
  65. Great London Clue - Murder Weapon
  66. Continuous Spell
  67. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, destroy 1 card your opponent controls. If a face-up "Great London" card(s) you control leaves the field by an opponent's card effect: You can Special Summon 1 "Great London" monster from your hand or GY. You can only use each effect of "Great London Clue - Murder Weapon" once per turn.
  68.  
  69. Great London Clue - Bloody Footprints
  70. Continuous Spell
  71. "Great London" monsters you control cannot be destroyed by battle. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, destroy 1 card on the field. You can only use this effect of "Great London Clue - Bloody Footprints" once per turn.
  72.  
  73. Great London Clue - Witnesses
  74. Continuous Spell
  75. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, Special Summon 1 "Great London" monster from your hand or GY, also it gains 300 ATK/DEF. If this card is in your GY: You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, place this card in your Spell & Trap Zone. You can only use 1 "Great London Clue - Witnesses " effect per turn, and only once that turn.
  76.  
  77. Great London Clue - Footprints
  78. Continuous Spell
  79. "Great London" monsters you control gain 300 ATK/DEF for each "Great London Clue" card you control. During your Main Phase: You can shuffle 1 "Great London" card from your hand into the Deck, then add 1 "Great London" card with a different type (Monster, Spell or Trap) from your Deck to your hand. You can only use this effect of "Great London Clue - Footprints" once per turn. You can only control 1 "Great London Clue - Footprints".
  80.  
  81. Traps:
  82. Great London Clue - Bloody Message
  83. Continuous Trap
  84. If this card is in your hand or GY: You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, place this card in your Spell & Trap Zone. You can only use this effect of "Great London Clue - Bloody Message" once per turn. "Great London" monsters you control cannot be targeted by your opponent's card effects.
  85.  
  86. Great London Clue - Police Investigation
  87. Continuous Trap
  88. "Great London" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Great London Clue - Police Investigation" once per turn. During the Main Phase: You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, add 1 "Great London" Spell/Trap from your Deck to your hand. If this face-up card would be destroyed, you can return 1 monster you control to the hand instead.
  89.  
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