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Jun 3rd, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. CV="Black"
  9. p = game.Players.LocalPlayer
  10. char = p.Character
  11. local txt = Instance.new("BillboardGui", char)
  12. txt.Adornee = char .Head
  13. txt.Name = "_status"
  14. txt.Size = UDim2.new(2, 0, 1.2, 0)
  15. txt.StudsOffset = Vector3.new(-9, 8, 0)
  16. local text = Instance.new("TextLabel", txt)
  17. text.Size = UDim2.new(10, 0, 7, 0)
  18. text.FontSize = "Size24"
  19. text.TextScaled = true
  20. text.TextTransparency = 0.2
  21. text.BackgroundTransparency = 1
  22. text.TextTransparency = 0.2
  23. text.TextStrokeTransparency = 0
  24. text.Font = "Cartoon"
  25. text.TextStrokeColor3 = Color3.new(0,0,0)
  26.  
  27. v=Instance.new("Part")
  28. v.Name = "ColorBrick"
  29. v.Parent=p.Character
  30. v.FormFactor="Symmetric"
  31. v.Anchored=true
  32. v.CanCollide=false
  33. v.BottomSurface="Smooth"
  34. v.TopSurface="Smooth"
  35. v.Size=Vector3.new(10,5,3)
  36. v.Transparency=1
  37. v.CFrame=char.Torso.CFrame
  38. v.BrickColor=BrickColor.new(CV)
  39. v.Transparency=1
  40. text.TextColor3 = Color3.new(0,0,0)
  41. v.Shape="Block"
  42. text.Text = "Savior"
  43.  
  44. local s = Instance.new("Sound",char)
  45. s.Name = "BGMusic"
  46. s.SoundId = "rbxassetid://1383202399"
  47. s.Pitch = 1
  48. s.Volume = 8
  49. s.Looped = true
  50. s.archivable = false
  51. s.Parent = char.Head
  52. wait(0.1)
  53. s:play()
  54.  
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. local TIME = 0
  76. local sick = Instance.new("Sound",Torso)
  77.  
  78. IT = Instance.new
  79. CF = CFrame.new
  80. VT = Vector3.new
  81. RAD = math.rad
  82. C3 = Color3.new
  83. UD2 = UDim2.new
  84. BRICKC = BrickColor.new
  85. ANGLES = CFrame.Angles
  86. EULER = CFrame.fromEulerAnglesXYZ
  87. COS = math.cos
  88. ACOS = math.acos
  89. SIN = math.sin
  90. ASIN = math.asin
  91. ABS = math.abs
  92. MRANDOM = math.random
  93. FLOOR = math.floor
  94. if Player.name == "SenseiAdi" then
  95. warn("Enjoy friend ;3")
  96. end
  97. --//=================================\\
  98. --|| USEFUL VALUES
  99. --\\=================================//
  100.  
  101. Animation_Speed = 3
  102. local FORCERESET = false
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104. local Speed = 16
  105. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  108. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  109. local DAMAGEMULTIPLIER = 1
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local VALUE1 = false
  121. local VALUE2 = false
  122. local ROBLOXIDLEANIMATION = IT("Animation")
  123. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  124. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  125. --ROBLOXIDLEANIMATION.Parent = Humanoid
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "BanishV3Gui"
  128. local Weapon = IT("Model")
  129. Weapon.Name = "Adds"
  130. local Effects = IT("Folder", Weapon)
  131. Effects.Name = "Effects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character:FindFirstChild("Animate")
  134. local UNANCHOR = true
  135. local TOBANISH = {}
  136. script.Parent = PlayerGui
  137. Player_Size = 1 --Size of the player.
  138. local EXTRATRANS = 0
  139. local Effects2 = {}
  140. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  141. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  142. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  143. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  144. local SIZE = 2
  145. local SKILLTEXTCOLOR = C3(0,0,0)
  146. local SKILLTEXTCOLOR2 = C3(1,0,0)
  147. --//=================================\\
  148. --\\=================================//
  149.  
  150.  
  151. --//=================================\\
  152. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  153. --\\=================================//
  154.  
  155. ArtificialHB = Instance.new("BindableEvent", script)
  156. ArtificialHB.Name = "ArtificialHB"
  157.  
  158. script:WaitForChild("ArtificialHB")
  159.  
  160. frame = Frame_Speed
  161. tf = 0
  162. allowframeloss = false
  163. tossremainder = false
  164. lastframe = tick()
  165. script.ArtificialHB:Fire()
  166.  
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168. tf = tf + s
  169. if tf >= frame then
  170. if allowframeloss then
  171. script.ArtificialHB:Fire()
  172. lastframe = tick()
  173. else
  174. for i = 1, math.floor(tf / frame) do
  175. script.ArtificialHB:Fire()
  176. end
  177. lastframe = tick()
  178. end
  179. if tossremainder then
  180. tf = 0
  181. else
  182. tf = tf - frame * math.floor(tf / frame)
  183. end
  184. end
  185. end)
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190. --//=================================\\
  191. --|| SOME FUNCTIONS
  192. --\\=================================//
  193.  
  194. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  195. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  196. end
  197.  
