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- BASEWEAPON "base_bow"
- {
- OpMode
- {
- AmmoStart 8.000000
- AmmoPerClip 1.000000
- MPAmmoPerClip 1.000000
- AmmoPerReloadAnim 1.000000
- AmmoUsePerFire 1.000000
- AudioCategory WEAPONS_PISTOL_DEFAULT
- ChamberTime 0.800000
- MPChamberTime 0.800000
- ReloadTimeScale 1.000000
- MPReloadTimeScale 1.000000
- AutoFireDelay 0.500000
- MPAutoFireDelay 0.500000
- Throw 0
- Aimer "AIMER_BALLISTIC"
- AIParameters
- {
- MinimumRange 1.000000
- MaximumRange 80.000000
- DesiredRange 20.000000
- BurstDuration 1.000000
- BurstDurationRandomness 2.000000
- MinAimTime 0.500000
- MaximumDamageRange 20.000000
- DamageConeAngle 1.000000
- FireDelay 0.300000
- FireDelayRandomness 0.300000
- ShooterStandardRange 20.000000
- }
- ChargeState
- {
- MinChargeTime 0.000000
- NoiseRange 30.000000
- Projectile
- {
- Speed 1300.000000
- AmmoUse 1.000000
- ProjectileCount 1
- ProjectileSpreadAngle 10.000000
- MPProjectileSpreadAngle 10.000000
- ForceOneNonAngledShot 1
- BASICPROJECTILE "Winchester"
- {
- LifeTime 1.000000
- ImpactLifeTime 1.000000
- GravityFactor 0.000000
- ProjectileMatrix "No alignment"
- Damage
- {
- HitPoints 20.000000
- MPHitPoints 20.000000
- BangerHitPoints 15.000000
- Impulse 300.000000
- BangerImpulse 300.000000
- RagdollImpulse 300.000000
- TranquilizeStrength 0.000000
- }
- FlightFX
- {
- Delay 0.000000
- FXType "BULLET_TRAIL"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- ImpactFX
- {
- Delay 0.000000
- FXType "DECAL_BULLET_HIT"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- ImpactEvent "PROJ_BULLET_SM"
- ImpactSoundAIRange 10.000000
- ExplosionMatrix "Flat"
- EnableCollisions 1
- ExplodeOnImpact 0
- ExplodeOnTimeOut 0
- ExplodeOnWaterImpact 0
- DefuseOnWaterImpact 0
- MinMassAffect 1.000000
- MinMassSpeed 3.000000
- MaxMassAffect 30.000000
- MaxMassSpeed 1.000000
- CreateBulletTrail 1
- GlassCrackType "Rifle"
- }
- }
- MuzzleFlashFx
- {
- Delay 0.000000
- FXType "MUZZLE_FLASH2"
- Offset 0.000000 0.000000 0.000000
- Attached 1
- }
- CameraShakeFx
- {
- Delay 0.000000
- FXType "gunFireShake"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- ShootBlipFx
- {
- Delay 0.000000
- FXType "ENM_SHOOT_BLIP_RED"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- }
- }
- DeadEyeOpMode
- {
- AmmoStart 8.000000
- AmmoPerClip 1.000000
- MPAmmoPerClip 1.000000
- AmmoPerReloadAnim 1.000000
- AmmoUsePerFire 1.000000
- AudioCategory WEAPONS_PISTOL_DEFAULT
- ChamberTime 0.070000
- MPChamberTime 0.070000
- ReloadTimeScale 1.000000
- MPReloadTimeScale 1.000000
- AutoFireDelay 0.070000
- MPAutoFireDelay 0.070000
- Throw 0
- Aimer "AIMER_BALLISTIC"
- AIParameters
- {
- MinimumRange 1.000000
- MaximumRange 60.000000
- DesiredRange 15.000000
- BurstDuration 0.500000
- BurstDurationRandomness 2.000000
- MinAimTime 0.500000
- MaximumDamageRange 20.000000
- DamageConeAngle 1.000000
- FireDelay 0.300000
- FireDelayRandomness 0.300000
- ShooterStandardRange 20.000000
- }
- ChargeState
- {
- MinChargeTime 0.000000
- NoiseRange 30.000000
- Projectile
- {
- Speed 100.000000
- AmmoUse 1.000000
- ProjectileCount 1
- ProjectileSpreadAngle 10.000000
- MPProjectileSpreadAngle 10.000000
- ForceOneNonAngledShot 1
- BASICPROJECTILE "Winchester"
- {
- LifeTime 1.000000
- ImpactLifeTime 1.000000
- GravityFactor 0.000000
- ProjectileMatrix "No alignment"
- Damage
- {
- HitPoints 20.000000
- MPHitPoints 20.000000
- BangerHitPoints 15.000000
- Impulse 300.000000
- BangerImpulse 300.000000
- RagdollImpulse 300.000000
- TranquilizeStrength 0.000000
- }
- FlightFX
- {
- Delay 0.000000
- FXType "BULLET_TRAIL"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- ImpactFX
- {
- Delay 0.000000
- FXType "DECAL_BULLET_HIT"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- ImpactEvent "PROJ_BULLET_SM"
- ImpactSoundAIRange 10.000000
