Advertisement
jedijosh920

base_bow.weap

Jul 18th, 2016
345
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.20 KB | None | 0 0
  1. BASEWEAPON "base_bow"
  2. {
  3. OpMode
  4. {
  5. AmmoStart 8.000000
  6. AmmoPerClip 1.000000
  7. MPAmmoPerClip 1.000000
  8. AmmoPerReloadAnim 1.000000
  9. AmmoUsePerFire 1.000000
  10. AudioCategory WEAPONS_PISTOL_DEFAULT
  11. ChamberTime 0.800000
  12. MPChamberTime 0.800000
  13. ReloadTimeScale 1.000000
  14. MPReloadTimeScale 1.000000
  15. AutoFireDelay 0.500000
  16. MPAutoFireDelay 0.500000
  17. Throw 0
  18. Aimer "AIMER_BALLISTIC"
  19. AIParameters
  20. {
  21. MinimumRange 1.000000
  22. MaximumRange 80.000000
  23. DesiredRange 20.000000
  24. BurstDuration 1.000000
  25. BurstDurationRandomness 2.000000
  26. MinAimTime 0.500000
  27. MaximumDamageRange 20.000000
  28. DamageConeAngle 1.000000
  29. FireDelay 0.300000
  30. FireDelayRandomness 0.300000
  31. ShooterStandardRange 20.000000
  32. }
  33. ChargeState
  34. {
  35. MinChargeTime 0.000000
  36. NoiseRange 30.000000
  37. Projectile
  38. {
  39. Speed 1300.000000
  40. AmmoUse 1.000000
  41. ProjectileCount 1
  42. ProjectileSpreadAngle 10.000000
  43. MPProjectileSpreadAngle 10.000000
  44. ForceOneNonAngledShot 1
  45. BASICPROJECTILE "Winchester"
  46. {
  47. LifeTime 1.000000
  48. ImpactLifeTime 1.000000
  49. GravityFactor 0.000000
  50. ProjectileMatrix "No alignment"
  51. Damage
  52. {
  53. HitPoints 20.000000
  54. MPHitPoints 20.000000
  55. BangerHitPoints 15.000000
  56. Impulse 300.000000
  57. BangerImpulse 300.000000
  58. RagdollImpulse 300.000000
  59. TranquilizeStrength 0.000000
  60. }
  61. FlightFX
  62. {
  63. Delay 0.000000
  64. FXType "BULLET_TRAIL"
  65. Offset 0.000000 0.000000 0.000000
  66. Attached 0
  67. }
  68. ImpactFX
  69. {
  70. Delay 0.000000
  71. FXType "DECAL_BULLET_HIT"
  72. Offset 0.000000 0.000000 0.000000
  73. Attached 0
  74. }
  75. ImpactEvent "PROJ_BULLET_SM"
  76. ImpactSoundAIRange 10.000000
  77. ExplosionMatrix "Flat"
  78. EnableCollisions 1
  79. ExplodeOnImpact 0
  80. ExplodeOnTimeOut 0
  81. ExplodeOnWaterImpact 0
  82. DefuseOnWaterImpact 0
  83. MinMassAffect 1.000000
  84. MinMassSpeed 3.000000
  85. MaxMassAffect 30.000000
  86. MaxMassSpeed 1.000000
  87. CreateBulletTrail 1
  88. GlassCrackType "Rifle"
  89. }
  90. }
  91. MuzzleFlashFx
  92. {
  93. Delay 0.000000
  94. FXType "MUZZLE_FLASH2"
  95. Offset 0.000000 0.000000 0.000000
  96. Attached 1
  97. }
  98. CameraShakeFx
  99. {
  100. Delay 0.000000
  101. FXType "gunFireShake"
  102. Offset 0.000000 0.000000 0.000000
  103. Attached 0
  104. }
  105. ShootBlipFx
  106. {
  107. Delay 0.000000
  108. FXType "ENM_SHOOT_BLIP_RED"
  109. Offset 0.000000 0.000000 0.000000
  110. Attached 0
  111. }
  112. }
  113. }
  114. DeadEyeOpMode
  115. {
  116. AmmoStart 8.000000
  117. AmmoPerClip 1.000000
  118. MPAmmoPerClip 1.000000
  119. AmmoPerReloadAnim 1.000000
  120. AmmoUsePerFire 1.000000
  121. AudioCategory WEAPONS_PISTOL_DEFAULT
  122. ChamberTime 0.070000
  123. MPChamberTime 0.070000