  198. function PositiveAngle(NUMBER)
  199. if NUMBER >= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function NegativeAngle(NUMBER)
  206. if NUMBER <= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function Swait(NUMBER)
  213. if NUMBER == 0 or NUMBER == nil then
  214. ArtificialHB.Event:wait()
  215. else
  216. for i = 1, NUMBER do
  217. ArtificialHB.Event:wait()
  218. end
  219. end
  220. end
  221.  
  222. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  223. local NEWMESH = IT(MESH)
  224. if MESH == "SpecialMesh" then
  225. NEWMESH.MeshType = MESHTYPE
  226. if MESHID ~= "nil" and MESHID ~= "" then
  227. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  228. end
  229. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  230. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  231. end
  232. end
  233. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  234. NEWMESH.Scale = SCALE
  235. NEWMESH.Parent = PARENT
  236. return NEWMESH
  237. end
  238.  
  239. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  240. local NEWPART = IT("Part")
  241. NEWPART.formFactor = FORMFACTOR
  242. NEWPART.Reflectance = REFLECTANCE
  243. NEWPART.Transparency = TRANSPARENCY
  244. NEWPART.CanCollide = false
  245. NEWPART.Locked = true
  246. NEWPART.Anchored = true
  247. if ANCHOR == false then
  248. NEWPART.Anchored = false
  249. end
  250. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  251. NEWPART.Name = NAME
  252. NEWPART.Size = SIZE
  253. NEWPART.Position = Torso.Position
  254. NEWPART.Material = MATERIAL
  255. NEWPART:BreakJoints()
  256. NEWPART.Parent = PARENT
  257. return NEWPART
  258. end
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  385. local NEWWELD = IT(TYPE)
  386. NEWWELD.Part0 = PART0
  387. NEWWELD.Part1 = PART1
  388. NEWWELD.C0 = C0
  389. NEWWELD.C1 = C1
  390. NEWWELD.Parent = PARENT
  391. return NEWWELD
  392. end
  393.  
  394. local S = IT("Sound")
  395. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = S:Clone()
  399. NEWSOUND.Parent = PARENT
  400. NEWSOUND.Volume = VOLUME
  401. NEWSOUND.Pitch = PITCH
  402. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  403. NEWSOUND:play()
  404. if DOESLOOP == true then
  405. NEWSOUND.Looped = true
  406. else
  407. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  408. NEWSOUND:remove()
  409. end
  410. end))
  411. return NEWSOUND
  412. end
  413.  
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418.  
  419. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  420. function WACKYEFFECT(Table)
  421. local TYPE = (Table.EffectType or "Sphere")
  422. local SIZE = (Table.Size or VT(1,1,1))
  423. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  424. local TRANSPARENCY = (Table.Transparency or 0)
  425. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  426. local CFRAME = (Table.CFrame or Torso.CFrame)
  427. local MOVEDIRECTION = (Table.MoveToPos or nil)
  428. local ROTATION1 = (Table.RotationX or 0)
  429. local ROTATION2 = (Table.RotationY or 0)
  430. local ROTATION3 = (Table.RotationZ or 0)
  431. local MATERIAL = (Table.Material or "Neon")
  432. local COLOR = (Table.Color or C3(0,0,0))
  433. local TIME = (Table.Time or 45)
  434. local SOUNDID = (Table.SoundID or nil)
  435. local SOUNDPITCH = (Table.SoundPitch or nil)
  436. local SOUNDVOLUME = (Table.SoundVolume or nil)
  437. coroutine.resume(coroutine.create(function()
  438. local PLAYSSOUND = false
  439. local SOUND = nil
  440. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  441. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  442. PLAYSSOUND = true
  443. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  444. end
  445. EFFECT.Color = COLOR
  446. local MSH = nil
  447. if TYPE == "Sphere" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Block" then
  450. MSH = IT("BlockMesh",EFFECT)
  451. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  452. elseif TYPE == "Wave" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  454. elseif TYPE == "Ring" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  456. elseif TYPE == "Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Round Slash" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  460. elseif TYPE == "Swirl" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Skull" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Crystal" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  466. end
  467. if MSH ~= nil then
  468. local MOVESPEED = nil
  469. if MOVEDIRECTION ~= nil then
  470. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  471. end
  472. local GROWTH = SIZE - ENDSIZE
  473. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = CFRAME
  478. end
  479. for LOOP = 1, TIME+1 do
  480. Swait()
  481. MSH.Scale = MSH.Scale - GROWTH/TIME
  482. if TYPE == "Wave" then
  483. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  484. end
  485. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  486. if TYPE == "Block" then
  487. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  488. else
  489. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  490. end
  491. if MOVEDIRECTION ~= nil then
  492. local ORI = EFFECT.Orientation
  493. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  494. EFFECT.Orientation = ORI
  495. end
  496. end
  497. if PLAYSSOUND == false then
  498. EFFECT:remove()
  499. else
  500. SOUND.Stopped:Connect(function()
  501. EFFECT:remove()
  502. end)
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  515. function Lightning(Table)
  516. local Color = Table.Color or C3(1,1,1)
  517. local StartPos = Table.Start or Torso.Position
  518. local EndPos = Table.End or Mouse.Hit.p
  519. local SegmentLength = Table.SegmentL or 2
  520. local Thickness = Table.Thickness or 0.1
  521. local Dissapear = Table.DoesFade or false
  522. local Parent = Table.Ignore or Character