- ExplosionMatrix "Flat"
- EnableCollisions 1
- ExplodeOnImpact 0
- ExplodeOnTimeOut 0
- ExplodeOnWaterImpact 0
- DefuseOnWaterImpact 0
- MinMassAffect 1.000000
- MinMassSpeed 3.000000
- MaxMassAffect 30.000000
- MaxMassSpeed 1.000000
- CreateBulletTrail 1
- GlassCrackType "Rifle"
- }
- }
- MuzzleFlashFx
- {
- Delay 0.000000
- FXType "MUZZLE_FLASH2"
- Offset 0.000000 0.000000 0.000000
- Attached 1
- }
- CameraShakeFx
- {
- Delay 0.000000
- FXType "gunFireShake"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- ShootBlipFx
- {
- Delay 0.000000
- FXType "ENM_SHOOT_BLIP_RED"
- Offset 0.000000 0.000000 0.000000
- Attached 0
- }
- }
- }
- HudIcon "ICON_DEFAULT_WEAPON"
- NormalizedReticlePosition 0.500000 0.500000
- NormalizedReticlePositionZoom 0.500000 0.500000
- AnimType rfl
- TrigHoldMode "Single"
- ReticleType "Rifle"
- ACTFileName Rifle_1892Win
- ACTRoot Rifle_1892Win
- AnimSet Rifle_1892Win
- IKOffset -0.045000002 -0.012 -0.18799999
- IKOffsetHold -0.075000003 0.07 -0.138
- MuzzleOffset 0 0.013 -0.64999998
- Cost 1
- ZoomTime 0.30000001
- HardLockRangeStart 1.50000
- HardLockRangeEnd 200
- BumpTargetRangeStart 0.80000001
- BumpTargetRangeEnd 200
- InaccuracyRangeStart 50
- InaccuracyRangeEnd 70
- InaccuracyRangeZoomedStart 50
- InaccuracyRangeZoomedEnd 70
- MaxInaccuracyPenalty 0.60000002
- MaxInaccuracyPenaltyZoomed 0.60000002
- CameraSpeedScalar 1
- CameraSpeedScalarZoomed 1
- ProbeCheckDistance 1.75
- ExplodeAfterWeaponChangeTime -1
- CategoryColumn Gun
- WeaponArcGroupName Rifle
- CanShootFromCamera 1
- CanBeFired 1
- RenderWhenHolstered 1
- IsNotWeaponUntilUsed 0
- DrawEnabled 1
- IsGringoControlled 0
- CanTargetLock 1
- UsableOnFootOnly 0
- DoProbeCheck 1
- MeleeDamage 10
- MPMeleeDamage 10
- SoftLockTuningZoomed
- {
- CloseDist 2.000000
- FarDist 30.000000
- CloseScaleAimRamp 0.500000
- FarScaleAimRamp 0.400000
- ParallelExponent 0.500000
- CloseScale 0.075000
- FarScale 0.225000
- RangeStartOut 1.000000
- RangeStartIn 2.000000
- RangeEndIn 170.000000
- RangeEndOut 175.000000
- SoftLockOuterRadius 0.010000
- SoftLockInnerRadius 0.010000
- SoftLockFarOuterRadius 0.020000
- SoftLockFarInnerRadius 0.020000
- SoftLockThetaApproachRate 3.250000
- SoftLockThetaExitRate 0.300000
- AimRampDecelerationRate 3.000000
- AimRampAccelerationRate 20.000000
- AccuracyCloseRadius 0.018000
- AccuracyFarRadius 0.014000
- AccuracyHelpMovePenalty 0.800000
- }
- MountedSoftLockTuningZoomed
- {
- CloseDist 2.000000
- FarDist 30.000000
- CloseScaleAimRamp 0.500000
- FarScaleAimRamp 0.400000
- ParallelExponent 0.500000
- CloseScale 0.075000
- FarScale 0.225000
- RangeStartOut 1.000000
- RangeStartIn 2.000000
- RangeEndIn 170.000000
- RangeEndOut 175.000000
- SoftLockOuterRadius 0.010000
- SoftLockInnerRadius 0.010000
- SoftLockFarOuterRadius 0.020000
- SoftLockFarInnerRadius 0.020000
- SoftLockThetaApproachRate 3.250000
- SoftLockThetaExitRate 0.300000
- AimRampDecelerationRate 3.000000
- AimRampAccelerationRate 20.000000
- AccuracyCloseRadius 0.018000
- AccuracyFarRadius 0.014000
- AccuracyHelpMovePenalty 0.800000
- }
- VehicleSoftLockTuningZoomed
- {
- CloseDist 2.000000
- FarDist 30.000000
- CloseScaleAimRamp 0.500000
- FarScaleAimRamp 0.400000
- ParallelExponent 0.500000
- CloseScale 0.075000
- FarScale 0.225000
- RangeStartOut 1.000000
- RangeStartIn 2.000000
- RangeEndIn 170.000000
- RangeEndOut 175.000000
- SoftLockOuterRadius 0.010000
- SoftLockInnerRadius 0.010000
- SoftLockFarOuterRadius 0.020000
- SoftLockFarInnerRadius 0.020000
- SoftLockThetaApproachRate 3.250000
- SoftLockThetaExitRate 0.300000
- AimRampDecelerationRate 3.000000
- AimRampAccelerationRate 20.000000
- AccuracyCloseRadius 0.018000
- AccuracyFarRadius 0.014000
- AccuracyHelpMovePenalty 0.800000
- }
- RumbleFX RUMBLE_REPEATER
- }
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