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ManOhMan

Untitled

Jun 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. Players = game:service'Players'
  87. Debris = game:service'Debris'
  88.  
  89. CF = CFrame.new
  90. CFa = CFrame.Angles
  91. CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end
  92. V3 = Vector3.new
  93. MR = math.rad
  94. MD = math.deg
  95. MRND = math.random
  96. CFN=CF(0,0,0)
  97. V3N=V3(0,0,0)
  98. V3M=V3(1/0,1/0,1/0)
  99.  
  100.  
  101. newI = function(tab)
  102. local p = Instance.new(tab[1],tab[2])
  103. for i,v in pairs(tab) do
  104. if i=="Debris" then
  105. Debris:AddItem(p,v)
  106. elseif (i~=1 and i~=2) then
  107. p[i] = v
  108. end
  109. end
  110. return p
  111. end
  112.  
  113. ------------Assets
  114. assets = {}
  115. --Meshes
  116. assets.Ring = "3270017"
  117. assets.Bullet1 = "10207677"
  118. assets.MuzzleFlash = "25212400"
  119. --MeshTexture
  120.  
  121. --Decals
  122.  
  123. --Gui Decals
  124.  
  125. --Sounds
  126. assets.Minigun1 = "2766581"
  127. assets.Fire1 = "2760979"
  128. --
  129. assetprefix = "http://www.roblox.com/asset/?id="
  130. for i,v in pairs(assets) do
  131. if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
  132. assets[i]=assetprefix..v
  133. end
  134. end
  135. ----------------------------
  136. PlaySound=function(soundId,Parent,Pit,Vol)
  137. local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
  138. v:Play()
  139. end
  140.  
  141. newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
  142. local Materials = {}
  143. for i,v in pairs{
  144. "Plastic","SmoothPlastic","Wood", "WoodPlanks",
  145. "Marble", "Slate","Concrete", "Granite",
  146. "Brick","Pebble", "Cobblestone","CorrodedMetal",
  147. "DiamondPlate", "Foil", "Metal","Grass",
  148. "Sand","Fabric","Ice","Neon"} do
  149. Materials[v]=v
  150. end
  151. local mat,col
  152. local part = Instance.new("Part",parent or Model)
  153. for i,v in pairs{aa,bb,cc,dd,ee,ff} do
  154. if Materials[v] then mat=v end
  155. if BrickColor.new(v).Name==v then col=v end
  156. if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end
  157. if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
  158. if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
  159. if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
  160. if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
  161. if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
  162. if v=="nonCollide" then part.CanCollide=false end
  163. if v=="Transparent" then part.Transparency=1 end
  164. if v=="Anchored" then part.Anchored=true end
  165. if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end
  166. end
  167. if part.className~="CornerWedgePart" then part.formFactor="Custom" end
  168. for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do
  169. part[v.."Surface"]="SmoothNoOutlines"
  170. end
  171. part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
  172. part.CFrame=cframe or CF(0,-50,0)
  173. part.BrickColor=BrickColor.new(col or '')
  174. part.Material = mat or 'SmoothPlastic'
  175. part:BreakJoints()
  176. part.Elasticity = 0
  177. part.Name="z"
  178. part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0)
  179. return part,cframe
  180. end
  181.  
  182. newMesh=function(parent,dtype,sx,sy,sz)
  183. local filemesh
  184. local mesh
  185. if dtype=="Block" or dtype=="Cylinder" then
  186. mesh=INEW(types.."Mesh",parent)
  187. elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then
  188. mesh=INEW("SpecialMesh",parent)
  189. mesh.MeshType="FileMesh"
  190. mesh.MeshId=dtype
  191. filemesh=true
  192. else
  193. mesh=INEW("SpecialMesh",parent)
  194. mesh.MeshType=dtype
  195. end
  196. if parent.Size.x<=0.2 then parent.CanCollide=false end
  197. local yes=parent.Size.x<0.2001 and 5 or 1
  198. if filemesh then yes=1 end
  199. mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
  200. return mesh
  201. end
  202.  
  203. newWeld = function(parent,P0,P1,C0,C1)
  204. local weld=Instance.new("Weld",parent or P0)
  205. weld.Part0=P0
  206. weld.Part1=P1
  207. weld.C0=C0 or weld.C0
  208. weld.C1=C1 or weld.C1
  209. return weld
  210. end
  211. newWeld6D = function(parent,P0,P1,C0,C1)
  212. local weld=Instance.new("Motor6D",parent or P0)
  213. weld.Part0=P0
  214. weld.Part1=P1
  215. weld.C0=C0 or weld.C0
  216. weld.C1=C1 or weld.C1
  217. return weld
  218. end
  219.  