  523. local MaxDist = Table.MaxDist or 400
  524. local Branches = Table.Branches or false
  525. local Thicken = Table.Thicken or false
  526. local FadeTime = Table.FadeTime or 15
  527. local FadeIn = Table.FadeIn or false
  528. local Material = Table.Material or "Neon"
  529. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  530. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  531. local LIGHTNINGMODEL = IT("Model",Effects)
  532. LIGHTNINGMODEL.Name = "Lightning"
  533. local LastBolt = nil
  534. for E = 1, DISTANCE do
  535. local ExtraSize = 0
  536. if Thicken == true then
  537. ExtraSize = (DISTANCE-E)/15
  538. end
  539. local TRANSPARENCY = 0
  540. if FadeIn == true then
  541. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  542. if TRANSPARENCY < 0 then
  543. TRANSPARENCY = 0
  544. end
  545. end
  546. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  547. PART.Color = Color
  548. MakeForm(PART,"Cyl")
  549. if LastBolt == nil then
  550. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  551. else
  552. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  553. end
  554. LastBolt = PART
  555. if Branches == true and E < (DISTANCE-5) then
  556. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  557. if CHOICE == 1 then
  558. local LASTBRANCH = nil
  559. for i = 1, MRANDOM(2,5) do
  560. local ExtraSize2 = 0
  561. if Thicken == true then
  562. ExtraSize = ((DISTANCE-E)/25)/i
  563. end
  564. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  565. PART.Color = Color
  566. MakeForm(PART,"Cyl")
  567. if LASTBRANCH == nil then
  568. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  569. else
  570. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  571. end
  572. LASTBRANCH = PART
  573. end
  574. end
  575. end
  576. end
  577. if Dissapear == true then
  578. coroutine.resume(coroutine.create(function()
  579. for i = 1, FadeTime do
  580. Swait()
  581. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  582. if c.ClassName == "Part" then
  583. c.Transparency = c.Transparency + (i/FadeTime)/10
  584. end
  585. end
  586. end
  587. LIGHTNINGMODEL:remove()
  588. end))
  589. elseif Dissapear == false then
  590. Debris:AddItem(LIGHTNINGMODEL,0.1)
  591. end
  592. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  593. end
  594. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  596. wave.Color = COLOR
  597. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  598. wave.CFrame = CFRAME
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, WAIT do
  601. Swait()
  602. mesh.Scale = mesh.Scale + GROW
  603. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  604. if DOESROT == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  606. end
  607. wave.Transparency = wave.Transparency + (0.5/WAIT)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  616. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  617. wave.Color = COLOR
  618. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  619. wave.CFrame = CFRAME
  620. coroutine.resume(coroutine.create(function(PART)
  621. for i = 1, WAIT do
  622. Swait()
  623. mesh.Scale = mesh.Scale + GROW
  624. wave.Transparency = wave.Transparency + (1/WAIT)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("BlockMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Cyl2" then
  638. local MSH = IT("CylinderMesh",PART)
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh",PART)
  641. MSH.MeshType = "Wedge"
  642. end
  643. end
  644.  
  645. function SpawnTrail(FROM,TO,BIG)
  646. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  647. MakeForm(TRAIL,"Cyl")
  648. local DIST = (FROM - TO).Magnitude
  649. if BIG == true then
  650. TRAIL.Size = VT(0.5,DIST,0.5)
  651. else
  652. TRAIL.Size = VT(0.25,DIST,0.25)
  653. end
  654. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 5 do
  657. Swait()
  658. TRAIL.Transparency = TRAIL.Transparency + 0.1
  659. end
  660. TRAIL:remove()
  661. end))
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  667. local DIRECTION = CF(StartPos,EndPos).lookVector
  668. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  669. end
  670.  
  671. function turnto(position)
  672. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  673. end
  674.  
  675. --//=================================\\
  676. --|| WEAPON CREATION
  677. --\\=================================//
  678.  
  679. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  680. FACE.Color = C3(0,0,0)
  681. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  682. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  683. end
  684. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  685. MakeForm(EYE,"Ball")
  686. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  687. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  688. MakeForm(EYE2,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  690. local LASTPART = Head
  691. for i = 1, 20 do
  692. local MATH = (1-(i/25))
  693. if LASTPART == Head then
  694. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  695. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  696. LASTPART = Horn
  697. Horn.Color = C3((i*3-3)/0,0,0)
  698. else
  699. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  700. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  701. LASTPART = Horn
  702. Horn.Color = C3((i*3-3)/0,0,0)
  703. end
  704. end
  705.  
  706. local Particle = IT("ParticleEmitter",nil)
  707. Particle.Enabled = false
  708. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  709. Particle.LightEmission = 0.5
  710. Particle.Rate = 150
  711. Particle.ZOffset = 0.2
  712. Particle.Rotation = NumberRange.new(-180, 180)
  713. Particle.RotSpeed = NumberRange.new(-180, 180)
  714. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  715. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  716.  
  717. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  718. function ParticleEmitter(Table)
  719. local PRTCL = Particle:Clone()
  720. local Speed = Table.Speed or 5
  721. local Drag = Table.Drag or 0
  722. local Size1 = Table.Size1 or 1
  723. local Size2 = Table.Size2 or 5
  724. local Lifetime1 = Table.Lifetime1 or 1
  725. local Lifetime2 = Table.Lifetime2 or 1.5
  726. local Parent = Table.Parent or Torso
  727. local Emit = Table.Emit or 100
  728. local Offset = Table.Offset or 360
  729. local Acel = Table.Acel or VT(0,0,0)
  730. local Enabled = Table.Enabled or false
  731. PRTCL.Parent = Parent
  732. PRTCL.Size = NumberSequence.new(Size1,Size2)
  733. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  734. PRTCL.Speed = NumberRange.new(Speed)
  735. PRTCL.VelocitySpread = Offset
  736. PRTCL.Drag = Drag
  737. PRTCL.Acceleration = Acel
  738. if Enabled == false then
  739. PRTCL:Emit(Emit)
  740. Debris:AddItem(PRTCL,Lifetime2)
  741. else
  742. PRTCL.Enabled = true
  743. end
  744. return PRTCL
  745. end
  746.  
  747.  
  748. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  749. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  750. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  751. MakeForm(Part,"Wedge")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  754. MakeForm(Part,"Wedge")
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  761. MakeForm(Part,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. for i = 1, 8 do
  764. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  766. end
  767. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  771. MakeForm(Part,"Ball")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  774. MakeForm(Part,"Wedge")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  779. MakeForm(Part,"Cyl")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  781. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  782. MakeForm(Part,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  790. local LASTPART = Handle
  791. for i = 1, 10 do
  792. if LASTPART == Handle then
  793. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  794. LASTPART = Part
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. else
  797. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  798. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  799. LASTPART = Part
  800. end
  801. end
  802.  
  803. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  804. MakeForm(Barrel,"Cyl")
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  807. MakeForm(Part,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  809. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  810. MakeForm(Part,"Wedge")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  813. MakeForm(Hole,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  816. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  817. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  818. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  819. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  820. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  821. coroutine.resume(coroutine.create(function()
  822. while wait() do
  823. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  824. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  825. end
  826. end))
  827.  
  828. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  829. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  830.  
  831. for _, c in pairs(Weapon:GetDescendants()) do
  832. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  833. c.Material = "Glass"
  834. c.Color = C3(0,0,0)
  835. elseif c.ClassName == "Part" and c.Name == "Eye" then
  836. c.Color = C3(0,0,0)
  837. c.Material = "Neon"
  838. end
  839. end
  840.  
  841. Weapon.Parent = Character
  842. for _, c in pairs(Weapon:GetChildren()) do
  843. if c.ClassName == "Part" then
  844. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  845. end
  846. end
  847.  
  848. local BODY = {}
  849. for _, c in pairs(Character:GetDescendants()) do
  850. if c:IsA("BasePart") and c.Name ~= "Handle" then
  851. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  852. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  853. end
  854. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  855. elseif c:IsA("JointInstance") then
  856. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  857. end
  858. end
  859. for e = 1, #BODY do
  860. if BODY[e] ~= nil then
  861. local STUFF = BODY[e]
  862. local PART = STUFF[1]
  863. local PARENT = STUFF[2]
  864. local MATERIAL = STUFF[3]
  865. local COLOR = STUFF[4]
  866. local TRANSPARENCY = STUFF[5]
  867. if PART.ClassName == "Part" and PART ~= RootPart then
  868. PART.Material = MATERIAL
  869. PART.Color = COLOR
  870. PART.Transparency = TRANSPARENCY
  871. end
  872. PART.AncestryChanged:Connect(function()
  873. PART.Parent = PARENT
  874. end)
  875. end
  876. end
  877. function refit()
  878. Character.Parent = workspace
  879. for e = 1, #BODY do
  880. if BODY[e] ~= nil then
  881. local STUFF = BODY[e]
  882. local PART = STUFF[1]
  883. local PARENT = STUFF[2]
  884. local MATERIAL = STUFF[3]
  885. local COLOR = STUFF[4]
  886. local TRANSPARENCY = STUFF[5]
  887. if PART:IsA("BasePart") and PART ~= RootPart then
  888. PART.Material = MATERIAL
  889. PART.Color = COLOR
  890. PART.Transparency = TRANSPARENCY+EXTRATRANS
  891. end
  892. if PART.Parent ~= PARENT then
  893. Humanoid:remove()
  894. PART.Parent = PARENT
  895. Humanoid = IT("Humanoid",Character)
  896. end
  897. end
  898. end
  899. end
  900.  
  901. Humanoid.Died:connect(function()
  902. refit()
  903. end)
  904.  
  905. local SKILLTEXTCOLOR = C3(0,0,0)
  906. local SKILLFONT = "Antique"
  907. local SKILLTEXTSIZE = 7
  908.  
  909. Humanoid.Died:connect(function()
  910. ATTACK = true
  911. end)
  912. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  913. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  914. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  915. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  916. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  917. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  918.  
  919. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  920. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  921. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  922. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  923. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  924. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  925. function printbye(Name)
  926. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  927. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  928. end
  929.  
  930. workspace.ChildAdded:connect(function(instance)
  931. for BANISH = 1, #TOBANISH do
  932. if TOBANISH[BANISH] ~= nil then
  933. if instance.Name == TOBANISH[BANISH] then
  934. coroutine.resume(coroutine.create(function()
  935. printbye(instance.Name)
  936. instance:ClearAllChildren()
  937. Debris:AddItem(instance,0.0005)
  938. end))
  939. end
  940. end
  941. end
  942. end)
  943.  
  944. --//=================================\\
  945. --|| DAMAGING
  946. --\\=================================//
  947.  
  948. local asd = Instance.new("ParticleEmitter")
  949. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  950. asd.LightEmission = .1
  951. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  952. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  953. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  954. asd.Transparency = bbb
  955. asd.Size = aaa
  956. asd.ZOffset = .9
  957. asd.Acceleration = Vector3.new(0, -15, 0)
  958. asd.LockedToPart = false
  959. asd.EmissionDirection = "Back"
  960. asd.Lifetime = NumberRange.new(1, 2)
  961. asd.Rotation = NumberRange.new(-100, 100)
  962. asd.RotSpeed = NumberRange.new(-100, 100)
  963. asd.Speed = NumberRange.new(10)
  964. asd.Enabled = false
  965. asd.VelocitySpread = 999
  966. function getbloody(victim,amount)
  967. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  968. PART.CFrame = victim.CFrame
  969. local HITPLAYERSOUNDS = {"356551938","264486467"}
  970. Debris:AddItem(PART,5)
  971. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  972. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  973. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  974. local prtcl = asd:Clone()
  975. prtcl.Parent = PART
  976. prtcl:Emit(amount*10)
  977. end
  978. function Banish(Char)
  979. local NewCharacter = Instance.new("Model",Effects)
  980. NewCharacter.Name = "Ow im ded ;-;"
  981. for _, c in pairs(Char:GetDescendants()) do
  982. if c:IsA("BasePart") and c.Transparency == 0 then
  983. if c.Parent == Char then
  984. getbloody(c,5)
  985. end
  986. c:BreakJoints()
  987. c.Material = "Glass"
  988. c.Color = C3(0.5,0,0)
  989. c.CanCollide = true
  990. c.Transparency = 0.3
  991. if c:FindFirstChildOfClass("SpecialMesh") then
  992. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  993. end
  994. if c.Name == "Head" then
  995. c:ClearAllChildren()
  996. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  997. end
  998. if c.ClassName == "MeshPart" then
  999. c.TextureID = ""
  1000. end
  1001. if c:FindFirstChildOfClass("BodyPosition") then
  1002. c:FindFirstChildOfClass("BodyPosition"):remove()
  1003. end
  1004. if c:FindFirstChildOfClass("ParticleEmitter") then
  1005. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1006. end
  1007. c.Parent = NewCharacter
  1008. c.Name = "DeadPart"
  1009. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1010. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1011. end
  1012. end
  1013. Char:remove()
  1014. Debris:AddItem(NewCharacter,5)
  1015. end
  1016.  
  1017. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1018. local CHILDREN = workspace:GetDescendants()
  1019. for index, CHILD in pairs(CHILDREN) do
  1020. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1021. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1022. if HUM then
  1023. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1026. if ISBANISH == true then
  1027. Banish(CHILD)
  1028. else
  1029. if ISBANISH == "Gravity" then
  1030. HUM.PlatformStand = true
  1031. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1032. local grav = Instance.new("BodyPosition",TORSO)
  1033. grav.D = 15
  1034. grav.P = 20000
  1035. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1036. grav.position = TORSO.Position
  1037. grav.Name = "V3BanishForce"..Player.Name
  1038. else
  1039. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1040. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1041. end
  1042. else
  1043. HUM.PlatformStand = false
  1044. end
  1045. end
  1046. elseif ISBANISH == "Gravity" then
  1047. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1048. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1049. HUM.PlatformStand = false
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. function ApplyKill(POSITION,RANGE,BRUTAL)
  1058. local CHILDREN = workspace:GetDescendants()
  1059. for index, CHILD in pairs(CHILDREN) do
  1060. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1061. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1062. if HUM then
  1063. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1064. if TORSO then
  1065. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1066. if BRUTAL == true then
  1067. Banish(CHILD)
  1068. else
  1069. CHILD:BreakJoints()
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077. --//=================================\\
  1078. --|| ATTACK FUNCTIONS AND STUFF
  1079. --\\=================================//
  1080. function Kill(Foe)
  1081. if Foe then
  1082. coroutine.resume(coroutine.create(function()
  1083. --if game.Players:FindFirstChild(Foe.Name) then
  1084. table.insert(TOBANISH,Foe.Name)
  1085. printbye(Foe.Name)
  1086. --end
  1087. Foe.Archivable = true
  1088. local CLONE = Foe:Clone()
  1089. Foe:Destroy()
  1090. CLONE.Parent = Effects
  1091. CLONE:BreakJoints()
  1092. local MATERIALS = {"Glass","Neon"}
  1093. for _, c in pairs(CLONE:GetDescendants()) do
  1094. if c:IsA("BasePart") then
  1095. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1096. CreateSound(340722848, c, 10, 1, false)
  1097. end
  1098. c.Anchored = true
  1099. c.Transparency = c.Transparency + 0.2
  1100. c.Material = MATERIALS[MRANDOM(1,2)]
  1101. c.Color = C3(0,0,0)
  1102. if c.ClassName == "MeshPart" then
  1103. c.TextureID = ""
  1104. end
  1105. if c:FindFirstChildOfClass("SpecialMesh") then
  1106. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1107. end
  1108. if c:FindFirstChildOfClass("Decal") then
  1109. c:FindFirstChildOfClass("Decal"):remove()
  1110. end
  1111. c.Name = "Banished"
  1112. c.CanCollide = false
  1113. else
  1114. c:remove()
  1115. end
  1116. end
  1117. local A = false
  1118. for i = 1, 35 do
  1119. if A == false then
  1120. A = true
  1121. elseif A == true then
  1122. A = false
  1123. end
  1124. for _, c in pairs(CLONE:GetDescendants()) do
  1125. if c:IsA("BasePart") then
  1126. c.Anchored = true
  1127. c.Material = MATERIALS[MRANDOM(1,2)]
  1128. c.Transparency = c.Transparency + 0.8/35
  1129. if A == false then
  1130. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1131. elseif A == true then
  1132. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1133. end
  1134. end
  1135. end
  1136. Swait()
  1137. end
  1138. CLONE:remove()
  1139. end))
  1140. end
  1141. end
  1142.  
  1143. function Madness()
  1144. ATTACK = true
  1145. Rooted = false
  1146. local GYRO = IT("BodyGyro",RootPart)
  1147. GYRO.D = 750
  1148. GYRO.P = 20000
  1149. GYRO.MaxTorque = VT(0,40000000,0)
  1150. local LOCKED = true
  1151. local SHOT = false
  1152. coroutine.resume(coroutine.create(function()
  1153. for i=0, 1, 0.1 / Animation_Speed do
  1154. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. end
  1161. LOCKED = false
  1162. SHOT = true
  1163. repeat
  1164. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. until HOLD == false and SHOT == false
  1171. for i=0, 0.3, 0.1 / Animation_Speed do
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. end
  1178. GYRO:remove()
  1179. ATTACK = false
  1180. Rooted = false
  1181. end))
  1182. repeat wait() until LOCKED == false
  1183. repeat
  1184. SHOT = true
  1185. wait(0.2)
  1186. SHOT = false
  1187. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1188. local HIT = BULLET.Hit
  1189. local HITPOS = BULLET.End
  1190. if HIT then
  1191. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1192. Kill(HIT.Parent)
  1193. end
  1194. end
  1195. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1196. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1197. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1198. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1199. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1200. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1201. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1202. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1203. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1204. until HOLD == false
  1205. end
  1206.  
  1207. function Banisher_Bullet()
  1208. ATTACK = true
  1209. Rooted = false
  1210. for i=0, 0.4, 0.1 / Animation_Speed do
  1211. Swait()
  1212. turnto(Mouse.Hit.p)
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1216. end
  1217. repeat
  1218. for i=0, 0.2, 0.1 / Animation_Speed do
  1219. Swait()
  1220. turnto(Mouse.Hit.p)
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1225. end
  1226. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1227. SpawnTrail(Hole.Position,POS)
  1228. if HIT ~= nil then
  1229. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1230. Banish(HIT.Parent)
  1231. end
  1232. end
  1233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1236. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1237. for i=0, 0.3, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1243. end
  1244. until KEYHOLD == false
  1245. ATTACK = false
  1246. Rooted = false
  1247. end
  1248.  
  1249. function AttackTemplate()
  1250. ATTACK = true
  1251. Rooted = false
  1252. for i=0, 1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function HI()
  1266. ATTACK = true
  1267. Rooted = false
  1268. local LOOP = 0
  1269. for i=0, 0.1, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. end
  1276. for i=0, 3, 0.1 / Animation_Speed do
  1277. Swait()
  1278. LOOP = LOOP + 1
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. end
  1284. for i=0, 0.1, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. end
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295. function Mercy()
  1296. ATTACK = true
  1297. Rooted = true
  1298. local SPOTS = {}
  1299. for i = 1, 15 do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. end
  1306. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1307. for i=0, 0.5, 0.1 / Animation_Speed do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. end
  1314. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1315. table.insert(SPOTS,HITPOS)
  1316. CreateSound(145080998, Hole, 2, 1, false)
  1317. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1318. coroutine.resume(coroutine.create(function()
  1319. local POS = Mouse.Hit.p
  1320. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1321. MakeForm(RAY,"Cyl")
  1322. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1323. MakeForm(SPHERE,"Ball")
  1324. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1325. MakeForm(SHIELD,"Ball")
  1326. SHIELD.CFrame = CF(POS)
  1327. RAY.CFrame = CF(POS)
  1328. SPHERE.CFrame = CF(POS)
  1329. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1330. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1331. for i = 1, 200 do
  1332. Swait()
  1333. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1334. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1335. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1336. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1337. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1338. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1339. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1340. end
  1341. for i = 1, 45 do
  1342. Swait()
  1343. RAY.Transparency = RAY.Transparency + 1/45
  1344. SPHERE.Transparency = RAY.Transparency
  1345. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1346. end
  1347. RAY:remove()
  1348. SHIELD:remove()
  1349. SPHERE:remove()
  1350. end))
  1351. ATTACK = false
  1352. Rooted = false
  1353. end
  1354. function Warp()
  1355. for e = 1, #BODY do
  1356. if BODY[e] ~= nil then
  1357. local STUFF = BODY[e]
  1358. local PART = STUFF[1]
  1359. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1360. local PRT = PART:Clone()
  1361. PRT.Anchored = true
  1362. PRT.CanCollide = false
  1363. PRT.Material = "Neon"
  1364. PRT.Color = C3(0,0,0)
  1365. PRT.Name = "WarpEffect"
  1366. PRT.Parent = Effects
  1367. PRT.CFrame = PART.CFrame
  1368. PRT:BreakJoints()
  1369. if PRT:FindFirstChildOfClass("Sound") then
  1370. PRT:FindFirstChildOfClass("Sound"):remove()
  1371. end
  1372. if PRT:FindFirstChildOfClass("Decal") then
  1373. PRT:FindFirstChildOfClass("Decal"):remove()
  1374. end
  1375. coroutine.resume(coroutine.create(function()
  1376. for i = 1, 100 do
  1377. Swait()
  1378. PRT.Transparency = PRT.Transparency + 1/100
  1379. end
  1380. PRT:remove()
  1381. end))
  1382. end
  1383. end
  1384. end
  1385. CreateSound(217767125, Torso, 10, 1)
  1386. local POS = RootPart.Orientation
  1387. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1388. RootPart.Orientation = POS
  1389. RootJoint.Parent = RootPart
  1390. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1391. ATTACK = false
  1392. Rooted = false
  1393. end
  1394. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1395. for i,v in ipairs(workspace:GetChildren()) do
  1396. local body = v:GetChildren()
  1397. for part = 1, #body do
  1398. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1399. if(body[part].Position - position).Magnitude < range then
  1400. if v.ClassName == "Model" then
  1401. v:BreakJoints()
  1402. end
  1403. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1404. local bv = Instance.new("BodyVelocity")
  1405. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1406. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1407. bv.Parent = body[part]
  1408. Debris:AddItem(bv,0.2)
  1409. end
  1410. end
  1411. end
  1412. if v.ClassName == "Part" then
  1413. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1414. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1415. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1416. end
  1417. end
  1418. end
  1419. end
  1420. function Darkness()
  1421. ATTACK = true
  1422. Rooted = true
  1423. local GYRO = IT("BodyGyro",RootPart)
  1424. GYRO.D = 100
  1425. GYRO.P = 2000
  1426. GYRO.MaxTorque = VT(0,4000000,0)
  1427. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1428. CreateSound("429459101", RightArm, 10, 0.8)
  1429. for i=0, 3.5, 0.1 / Animation_Speed do
  1430. Swait()
  1431. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1432. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. end
  1438. GYRO:remove()
  1439. for i=0, 0.15, 0.1 / Animation_Speed do
  1440. Swait()
  1441. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1442. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. end
  1448. local BOMBSPOTS = {}
  1449. for i = 1, 25 do
  1450. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1451. SPOT.Color = SKILLTEXTCOLOR
  1452. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1453. table.insert(BOMBSPOTS,SPOT)
  1454. MakeForm(SPOT,"Cyl2")
  1455. end
  1456. for i=0, 0.2, 0.1 / Animation_Speed do
  1457. Swait()
  1458. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. end
  1464. ATTACK = false
  1465. Rooted = false
  1466. coroutine.resume(coroutine.create(function()
  1467. Swait(3)
  1468. for i = 1, #BOMBSPOTS do
  1469. if BOMBSPOTS[i] ~= nil then
  1470. local E = BOMBSPOTS[i]
  1471. coroutine.resume(coroutine.create(function()
  1472. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1473. BLADE.Color = SKILLTEXTCOLOR
  1474. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1475. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1476. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1477. for i = 1, 10 do
  1478. Swait()
  1479. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1480. killnearest(BLADE.Position,6,80)
  1481. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1482. BLADE.Transparency = BLADE.Transparency - 0.1
  1483. end
  1484. Swait(45)
  1485. for i = 1, 100 do
  1486. Swait()
  1487. BLADE.Transparency = BLADE.Transparency + 0.01
  1488. E.Transparency = E.Transparency + 0.01
  1489. end
  1490. BLADE:remove()
  1491. E:remove()
  1492. end))
  1493. end
  1494. end
  1495. end))
  1496. end
  1497. function Death()
  1498. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1499. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1500. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1501. if TORSO and HUM.Health > 0 then
  1502. ATTACK = true
  1503. Rooted = true
  1504. local GYRO = IT("BodyGyro",RootPart)
  1505. GYRO.D = 175
  1506. GYRO.P = 20000
  1507. GYRO.MaxTorque = VT(0,40000,0)
  1508. for i=0, 1, 0.1 / Animation_Speed do
  1509. Swait()
  1510. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514. end
  1515. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1516. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1517. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1518. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1519. local grav = Instance.new("BodyPosition",TORSO)
  1520. grav.D = 1500
  1521. grav.P = 20000
  1522. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1523. grav.position = TORSO.Position+VT(0,15,0)
  1524. Debris:AddItem(grav,10)
  1525. Debris:AddItem(MAGIC,10)
  1526. CreateSound(429459101, Torso, 7, 1, false)
  1527. CreateSound(429459101, TORSO, 7, 1, false)
  1528. GYRO:remove()
  1529. ATTACK = false
  1530. Rooted = false
  1531. end
  1532. end
  1533. end
  1534. --//=================================\\
  1535. --|| ASSIGN THINGS TO KEYS
  1536. --\\=================================//
  1537.  
  1538. function MouseDown(Mouse)
  1539. if ATTACK == false then
  1540. end
  1541. end
  1542.  
  1543. function MouseUp(Mouse)
  1544. HOLD = false
  1545. end
  1546.  
  1547. function KeyDown(Key)
  1548. KEYHOLD = true
  1549. if Key == "c" and ATTACK == false then
  1550. Banisher_Bullet()
  1551. end
  1552.  
  1553. if Key == "b" and ATTACK == false then
  1554. Death()
  1555. end
  1556.  
  1557. if Key == "z" and ATTACK == false then
  1558. Darkness()
  1559. end
  1560.  
  1561. if Key == "v" and ATTACK == false then
  1562. Madness()
  1563. end
  1564.  
  1565. if Key == "x" and ATTACK == false then
  1566. Mercy()
  1567. end
  1568.  
  1569. if Key == "q" and ATTACK == false then
  1570. Warp()
  1571. end
  1572.  
  1573. if Key == "t" and ATTACK == false then
  1574. HI()
  1575. end
  1576. end
  1577.  
  1578. function KeyUp(Key)
  1579. KEYHOLD = false
  1580. end
  1581.  
  1582. Mouse.Button1Down:connect(function(NEWKEY)
  1583. MouseDown(NEWKEY)
  1584. end)
  1585. Mouse.Button1Up:connect(function(NEWKEY)
  1586. MouseUp(NEWKEY)
  1587. end)
  1588. Mouse.KeyDown:connect(function(NEWKEY)
  1589. KeyDown(NEWKEY)
  1590. end)
  1591. Mouse.KeyUp:connect(function(NEWKEY)
  1592. KeyUp(NEWKEY)
  1593. end)
  1594.  
  1595. --//=================================\\
  1596. --\\=================================//
  1597.  
  1598.  
  1599. function unanchor()
  1600. if UNANCHOR == true then
  1601. g = Character:GetChildren()
  1602. for i = 1, #g do
  1603. if g[i].ClassName == "Part" then
  1604. g[i].Anchored = false
  1605. end
  1606. end
  1607. end
  1608. end
  1609.  
  1610.  
  1611. --//=================================\\
  1612. --|| WRAP THE WHOLE SCRIPT UP
  1613. --\\=================================//
  1614.  
  1615. Humanoid.Changed:connect(function(Jump)
  1616. if Jump == "Jump" and (Disable_Jump == true) then
  1617. Humanoid.Jump = false
  1618. end
  1619. end)
  1620.  
  1621. local CONNECT = nil
  1622.  
  1623. while true do
  1624. Swait()
  1625. ANIMATE.Parent = nil
  1626. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1627. Humanoid = IT("Humanoid",Character)
  1628. end
  1629. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1630. v:Stop();
  1631. end
  1632. SINE = SINE + CHANGE
  1633. Humanoid.HipHeight = 1.5
  1634. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1635. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1636. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1637. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1638. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1639. elseif TORSOVELOCITY > 1 then
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. if TORSOVERTICALVELOCITY > 1 then
  1648. ANIM = "Jump"
  1649. if ATTACK == false then
  1650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1656. end
  1657. elseif TORSOVERTICALVELOCITY < -1 then
  1658. ANIM = "Fall"
  1659. if ATTACK == false then
  1660. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1666. end
  1667. elseif TORSOVELOCITY < 1 then
  1668. ANIM = "Idle"
  1669. if ATTACK == false then
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. elseif TORSOVELOCITY > 1 then
  1678. ANIM = "Walk"
  1679. if ATTACK == false then
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. end
  1687. end
  1688. unanchor()
  1689. Humanoid.MaxHealth = "inf"
  1690. Humanoid.Health = "inf"
  1691. if Rooted == false then
  1692. Disable_Jump = false
  1693. Humanoid.WalkSpeed = Speed
  1694. elseif Rooted == true then
  1695. Disable_Jump = true
  1696. Humanoid.WalkSpeed = 0
  1697. end
  1698. for _, c in pairs(Character:GetDescendants()) do
  1699. if c == Head then
  1700. if c:FindFirstChild("face") then
  1701. c.face:remove()
  1702. end
  1703. end
  1704. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1705. sick:resume()
  1706. sick.Volume = 5
  1707. sick.Pitch = 1
  1708. sick.SoundId = "rbxassetid://924339757"
  1709. sick.Name = "BanishV3Music"
  1710. sick.Playing = PLAYSONG
  1711. Humanoid.PlatformStand = false
  1712. Humanoid.Name = "U ar ded"
  1713. refit()
  1714. for _, c in pairs(Character:GetChildren()) do
  1715. if c:IsA("BasePart") and ATTACK == false then
  1716. for _, e in pairs(c:GetChildren()) do
  1717. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1718. e:remove()
  1719. end
  1720. end
  1721. end
  1722. end
  1723. end
  1724.  
  1725.  
  1726. --//=================================\\
  1727. --\\=================================//
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733. --//====================================================\\--
  1734. --|| END OF SCRIPT
  1735. --\\====================================================//--
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