  124. ReloadTimeScale 1.000000
  125. MPReloadTimeScale 1.000000
  126. AutoFireDelay 0.070000
  127. MPAutoFireDelay 0.070000
  128. Throw 0
  129. Aimer "AIMER_BALLISTIC"
  130. AIParameters
  131. {
  132. MinimumRange 1.000000
  133. MaximumRange 60.000000
  134. DesiredRange 15.000000
  135. BurstDuration 0.500000
  136. BurstDurationRandomness 2.000000
  137. MinAimTime 0.500000
  138. MaximumDamageRange 20.000000
  139. DamageConeAngle 1.000000
  140. FireDelay 0.300000
  141. FireDelayRandomness 0.300000
  142. ShooterStandardRange 20.000000
  143. }
  144. ChargeState
  145. {
  146. MinChargeTime 0.000000
  147. NoiseRange 30.000000
  148. Projectile
  149. {
  150. Speed 100.000000
  151. AmmoUse 1.000000
  152. ProjectileCount 1
  153. ProjectileSpreadAngle 10.000000
  154. MPProjectileSpreadAngle 10.000000
  155. ForceOneNonAngledShot 1
  156. BASICPROJECTILE "Winchester"
  157. {
  158. LifeTime 1.000000
  159. ImpactLifeTime 1.000000
  160. GravityFactor 0.000000
  161. ProjectileMatrix "No alignment"
  162. Damage
  163. {
  164. HitPoints 20.000000
  165. MPHitPoints 20.000000
  166. BangerHitPoints 15.000000
  167. Impulse 300.000000
  168. BangerImpulse 300.000000
  169. RagdollImpulse 300.000000
  170. TranquilizeStrength 0.000000
  171. }
  172. FlightFX
  173. {
  174. Delay 0.000000
  175. FXType "BULLET_TRAIL"
  176. Offset 0.000000 0.000000 0.000000
  177. Attached 0
  178. }
  179. ImpactFX
  180. {
  181. Delay 0.000000
  182. FXType "DECAL_BULLET_HIT"
  183. Offset 0.000000 0.000000 0.000000
  184. Attached 0
  185. }
  186. ImpactEvent "PROJ_BULLET_SM"
  187. ImpactSoundAIRange 10.000000
  188. ExplosionMatrix "Flat"
  189. EnableCollisions 1
  190. ExplodeOnImpact 0
  191. ExplodeOnTimeOut 0
  192. ExplodeOnWaterImpact 0
  193. DefuseOnWaterImpact 0
  194. MinMassAffect 1.000000
  195. MinMassSpeed 3.000000
  196. MaxMassAffect 30.000000
  197. MaxMassSpeed 1.000000
  198. CreateBulletTrail 1
  199. GlassCrackType "Rifle"
  200. }
  201. }
  202. MuzzleFlashFx
  203. {
  204. Delay 0.000000
  205. FXType "MUZZLE_FLASH2"
  206. Offset 0.000000 0.000000 0.000000
  207. Attached 1
  208. }
  209. CameraShakeFx
  210. {
  211. Delay 0.000000
  212. FXType "gunFireShake"
  213. Offset 0.000000 0.000000 0.000000
  214. Attached 0
  215. }
  216. ShootBlipFx
  217. {
  218. Delay 0.000000
  219. FXType "ENM_SHOOT_BLIP_RED"
  220. Offset 0.000000 0.000000 0.000000
  221. Attached 0
  222. }
  223. }
  224. }
  225. HudIcon "ICON_DEFAULT_WEAPON"
  226. NormalizedReticlePosition 0.500000 0.500000
  227. NormalizedReticlePositionZoom 0.500000 0.500000
  228. AnimType rfl
  229. TrigHoldMode "Single"
  230. ReticleType "Rifle"
  231. ACTFileName Rifle_1892Win
  232. ACTRoot Rifle_1892Win
  233. AnimSet Rifle_1892Win
  234. IKOffset -0.045000002 -0.012 -0.18799999
  235. IKOffsetHold -0.075000003 0.07 -0.138
  236. MuzzleOffset 0 0.013 -0.64999998
  237. Cost 1
  238. ZoomTime 0.30000001
  239. HardLockRangeStart 1.50000
  240. HardLockRangeEnd 200
  241. BumpTargetRangeStart 0.80000001
  242. BumpTargetRangeEnd 200
  243. InaccuracyRangeStart 50
