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- You can spend an action and an amount of Faith (permanent points) in order to cast a dark spell.
- The power to cast a dark spell is drawn directly from the god of the realm, stolen from him. For each faith cost the god loses a power point!
- *If you roll 1d100 and score 90 or over, you get away with casting the spell and not losing faith
- [Dark Wish]
- Costs 1 Faith
- Destroys the weakest unit in a nation of your choice
- [Quell]
- Costs 1 Faith
- Choose a nation who hasn't made its turn yet, that nation is unable to pray to god this turn.
- [Conjuring demons]
- Costs 2 Faith
- You conjure and army of Pure-Blood demons to recruit into your army's ranks. These demons don't count towards your army cap. Choose 2 traits from this list https://pastebin.com/f5icct8p . Demons have 500 base strength
- [Infernal cleansing]
- Costs 3 Faith
- You can burn down any 3 tiles with no fortification on the map and turn them into "Barren" wastes.
- [Shadow Bridge]
- Costs 4 Faith
- Choose any 2 points on the map with nothing built on them. Portals will appear on these tiles, those tiles are now connected as if they were adjacent tiles.
- [Defying god]
- Costs 5 Faith
- The god of this world can not grant any prayers at the end of this turn
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