  220. ray = function(Origin,Direction,tab,length) -- ray cast
  221. return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab)
  222. end
  223. addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit)
  224. local current = CF(Origin,Destination.p)
  225. local co = 0
  226. doIn(4,function(i,wkey,step)
  227. co=co+1
  228. if co%2==0 then
  229. local Speed2 = Speed*step
  230. local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2)
  231. if Hit then
  232. current=current*CF(0,0,-(current.p-Pos).magnitude)
  233. doInT[wkey] = nil
  234. onHit(Hit)
  235. else
  236. current=current*CF(0,0,-Speed2)
  237. end
  238. extra(current,i*4)
  239. end
  240. end,function()
  241. if noHit and noHit~=0 then
  242. noHit()
  243. end
  244. end)
  245. end
  246.  
  247. checkCF = function(weld)
  248. local x,y,z = weld.C0:toEulerAnglesXYZ()
  249. print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z))
  250. local x,y,z = weld.C1:toEulerAnglesXYZ()
  251. print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z))
  252. end
  253.  
  254. GetX = function(Part,Point)
  255. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  256. return math.deg(x)
  257. end
  258. GetY = function(Part,Point)
  259. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  260. return math.deg(y)
  261. end
  262.  
  263. getTriangleValues = function(Points)
  264. local G, V = 0
  265. for S = 1, 3 do
  266. local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
  267. G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
  268. end
  269. local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
  270. local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
  271. local A = B:Cross(C)
  272. S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  273. S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  274. C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
  275. C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
  276. return C1, C2, S1, S2
  277. end
  278.  
  279. fillTriangle = function(...)
  280. local C1,C2,S1,S2 = getTriangleValues(...)
  281. local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge")
  282. local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge")
  283. --for i=1,3 do
  284. --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored")
  285. --end
  286. return tri1,tri2
  287. end
  288.  
  289.  
  290.  
  291. n = ""
  292.  
  293. ThighAngle = -40
  294. LegAngle = 135
  295. FootAngle = -40
  296. ToeAngle = -LegAngle-ThighAngle-FootAngle
  297.  
  298. ThighAngle = -25
  299. LegAngle = 75
  300. FootAngle = 10
  301. ToeAngle = -LegAngle-ThighAngle-FootAngle
  302.  
  303. --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP
  304. pcall(function() workspace["RM Mech 2"]:Remove() end)
  305. mech = newI{"Model",workspace,Name="RM Mech 2"}
  306.  
  307. Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide")
  308. Base.Transparency=1
  309. Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent")
  310. BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0))
  311. Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn
  312. Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0))
  313. Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso
  314. Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0))
  315.  
  316.  
  317. --[[
  318. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used)
  319. Stand.Name = "Left Leg"
  320. StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0))
  321. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent")
  322. Stand.Name = "Right Leg"
  323. StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]]
  324.  
  325. ------------------
  326. fillTriangle1Mech = function(...)
  327. local t1,t2 = fillTriangle(...)
  328. newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame))
  329. newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame))
  330. return t1,t2
  331. end
  332.  
  333. ------------------
  334. LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  335. LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0))
  336. RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  337. RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0))
  338. for i,v in pairs{[-1]=LThigh,[1]=RThigh} do
  339. newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  340. newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  341. newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90))
  342.  
  343. newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90))
  344. newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90))
  345. newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1))
  346.  
  347. local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil)
  348. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0))
  349. if i==-1 then
  350. LThighPad = newp
  351. LThighPadW = newpw
  352. else
  353. RThighPad = newp
  354. RThighPadW = newpw
  355. end
  356. local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil)
  357. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0))
  358. if i==-1 then
  359. LThighPad2 = newp
  360. LThighPad2W = newpw
  361. else
  362. RThighPad2 = newp
  363. RThighPad2W = newpw
  364. end
  365.  
  366. newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0))
  367. newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1))
  368. newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0))
  369. for i=-1,1,2 do
  370. newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0))
  371. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0))
  372. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180))
  373. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0))
  374. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180))
  375. end
  376. end
  377. LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  378. LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  379. RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  380. RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  381. for i,v in pairs{LLeg,RLeg} do
  382. newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90))
  383. newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90))
  384. newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49))
  385. newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0))
  386. newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0))
  387. newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0))
  388. for i=-1,1,2 do
  389. local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey")
  390. newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i))
  391. newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0))
  392. newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0))
  393. newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0))
  394. end
  395. end
  396. LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  397. LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  398. RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  399. RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  400. for i,v in pairs{LFoot,RFoot} do
  401. newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90))
  402. newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90))
  403. newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90))
  404. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90))
  405. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90))
  406. newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5))
  407. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5))
  408. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5))
  409. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90))
  410. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90))
  411. newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd
  412. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  413. newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90))
  414. for i=-1,1,2 do
  415. newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel
  416. newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0))
  417. newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0))
  418. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0))
  419. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0))
  420. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0))
  421. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0))
  422. end
  423. end
  424. LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  425. LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  426. RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  427. RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  428. for i,v in pairs{LToe,RToe} do
  429. local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  430. newWeld(Torso,v,part,CF(-0.65,0,-1.75))
  431. local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  432. newWeld(Torso,v,part,CF(0.65,0,-1.75))
  433. local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  434. newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0))
  435. local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  436. newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0))
  437. newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5))
  438. end
  439.  
  440.  
  441. ---------------TORSO1 LOWER (NOT Y TURN)
  442. newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso
  443. newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90))
  444. for i=-1,1,2 do
  445. newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0))
  446. newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0))
  447. end
  448. --Tail
  449. newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0))
  450. newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0))
  451. newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0))
  452.  
  453.  
  454.  
  455.  
  456. CockpitGlass = {}
  457. ---------------------TORSO2 UPPER
  458. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0))
  459. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0))
  460. newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0))
  461.  
  462. for i=0.2,1.8,0.4 do
  463. newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0))
  464. end
  465. newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper
  466.  
  467. Ceiling = newPart(4,0.2,6,mech,nil)
  468. newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0))
  469.  
  470. newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front
  471. --front glass part
  472. newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0))
  473. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal
  474. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1
  475. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal
  476. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1
  477. newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling
  478. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal
  479.  
  480.  
  481. for i=-1,1,2 do
  482. newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos
  483. newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun
  484.  
  485. newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge
  486. newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i))
  487.  
  488. newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls
  489. newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper
  490. newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front
  491.  
  492. --metal glasses
  493. newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0))
  494. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0))
  495. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0))
  496. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0))
  497. local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p
  498. local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p
  499. local len = (p1-p2).magnitude
  500. local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  501. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  502. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0)))
  503. p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p
  504. len = (p1-p2).magnitude
  505. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  506. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  507. p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p
  508. len = (p1-p2).magnitude
  509. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  510. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  511. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0)))
  512. p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p
  513. len = (p1-p2).magnitude
  514. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  515. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  516.  
  517. local t1,t2 = fillTriangle1Mech{ --upper glass
  518. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  519. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  520. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  521. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  522. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  523. local t1,t2 = fillTriangle1Mech{ --mid glass
  524. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  525. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  526. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  527. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  528. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  529. local t1,t2 = fillTriangle1Mech{ --lower glass
  530. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  531. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  532. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  533. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  534. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  535.  
  536. fillTriangle1Mech{ --sidewall upper front
  537. (Torso2.CFrame*CF(2.2*i,17,-3)).p;
  538. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  539. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  540.  
  541. fillTriangle1Mech{ --sidewall lower front
  542. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  543. (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p;
  544. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  545.  
  546. fillTriangle1Mech{ --sides and back ceiling
  547. (Torso2.CFrame*CF(2*i,8,4)).p;
  548. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  549. (Torso2.CFrame*CF(4*i,8,3)).p;}
  550. fillTriangle1Mech{
  551. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  552. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  553. (Torso2.CFrame*CF(4*i,8,3)).p;}
  554. fillTriangle1Mech{
  555. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  556. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  557. (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;}
  558.  
  559.  
  560.  
  561.  
  562. end
  563.  
  564. --roof designs
  565. newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5))
  566. newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2))
  567. newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1))
  568. newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0))
  569. newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1))
  570. newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0))
  571.  
  572. LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  573. LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8))
  574. RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  575. RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8))
  576.  
  577. BackBooster = {}
  578. for i=-1,1,2 do --back torso design
  579. local v = newPart(4,4,4,mech,nil,"CylinderMesh")
  580. newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i))
  581. newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0))
  582. newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1))
  583. local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon")
  584. newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1))
  585. BackBooster[i] = newI{"ParticleEmitter",backboost
  586. ,Lifetime = NumberRange.new(0.8,1)
  587. ,LightEmission=1
  588. ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255))
  589. ,Texture = assetprefix.."346519018"
  590. ,LockedToPart=true
  591. ,EmissionDirection="Bottom"
  592. ,Rate=600
  593. ,Speed = NumberRange.new(6,6)
  594. ,Rotation = NumberRange.new(-180,-180)
  595. ,RotSpeed = NumberRange.new(-90,-90)
  596. ,VelocitySpread=0
  597. ,Acceleration=V3(0,-15,0)
  598. ,Enabled=false
  599. }
  600. for y=1,6 do
  601. newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0))
  602. end
  603. end
  604.  
  605.  
  606. for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do
  607. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x
  608. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x
  609. newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder
  610. newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0))
  611.  
  612. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0))
  613. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0))
  614. newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0))
  615.  
  616. newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0))
  617.  
  618.  
  619. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0))
  620. newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180))
  621. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0))
  622.  
  623. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0))
  624. newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180))
  625. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0))
  626. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7))
  627. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7))
  628.  
  629. newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder
  630. newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90))
  631. newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90))
  632. newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90))
  633. newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90))
  634. newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0))
  635. newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0))
  636. for x=50,110,30 do
  637. newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0))
  638. newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0))
  639. end
  640. newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7))
  641. newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7))
  642. newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8))
  643.  
  644. newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0))
  645.  
  646. end
  647.  
  648. LElbow = newPart(1,1,1,mech,nil)
  649. LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0))
  650. RElbow = newPart(1,1,1,mech,nil)
  651. RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0))
  652.  
  653. for i,v in pairs{[-1]=LElbow,[1]=RElbow} do
  654. newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  655. newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90))
  656. newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90))
  657. if i == -1 then
  658. newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x
  659. newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0))
  660.  
  661. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0))
  662. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0))
  663.  
  664. newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5))
  665. newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0))
  666.  
  667. end
  668. end
  669.  
  670. --Left Arm
  671. newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0))
  672. newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  673. newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  674. newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90))
  675. --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0))
  676. for i=-1,1,2 do
  677. newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0))
  678. newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0))
  679. end
  680. newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) --
  681. newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0))
  682. newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0))
  683. newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90))
  684. newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90))
  685. newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3))
  686. newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1))
  687. newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1))
  688. newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1))
  689. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0))
  690. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2))
  691. newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180))
  692.  
  693. LeftGunUse = false
  694. LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey")
  695. LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0))
  696. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0))
  697. LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2}
  698. for i=120,360,120 do
  699. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8))
  700. newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25)
  701. newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81))
  702. local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon")
  703. newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole
  704. end
  705.  
  706. --Right Arm
  707. local of1 = 2
  708. local of2 = -5.2
  709. newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0))
  710. newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90))
  711. newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0))
  712. newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0))
  713. newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0))
  714. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long
  715. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0))
  716. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0))
  717. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long
  718. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0))
  719. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0))
  720. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180))
  721. newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180))
  722. newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  723. newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  724.  
  725.  
  726. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180))
  727. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180))
  728. newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0))
  729. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0))
  730.  
  731. newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0))
  732. for x=60,360,60 do
  733. newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0))
  734. end
  735. newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90))
  736. for i=-1,1,2 do
  737. newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1))
  738. for ii=1,10 do
  739. newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0))
  740. end
  741. end
  742.  
  743.  
  744. Hatch = newPart(4,6,0.2,mech,nil)
  745. HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20
  746. newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0))
  747.  
  748. Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
  749. SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0))
  750. newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5))
  751. newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0))
  752. newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0))
  753.  
  754.  
  755. Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent")
  756. Head.Name="Head"
  757. HeadW = newWeld(Torso,Torso,Head,CF(0,2,0))
  758.  
  759. for i,v in pairs(CockpitGlass) do
  760. v.Transparency = 0.6
  761. end
  762. CockpitGlassD = false
  763. for i,v in pairs(mech:children()) do
  764. if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then
  765. v.Material="Metal"
  766. end
  767. end
  768.  
  769. Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip"
  770. Torso.Name="Torso"
  771. Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip"
  772. Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip"
  773. LThigh.Name = "LeftThigh" LThighW.Name = "LThigh"
  774. RThigh.Name = "RightThigh" RThighW.Name = "RThigh"
  775. LLeg.Name = "LeftLeg" LLegW.Name = "LLeg"
  776. RLeg.Name = "RightLeg" RLegW.Name = "RLeg"
  777. LFoot.Name = "LeftFoot" LFootW.Name = "LFoot"
  778. RFoot.Name = "RightFoot" RFootW.Name = "RFoot"
  779. LToe.Name = "LeftToe" LToeW.Name = "LToe"
  780. RToe.Name = "RightToe" RToeW.Name = "RToe"
  781. LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder"
  782. RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder"
  783. LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow"
  784. RElbow.Name = "RightElbow" RElbowW.Name = "RElbow"
  785. Hatch.Name = "Hatch" HatchW.Name = "Hatch"
  786. SeatW.Name="Seat"
  787.  
  788.  
  789. ----
  790. checkGroundTouch = function()
  791. local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3)
  792. local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3)
  793. if Hit1 or Hit2 then return 1 end
  794. return 0
  795. end
  796. ----
  797.  
  798. doAfterT = {}
  799. doAfter = function(t,f)
  800. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  801. doAfterT[key] = {Time=t,Func=f,Current=0}
  802. return key
  803. end
  804. doInT = {}
  805. doIn = function(t,f,f2)
  806. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  807. doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
  808. return key
  809. end
  810.  
  811.  
  812. Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
  813. ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW}
  814.  
  815. print(#mech:getChildren().." Parts")
  816. _G.mech = mech
  817. _G.RMM2 = getfenv()
  818. _G.m = _G.RMM2
  819.  
  820. gw = function()
  821. print(" ")
  822. for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do
  823. weld = getfenv()[weldn]
  824. local a,b,c = weld.C0:toEulerAnglesXYZ()
  825. local d,e,f = weld.C1:toEulerAnglesXYZ()
  826. inde = function(n)
  827. n = math.floor(n*1000+0.5)/1000
  828. return string.rep(" ",5-#(""..n))..n
  829. end
  830. --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
  831. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  832. end
  833. print(" ")
  834. end
  835. gwBool = newI{"BoolValue",mech,Name="GetWelds"}
  836. gwBool.Changed:connect(function()
  837. if not gwBool.Value then return end
  838. gwBool.Value=false
  839. gw()
  840. end)
  841. gw2 = function()
  842. print(" ")
  843. for i,weldn in pairs{"LS","RS","LH","RH"} do
  844. weld = getfenv()[weldn]
  845. local a,b,c = weld.C0:toEulerAnglesXYZ()
  846. local d,e,f = weld.C1:toEulerAnglesXYZ()
  847. inde = function(n)
  848. n = math.floor(n*1000+0.5)/1000
  849. return string.rep(" ",5-#(""..n))..n
  850. end
  851. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
  852. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  853. end
  854. print(" ")
  855. end
  856. ------
  857. Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
  858. addAnim = function(weld,C0or1,Time,CFStart,CFEnd)
  859. if not weld then return end
  860. local CC = "C"..C0or1
  861. if not CFStart then
  862. local a,b,c = weld[CC]:toEulerAnglesXYZ()
  863. CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
  864. end
  865. if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then
  866. CFEnd[1] = weld[CC].x
  867. CFEnd[2] = weld[CC].y
  868. CFEnd[3] = weld[CC].z
  869. end
  870. Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
  871. end
  872. --
  873. WalkKey = {}
  874. loadAnim = {} _G.la = loadAnim
  875. --
  876. ClearWalk = function()
  877. for i,v in pairs(WalkKey) do
  878. doAfterT[i] = nil
  879. WalkKey[i] = nil
  880. end
  881. end
  882. --
  883. loadAnim.Open = function(a,t)
  884. t = t or 1.5
  885. addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  886. addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  887. addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  888. addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  889. addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  890. addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  891. addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  892. addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  893. addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8})
  894. addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0})
  895. addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8})
  896. addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0})
  897. addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0})
  898. addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  899. addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  900. addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0})
  901. addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0})
  902. doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end)
  903. end
  904. loadAnim.Close = function(a,t)
  905. addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0})
  906. doAfter(t*0.5,function() loadAnim:Standing(1) end)
  907. end
  908. loadAnim.Standing = function(a,t)
  909. t = t or 1
  910. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  911. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  912. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  913. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  914. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  915. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  916. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  917. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  918. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  919. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  920. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  921. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  922. addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  923. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  924. addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  925. addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0})
  926. addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0})
  927. end
  928. loadAnim.ReturnLeg = function(a,t)
  929. t = t or 0.5
  930. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  931. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  932. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  933. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  934. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  935. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  936. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  937. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  938. end
  939. loadAnim.ReturnArm = function(a,t)
  940. t = t or 0.5
  941. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  942. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  943. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  944. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  945. end
  946. loadAnim.WalkL = function(a,t)
  947. local WalkSpeed = 0.3
  948. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  949. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  950. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  951. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  952. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  953. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  954. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  955. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  956. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  957. wkey = doAfter(WalkSpeed,function()
  958. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  959. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  960. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  961. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  962. end)
  963. WalkKey[wkey] = true
  964. wkey = doAfter(WalkSpeed*2,function()
  965. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  966. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  967. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  968. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  969. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  970. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  971. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  972. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  973. end)
  974. WalkKey[wkey] = true
  975. end
  976. loadAnim.WalkR = function(a,t)
  977. local WalkSpeed = 0.3
  978. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  979. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  980. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  981. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  982. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  983. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  984. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  985. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  986. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  987. wkey = doAfter(WalkSpeed,function()
  988. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  989. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  990. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  991. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  992. end)
  993. WalkKey[wkey] = true
  994. wkey = doAfter(WalkSpeed*2,function()
  995. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  996. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  997. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  998. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  999. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  1000. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  1001. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  1002. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  1003. end)
  1004. WalkKey[wkey] = true
  1005. end
  1006. loadAnim.Walk2L = function(a,t)
  1007. local WalkSpeed = 0.4
  1008. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  1009. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  1010. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  1011. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  1012. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  1013. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  1014. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  1015. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  1016. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  1017. wkey = doAfter(WalkSpeed,function()
  1018. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  1019. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  1020. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  1021. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  1022. end)
  1023. WalkKey[wkey] = true
  1024. end
  1025. loadAnim.Walk2R = function(a,t)
  1026. local WalkSpeed = 0.4
  1027. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  1028. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  1029. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  1030. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  1031. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  1032. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  1033. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  1034. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  1035. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  1036. wkey = doAfter(WalkSpeed,function()
  1037. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  1038. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  1039. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  1040. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  1041. end)
  1042. WalkKey[wkey] = true
  1043. end
  1044. loadAnim.RunL = function(a,t)
  1045. local WalkSpeed = 0.24
  1046. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  1047. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  1048. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  1049. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0})
  1050. addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  1051. addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  1052. addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  1053. addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  1054. wkey = doAfter(WalkSpeed,function()
  1055. WalkSpeed = 0.12
  1056. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  1057. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  1058. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  1059. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  1060. end)
  1061. WalkKey[wkey] = true
  1062. end
  1063. loadAnim.RunR = function(a,t)
  1064. local WalkSpeed = 0.24
  1065. addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  1066. addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  1067. addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  1068. addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  1069. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  1070. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  1071. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  1072. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  1073. wkey = doAfter(WalkSpeed,function()
  1074. WalkSpeed = 0.12
  1075. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  1076. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  1077. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  1078. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0})
  1079. end)
  1080. WalkKey[wkey] = true
  1081. end
  1082. loadAnim.Jump = function(a,t)
  1083. local t = 0.4
  1084. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613})
  1085. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  1086. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0})
  1087. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1088. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88})
  1089. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  1090. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0})
  1091. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1092. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8})
  1093. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0})
  1094. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  1095. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0})
  1096. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0})
  1097. doAfter(t,function()
  1098. local t = 0.2
  1099. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077})
  1100. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  1101. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  1102. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  1103. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88})
  1104. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  1105. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  1106. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  1107. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1108. end)
  1109. end
  1110. Base.CanCollide=false
  1111. --------------------------------------------------------------------------
  1112. Player = owner
  1113. if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end
  1114. Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
  1115. Char = Player.Character
  1116. CTorso = Char.Torso
  1117. CHRP = Char.HumanoidRootPart
  1118. LS = CTorso:findFirstChild'Left Shoulder'
  1119. RS = CTorso:findFirstChild'Right Shoulder'
  1120. LH = CTorso:findFirstChild'Left Hip'
  1121. RH = CTorso:findFirstChild'Right Hip'
  1122.  
  1123. if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end
  1124. mech.Parent = Char
  1125. Base.Name="HRP"
  1126. ------
  1127. Pilot = nil
  1128. Anim = "Opening"
  1129. AnimLegs = true --use leg pose
  1130. AnimArms = true --use arm pose
  1131. AnimTorso = true --use torso pose
  1132. WalkDir = 0
  1133. ------
  1134. SeatWeld = nil
  1135. Seat.ChildAdded:connect(function(weld)
  1136. SeatWeld = weld
  1137. Pilot = weld.Part1==CHRP and CHRP or nil
  1138. pcall(function()
  1139. weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0)
  1140. LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil
  1141. RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil
  1142. LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil
  1143. RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil
  1144. LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
  1145. RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
  1146. LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
  1147. RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
  1148. LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0)
  1149. LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10)
  1150. RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0)
  1151. RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10)
  1152. LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0)
  1153. LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5)
  1154. RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0)
  1155. RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5)
  1156. end)
  1157. end)
  1158. Seat.ChildRemoved:connect(function(weld)
  1159. pcall(function()
  1160. local mm = weld.Part1.Parent
  1161. for i=1,4 do
  1162. mm.Torso["RM"..i]:Destroy()
  1163. end
  1164. LS2.Parent = mm.Torso
  1165. LS2.Part0 = mm.Torso
  1166. LS2.Part1 = mm["Left Arm"]
  1167. RS2.Parent = mm.Torso
  1168. RS2.Part0 = mm.Torso
  1169. RS2.Part1 = mm["Right Arm"]
  1170. LH2.Parent = mm.Torso
  1171. LH2.Part0 = mm.Torso
  1172. LH2.Part1 = mm["Left Leg"]
  1173. RH2.Parent = mm.Torso
  1174. RH2.Part0 = mm.Torso
  1175. RH2.Part1 = mm["Right Leg"]
  1176. end)
  1177. Pilot = nil
  1178. end)
  1179. ------
  1180. Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
  1181. WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
  1182. Turn = 0
  1183. Velo = newI{"BodyVelocity",Base,maxForce=V3N}
  1184. veloym = 0
  1185. veloy = 0
  1186. ------
  1187. Key = {}
  1188. --[[
  1189. X Open/Close
  1190. C Jump
  1191. WASD Movement
  1192. P Cockpit glass
  1193. --]]
  1194. WalkingSpeed = 16
  1195. onKeyDown = function(k)
  1196. if k=="a" then
  1197. Turn = 10
  1198. elseif k=="d" then
  1199. Turn = -10
  1200. end
  1201. --
  1202. if k=="x" and Anim=="Opened" then
  1203. Anim="Closing"
  1204. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1205. loadAnim:Close(2)
  1206. wait(2)
  1207. Anim="None"
  1208. AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true
  1209. elseif k=="x" and Anim=="None" then
  1210. Anim="Opening"
  1211. ClearWalk()
  1212. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1213. loadAnim:Open(2)
  1214. wait(3)
  1215. Anim="Opened"
  1216. elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then
  1217. WalkDir=1
  1218. ClearWalk()
  1219. local whichLeg = -1
  1220. while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do
  1221. loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]()
  1222. WalkingSpeed = Key["0"] and 18*4.5 or 18
  1223. whichLeg = whichLeg*-1
  1224. if not AnimLegs then repeat wait() until AnimLegs end
  1225. local duration = (Key["0"] and 0.36 or 0.9)
  1226. for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end
  1227. if not AnimLegs then repeat wait() until AnimLegs end
  1228. end
  1229. WalkDir=0
  1230. ClearWalk()
  1231. if Movement and Anim=="None" then
  1232. loadAnim:Standing(0.5)
  1233. end
  1234. elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then
  1235. WalkDir=-1
  1236. ClearWalk()
  1237. local whichLeg = -1
  1238. while Key.s and not Key.w and Movement and Pilot do
  1239. loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]()
  1240. whichLeg = whichLeg*-1
  1241. if not AnimLegs then repeat wait() until AnimLegs end
  1242. for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end
  1243. if not AnimLegs then repeat wait() until AnimLegs end
  1244. end
  1245. WalkDir=0
  1246. ClearWalk()
  1247. if Movement and Anim=="None" then
  1248. loadAnim:Standing(0.5)
  1249. end
  1250. elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then
  1251. AnimLegs,AnimArms,AnimTorso=false,false,false
  1252. ClearWalk()