  244. InaccuracyRangeEnd 70
  245. InaccuracyRangeZoomedStart 50
  246. InaccuracyRangeZoomedEnd 70
  247. MaxInaccuracyPenalty 0.60000002
  248. MaxInaccuracyPenaltyZoomed 0.60000002
  249. CameraSpeedScalar 1
  250. CameraSpeedScalarZoomed 1
  251. ProbeCheckDistance 1.75
  252. ExplodeAfterWeaponChangeTime -1
  253. CategoryColumn Gun
  254. WeaponArcGroupName Rifle
  255. CanShootFromCamera 1
  256. CanBeFired 1
  257. RenderWhenHolstered 1
  258. IsNotWeaponUntilUsed 0
  259. DrawEnabled 1
  260. IsGringoControlled 0
  261. CanTargetLock 1
  262. UsableOnFootOnly 0
  263. DoProbeCheck 1
  264. MeleeDamage 10
  265. MPMeleeDamage 10
  266. SoftLockTuningZoomed
  267. {
  268. CloseDist 2.000000
  269. FarDist 30.000000
  270. CloseScaleAimRamp 0.500000
  271. FarScaleAimRamp 0.400000
  272. ParallelExponent 0.500000
  273. CloseScale 0.075000
  274. FarScale 0.225000
  275. RangeStartOut 1.000000
  276. RangeStartIn 2.000000
  277. RangeEndIn 170.000000
  278. RangeEndOut 175.000000
  279. SoftLockOuterRadius 0.010000
  280. SoftLockInnerRadius 0.010000
  281. SoftLockFarOuterRadius 0.020000
  282. SoftLockFarInnerRadius 0.020000
  283. SoftLockThetaApproachRate 3.250000
  284. SoftLockThetaExitRate 0.300000
  285. AimRampDecelerationRate 3.000000
  286. AimRampAccelerationRate 20.000000
  287. AccuracyCloseRadius 0.018000
  288. AccuracyFarRadius 0.014000
  289. AccuracyHelpMovePenalty 0.800000
  290. }
  291. MountedSoftLockTuningZoomed
  292. {
  293. CloseDist 2.000000
  294. FarDist 30.000000
  295. CloseScaleAimRamp 0.500000
  296. FarScaleAimRamp 0.400000
  297. ParallelExponent 0.500000
  298. CloseScale 0.075000
  299. FarScale 0.225000
  300. RangeStartOut 1.000000
  301. RangeStartIn 2.000000
  302. RangeEndIn 170.000000
  303. RangeEndOut 175.000000
  304. SoftLockOuterRadius 0.010000
  305. SoftLockInnerRadius 0.010000
  306. SoftLockFarOuterRadius 0.020000
  307. SoftLockFarInnerRadius 0.020000
  308. SoftLockThetaApproachRate 3.250000
  309. SoftLockThetaExitRate 0.300000
  310. AimRampDecelerationRate 3.000000
  311. AimRampAccelerationRate 20.000000
  312. AccuracyCloseRadius 0.018000
  313. AccuracyFarRadius 0.014000
  314. AccuracyHelpMovePenalty 0.800000
  315. }
  316. VehicleSoftLockTuningZoomed
  317. {
  318. CloseDist 2.000000
  319. FarDist 30.000000
  320. CloseScaleAimRamp 0.500000
  321. FarScaleAimRamp 0.400000
  322. ParallelExponent 0.500000
  323. CloseScale 0.075000
  324. FarScale 0.225000
  325. RangeStartOut 1.000000
  326. RangeStartIn 2.000000
  327. RangeEndIn 170.000000
  328. RangeEndOut 175.000000
  329. SoftLockOuterRadius 0.010000
  330. SoftLockInnerRadius 0.010000
  331. SoftLockFarOuterRadius 0.020000
  332. SoftLockFarInnerRadius 0.020000
  333. SoftLockThetaApproachRate 3.250000
  334. SoftLockThetaExitRate 0.300000
  335. AimRampDecelerationRate 3.000000
  336. AimRampAccelerationRate 20.000000
  337. AccuracyCloseRadius 0.018000
  338. AccuracyFarRadius 0.014000
  339. AccuracyHelpMovePenalty 0.800000
  340. }
  341. RumbleFX RUMBLE_REPEATER
  342. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement