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- [R6Game.ConfigR6PistolMK23]
- m_iDamageAt0M=35
- m_iDamageAt5M=30
- m_iDamageAt20M=25
- m_iDamageAt50M=15
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=4
- m_iMediumBurstMaxNbBullets=4
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.3
- m_fMaxBurstPauseLength=0.6
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=150
- m_fBulletSpreadPerBullet=40
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.35
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=220
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=220
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iRealFireRate=350
- m_iNormalMagSize=12
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=5
- m_iRecoilMenuStat=4
- m_iAccuracyMenuStat=7
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.4f
- m_fPenetrationDropFactor=0.3
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=45
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=15.0f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=200,Yaw=200,Roll=-100)
- m_vJogFirstPersonMeshTranslation=(X=-2.0f,Y=7.5f,Z=-1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=200,Yaw=200,Roll=-100)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-22.0f,Y=-12.6f,Z=3.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_MK23
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=30
- m_fRecoilYawMax=100
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=250
- m_fRecoilPitchMax=400
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=5.0f,Y=0.0f,Z=-2.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=5000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=350
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f)
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.666f
- m_fReloadEmptyTime=3.00f
- m_fReloadTacticWithShieldTime=2.666f
- m_fReloadEmptyWithShieldTime=3.00f
- m_fFPReloadTacticalUpdateAmmoTimer=2.033f
- m_fFPReloadEmptyUpdateAmmoTimer=2.667f
- m_fTPReloadTacticalUpdateAmmoTimer=2.3
- m_fTPReloadEmptyUpdateAmmoTimer=2.3
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=2.666
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.867
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.1
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.25
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.1
- m_fSuppressorIKForwardBlendInBarrelTime=2.5
- m_fSuppressorIKForwardBlendInBarrelDuration=0.1
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.1
- m_fSuppressorIKReverseBlendInSuppressorTime=0.3
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.1
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.5
- m_fSuppressorIKReverseBlendInBarrelDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_HighCapacityMag
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vIronSightsShieldFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.3f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6PistolUSP40]
- m_iDamageAt0M=30
- m_iDamageAt5M=25
- m_iDamageAt20M=20
- m_iDamageAt50M=10
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=4
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=32
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=160
- m_fBulletSpreadPerBullet=40
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.35
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=260
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=260
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iRealFireRate=350
- m_iNormalMagSize=13
- m_iHighCapacityMagSize=16
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=6
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.4
- m_fPenetrationDropFactor=0.3
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=45
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-1.5f,Y=5.5f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=600,Yaw=-50,Roll=-200)
- m_vJogFirstPersonMeshTranslation=(X=-1.5f,Y=0.5f,Z=-1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=600,Yaw=-50,Roll=-200)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-22.0f,Y=-12.6f,Z=3.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_USP40
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=30
- m_fRecoilYawMax=80
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=200
- m_fRecoilPitchMax=300
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1500
- m_fRecoilModifyPitchMaxSpeed=2100
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=4.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=3000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f)
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.666f
- m_fReloadEmptyTime=3.00f
- m_fReloadTacticWithShieldTime=2.666f
- m_fReloadEmptyWithShieldTime=3.00f
- m_fFPReloadTacticalUpdateAmmoTimer=2.033f
- m_fFPReloadEmptyUpdateAmmoTimer=2.667f
- m_fTPReloadTacticalUpdateAmmoTimer=2.3
- m_fTPReloadEmptyUpdateAmmoTimer=2.3
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=2.666
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.867
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.1
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.25
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.1
- m_fSuppressorIKForwardBlendInBarrelTime=2.5
- m_fSuppressorIKForwardBlendInBarrelDuration=0.1
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.1
- m_fSuppressorIKReverseBlendInSuppressorTime=0.3
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.1
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.5
- m_fSuppressorIKReverseBlendInBarrelDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_HighCapacityMag
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vIronSightsShieldFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.3f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6Pistol92FS]
- m_iDamageAt0M=30
- m_iDamageAt5M=25
- m_iDamageAt20M=20
- m_iDamageAt50M=10
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=3
- m_iMediumBurstMaxNbBullets=5
- m_iLongBurstMinNbBullets=7
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=0.8
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=130
- m_fBulletSpreadPerBullet=80
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.35
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=220
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=220
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iRealFireRate=350
- m_iNormalMagSize=15
- m_iHighCapacityMagSize=18
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.4
- m_fPenetrationDropFactor=0.3
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=45
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-3.0f,Y=0.0f,Z=-0.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-150,Roll=-100)
- m_vJogFirstPersonMeshTranslation=(X=-3.0f,Y=0.0f,Z=-0.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=-150,Roll=-100)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-22.0f,Y=-12.6f,Z=3.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_92FS
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=30
- m_fRecoilYawMax=80
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=200
- m_fRecoilPitchMax=300
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1500
- m_fRecoilModifyPitchMaxSpeed=2100
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=5.0f,Y=0.0f,Z=-2.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=5000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=350
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f)
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.666f
- m_fReloadEmptyTime=3.00f
- m_fReloadTacticWithShieldTime=2.666f
- m_fReloadEmptyWithShieldTime=3.00f
- m_fFPReloadTacticalUpdateAmmoTimer=2.033f
- m_fFPReloadEmptyUpdateAmmoTimer=2.667f
- m_fTPReloadTacticalUpdateAmmoTimer=2.3
- m_fTPReloadEmptyUpdateAmmoTimer=2.3
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=2.666
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.867
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.1
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.25
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.1
- m_fSuppressorIKForwardBlendInBarrelTime=2.5
- m_fSuppressorIKForwardBlendInBarrelDuration=0.1
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.1
- m_fSuppressorIKReverseBlendInSuppressorTime=0.3
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.1
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.5
- m_fSuppressorIKReverseBlendInBarrelDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_HighCapacityMag
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=-0.0f,Y=0.0f,Z=-0.9f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vIronSightsShieldFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.7f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.3f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6PistolGlock18]
- m_iDamageAt0M=25
- m_iDamageAt5M=20
- m_iDamageAt20M=15
- m_iDamageAt50M=5
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=7
- m_iLongBurstMinNbBullets=9
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=35
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=160
- m_fBulletSpreadPerBullet=50
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=250
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=250
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iRealFireRate=350
- m_iNormalMagSize=10
- m_iHighCapacityMagSize=17
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=3
- m_iRecoilMenuStat=1
- m_iAccuracyMenuStat=5
- m_iRateOfFireMenuStat=5
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.8
- m_fPenetrationDropFactor=0.3
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=45
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=-550,Yaw=150,Roll=-100)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-550,Yaw=150,Roll=-100)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-22.0f,Y=-12.6f,Z=3.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_Glock18
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=30
- m_fRecoilYawMax=80
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=200
- m_fRecoilPitchMax=300
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1500
- m_fRecoilModifyPitchMaxSpeed=2100
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=4.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=3000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=6.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=800
- m_fIKRecoilBurstPitchRate=28000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.04f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.666f
- m_fReloadEmptyTime=3.00f
- m_fReloadTacticWithShieldTime=2.666f
- m_fReloadEmptyWithShieldTime=3.00f
- m_fFPReloadTacticalUpdateAmmoTimer=2.033f
- m_fFPReloadEmptyUpdateAmmoTimer=2.667f
- m_fTPReloadTacticalUpdateAmmoTimer=2.3
- m_fTPReloadEmptyUpdateAmmoTimer=2.3
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=2.666
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.867
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_HighCapacityMag
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.1f,Y=0.0f,Z=0.9f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-40)
- m_vIronSightsShieldFPMeshTranslation=(X=0.1f,Y=0.0f,Z=1.2f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.3f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6PistolP99]
- m_iDamageAt0M=30
- m_iDamageAt5M=25
- m_iDamageAt20M=20
- m_iDamageAt50M=10
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=4
- m_iMediumBurstMaxNbBullets=5
- m_iLongBurstMinNbBullets=7
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.4
- m_fMaxBurstPauseLength=0.8
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=35
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=160
- m_fBulletSpreadPerBullet=80
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.35
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=220
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=250
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iRealFireRate=350
- m_iNormalMagSize=12
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=7
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.4f
- m_fPenetrationDropFactor=0.3
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=45
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=2.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=-550,Yaw=150,Roll=-100)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-550,Yaw=150,Roll=-100)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-22.0f,Y=-12.6f,Z=3.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_P99
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=30
- m_fRecoilYawMax=80
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=200
- m_fRecoilPitchMax=300
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1500
- m_fRecoilModifyPitchMaxSpeed=2100
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=4.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=3000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=6.0f,Y=0.0f,Z=0.0f)
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.666f
- m_fReloadEmptyTime=3.00f
- m_fReloadTacticWithShieldTime=2.666f
- m_fReloadEmptyWithShieldTime=3.00f
- m_fFPReloadTacticalUpdateAmmoTimer=2.033f
- m_fFPReloadEmptyUpdateAmmoTimer=2.667f
- m_fTPReloadTacticalUpdateAmmoTimer=2.3
- m_fTPReloadEmptyUpdateAmmoTimer=2.3
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=2.666
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.867
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_HighCapacityMag
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-40)
- m_vIronSightsShieldFPMeshTranslation=(X=0.1f,Y=0.0f,Z=1.2f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.3f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6PistolDesertEagle]
- m_iDamageAt0M=80
- m_iDamageAt5M=70
- m_iDamageAt20M=60
- m_iDamageAt50M=30
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=3
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.25
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=36
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=230
- m_fBulletSpreadPerBullet=150
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.6
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=240
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=240
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iRealFireRate=120
- m_iNormalMagSize=7
- m_iHighCapacityMagSize=9
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=8
- m_iRecoilMenuStat=8
- m_iAccuracyMenuStat=6
- m_iRateOfFireMenuStat=8
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.2f
- m_fPenetrationDropFactor=0.8
- m_iNbBulletsForBlur=3
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=8.5f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=200,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=200,Roll=0)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-4.8f,Y=-12.6f,Z=4.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=1000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_DesEagle
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=350
- m_fRecoilYawMax=550
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=400
- m_fRecoilPitchMax=500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1500
- m_fRecoilModifyPitchMaxSpeed=2100
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilSingleOffset=(X=6.0f,Y=0.0f,Z=-6.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=7000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=550
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f)
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.666f
- m_fReloadEmptyTime=3.00f
- m_fReloadTacticWithShieldTime=2.666f
- m_fReloadEmptyWithShieldTime=3.00f
- m_fFPReloadTacticalUpdateAmmoTimer=2.033f
- m_fFPReloadEmptyUpdateAmmoTimer=2.667f
- m_fTPReloadTacticalUpdateAmmoTimer=2.3
- m_fTPReloadEmptyUpdateAmmoTimer=2.3
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=2.666
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.867
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_HighCapacityMag
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=24,Roll=-50)
- m_vIronSightsShieldFPMeshTranslation=(X=-0.1f,Y=0.0f,Z=-0.8f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125)
- m_vRifleScopeFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125)
- m_vACOGScopeFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125)
- m_vSniperScopeFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.6f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6PistolRagingBull]
- m_iDamageAt0M=90
- m_iDamageAt5M=80
- m_iDamageAt20M=70
- m_iDamageAt50M=30
- m_fSuppressorDamageModifier=0.9
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=1
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=2
- m_iLongBurstMinNbBullets=5
- m_iLongBurstMaxNbBullets=5
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1.5
- m_fBaseAccuracy=30
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=230
- m_fBulletSpreadPerBullet=150
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.7
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=280
- m_iMovementBulletSpreadMaxSpread=1200
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=280
- m_iRotationBulletSpreadMaxSpread=1200
- m_iRotationBulletSpreadMinRotSpeed=15000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.25
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=2
- m_iFireRateSingle=60
- m_iRealFireRate=120
- m_iNormalMagSize=6
- m_iHighCapacityMagSize=6
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=120
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=9
- m_iRecoilMenuStat=8
- m_iAccuracyMenuStat=6
- m_iRateOfFireMenuStat=9
- m_fMovementSpeedModifier=1.15
- m_fPenetrationInitialDropFactor=0.15
- m_fPenetrationDropFactor=0.8
- m_iNbBulletsForBlur=3
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-4.5f,Y=5.0f,Z=-1.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=-0.5f,Y=0.0f,Z=-1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-10.8f,Y=-12.6f,Z=3.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=1000,Roll=0)
- m_fWeight=30
- m_strWeaponIconName=ic_weapon_pistol_TauRagBull
- m_iMinYawLook=-332
- m_iMaxYawLook=432
- m_iMinPitchLook=-464
- m_iMaxPitchLook=464
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f)
- m_iScopeMinYawLook=-150
- m_iScopeMaxYawLook=150
- m_iScopeMinPitchLook=-150
- m_iScopeMaxPitchLook=150
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=400
- m_fRecoilYawMax=600
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=450
- m_fRecoilPitchMax=550
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1500
- m_fRecoilModifyPitchMaxSpeed=2100
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.8
- m_fRecoilACOGScopeModifier=0.8
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilSingleOffset=(X=6.0f,Y=0.0f,Z=-6.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=7000
- m_fIKRecoilSinglePitchStart=0.03
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.07
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=550
- m_fIKRecoilSingleSpineStart=0.05
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.1
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f)
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=3.000f
- m_fReloadEmptyTime=3.533f
- m_fReloadTacticWithShieldTime=3.000f
- m_fReloadEmptyWithShieldTime=3.533f
- m_fFPReloadTacticalUpdateAmmoTimer=2.233f
- m_fFPReloadEmptyUpdateAmmoTimer=2.933f
- m_fTPReloadTacticalUpdateAmmoTimer=2.233f
- m_fTPReloadEmptyUpdateAmmoTimer=2.233f
- m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f
- m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f
- m_fFPReloadTacticalRealAnimDuration=3
- m_fFPReloadEmptyRealAnimDuration=3.533
- m_fTPReloadTacticalRealAnimDuration=3
- m_fTPReloadEmptyRealAnimDuration=3
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=2.933
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0.667
- m_fFPEquipIKBlendInDuration=0
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.1
- m_fTPEquipIKBlendInTime=0.567
- m_fTPEquipIKBlendInDuration=0.1
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.8
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_None
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vIronSightsShieldFPMeshTranslation=(X=0.1f,Y=0.0f,Z=-0.1f)
- m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=0.6f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubMP5N]
- m_iDamageAt0M=30
- m_iDamageAt5M=25
- m_iDamageAt20M=16
- m_iDamageAt50M=7
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=7
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=9
- m_iLongBurstMaxNbBullets=15
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=45
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=140
- m_fBulletSpreadPerBullet=58
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=50
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=50
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=780
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=5
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=4
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.65
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=1.0f)
- m_rFirstPersonMeshRotation=(Pitch=300,Yaw=50,Roll=-300)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=300,Yaw=50,Roll=-300)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=5.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=3100)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_mp5n
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_fRecoilYawMin=70
- m_fRecoilYawMax=120
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=120
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=2000
- m_fRecoilModifyPitchMaxSpeed=2000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.8
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=450
- m_fIKRecoilBurstPitchRate=20000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.900f
- m_fFPReloadEmptyUpdateAmmoTimer=2.567f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.8
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.8
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0
- m_fTPPutDownIKBlendOutDuration=0.333
- m_fTPEquipIKBlendInTime=0.8
- m_fTPEquipIKBlendInDuration=0.2
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_ACOGScope
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=7.6f,Z=-0.2f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-20)
- m_vReflexSightsFPMeshTranslation=(X=0.3f,Y=5.6f,Z=-1.1f)
- m_rReflexSightsFPMeshRotation=(Pitch=100,Yaw=0,Roll=250)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=-2.4f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=15)
- m_vACOGScopeFPMeshTranslation=(X=0.4f,Y=-6.8f,Z=-1.8f)
- m_rACOGScopeFPMeshRotation=(Pitch=139,Yaw=0,Roll=137)
- m_vSniperScopeFPMeshTranslation=(X=0.4f,Y=-1.4f,Z=-1.8f)
- m_rSniperScopeFPMeshRotation=(Pitch=149,Yaw=0,Roll=100)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubMP7A1]
- m_iDamageAt0M=33
- m_iDamageAt5M=24
- m_iDamageAt20M=13
- m_iDamageAt50M=8
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=7
- m_iLongBurstMinNbBullets=9
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=0.3
- m_fMaxBurstPauseLength=0.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=157
- m_fBulletSpreadPerBullet=53
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=60
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=60
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=800
- m_iNormalMagSize=40
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=5
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=7
- m_iRateOfFireMenuStat=3
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.7
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-1.5f,Y=5.0f,Z=-0.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=50,Roll=-500)
- m_vJogFirstPersonMeshTranslation=(X=-1.5f,Y=0.0f,Z=-0.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=50,Roll=-500)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=9.5f,Y=28.0f,Z=-9.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=3250,Yaw=-1750,Roll=-3722)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_mp7a1
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix
- m_fRecoilYawMin=50
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=3500
- m_fRecoilModifyPitchMaxSpeed=3500
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=4.2
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=20938
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.333f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_ACOGScope
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=-0.1f,Y=16.0f,Z=-0.1f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=5.2f,Z=0.6f)
- m_rReflexSightsFPMeshRotation=(Pitch=100,Yaw=-5,Roll=155)
- m_vRifleScopeFPMeshTranslation=(X=-0.1f,Y=55.0f,Z=-0.1f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=4,Roll=27)
- m_vACOGScopeFPMeshTranslation=(X=-0.1f,Y=5.9f,Z=-0.15f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubUMP45]
- m_iDamageAt0M=35
- m_iDamageAt5M=30
- m_iDamageAt20M=19
- m_iDamageAt50M=10
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=5
- m_iMediumBurstMinNbBullets=8
- m_iMediumBurstMaxNbBullets=9
- m_iLongBurstMinNbBullets=10
- m_iLongBurstMaxNbBullets=15
- m_fMinBurstPauseLength=0.4
- m_fMaxBurstPauseLength=0.6
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=48
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=135
- m_fBulletSpreadPerBullet=63
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.45
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=100
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6.5
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=100
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6.5
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=25
- m_iHighCapacityMagSize=35
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=5
- m_iRecoilMenuStat=4
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=4
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.6f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=1.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-50,Roll=-450)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=-50,Roll=-450)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=5.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=3100)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_ump45
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=50
- m_fRecoilYawMax=170
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=120
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=2200
- m_fRecoilModifyPitchMaxSpeed=2200
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=450
- m_fIKRecoilBurstPitchRate=20000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.900f
- m_fFPReloadEmptyUpdateAmmoTimer=2.567f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=11.9f,Z=1.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=50)
- m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=11.5f,Z=-0.4f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=50,Roll=260)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=57.5f,Z=-1.7f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=4,Roll=16)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubP90]
- m_iDamageAt0M=30
- m_iDamageAt5M=25
- m_iDamageAt20M=17
- m_iDamageAt50M=7
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=4
- m_iShortBurstMaxNbBullets=6
- m_iMediumBurstMinNbBullets=9
- m_iMediumBurstMaxNbBullets=12
- m_iLongBurstMinNbBullets=15
- m_iLongBurstMaxNbBullets=20
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=0.75
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=49
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=165
- m_fBulletSpreadPerBullet=45
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=150
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.5
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=150
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.5
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=900
- m_iNormalMagSize=50
- m_iHighCapacityMagSize=50
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=7
- m_iRateOfFireMenuStat=3
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.65
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-6.0f,Y=10.5f,Z=-4.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-905,Roll=-750)
- m_vJogFirstPersonMeshTranslation=(X=-2.0f,Y=-0.5f,Z=-1f)
- m_rJogFirstPersonMeshRotation=(Pitch=-150,Yaw=-150,Roll=50)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=22.0f,Z=-3.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=295)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_P90
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=4000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=4000,Yaw=2000,Roll=4000)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix
- m_fRecoilYawMin=50
- m_fRecoilYawMax=230
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=2000
- m_fRecoilModifyPitchMaxSpeed=2000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=4
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=450
- m_fIKRecoilBurstPitchRate=21875
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=3.467f
- m_fReloadEmptyTime=4.367f
- m_fFPReloadTacticalUpdateAmmoTimer=1.600f
- m_fFPReloadEmptyUpdateAmmoTimer=1.600f
- m_fTPReloadTacticalUpdateAmmoTimer=3.067f
- m_fTPReloadEmptyUpdateAmmoTimer=3.067f
- m_fFPReloadTacticalRealAnimDuration=3.467
- m_fFPReloadEmptyRealAnimDuration=4.367
- m_fTPReloadTacticalRealAnimDuration=4
- m_fTPReloadEmptyRealAnimDuration=4
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.2
- m_fTPReloadIKBlendInFinalTime=3.733
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_ACOGScope
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=-18.5f,Z=1.4f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=-10.5f,Z=0.4f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=45,Roll=145)
- m_vRifleScopeFPMeshTranslation=(X=-0.2f,Y=40.0f,Z=-0.7f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-44,Roll=-40)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=-7.4f,Z=-0.45f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubMP9]
- m_iDamageAt0M=32
- m_iDamageAt5M=27
- m_iDamageAt20M=17
- m_iDamageAt50M=8
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=8
- m_iMediumBurstMaxNbBullets=9
- m_iLongBurstMinNbBullets=9
- m_iLongBurstMaxNbBullets=12
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=47
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=160
- m_fBulletSpreadPerBullet=58
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=120
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=120
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=800
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=5
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=7
- m_iRateOfFireMenuStat=3
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.7
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-2.5f,Y=6.0f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-200,Roll=-600)
- m_vJogFirstPersonMeshTranslation=(X=-2.5f,Y=6.0f,Z=-1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-50,Yaw=-200,Roll=-600)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=8.5f,Y=10.0f,Z=5.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=4800,Yaw=-50,Roll=1628)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_MP9
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=4000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=4000,Yaw=2000,Roll=4000)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix
- m_fRecoilYawMin=50
- m_fRecoilYawMax=190
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=3000
- m_fRecoilModifyPitchMaxSpeed=3000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=4
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=21875
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.333f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_ACOGScope
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=13.4f,Z=1.8f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-300)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=6.2f,Z=1.1f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=190)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=65.1f,Z=0.1f)
- m_rRifleScopeFPMeshRotation=(Pitch=10,Yaw=0,Roll=-25)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=7.2f,Z=0.2f)
- m_rACOGScopeFPMeshRotation=(Pitch=6,Yaw=0,Roll=-4)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubMAC11]
- m_iDamageAt0M=28
- m_iDamageAt5M=23
- m_iDamageAt20M=14
- m_iDamageAt50M=5
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=5
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=10
- m_iLongBurstMaxNbBullets=15
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=275
- m_fBulletSpreadPerBullet=80
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=300
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=300
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=960
- m_iNormalMagSize=32
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=3
- m_iRateOfFireMenuStat=3
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.7
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-5.5f,Y=29.0f,Z=-7.0f)
- m_rFirstPersonMeshRotation=(Pitch=50,Yaw=-900,Roll=-1000)
- m_vJogFirstPersonMeshTranslation=(X=-3.0f,Y=13.5f,Z=-5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-350,Yaw=150,Roll=-450)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-34.0f,Y=-12.6f,Z=0.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_MAC11
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=50
- m_fRecoilYawMax=145
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=80
- m_fRecoilPitchMax=100
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=2000
- m_fRecoilModifyPitchMaxSpeed=2000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=5
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=700
- m_fIKRecoilBurstPitchRate=35000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.333f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.55
- m_fTPEquipIKBlendInDuration=0.2
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.1f,Y=14.5f,Z=-1.4f)
- m_rIronSightsFPMeshRotation=(Pitch=10,Yaw=20,Roll=-290)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=2.3f,Z=-4.6f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=190)
- m_vRifleScopeFPMeshTranslation=(X=-0.1f,Y=64.2f,Z=-5.7f)
- m_rRifleScopeFPMeshRotation=(Pitch=20,Yaw=-25,Roll=-5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6SubVZ83]
- m_iDamageAt0M=28
- m_iDamageAt5M=23
- m_iDamageAt20M=14
- m_iDamageAt50M=5
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=5
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=10
- m_iLongBurstMaxNbBullets=15
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=275
- m_fBulletSpreadPerBullet=80
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=300
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=300
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=960
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=3
- m_iRateOfFireMenuStat=3
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.7
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=30
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=-4.5f,Y=21.5f,Z=-5.0f)
- m_rFirstPersonMeshRotation=(Pitch=50,Yaw=-600,Roll=-800)
- m_vJogFirstPersonMeshTranslation=(X=-3.0f,Y=13.5f,Z=-5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-350,Yaw=150,Roll=-450)
- m_fJogOffsetDamping=0.33f
- m_vRunFirstPersonMeshTranslation=(X=-34.0f,Y=-12.6f,Z=3.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=-2000,Roll=0)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_VZ83
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=50
- m_fRecoilYawMax=145
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=80
- m_fRecoilPitchMax=100
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=2000
- m_fRecoilModifyPitchMaxSpeed=2000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=600
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=200
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=5
- m_fIKRecoilBurstSpeedOut=5
- m_iIKRecoilBurstPitchRandom=700
- m_fIKRecoilBurstPitchRate=35000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.02f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.333f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.55
- m_fTPEquipIKBlendInDuration=0.2
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.1f,Y=1.0f,Z=1.4f)
- m_rIronSightsFPMeshRotation=(Pitch=10,Yaw=20,Roll=160)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=4.8f,Z=-2.1f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=190)
- m_vRifleScopeFPMeshTranslation=(X=1.0f,Y=64.2f,Z=-3.5f)
- m_rRifleScopeFPMeshRotation=(Pitch=20,Yaw=-25,Roll=-5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubType05JS]
- m_iDamageAt0M=30
- m_iDamageAt5M=25
- m_iDamageAt20M=16
- m_iDamageAt50M=7
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=9
- m_iLongBurstMaxNbBullets=15
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.25
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=130
- m_fBulletSpreadPerBullet=61
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=50
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=50
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=780
- m_iNormalMagSize=50
- m_iHighCapacityMagSize=50
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=4
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=4
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.6f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-3.0f,Y=15.0f,Z=-3.5f)
- m_rFirstPersonMeshRotation=(Pitch=300,Yaw=-800,Roll=-1100)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=250,Yaw=-300,Roll=-600)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=6.4f,Y=4.2f,Z=11.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=2750,Yaw=-1250,Roll=4850)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_SMG_Type_05JS
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=60
- m_fRecoilYawMax=170
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=4.8
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=30000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.233f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.167f
- m_fFPReloadEmptyRealAnimDuration=3.000f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_ACOGScope
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.05f,Y=-0.4f,Z=2.8f)
- m_rIronSightsFPMeshRotation=(Pitch=1,Yaw=28,Roll=29)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=6.8f,Z=2.1f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=250)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=4.8f,Z=0.9f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=0.1f)
- m_rSniperScopeFPMeshRotation=(Pitch=5,Yaw=0,Roll=-5)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- m_fireModeAvailability=true
- [R6Game.ConfigR6SubAUGPara]
- m_iDamageAt0M=33
- m_iDamageAt5M=28
- m_iDamageAt20M=17
- m_iDamageAt50M=6
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=800
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=8
- m_iMediumBurstMaxNbBullets=9
- m_iLongBurstMinNbBullets=9
- m_iLongBurstMaxNbBullets=15
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=46
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=140
- m_fBulletSpreadPerBullet=65
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.45
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=60
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=70
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.05
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=750
- m_iNormalMagSize=25
- m_iHighCapacityMagSize=35
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=210
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=450
- m_iMaxAmmunitionRealistic=300
- m_iMaxAmmunitionMP=450
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=65.0f
- m_iDamageMenuStat=5
- m_iRecoilMenuStat=3
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=4
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.6f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-0.5f,Y=3.5f,Z=1.0f)
- m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-350,Roll=-450)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-200,Yaw=100,Roll=-250)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=2.9f,Z=15.6f)
- m_rRunFirstPersonMeshRotation=(Pitch=3200,Yaw=0,Roll=4850)
- m_fWeight=50
- m_strWeaponIconName=ic_weapon_SMG_AUGPara
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=60
- m_fRecoilYawMax=170
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.8
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.65
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=300
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.0f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.233f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.167f
- m_fFPReloadEmptyRealAnimDuration=3.400f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ReflexSights
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_ACOGScope
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.2f,Y=-12.2f,Z=-2.8f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=3,Roll=26)
- m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=0.6f,Z=-2.7f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.5f,Y=50.0f,Z=-4.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.35f,Y=0.0f,Z=-3.6f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=35,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=-0.1f,Y=50.0f,Z=-3.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=15)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultSCARHCQC]
- m_iDamageAt0M=45
- m_iDamageAt5M=40
- m_iDamageAt20M=35
- m_iDamageAt50M=31
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=7
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=8
- m_iLongBurstMaxNbBullets=12
- m_fMinBurstPauseLength=0.3
- m_fMaxBurstPauseLength=0.6
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=37
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=54
- m_fBulletSpreadPerBullet=90
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.55
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=160
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=160
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=750
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=8
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=5
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.5f
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-0.5f,Y=0.5f,Z=-0.5f)
- m_rFirstPersonMeshRotation=(Pitch=100,Yaw=0,Roll=-300)
- m_vJogFirstPersonMeshTranslation=(X=-0.5f,Y=0.5f,Z=-0.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=100,Yaw=0,Roll=-300)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_SCARHCQC
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=1.5
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.533f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=18.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=-0.1f,Y=-1.0f,Z=1.3f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=-0.1f,Y=0.0f,Z=0.4f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=5)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=0.7f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=25,Roll=-4)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultM8]
- m_iDamageAt0M=40
- m_iDamageAt5M=35
- m_iDamageAt20M=30
- m_iDamageAt50M=26
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=7
- m_iLongBurstMinNbBullets=8
- m_iLongBurstMaxNbBullets=12
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=39
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=50
- m_fBulletSpreadPerBullet=70
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=100
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=8
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=100
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=8
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=750
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=9
- m_iRateOfFireMenuStat=5
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.5f
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=-3.5f,Z=-0.5f)
- m_rFirstPersonMeshRotation=(Pitch=200,Yaw=-150,Roll=-800)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=-4.0f,Z=-0.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-50,Yaw=-50,Roll=-600)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=11.5f,Y=6.5f,Z=6.9f)
- m_rRunFirstPersonMeshRotation=(Pitch=850,Yaw=1900,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_M8
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.433f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.600f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.433f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=18.0f,Z=-0.3f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=100)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=16.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=250)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=15.0f,Z=-1.2f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=20)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=-1.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-10)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultAUGA3]
- m_iDamageAt0M=44
- m_iDamageAt5M=39
- m_iDamageAt20M=34
- m_iDamageAt50M=30
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=4
- m_iMediumBurstMaxNbBullets=5
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=12
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.25
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=44
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=55
- m_fBulletSpreadPerBullet=80
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.45
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=140
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.2
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=140
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.2
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=660
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=5
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.5f
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=2.5f,Z=1.0f)
- m_rFirstPersonMeshRotation=(Pitch=300,Yaw=-200,Roll=-400)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-200,Yaw=100,Roll=-250)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=8.5f,Y=8.5f,Z=10.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=2750,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_AUGA3
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.167f
- m_fReloadEmptyTime=3.400f
- m_fFPReloadTacticalUpdateAmmoTimer=1.333f
- m_fFPReloadEmptyUpdateAmmoTimer=2.433f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.167f
- m_fFPReloadEmptyRealAnimDuration=3.400f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=-0.1f,Y=16.0f,Z=-2.7f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=-0.1f,Y=0.0f,Z=-2.6f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.1f,Z=-3.4f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=35,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=-0.1f,Y=50.0f,Z=-3.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=15)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultG3KA4]
- m_iDamageAt0M=45
- m_iDamageAt5M=39
- m_iDamageAt20M=35
- m_iDamageAt50M=31
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=4
- m_iMediumBurstMaxNbBullets=5
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=41
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=65
- m_fBulletSpreadPerBullet=85
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.55
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=160
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=160
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=8
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.48
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-0.5f,Y=2.5f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=100,Yaw=-50,Roll=-250)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=-2.0f,Z=-2.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=-400)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=13.0f,Y=10.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=950,Yaw=2300,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_G3KA4
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.000f
- m_fFPReloadTacticalUpdateAmmoTimer=1.833f
- m_fFPReloadEmptyUpdateAmmoTimer=2.567f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.000f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=-0.3f,Y=10.8f,Z=-1.8f)
- m_rIronSightsFPMeshRotation=(Pitch=30,Yaw=-70,Roll=-190)
- m_vReflexSightsFPMeshTranslation=(X=-0.4f,Y=12.0f,Z=-2.9f)
- m_rReflexSightsFPMeshRotation=(Pitch=40,Yaw=-70,Roll=-10)
- m_vRifleScopeFPMeshTranslation=(X=-0.7f,Y=5.0f,Z=-2.9f)
- m_rRifleScopeFPMeshRotation=(Pitch=-30,Yaw=-100,Roll=-10)
- m_vACOGScopeFPMeshTranslation=(X=-0.6f,Y=13.0f,Z=-3.3f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=-100,Roll=-10)
- m_vSniperScopeFPMeshTranslation=(X=-1.0f,Y=61.0f,Z=-3.6f)
- m_rSniperScopeFPMeshRotation=(Pitch=-135,Yaw=-85,Roll=-62)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6Assault552Commando]
- m_iDamageAt0M=46
- m_iDamageAt5M=35
- m_iDamageAt20M=32
- m_iDamageAt50M=27
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=4
- m_iMediumBurstMaxNbBullets=5
- m_iLongBurstMinNbBullets=5
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.25
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=57
- m_fBulletSpreadPerBullet=90
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.45
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=150
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=150
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=780
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=7
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=7
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.48
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-0.5f,Y=1.5f,Z=1.0f)
- m_rFirstPersonMeshRotation=(Pitch=50,Yaw=-50,Roll=-200)
- m_vJogFirstPersonMeshTranslation=(X=-1.5f,Y=0.5f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=200,Yaw=0,Roll=-200)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=1.0f,Y=-0.5f,Z=10.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=1450,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_552Commando
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.7
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.633f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=5.5f,Z=-0.28f)
- m_rIronSightsFPMeshRotation=(Pitch=30,Yaw=-10,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=5.5f,Z=-0.58f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=175)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=5.5f,Z=-1.08f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=4.7f,Z=-1.5f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=10)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=53.0f,Z=-1.2f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=5)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultG36C]
- m_iDamageAt0M=42
- m_iDamageAt5M=37
- m_iDamageAt20M=32
- m_iDamageAt50M=30
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=5
- m_iMediumBurstMaxNbBullets=6
- m_iLongBurstMinNbBullets=8
- m_iLongBurstMaxNbBullets=9
- m_fMinBurstPauseLength=0.3
- m_fMaxBurstPauseLength=0.5
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=38
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=60
- m_fBulletSpreadPerBullet=63
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.6
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=110
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=110
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=720
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.48
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-3.0f,Y=-1.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-300,Roll=-550)
- m_vJogFirstPersonMeshTranslation=(X=-3.0f,Y=-1.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=-300,Roll=-550)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=1.5f,Y=9.0f,Z=6.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_G36C
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=550
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.433f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.600f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.433f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=10.7f,Z=1.1f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=25,Roll=50)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=8.5f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=175)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=6.3f,Z=-1.1f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-30)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=54.3f,Z=-0.6f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=10)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultMTAR21]
- m_iDamageAt0M=39
- m_iDamageAt5M=34
- m_iDamageAt20M=29
- m_iDamageAt50M=25
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=5
- m_iMediumBurstMaxNbBullets=6
- m_iLongBurstMinNbBullets=5
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=38
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=55
- m_fBulletSpreadPerBullet=70
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=100
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=8
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=100
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=8
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=840
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.55
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-1.0f,Y=8.5f,Z=-0.5f)
- m_rFirstPersonMeshRotation=(Pitch=300,Yaw=-300,Roll=-600)
- m_vJogFirstPersonMeshTranslation=(X=-7.5f,Y=7.5f,Z=-4.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-850,Yaw=-450,Roll=-650)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=14.0f,Y=9.0f,Z=5.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=1400,Yaw=1200,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_MTAR21
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4250
- m_fRecoilModifyPitchMaxSpeed=4250
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.400f
- m_fFPReloadTacticalUpdateAmmoTimer=1.333f
- m_fFPReloadEmptyUpdateAmmoTimer=2.433f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.400f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.2f,Y=-2.0f,Z=0.2f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=-2.0f,Z=0.2f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.2f,Y=2.4f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=10)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=47.0f,Z=0.4f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-45,Roll=25)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultFamas]
- m_iDamageAt0M=40
- m_iDamageAt5M=35
- m_iDamageAt20M=30
- m_iDamageAt50M=27
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=7
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=5
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.3
- m_fMaxBurstPauseLength=0.6
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=50
- m_fBulletSpreadPerBullet=68
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=110
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=8
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=110
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=8
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=900
- m_iNormalMagSize=25
- m_iHighCapacityMagSize=35
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=9
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.55
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-1.0f,Y=4.5f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=250,Yaw=-300,Roll=-600)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=250,Yaw=-300,Roll=-600)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=8.5f,Y=6.0f,Z=5.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=900,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_Famas
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=4.8
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=30000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.167f
- m_fReloadEmptyTime=3.000f
- m_fFPReloadTacticalUpdateAmmoTimer=1.333f
- m_fFPReloadEmptyUpdateAmmoTimer=2.233f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.167f
- m_fFPReloadEmptyRealAnimDuration=3.000f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=18.5f,Z=3.1f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-310)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=7.0f,Z=-0.6f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-150)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=4.4f,Z=-0.2f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=0.1f)
- m_rSniperScopeFPMeshRotation=(Pitch=5,Yaw=0,Roll=-5)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultAK47]
- m_iDamageAt0M=50
- m_iDamageAt5M=44
- m_iDamageAt20M=34
- m_iDamageAt50M=36
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=3
- m_iMediumBurstMaxNbBullets=4
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=37
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=90
- m_fBulletSpreadPerBullet=80
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.7
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=120
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=120
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=6
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.45
- m_fPenetrationDropFactor=0.8
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-5.0f,Y=11.0f,Z=-0.5f)
- m_rFirstPersonMeshRotation=(Pitch=-235,Yaw=-200,Roll=-460)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=-1.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-200,Yaw=400,Roll=-400)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=5.5f,Y=9.0f,Z=10.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=2950,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_AK47
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.633f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=4.2f)
- m_rIronSightsFPMeshRotation=(Pitch=-10,Yaw=-5,Roll=-80)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=8.5f,Z=2.5f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=15)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=7.0f,Z=2.2f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=2.5f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-1,Roll=-6)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultM468]
- m_iDamageAt0M=44
- m_iDamageAt5M=39
- m_iDamageAt20M=34
- m_iDamageAt50M=36
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=3
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=6
- m_iMediumBurstMaxNbBullets=7
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=0.3
- m_fMaxBurstPauseLength=0.6
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=37
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=60
- m_fBulletSpreadPerBullet=85
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.55
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=120
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=120
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.48
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-1.5f,Y=6.5f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=-150,Yaw=144,Roll=-300)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=-1.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-200,Yaw=400,Roll=-400)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=8.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=1800,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_M468
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.633f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=2.1f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=13,Roll=-74)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=-2.0f,Z=1.4f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=15)
- m_vRifleScopeFPMeshTranslation=(X=0.5f,Y=66.0f,Z=3.2f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-2)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=6.8f,Z=1.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-30)
- m_vSniperScopeFPMeshTranslation=(X=0.5f,Y=66.0f,Z=2.2f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-2)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultFNC]
- m_iDamageAt0M=44
- m_iDamageAt5M=39
- m_iDamageAt20M=34
- m_iDamageAt50M=36
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=5
- m_iMediumBurstMaxNbBullets=6
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=37
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=60
- m_fBulletSpreadPerBullet=88
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.55
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=120
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=120
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=8
- m_iRateOfFireMenuStat=5
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.5f
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=12.5f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=-250,Yaw=100,Roll=-450)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=-1.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-200,Yaw=400,Roll=-400)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=8.5f,Y=9.0f,Z=9.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=2600,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_FNC
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.633f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.1f,Y=6.9f,Z=5.0f)
- m_rIronSightsFPMeshRotation=(Pitch=40,Yaw=3,Roll=46)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=4.2f,Z=3.7f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=65)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=3.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-1,Roll=-6)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=6.1f,Z=3.4f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=50)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=2.2f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-1,Roll=-6)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultL85A2]
- m_iDamageAt0M=40
- m_iDamageAt5M=35
- m_iDamageAt20M=30
- m_iDamageAt50M=27
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=4
- m_iMediumBurstMinNbBullets=7
- m_iMediumBurstMaxNbBullets=8
- m_iLongBurstMinNbBullets=5
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=1
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=42
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=62
- m_fBulletSpreadPerBullet=72
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=110
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=8
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=110
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=8
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=25
- m_iHighCapacityMagSize=35
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=9
- m_iRateOfFireMenuStat=5
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.5f
- m_fPenetrationDropFactor=0.7
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=3.0f,Y=5.5f,Z=2.0f)
- m_rFirstPersonMeshRotation=(Pitch=-100,Yaw=96,Roll=-250)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=250,Yaw=-300,Roll=-600)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=20.0f,Y=5.5f,Z=3.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=400,Yaw=1200,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_L85A2
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=4.8
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=30000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.633f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.167f
- m_fFPReloadEmptyRealAnimDuration=3.000f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=8.4f,Z=4.3f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-5,Roll=85)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=14.2f,Z=7.2f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=32)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=6.1f)
- m_rRifleScopeFPMeshRotation=(Pitch=5,Yaw=0,Roll=-5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=16.8f,Z=6.9f)
- m_rACOGScopeFPMeshRotation=(Pitch=5,Yaw=-15,Roll=-3)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=0.1f)
- m_rSniperScopeFPMeshRotation=(Pitch=5,Yaw=0,Roll=-5)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6AssaultAKS74U]
- m_iDamageAt0M=50
- m_iDamageAt5M=44
- m_iDamageAt20M=34
- m_iDamageAt50M=36
- m_fSuppressorDamageModifier=0.75
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=2000
- m_iShortBurstMinNbBullets=2
- m_iShortBurstMaxNbBullets=3
- m_iMediumBurstMinNbBullets=5
- m_iMediumBurstMaxNbBullets=6
- m_iLongBurstMinNbBullets=6
- m_iLongBurstMaxNbBullets=10
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=0.8
- m_fAccuracyMultiplier=0.9
- m_fBaseAccuracy=37
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=90
- m_fBulletSpreadPerBullet=81
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.6
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=120
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=125
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=7.4
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=120
- m_iRotationBulletSpreadMaxSpread=2500
- m_iRotationBulletSpreadMinRotSpeed=14000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=7.4
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=3000
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=600
- m_iNormalMagSize=30
- m_iHighCapacityMagSize=40
- m_iDefaultAmmunitionCasual=270
- m_iDefaultAmmunitionNormal=270
- m_iDefaultAmmunitionRealistic=150
- m_iDefaultAmmunitionMP=180
- m_iMaxAmmunitionCasual=450
- m_iMaxAmmunitionNormal=330
- m_iMaxAmmunitionRealistic=270
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=6
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.45
- m_fPenetrationDropFactor=0.8
- m_iNbBulletsForBlur=10
- m_iMaxNbBulletsForBlur=22
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=10
- m_fRecoilControllerRumble=2
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=8.0f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=-150,Yaw=-400,Roll=-600)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=-1.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=-200,Yaw=400,Roll=-400)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=5.5f,Y=7.0f,Z=9.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=1200,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_AssaultRifles_AKS-74U
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0)
- m_fRecoilYawMin=55
- m_fRecoilYawMax=160
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=150
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.15
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=4000
- m_fRecoilModifyPitchMaxSpeed=4000
- m_fRecoilSuppressorModifier=0.75
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.2
- m_fRecoilIronSightsModifier=0.6
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.75
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.08
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.5
- m_fIKRecoilBurstSpeedOut=4.5
- m_iIKRecoilBurstPitchRandom=500
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.03f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4.5
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=1.633f
- m_fFPReloadEmptyUpdateAmmoTimer=2.633f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.333f
- m_fFPReloadEmptyRealAnimDuration=3.333f
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fPuttingSuppressorDuration=2.667
- m_fPuttingSuppressorRealAnimDuration=2.667
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fSuppressorIKForwardBlendOutBarrelDuration=0.25
- m_fSuppressorIKForwardBlendInSuppressorTime=0.25
- m_fSuppressorIKForwardBlendInSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendOutSuppressorTime=2.3
- m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2
- m_fSuppressorIKForwardBlendInBarrelTime=2.4
- m_fSuppressorIKForwardBlendInBarrelDuration=0.2
- m_fSuppressorIKReverseBlendOutBarrelDuration=0.333
- m_fSuppressorIKReverseBlendInSuppressorTime=0.2
- m_fSuppressorIKReverseBlendInSuppressorDuration=0.2
- m_fSuppressorIKReverseBlendOutSuppressorTime=2.05
- m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25
- m_fSuppressorIKReverseBlendInBarrelTime=2.3
- m_fSuppressorIKReverseBlendInBarrelDuration=0.25
- m_fFPSuppressorIKBlendOutTime=0
- m_fFPSuppressorIKBlendOutDuration=0
- m_fFPSuppressorIKBlendInTime=2.667
- m_fFPSuppressorIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_ACOGScope
- m_eAttachmentOption1=EAttachment_Laser
- m_eAttachmentOption2=EAttachment_SniperScopeA
- m_eAttachmentOption3=EAttachment_ReflexSights
- m_eAttachmentOption4=EAttachment_HighCapacityMag
- m_bSupportsSoundSuppressor=true
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=2.5f,Z=5.2f)
- m_rIronSightsFPMeshRotation=(Pitch=-10,Yaw=-5,Roll=70)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=-8.0f,Z=3.4f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=15)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=3.2f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-1,Roll=-6)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=8.6f,Z=3.1f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=2.5f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-1,Roll=-6)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6LMGMK46]
- m_iDamageAt0M=45
- m_iDamageAt5M=40
- m_iDamageAt20M=35
- m_iDamageAt50M=31
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=3000
- m_iShortBurstMinNbBullets=4
- m_iShortBurstMaxNbBullets=6
- m_iMediumBurstMinNbBullets=9
- m_iMediumBurstMaxNbBullets=12
- m_iLongBurstMinNbBullets=15
- m_iLongBurstMaxNbBullets=25
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=0.75
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=35
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=225
- m_fBulletSpreadPerBullet=32
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=275
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=4.8
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=300
- m_iRotationBulletSpreadMaxSpread=3000
- m_iRotationBulletSpreadMinRotSpeed=11000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=4.8
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=500
- m_iNormalMagSize=100
- m_iHighCapacityMagSize=120
- m_iDefaultAmmunitionCasual=500
- m_iDefaultAmmunitionNormal=500
- m_iDefaultAmmunitionRealistic=400
- m_iDefaultAmmunitionMP=300
- m_iMaxAmmunitionCasual=900
- m_iMaxAmmunitionNormal=900
- m_iMaxAmmunitionRealistic=700
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=4
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=0.95
- m_fPenetrationInitialDropFactor=0.28
- m_fPenetrationDropFactor=0.6
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=15
- m_fRecoilControllerRumble=4
- m_vFirstPersonMeshTranslation=(X=-1.0f,Y=-0.5f,Z=-2.5f)
- m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-304,Roll=-700)
- m_vJogFirstPersonMeshTranslation=(X=-1.0f,Y=-0.5f,Z=-2.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-50,Yaw=-100,Roll=-700)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1150,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_LMG_MK46
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=3000,Yaw=63000,Roll=0)
- m_fRecoilYawMin=75
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1000
- m_fRecoilModifyPitchMaxSpeed=3000
- m_fRecoilSuppressorModifier=0.7
- m_fRecoilControlStockModifier=0.7
- m_fRecoilBlindFireMod=1.1
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.7
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.08f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=1500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=6.967f
- m_fReloadEmptyTime=6.967f
- m_fAIReloadTacticTime=3.333f
- m_fAIReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=6.400f
- m_fFPReloadEmptyUpdateAmmoTimer=6.400f
- m_fTPReloadTacticalUpdateAmmoTimer=5.16f
- m_fTPReloadEmptyUpdateAmmoTimer=5.16f
- m_fFPReloadTacticalRealAnimDuration=6.967
- m_fFPReloadEmptyRealAnimDuration=6.967
- m_fTPReloadTacticalRealAnimDuration=6.133
- m_fTPReloadEmptyRealAnimDuration=6.133
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.6f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.667
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=5.133
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.4
- m_fTPTacticalReloadIKSecondBlendOutMagTime=5.4
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.667
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=5.133
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.4
- m_fTPEmptyReloadIKSecondBlendOutMagTime=5.4
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.25
- m_fTPReloadIKBlendInFinalTime=5.933
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_RecoilControlStock
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.8f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-120)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=-10.0f,Z=-2.5f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=29.0f,Z=-3.3f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=10)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6LMG21E]
- m_iDamageAt0M=42
- m_iDamageAt5M=37
- m_iDamageAt20M=32
- m_iDamageAt50M=26
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=3000
- m_iShortBurstMinNbBullets=4
- m_iShortBurstMaxNbBullets=6
- m_iMediumBurstMinNbBullets=9
- m_iMediumBurstMaxNbBullets=12
- m_iLongBurstMinNbBullets=15
- m_iLongBurstMaxNbBullets=25
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=225
- m_fBulletSpreadPerBullet=28
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=325
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=4.7
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=350
- m_iRotationBulletSpreadMaxSpread=3000
- m_iRotationBulletSpreadMinRotSpeed=11000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=4.7
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=500
- m_iNormalMagSize=100
- m_iHighCapacityMagSize=120
- m_iDefaultAmmunitionCasual=500
- m_iDefaultAmmunitionNormal=500
- m_iDefaultAmmunitionRealistic=400
- m_iDefaultAmmunitionMP=300
- m_iMaxAmmunitionCasual=900
- m_iMaxAmmunitionNormal=900
- m_iMaxAmmunitionRealistic=700
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=6
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=0.95
- m_fPenetrationInitialDropFactor=0.28
- m_fPenetrationDropFactor=0.6
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=15
- m_fRecoilControllerRumble=4
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=2.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=-800,Yaw=1000,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_LMG_21E
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=60000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=75
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1000
- m_fRecoilModifyPitchMaxSpeed=3000
- m_fRecoilSuppressorModifier=0.7
- m_fRecoilControlStockModifier=0.7
- m_fRecoilBlindFireMod=1.1
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.7
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.8
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.08f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=1500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=5.7f
- m_fReloadEmptyTime=5.7f
- m_fAIReloadTacticTime=3.333f
- m_fAIReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=4.900f
- m_fFPReloadEmptyUpdateAmmoTimer=4.900f
- m_fTPReloadTacticalUpdateAmmoTimer=5.16f
- m_fTPReloadEmptyUpdateAmmoTimer=5.16f
- m_fFPReloadTacticalRealAnimDuration=5.7
- m_fFPReloadEmptyRealAnimDuration=5.7
- m_fTPReloadTacticalRealAnimDuration=6.133
- m_fTPReloadEmptyRealAnimDuration=6.133
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.6f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.667
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=5.133
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.4
- m_fTPTacticalReloadIKSecondBlendOutMagTime=5.4
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.667
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=5.133
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.4
- m_fTPEmptyReloadIKSecondBlendOutMagTime=5.4
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.25
- m_fTPReloadIKBlendInFinalTime=5.933
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_RecoilControlStock
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.6f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-60)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=250)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=41.0f,Z=-3.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6LMGM249SPW]
- m_iDamageAt0M=44
- m_iDamageAt5M=39
- m_iDamageAt20M=34
- m_iDamageAt50M=28
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=3000
- m_iShortBurstMinNbBullets=4
- m_iShortBurstMaxNbBullets=6
- m_iMediumBurstMinNbBullets=9
- m_iMediumBurstMaxNbBullets=12
- m_iLongBurstMinNbBullets=15
- m_iLongBurstMaxNbBullets=25
- m_fMinBurstPauseLength=0.5
- m_fMaxBurstPauseLength=0.75
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=35
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=225
- m_fBulletSpreadPerBullet=35
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=275
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=4.9
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=300
- m_iRotationBulletSpreadMaxSpread=3000
- m_iRotationBulletSpreadMinRotSpeed=11000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=4.9
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=500
- m_iNormalMagSize=100
- m_iHighCapacityMagSize=120
- m_iDefaultAmmunitionCasual=500
- m_iDefaultAmmunitionNormal=500
- m_iDefaultAmmunitionRealistic=400
- m_iDefaultAmmunitionMP=300
- m_iMaxAmmunitionCasual=900
- m_iMaxAmmunitionNormal=900
- m_iMaxAmmunitionRealistic=700
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=7
- m_iRecoilMenuStat=6
- m_iAccuracyMenuStat=4
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=0.95
- m_fPenetrationInitialDropFactor=0.28
- m_fPenetrationDropFactor=0.6
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=15
- m_fRecoilControllerRumble=4
- m_vFirstPersonMeshTranslation=(X=-1.5f,Y=-1.5f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-300,Roll=-700)
- m_vJogFirstPersonMeshTranslation=(X=-1.5f,Y=-1.5f,Z=-1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=-300,Roll=-700)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1850,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_LMG_M249SPW
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=5000,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=4000,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=1000,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=3000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=75
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1000
- m_fRecoilModifyPitchMaxSpeed=3000
- m_fRecoilSuppressorModifier=0.7
- m_fRecoilControlStockModifier=0.7
- m_fRecoilBlindFireMod=1.1
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.7
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.08f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=1500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=6.967f
- m_fReloadEmptyTime=6.967f
- m_fAIReloadTacticTime=3.333f
- m_fAIReloadEmptyTime=3.333f
- m_fFPReloadTacticalUpdateAmmoTimer=6.400f
- m_fFPReloadEmptyUpdateAmmoTimer=6.400f
- m_fTPReloadTacticalUpdateAmmoTimer=5.16f
- m_fTPReloadEmptyUpdateAmmoTimer=5.16f
- m_fFPReloadTacticalRealAnimDuration=6.967
- m_fFPReloadEmptyRealAnimDuration=6.967
- m_fTPReloadTacticalRealAnimDuration=6.133
- m_fTPReloadEmptyRealAnimDuration=6.133
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.6f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.667
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=5.133
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.4
- m_fTPTacticalReloadIKSecondBlendOutMagTime=5.4
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.667
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=5.133
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.4
- m_fTPEmptyReloadIKSecondBlendOutMagTime=5.4
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.25
- m_fTPReloadIKBlendInFinalTime=5.933
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_RecoilControlStock
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.9f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-10,Roll=-130)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=-9.0f,Z=-1.7f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=200)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=29.0f,Z=-2.7f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=-5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6LMGMG36]
- m_iDamageAt0M=40
- m_iDamageAt5M=35
- m_iDamageAt20M=30
- m_iDamageAt50M=30
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=3000
- m_iShortBurstMinNbBullets=4
- m_iShortBurstMaxNbBullets=6
- m_iMediumBurstMinNbBullets=9
- m_iMediumBurstMaxNbBullets=12
- m_iLongBurstMinNbBullets=15
- m_iLongBurstMaxNbBullets=25
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=35
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=225
- m_fBulletSpreadPerBullet=30
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=275
- m_iMovementBulletSpreadMaxSpread=2500
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=5
- m_iPeekTransitionBulletSpread=1750
- m_iRotationBulletSpreadMinSpread=300
- m_iRotationBulletSpreadMaxSpread=3000
- m_iRotationBulletSpreadMinRotSpeed=11000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=5
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=500
- m_iNormalMagSize=100
- m_iHighCapacityMagSize=120
- m_iDefaultAmmunitionCasual=500
- m_iDefaultAmmunitionNormal=500
- m_iDefaultAmmunitionRealistic=400
- m_iDefaultAmmunitionMP=300
- m_iMaxAmmunitionCasual=900
- m_iMaxAmmunitionNormal=900
- m_iMaxAmmunitionRealistic=700
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=4
- m_iRateOfFireMenuStat=7
- m_fMovementSpeedModifier=0.95
- m_fPenetrationInitialDropFactor=0.25
- m_fPenetrationDropFactor=0.6
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=15
- m_fRecoilControllerRumble=4
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=-0.5f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-100,Roll=-500)
- m_vJogFirstPersonMeshTranslation=(X=-2.0f,Y=-0.5f,Z=-1.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=-50,Yaw=-100,Roll=-500)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=0.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1150,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_LMG_MG36
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=75
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1000
- m_fRecoilModifyPitchMaxSpeed=3000
- m_fRecoilSuppressorModifier=0.7
- m_fRecoilControlStockModifier=0.7
- m_fRecoilBlindFireMod=1.1
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.7
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.08f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=1500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.533f
- m_fReloadEmptyTime=3.433f
- m_fFPReloadTacticalUpdateAmmoTimer=1.667f
- m_fFPReloadEmptyUpdateAmmoTimer=2.700f
- m_fTPReloadTacticalUpdateAmmoTimer=1.17f
- m_fTPReloadEmptyUpdateAmmoTimer=2.13f
- m_fFPReloadTacticalRealAnimDuration=2.533
- m_fFPReloadEmptyRealAnimDuration=3.433
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.6f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_RecoilControlStock
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=1.0f,Z=4.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=50)
- m_vReflexSightsFPMeshTranslation=(X=0.1f,Y=8.0f,Z=-2.3f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.1f,Y=55.0f,Z=-3.1f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=7,Roll=11)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6FixedLMGM249]
- m_iDamageAt0M=40
- m_iDamageAt5M=35
- m_iDamageAt20M=30
- m_iDamageAt50M=26
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=3000
- m_iShortBurstMinNbBullets=4
- m_iShortBurstMaxNbBullets=6
- m_iMediumBurstMinNbBullets=9
- m_iMediumBurstMaxNbBullets=12
- m_iLongBurstMinNbBullets=15
- m_iLongBurstMaxNbBullets=25
- m_fMinBurstPauseLength=0.75
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=250
- m_fBulletSpreadPerBullet=20
- m_iMaxBulletSpread=2000
- m_fBulletSpreadRecoveryTime=0.3
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=325
- m_iMovementBulletSpreadMaxSpread=300
- m_fMovementBulletSpreadMinMoveSpeed=50
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=5
- m_iPeekTransitionBulletSpread=210
- m_iRotationBulletSpreadMinSpread=325
- m_iRotationBulletSpreadMaxSpread=300
- m_iRotationBulletSpreadMinRotSpeed=11000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=5
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=660
- m_iNormalMagSize=100
- m_iHighCapacityMagSize=120
- m_iDefaultAmmunitionCasual=500
- m_iDefaultAmmunitionNormal=500
- m_iDefaultAmmunitionRealistic=400
- m_iDefaultAmmunitionMP=300
- m_iMaxAmmunitionCasual=900
- m_iMaxAmmunitionNormal=900
- m_iMaxAmmunitionRealistic=700
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=6
- m_iRecoilMenuStat=5
- m_iAccuracyMenuStat=5
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=0.95
- m_fPenetrationInitialDropFactor=0.35
- m_fPenetrationDropFactor=0.6
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=15
- m_fRecoilControllerRumble=4
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1150,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_LMG_MK46
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_fRecoilYawMin=75
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=100
- m_fRecoilModifyPitchMaxSpeed=300
- m_fRecoilSuppressorModifier=0.7
- m_fRecoilControlStockModifier=0.7
- m_fRecoilBlindFireMod=1.1
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.7
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.08f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=1500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=5.233f
- m_fReloadEmptyTime=5.233f
- m_fAIReloadTacticTime=5.233f
- m_fAIReloadEmptyTime=5.233f
- m_fFPReloadTacticalUpdateAmmoTimer=4.867f
- m_fFPReloadEmptyUpdateAmmoTimer=4.867f
- m_fTPReloadTacticalUpdateAmmoTimer=4.867f
- m_fTPReloadEmptyUpdateAmmoTimer=4.867f
- m_fFPReloadTacticalRealAnimDuration=5.233
- m_fFPReloadEmptyRealAnimDuration=5.233
- m_fTPReloadTacticalRealAnimDuration=5.233
- m_fTPReloadEmptyRealAnimDuration=5.233
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.6f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=5.233
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_RecoilControlStock
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6FixedLMGChopper]
- m_iDamageAt0M=8
- m_iDamageAt5M=8
- m_iDamageAt20M=8
- m_iDamageAt50M=8
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=500
- m_fOptimalRangeUpperBound=3000
- m_iShortBurstMinNbBullets=30
- m_iShortBurstMaxNbBullets=30
- m_iMediumBurstMinNbBullets=30
- m_iMediumBurstMaxNbBullets=30
- m_iLongBurstMinNbBullets=30
- m_iLongBurstMaxNbBullets=30
- m_fMinBurstPauseLength=0.4
- m_fMaxBurstPauseLength=0.4
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=20
- m_iMaxBulletSpread=500
- m_fBulletSpreadRecoveryTime=0.3
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=325
- m_iMovementBulletSpreadMaxSpread=300
- m_fMovementBulletSpreadMinMoveSpeed=50
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=5
- m_iPeekTransitionBulletSpread=210
- m_iRotationBulletSpreadMinSpread=325
- m_iRotationBulletSpreadMaxSpread=300
- m_iRotationBulletSpreadMinRotSpeed=11000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=2000
- m_iNormalMagSize=100
- m_iHighCapacityMagSize=120
- m_iDefaultAmmunitionCasual=500
- m_iDefaultAmmunitionNormal=500
- m_iDefaultAmmunitionRealistic=400
- m_iDefaultAmmunitionMP=300
- m_iMaxAmmunitionCasual=900
- m_iMaxAmmunitionNormal=900
- m_iMaxAmmunitionRealistic=700
- m_iMaxAmmunitionMP=900
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=0
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=85.0f
- m_iDamageMenuStat=2
- m_iRecoilMenuStat=2
- m_iAccuracyMenuStat=2
- m_iRateOfFireMenuStat=6
- m_fMovementSpeedModifier=0.95
- m_fPenetrationInitialDropFactor=0.9
- m_fPenetrationDropFactor=0.6
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=10
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=15
- m_fRecoilControllerRumble=4
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=4.0f,Y=9.0f,Z=4.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1150,Yaw=0,Roll=3100)
- m_fWeight=40
- m_strWeaponIconName=ic_weapon_LMG_MK46
- m_iMinYawLook=-450
- m_iMaxYawLook=450
- m_iMinPitchLook=-364
- m_iMaxPitchLook=364
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_fRecoilYawMin=75
- m_fRecoilYawMax=180
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=150
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=100
- m_fRecoilModifyPitchMaxSpeed=100
- m_fRecoilSuppressorModifier=0.7
- m_fRecoilControlStockModifier=0.7
- m_fRecoilBlindFireMod=1.1
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.7
- m_fRecoilACOGScopeModifier=0.7
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=1
- m_fRecoilAnimationSuppressed=1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=3.6
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=600
- m_fIKRecoilBurstPitchRate=25000
- m_fIKRecoilBurstBreathMult=15.f
- m_fIKRecoilBurstBreathMultSpeedIn=50
- m_fIKRecoilBurstBreathMultSpeedOut=50
- m_fIKRecoilBurstBreathMaster=0.08f
- m_fIKRecoilBurstBreathMasterSpeedIn=8
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=1500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=5.233f
- m_fReloadEmptyTime=5.233f
- m_fAIReloadTacticTime=5.233f
- m_fAIReloadEmptyTime=5.233f
- m_fFPReloadTacticalUpdateAmmoTimer=4.867f
- m_fFPReloadEmptyUpdateAmmoTimer=4.867f
- m_fTPReloadTacticalUpdateAmmoTimer=4.867f
- m_fTPReloadEmptyUpdateAmmoTimer=4.867f
- m_fFPReloadTacticalRealAnimDuration=5.233
- m_fFPReloadEmptyRealAnimDuration=5.233
- m_fTPReloadTacticalRealAnimDuration=5.233
- m_fTPReloadEmptyRealAnimDuration=5.233
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.4f
- m_fBlendOutFromHandSignal=0.6f
- m_fBlendInToThrows=0.4f
- m_fBlendOutFromThrows=0.6f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.4f
- m_fBlendOutFromDetonator=0.6f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.1
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=5.233
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_RecoilControlStock
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- [R6Game.ConfigR6ShotgunM3]
- m_iDamageAt0M=38
- m_iDamageAt5M=36
- m_iDamageAt20M=7
- m_iDamageAt50M=0
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=1
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=1
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=200
- m_fBulletSpreadPerBullet=0
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=1.8
- m_fBulletSpreadPatternMinAngle=100
- m_fBulletSpreadPatternMidAngle=600
- m_fBulletSpreadPatternMaxAngle=800
- m_fBulletSpreadPatternZoneBProbability=0.4
- m_iMovementBulletSpreadMinSpread=350
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=350
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=12000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=false
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.15
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=70
- m_iRealFireRate=70
- m_iNormalMagSize=8
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=80
- m_iDefaultAmmunitionNormal=120
- m_iDefaultAmmunitionRealistic=60
- m_iDefaultAmmunitionMP=80
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=80
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=100.0f
- m_iDamageMenuStat=9
- m_iRecoilMenuStat=1
- m_iAccuracyMenuStat=2
- m_iRateOfFireMenuStat=9
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.1
- m_fPenetrationDropFactor=0.15
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=15.0f,Z=-3.5f)
- m_rFirstPersonMeshRotation=(Pitch=100,Yaw=-52,Roll=-402)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=100,Yaw=50,Roll=-300)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=2.5f,Y=8.5f,Z=12.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1850,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_shotgun_m3
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=3000,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=250
- m_fRecoilYawMax=500
- m_fRecoilYawRecoveryTime=0.3
- m_fRecoilPitchMin=300
- m_fRecoilPitchMax=500
- m_fRecoilPitchRecoveryTime=0.3
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1200
- m_fRecoilModifyPitchMaxSpeed=1750
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=1
- m_fRecoilReflexSightsModifier=1.5
- m_fRecoilACOGScopeModifier=1
- m_fRecoilRifleScopeModifier=0.2
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.333
- m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.1666
- m_fIKRecoilBoltFinishPosLength=0.3667
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.266
- m_fIKRecoilBoltFinishRotLength=0.3
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fStartChamberReloadTime=1.2f
- m_fChamberReloadTime=0.766f
- m_fEndChamberReloadEmptyTime=1.333f
- m_fEndChamberReloadTacticalTime=0.9f
- m_fChamberReloadStartUpdateAmmoTimer=1.2f
- m_fChamberReloadCycleUpdateAmmoTimer=0.766f
- m_fFPReloadTacticalRealAnimDuration=0.9
- m_fFPReloadEmptyRealAnimDuration=1.333
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.367
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=0.467
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=11.3f,Z=1.7f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=15.5f,Z=-0.9f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=175)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=58.5f,Z=-1.8f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=-5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=1.55f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6ShotgunSpas12]
- m_iDamageAt0M=44
- m_iDamageAt5M=42
- m_iDamageAt20M=9
- m_iDamageAt50M=0
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=1
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=4
- m_iLongBurstMinNbBullets=4
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=1
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=200
- m_fBulletSpreadPerBullet=0
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=1.5
- m_fBulletSpreadPatternMinAngle=100
- m_fBulletSpreadPatternMidAngle=600
- m_fBulletSpreadPatternMaxAngle=800
- m_fBulletSpreadPatternZoneBProbability=0.4
- m_iMovementBulletSpreadMinSpread=350
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=350
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=12000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=false
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.15
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iRealFireRate=60
- m_iNormalMagSize=8
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=80
- m_iDefaultAmmunitionNormal=120
- m_iDefaultAmmunitionRealistic=60
- m_iDefaultAmmunitionMP=80
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=80
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=100.0f
- m_iDamageMenuStat=10
- m_iRecoilMenuStat=1
- m_iAccuracyMenuStat=2
- m_iRateOfFireMenuStat=9
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.1
- m_fPenetrationDropFactor=0.15
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=13.5f,Z=-4.0f)
- m_rFirstPersonMeshRotation=(Pitch=-102,Yaw=50,Roll=-504)
- m_vJogFirstPersonMeshTranslation=(X=-1f,Y=7.5f,Z=-3.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=50,Roll=-300)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=2.5f,Y=8.5f,Z=12.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1850,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_shotgun_Spas12
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=2000,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=250
- m_fRecoilYawMax=500
- m_fRecoilYawRecoveryTime=0.3
- m_fRecoilPitchMin=300
- m_fRecoilPitchMax=400
- m_fRecoilPitchRecoveryTime=0.3
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1200
- m_fRecoilModifyPitchMaxSpeed=1750
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=1.5
- m_fRecoilReflexSightsModifier=1.5
- m_fRecoilACOGScopeModifier=1
- m_fRecoilRifleScopeModifier=0.2
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.333
- m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.1666
- m_fIKRecoilBoltFinishPosLength=0.3667
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.266
- m_fIKRecoilBoltFinishRotLength=0.3
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fStartChamberReloadTime=1.2f
- m_fChamberReloadTime=0.766f
- m_fEndChamberReloadEmptyTime=1.333f
- m_fEndChamberReloadTacticalTime=0.9f
- m_fChamberReloadStartUpdateAmmoTimer=1.2f
- m_fChamberReloadCycleUpdateAmmoTimer=0.766f
- m_fFPReloadTacticalRealAnimDuration=0.9
- m_fFPReloadEmptyRealAnimDuration=1.333
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.367
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=0.467
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_ACOGScope
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=10.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=10.5f,Z=-1.8f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=58.5f,Z=-2.6f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=11.2f,Z=-2.6f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=1.55f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6Shotgun870MCS]
- m_iDamageAt0M=40
- m_iDamageAt5M=38
- m_iDamageAt20M=7
- m_iDamageAt50M=0
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=1
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=1
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=200
- m_fBulletSpreadPerBullet=0
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=1.8
- m_fBulletSpreadPatternMinAngle=100
- m_fBulletSpreadPatternMidAngle=600
- m_fBulletSpreadPatternMaxAngle=800
- m_fBulletSpreadPatternZoneBProbability=0.4
- m_iMovementBulletSpreadMinSpread=350
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=350
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=12000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=false
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.15
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=50
- m_iRealFireRate=60
- m_iNormalMagSize=8
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=80
- m_iDefaultAmmunitionNormal=120
- m_iDefaultAmmunitionRealistic=60
- m_iDefaultAmmunitionMP=80
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=80
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=100.0f
- m_iDamageMenuStat=10
- m_iRecoilMenuStat=1
- m_iAccuracyMenuStat=2
- m_iRateOfFireMenuStat=9
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.1
- m_fPenetrationDropFactor=0.15
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-2.5f,Y=13.0f,Z=-4.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-204,Roll=-765)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=2.5f,Y=8.5f,Z=12.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1850,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_shotgun_870MCS
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=3000,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=250
- m_fRecoilYawMax=500
- m_fRecoilYawRecoveryTime=0.3
- m_fRecoilPitchMin=300
- m_fRecoilPitchMax=400
- m_fRecoilPitchRecoveryTime=0.3
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1200
- m_fRecoilModifyPitchMaxSpeed=1750
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=1
- m_fRecoilReflexSightsModifier=1.5
- m_fRecoilACOGScopeModifier=1
- m_fRecoilRifleScopeModifier=0.2
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.333
- m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.1666
- m_fIKRecoilBoltFinishPosLength=0.3667
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.266
- m_fIKRecoilBoltFinishRotLength=0.3
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fStartChamberReloadTime=1.2f
- m_fChamberReloadTime=0.766f
- m_fEndChamberReloadEmptyTime=1.333f
- m_fEndChamberReloadTacticalTime=0.9f
- m_fChamberReloadStartUpdateAmmoTimer=1.2f
- m_fChamberReloadCycleUpdateAmmoTimer=0.766f
- m_fFPReloadTacticalRealAnimDuration=0.9
- m_fFPReloadEmptyRealAnimDuration=1.333
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.367
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=0.467
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_ACOGScope
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=8.0f,Z=-1.5f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=200)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=52.8f,Z=-2.2f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=8,Roll=79)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=7.5f,Z=-2.4f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=1.55f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6ShotgunXM26LSS]
- m_iDamageAt0M=24
- m_iDamageAt5M=22
- m_iDamageAt20M=1
- m_iDamageAt50M=0
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=4
- m_iLongBurstMinNbBullets=4
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=1
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=200
- m_fBulletSpreadPerBullet=0
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=2
- m_fBulletSpreadPatternMinAngle=100
- m_fBulletSpreadPatternMidAngle=600
- m_fBulletSpreadPatternMaxAngle=800
- m_fBulletSpreadPatternZoneBProbability=0.4
- m_iMovementBulletSpreadMinSpread=350
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=350
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=9000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=false
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.15
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=60
- m_iFireRateBurst=135
- m_iRealFireRate=135
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=50
- m_iDefaultAmmunitionNormal=120
- m_iDefaultAmmunitionRealistic=40
- m_iDefaultAmmunitionMP=50
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=80
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=100.0f
- m_iDamageMenuStat=8
- m_iRecoilMenuStat=0
- m_iAccuracyMenuStat=1
- m_iRateOfFireMenuStat=8
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.9
- m_fPenetrationDropFactor=0.9
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=11.0f,Z=-3.5f)
- m_rFirstPersonMeshRotation=(Pitch=-204,Yaw=-153,Roll=-306)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=-1.0f,Y=9.0f,Z=12.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_shotgun_XM26LSS
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=2000,Yaw=2000,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix
- m_fRecoilYawMin=100
- m_fRecoilYawMax=200
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1200
- m_fRecoilModifyPitchMaxSpeed=1750
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=1
- m_fRecoilReflexSightsModifier=1.5
- m_fRecoilACOGScopeModifier=1
- m_fRecoilRifleScopeModifier=0.2
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-2.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=1500
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=500
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.05
- m_fIKRecoilSingleSpineOutLength=0.1
- m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f)
- m_fIKRecoilBurstSpeedIn=2.5
- m_fIKRecoilBurstSpeedOut=4
- m_iIKRecoilBurstPitchRandom=800
- m_fIKRecoilBurstPitchRate=15000
- m_fIKRecoilBurstBreathMult=24.f
- m_fIKRecoilBurstBreathMultSpeedIn=2.5
- m_fIKRecoilBurstBreathMultSpeedOut=4
- m_fIKRecoilBurstBreathMaster=0.3f
- m_fIKRecoilBurstBreathMasterSpeedIn=2.5
- m_fIKRecoilBurstBreathMasterSpeedOut=4
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.233f
- m_fFPReloadTacticalUpdateAmmoTimer=1.533f
- m_fFPReloadEmptyUpdateAmmoTimer=2.6f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3.233
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=13.0f,Z=1.1f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-20,Roll=30)
- m_vReflexSightsFPMeshTranslation=(X=0.1f,Y=10.0f,Z=1.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=185)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=52.0f,Z=-0.1f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-15,Roll=-4)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=1.55f
- m_fireModeAvailability=true
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6Shotgun500Tactical]
- m_iDamageAt0M=36
- m_iDamageAt5M=34
- m_iDamageAt20M=6
- m_iDamageAt50M=0
- m_fSuppressorDamageModifier=0.8
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=1500
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=1
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=4
- m_iLongBurstMinNbBullets=4
- m_iLongBurstMaxNbBullets=8
- m_fMinBurstPauseLength=1
- m_fMaxBurstPauseLength=1.5
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=1
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=200
- m_fBulletSpreadPerBullet=0
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=2
- m_fBulletSpreadPatternMinAngle=100
- m_fBulletSpreadPatternMidAngle=600
- m_fBulletSpreadPatternMaxAngle=800
- m_fBulletSpreadPatternZoneBProbability=0.4
- m_iMovementBulletSpreadMinSpread=350
- m_iMovementBulletSpreadMaxSpread=1500
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=1050
- m_iRotationBulletSpreadMinSpread=350
- m_iRotationBulletSpreadMaxSpread=1500
- m_iRotationBulletSpreadMinRotSpeed=12000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=false
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.15
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.8
- m_iFireRateSingle=80
- m_iRealFireRate=80
- m_iNormalMagSize=8
- m_iHighCapacityMagSize=15
- m_iDefaultAmmunitionCasual=80
- m_iDefaultAmmunitionNormal=120
- m_iDefaultAmmunitionRealistic=60
- m_iDefaultAmmunitionMP=80
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=160
- m_iMaxAmmunitionRealistic=80
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=100.0f
- m_iDamageMenuStat=9
- m_iRecoilMenuStat=1
- m_iAccuracyMenuStat=2
- m_iRateOfFireMenuStat=9
- m_fMovementSpeedModifier=1.0f
- m_fPenetrationInitialDropFactor=0.3
- m_fPenetrationDropFactor=0.2
- m_iNbBulletsForBlur=4
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-4.0f,Y=14.5f,Z=-6.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-460,Roll=-606)
- m_vJogFirstPersonMeshTranslation=(X=-1f,Y=7.5f,Z=-3.5f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=50,Roll=-300)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=2.5f,Y=8.5f,Z=12.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=1850,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_shotgun_500_Tactical
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=2000,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0)
- m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix
- m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix
- m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix
- m_fRecoilYawMin=300
- m_fRecoilYawMax=550
- m_fRecoilYawRecoveryTime=0.3
- m_fRecoilPitchMin=350
- m_fRecoilPitchMax=450
- m_fRecoilPitchRecoveryTime=0.3
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1200
- m_fRecoilModifyPitchMaxSpeed=1750
- m_fRecoilSuppressorModifier=0.5
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=1.5
- m_fRecoilReflexSightsModifier=1.5
- m_fRecoilACOGScopeModifier=1
- m_fRecoilRifleScopeModifier=0.2
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.333
- m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.1666
- m_fIKRecoilBoltFinishPosLength=0.3667
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.266
- m_fIKRecoilBoltFinishRotLength=0.3
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=500
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=500
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fStartChamberReloadTime=1.2f
- m_fChamberReloadTime=0.766f
- m_fEndChamberReloadEmptyTime=1.333f
- m_fEndChamberReloadTacticalTime=0.9f
- m_fChamberReloadStartUpdateAmmoTimer=1.2f
- m_fChamberReloadCycleUpdateAmmoTimer=0.766f
- m_fFPReloadTacticalRealAnimDuration=0.9
- m_fFPReloadEmptyRealAnimDuration=1.333
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.367
- m_fTPTacticalReloadIKFirstGrabMagTime=0
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0
- m_fTPTacticalReloadIKSecondGrabMagTime=0
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0
- m_fTPTacticalReloadIKSecondBlendOutMagTime=0
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0
- m_fTPEmptyReloadIKFirstGrabMagTime=0
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0
- m_fTPEmptyReloadIKSecondGrabMagTime=0
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0
- m_fTPEmptyReloadIKSecondBlendOutMagTime=0
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0
- m_fTPReloadIKBlendInDuration=0.1
- m_fTPReloadIKBlendInFinalTime=0.467
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_ReflexSights
- m_eAttachmentOption2=EAttachment_RifleScope
- m_eAttachmentOption3=EAttachment_Laser
- m_eAttachmentOption4=EAttachment_ACOGScope
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=1.0f,Z=-0.7f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=50)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=9.1f,Z=-2.9f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150)
- m_vRifleScopeFPMeshTranslation=(X=0.4f,Y=58.5f,Z=-3.8f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=6.2f,Z=-3.7f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=true
- m_fTimeShootStartReAlignLaser=1.55f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SniperPSG1]
- m_iDamageAt0M=90
- m_iDamageAt5M=80
- m_iDamageAt20M=87
- m_iDamageAt50M=87
- m_fSuppressorDamageModifier=0.7
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=5000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1.5
- m_fMaxBurstPauseLength=3
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=180
- m_iMaxBulletSpread=2200
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=1000
- m_iMovementBulletSpreadMaxSpread=4000
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=4000
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.005
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=60
- m_iRealFireRate=100
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=8
- m_iDefaultAmmunitionCasual=30
- m_iDefaultAmmunitionNormal=50
- m_iDefaultAmmunitionRealistic=30
- m_iDefaultAmmunitionMP=25
- m_iMaxAmmunitionCasual=180
- m_iMaxAmmunitionNormal=75
- m_iMaxAmmunitionRealistic=50
- m_iMaxAmmunitionMP=180
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=120.0f
- m_iDamageMenuStat=9
- m_iRecoilMenuStat=9
- m_iAccuracyMenuStat=10
- m_iRateOfFireMenuStat=10
- m_fMovementSpeedModifier=0.9
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=2
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=1
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-0.5f,Y=14.0f,Z=-3.0f)
- m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=50,Roll=-150)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=8.0f,Z=-2.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=7.5f,Y=6.0f,Z=1.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=3000,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_Sniper_psg1
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=1000