  1253. loadAnim:Jump()
  1254. wait(0.5)
  1255. AnimTorso=true
  1256. AnimArms=true
  1257. veloym = 10000000
  1258. loadAnim:ReturnArm(0.3)
  1259. if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end
  1260. BackBooster[-1].Enabled = false BackBooster[1].Enabled = false
  1261. veloym = 0
  1262. veloy = 0
  1263. AnimLegs=true
  1264. if WalkDir==0 then loadAnim:ReturnLeg() end
  1265. elseif k=="p" and not CockpitGlassD and Pilot then
  1266. CockpitGlassD = true
  1267. if CockpitGlass[1].Transparency==0 then
  1268. doIn(0.7,function(i)
  1269. for x,v in pairs(CockpitGlass) do
  1270. v.Transparency = 0.6*i
  1271. end
  1272. end)
  1273. else
  1274. doIn(0.7,function(i)
  1275. for x,v in pairs(CockpitGlass) do
  1276. v.Transparency = 0.6-0.6*i
  1277. end
  1278. end)
  1279. end
  1280. wait(0.8)
  1281. CockpitGlassD = false
  1282. elseif k =="q" and not LeftGunUse then
  1283. LeftGunUse=true
  1284. if not spinSpeed then spinSpeed=0 end
  1285. for i=1,50 do
  1286. if spinSpeed>40 then spinSpeed=40 end
  1287. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1288. spinSpeed=spinSpeed+0.7
  1289. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1290. wait()
  1291. end
  1292. local co=0
  1293. LeftGunSmoke.Enabled=true
  1294. local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller")
  1295. newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)}
  1296. local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0))
  1297. repeat
  1298. co=co+1
  1299. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1300. if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end
  1301. if co%2==0 then
  1302. muzzleFlash.Transparency = 0.5
  1303. PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4)
  1304. local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
  1305. newI{"CylinderMesh",bullet}
  1306. local rotRand = MRND(1,3)*120
  1307. bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)
  1308. addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end)
  1309. muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0)
  1310. else
  1311. muzzleFlash.Transparency=1
  1312. end
  1313. wait()
  1314. until not Key.q
  1315. muzzleFlash:Destroy()
  1316. LeftGunSmoke.Enabled=false
  1317. LeftGunUse=false
  1318. for i=50,1,-0.5 do
  1319. if LeftGunUse then break end
  1320. if spinSpeed<0 then spinSpeed=0 end
  1321. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1322. spinSpeed=spinSpeed-0.35
  1323. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1324. wait()
  1325. end
  1326. elseif k=="]" then
  1327. Pilot = Char.Torso
  1328. Char.Humanoid.Sit = true
  1329. elseif k=="0" then
  1330. end
  1331. end
  1332. ------
  1333. onKeyUp = function(k)
  1334. if k=="a" and not Key.d then
  1335. Turn = 0
  1336. elseif k=="d" and not Key.a then
  1337. Turn = 0
  1338. end
  1339. end
  1340. ------
  1341. onButton1Down = function(k)
  1342. end
  1343. ------
  1344. onButton1Up = function(k)
  1345. end
  1346. ------
  1347. Mouse.KeyDown:connect(function(k)
  1348. Key[k]=true
  1349. onKeyDown(k)
  1350. end)
  1351. -------------------------
  1352. Mouse.KeyUp:connect(function(k)
  1353. Key[k]=false
  1354. onKeyUp(k)
  1355. end)
  1356. Mouse.Button1Down:connect(function()
  1357. Button1=true
  1358. onButton1Down()
  1359. end)
  1360. Mouse.Button1Up:connect(function()
  1361. Button1=false
  1362. onButton1Up()
  1363. end)
  1364.  
  1365. doAfter(1,function() Base.CanCollide=false end)
  1366. runcount = 0
  1367. game:getService'RunService'.Stepped:connect(function(aa,step)
  1368. runcount = runcount+1
  1369. --
  1370. if runcount%10==0 and AnimTorso and Movement and Pilot then
  1371. local y=GetY(Base,Mouse.Hit.p)
  1372. addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0})
  1373. end
  1374. --
  1375. if AnimArms and Movement and Pilot then
  1376. local x=GetX(Torso2,Mouse.Hit.p)
  1377. if x>40 then x = 40 end
  1378. if x<-120 then x = -120 end
  1379. addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1380. if x<-60 then x = -60 end
  1381. addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1382. end
  1383. --
  1384. if runcount%5==0 and Turn~=0 and Movement and Pilot then
  1385. local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1)
  1386. Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z))
  1387. end
  1388. --
  1389. if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then
  1390. Velo.maxForce = V3(10000000,veloym,10000000)
  1391. local velo = Base.CFrame.lookVector*WalkingSpeed
  1392. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1393. elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then
  1394. Velo.maxForce = V3(10000000,veloym,10000000)
  1395. local velo = Base.CFrame.lookVector*-12
  1396. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1397. else
  1398. Velo.maxForce = V3(10000000,veloym,10000000)
  1399. Velo.Velocity = V3(0,veloy,0)
  1400. end
  1401. --
  1402. for i,anim in pairs(Anims) do
  1403. anim.Current = anim.Current + step
  1404. local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6])
  1405. local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6])
  1406. anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time)
  1407. --print(anim.Current)
  1408. if anim.Current>=anim.Time then
  1409. anim.weld[anim.CC] = CFEnd -- 100%
  1410. Anims[i]=nil
  1411. end
  1412. end
  1413. --
  1414. for i,v in pairs(doAfterT) do
  1415. v.Current = v.Current + step
  1416. if v.Current>=v.Time then
  1417. v.Func()
  1418. doAfterT[i] = nil
  1419. end
  1420. end
  1421. --
  1422. for i,v in pairs(doInT) do
  1423. v.Current = v.Current + step
  1424. if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds
  1425. v.Func(v.Current/v.Time,i,step)
  1426. if doInT[i] and v.Current>=v.Time then
  1427. if v.FuncEnd then v.FuncEnd() end
  1428. doInT[i] = nil
  1429. end
  1430. end
  1431. --
  1432. end)
  1433. loadAnim:Open(0.2)
  1434. Anim = "Opened"
  1435. mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p)
  1436.  
  1437. --(CTorso.CFrame*CF(0,0,-16)).p)
  1438. -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua
  1439. -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0})
  1440. -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
  1441. -- l/_G.la:Open() l/_G.la:Standing()
  1442. -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew
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