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- Features and Level Progression
- Run Up - 1 Momentum (threshold) - Add the distance moved during your Move action to the damage dealt during that turn. Can spend movement as a jump at height equal to movement speed once per move.
- Quick Feet - 2 Momentum (Threshold) - Add Half DEX to TUF when reducing STR damage
- Trip Up - 2 Momentum - Next attack knocks target Prone
- General Feature - Gain a General Feature
- Extra Attack - Gain 1 extra attack per round when attacking.
- Redirection - 2 Momentum - When taking a Parry Reaction, you can redirect an attack to strike another character within range.
- Double Up - 3 Momentum - Attack twice per one attack. (Meaning if you have two attacks in one round, you can attack 3 times for 3 momentum, or 4 times for 6)
- General Feature - Gain a General Feature
- Human Cannon - Knockback a target equal to triple your movement speed. If this target is a willing ally, they may make an attack action at any point during the movement. Add distance traveled to damage of any attack.
- Punishing Redirection - When making a Parry action, if you reduce damage to less than 0, the difference in damage is dealt back to the foe.
- Extra Attack - Gain 1 extra attack per round when attacking.
- General Feature - Gain a General Feature
- Exploit Opening - 3 Momentum (Threshold) - When attacking a Stunned, Prone, or Vulnerable target, add 50% extra STR.
- Sphere of Influence - 5 Momentum - This round’s attacks affect everyone in a cone or burst
- Lightning Fast - 3 Momentum - Quadruple movement speed for this round
- General Feature - Gain a General Feature
- Extra Attack - Gain 1 extra attack per round when attacking
- Falcon Strike - 4 Momentum (Threshold) - When hitting airborne opponents, you gain +50% DEX to damage, and can add Knockback (short) to each blow.
- Brutal Blow - 7 Momentum - The next attack imposes any of the two following: Stunned, Prone, Knockback, Dazed, Vulnerable
- Finish Him! - 10 Momentum - Add full DEX to damage, reduce opponent’s TUF by 50%. Clear all status ailments from target, dealing 10% of their max HP per status ailment lifted.
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