- m_fRecoilYawMax=1200
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=1200
- m_fRecoilPitchMax=1500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1800
- m_fRecoilModifyPitchMaxSpeed=2500
- m_fRecoilSuppressorModifier=0.6
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.5
- m_fRecoilACOGScopeModifier=0.5
- m_fRecoilRifleScopeModifier=0.3
- m_fRecoilSniperScopeModifier=0.08
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-2.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=800
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.05
- m_fIKRecoilSingleSpineOutLength=0.1
- m_fNoAmmoSoundRadius=1000
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1000
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.8f
- m_fReloadEmptyTime=3.667f
- m_fFPReloadTacticalUpdateAmmoTimer=1.667f
- m_fFPReloadEmptyUpdateAmmoTimer=2.967f
- m_fTPReloadTacticalUpdateAmmoTimer=1.67f
- m_fTPReloadEmptyUpdateAmmoTimer=3.5f
- m_fFPReloadTacticalRealAnimDuration=2.8
- m_fFPReloadEmptyRealAnimDuration=3.667
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_SniperScopeA
- m_eAttachmentOption1=EAttachment_SniperScopeB
- m_eAttachmentOption2=EAttachment_SniperScopeC
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=66.0f,Z=-0.3f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-2)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SniperM40A1]
- m_iDamageAt0M=127
- m_iDamageAt5M=107
- m_iDamageAt20M=107
- m_iDamageAt50M=107
- m_fSuppressorDamageModifier=0.7
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=5000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1.5
- m_fMaxBurstPauseLength=3
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=25
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=150
- m_iMaxBulletSpread=2200
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=1000
- m_iMovementBulletSpreadMaxSpread=4000
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=4000
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.005
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=33
- m_iRealFireRate=33
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=8
- m_iDefaultAmmunitionCasual=30
- m_iDefaultAmmunitionNormal=50
- m_iDefaultAmmunitionRealistic=30
- m_iDefaultAmmunitionMP=25
- m_iMaxAmmunitionCasual=180
- m_iMaxAmmunitionNormal=75
- m_iMaxAmmunitionRealistic=50
- m_iMaxAmmunitionMP=180
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=120.0f
- m_iDamageMenuStat=10
- m_iRecoilMenuStat=10
- m_iAccuracyMenuStat=10
- m_iRateOfFireMenuStat=10
- m_fMovementSpeedModifier=0.9
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=2
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=1
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-1.0f,Y=-0.5f,Z=1.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=-6.5f,Y=-8.5f,Z=6.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=2550,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_Sniper_M40A1
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=1000
- m_fRecoilYawMax=1200
- m_fRecoilYawRecoveryTime=0.25
- m_fRecoilPitchMin=1200
- m_fRecoilPitchMax=1500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1800
- m_fRecoilModifyPitchMaxSpeed=2500
- m_fRecoilSuppressorModifier=0.6
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.5
- m_fRecoilACOGScopeModifier=0.5
- m_fRecoilRifleScopeModifier=0.3
- m_fRecoilSniperScopeModifier=0.08
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.666
- m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.383
- m_fIKRecoilBoltFinishPosLength=0.433
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.433
- m_fIKRecoilBoltFinishRotLength=0.4
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=1000
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1000
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.200f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.767f
- m_fTPReloadTacticalUpdateAmmoTimer=1.67f
- m_fTPReloadEmptyUpdateAmmoTimer=3.5f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3.2
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_SniperScopeA
- m_eAttachmentOption1=EAttachment_SniperScopeB
- m_eAttachmentOption2=EAttachment_SniperScopeC
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=39.0f,Z=-0.7f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=15)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SniperSV98]
- m_iDamageAt0M=117
- m_iDamageAt5M=100
- m_iDamageAt20M=100
- m_iDamageAt50M=100
- m_fSuppressorDamageModifier=0.7
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=5000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1.5
- m_fMaxBurstPauseLength=3
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=25
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=130
- m_iMaxBulletSpread=2200
- m_fBulletSpreadRecoveryTime=0.4
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=1000
- m_iMovementBulletSpreadMaxSpread=4000
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=4000
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.005
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=33
- m_iRealFireRate=33
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=8
- m_iDefaultAmmunitionCasual=30
- m_iDefaultAmmunitionNormal=50
- m_iDefaultAmmunitionRealistic=30
- m_iDefaultAmmunitionMP=25
- m_iMaxAmmunitionCasual=180
- m_iMaxAmmunitionNormal=75
- m_iMaxAmmunitionRealistic=50
- m_iMaxAmmunitionMP=180
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=120.0f
- m_iDamageMenuStat=10
- m_iRecoilMenuStat=10
- m_iAccuracyMenuStat=10
- m_iRateOfFireMenuStat=10
- m_fMovementSpeedModifier=0.9
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=2
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=1
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-1.5f,Y=0.0f,Z=2.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=-4.5f,Y=-9.5f,Z=7.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=5000,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_Sniper_SV98
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=1000
- m_fRecoilYawMax=1200
- m_fRecoilYawRecoveryTime=0.25
- m_fRecoilPitchMin=1200
- m_fRecoilPitchMax=1500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1800
- m_fRecoilModifyPitchMaxSpeed=2500
- m_fRecoilSuppressorModifier=0.6
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.5
- m_fRecoilACOGScopeModifier=0.5
- m_fRecoilRifleScopeModifier=0.3
- m_fRecoilSniperScopeModifier=0.08
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.666
- m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.383
- m_fIKRecoilBoltFinishPosLength=0.433
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.433
- m_fIKRecoilBoltFinishRotLength=0.4
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=1000
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1000
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.200f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.767f
- m_fTPReloadTacticalUpdateAmmoTimer=1.67f
- m_fTPReloadEmptyUpdateAmmoTimer=3.5f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3.2
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_fFPShootIKBlendOutDuration=0
- m_fFPShootIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_SniperScopeA
- m_eAttachmentOption1=EAttachment_SniperScopeB
- m_eAttachmentOption2=EAttachment_SniperScopeC
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=46.0f,Z=-1.9f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-9)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SniperScoutTactical]
- m_iDamageAt0M=127
- m_iDamageAt5M=107
- m_iDamageAt20M=107
- m_iDamageAt50M=107
- m_fSuppressorDamageModifier=0.7
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=5000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1.5
- m_fMaxBurstPauseLength=3
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=25
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=170
- m_iMaxBulletSpread=2200
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=1000
- m_iMovementBulletSpreadMaxSpread=4000
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=4000
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.005
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=33
- m_iRealFireRate=33
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=8
- m_iDefaultAmmunitionCasual=30
- m_iDefaultAmmunitionNormal=50
- m_iDefaultAmmunitionRealistic=30
- m_iDefaultAmmunitionMP=25
- m_iMaxAmmunitionCasual=180
- m_iMaxAmmunitionNormal=75
- m_iMaxAmmunitionRealistic=50
- m_iMaxAmmunitionMP=180
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=120.0f
- m_iDamageMenuStat=10
- m_iRecoilMenuStat=10
- m_iAccuracyMenuStat=10
- m_iRateOfFireMenuStat=10
- m_fMovementSpeedModifier=0.9
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=2
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=1
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-2.5f,Y=5.0f,Z=-1.5f)
- m_rFirstPersonMeshRotation=(Pitch=-153,Yaw=-357,Roll=-255)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=-7.5f,Y=-8.5f,Z=7.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=2300,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_Sniper_ScoutTactical
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=1000
- m_fRecoilYawMax=1200
- m_fRecoilYawRecoveryTime=0.25
- m_fRecoilPitchMin=1200
- m_fRecoilPitchMax=1500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1800
- m_fRecoilModifyPitchMaxSpeed=2500
- m_fRecoilSuppressorModifier=0.6
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.5
- m_fRecoilACOGScopeModifier=0.5
- m_fRecoilRifleScopeModifier=0.3
- m_fRecoilSniperScopeModifier=0.08
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.666
- m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.383
- m_fIKRecoilBoltFinishPosLength=0.433
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.433
- m_fIKRecoilBoltFinishRotLength=0.4
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=1000
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1000
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.200f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.767f
- m_fTPReloadTacticalUpdateAmmoTimer=1.67f
- m_fTPReloadEmptyUpdateAmmoTimer=3.5f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3.2
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_SniperScopeA
- m_eAttachmentOption1=EAttachment_SniperScopeB
- m_eAttachmentOption2=EAttachment_SniperScopeC
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-1)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=38.0f,Z=0.8f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-5)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SniperSR25SD]
- m_iDamageAt0M=90
- m_iDamageAt5M=80
- m_iDamageAt20M=87
- m_iDamageAt50M=60
- m_fSuppressorDamageModifier=0.7
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=5000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1.5
- m_fMaxBurstPauseLength=3
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=40
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=170
- m_iMaxBulletSpread=2200
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=1000
- m_iMovementBulletSpreadMaxSpread=4000
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=4000
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.005
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=60
- m_iRealFireRate=100
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=8
- m_iDefaultAmmunitionCasual=30
- m_iDefaultAmmunitionNormal=50
- m_iDefaultAmmunitionRealistic=30
- m_iDefaultAmmunitionMP=25
- m_iMaxAmmunitionCasual=180
- m_iMaxAmmunitionNormal=75
- m_iMaxAmmunitionRealistic=50
- m_iMaxAmmunitionMP=180
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=120.0f
- m_iDamageMenuStat=9
- m_iRecoilMenuStat=8
- m_iAccuracyMenuStat=10
- m_iRateOfFireMenuStat=10
- m_fMovementSpeedModifier=0.9
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=2
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=1
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=-2.0f,Y=18.5f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=-251,Yaw=97,Roll=-252)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=8.0f,Z=-2.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=1.0f,Y=0.5f,Z=5.5f)
- m_rRunFirstPersonMeshRotation=(Pitch=5000,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_Sniper_SR25_SD
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=1000
- m_fRecoilYawMax=1200
- m_fRecoilYawRecoveryTime=0.1
- m_fRecoilPitchMin=1200
- m_fRecoilPitchMax=1500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1800
- m_fRecoilModifyPitchMaxSpeed=2500
- m_fRecoilSuppressorModifier=0.6
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.5
- m_fRecoilACOGScopeModifier=0.5
- m_fRecoilRifleScopeModifier=0.3
- m_fRecoilSniperScopeModifier=0.08
- m_fRecoilAnimation=0.5
- m_fRecoilAnimationSuppressed=0.5
- m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-2.0f)
- m_fIKRecoilSingleOffsetStart=0
- m_fIKRecoilSingleOffsetInLength=0.05
- m_fIKRecoilSingleOffsetEnd=0.05
- m_fIKRecoilSingleOffsetOutLength=0.1
- m_fIKRecoilSinglePitch=800
- m_fIKRecoilSinglePitchStart=0.02
- m_fIKRecoilSinglePitchInLength=0.05
- m_fIKRecoilSinglePitchEnd=0.05
- m_fIKRecoilSinglePitchOutLength=0.1
- m_fIKRecoilSingleSpine=400
- m_fIKRecoilSingleSpineStart=0.03
- m_fIKRecoilSingleSpineInLength=0.05
- m_fIKRecoilSingleSpineEnd=0.05
- m_fIKRecoilSingleSpineOutLength=0.1
- m_fNoAmmoSoundRadius=1000
- m_fFireSoundRadius=300
- m_fSuppressedFireSoundRadius=300
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.8f
- m_fReloadEmptyTime=3.667f
- m_fFPReloadTacticalUpdateAmmoTimer=1.667f
- m_fFPReloadEmptyUpdateAmmoTimer=2.967f
- m_fTPReloadTacticalUpdateAmmoTimer=1.67f
- m_fTPReloadEmptyUpdateAmmoTimer=3.5f
- m_fFPReloadTacticalRealAnimDuration=2.8
- m_fFPReloadEmptyRealAnimDuration=3.667
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_SniperScopeA
- m_eAttachmentOption1=EAttachment_SniperScopeB
- m_eAttachmentOption2=EAttachment_SniperScopeC
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.6f,Y=66.0f,Z=3.5f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-2)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=66.0f,Z=-0.3f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-2)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6SniperL96ArticWarfare]
- m_iDamageAt0M=127
- m_iDamageAt5M=107
- m_iDamageAt20M=107
- m_iDamageAt50M=107
- m_fSuppressorDamageModifier=0.7
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=5000
- m_iShortBurstMinNbBullets=1
- m_iShortBurstMaxNbBullets=2
- m_iMediumBurstMinNbBullets=2
- m_iMediumBurstMaxNbBullets=3
- m_iLongBurstMinNbBullets=3
- m_iLongBurstMaxNbBullets=4
- m_fMinBurstPauseLength=1.5
- m_fMaxBurstPauseLength=3
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=25
- m_fHalfAccuracyDistance=1000
- m_fZeroAccuracyDistance=2000
- m_iInitialBulletSpread=0
- m_fBulletSpreadPerBullet=170
- m_iMaxBulletSpread=2200
- m_fBulletSpreadRecoveryTime=0.5
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=1000
- m_iMovementBulletSpreadMaxSpread=4000
- m_fMovementBulletSpreadMinMoveSpeed=75
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=6
- m_iPeekTransitionBulletSpread=840
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=4000
- m_iRotationBulletSpreadMinRotSpeed=18000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=6
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=4500
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.005
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=33
- m_iRealFireRate=33
- m_iNormalMagSize=5
- m_iHighCapacityMagSize=8
- m_iDefaultAmmunitionCasual=30
- m_iDefaultAmmunitionNormal=50
- m_iDefaultAmmunitionRealistic=30
- m_iDefaultAmmunitionMP=25
- m_iMaxAmmunitionCasual=180
- m_iMaxAmmunitionNormal=75
- m_iMaxAmmunitionRealistic=50
- m_iMaxAmmunitionMP=180
- m_bUnlimitedAmmo=false
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=120.0f
- m_iDamageMenuStat=10
- m_iRecoilMenuStat=10
- m_iAccuracyMenuStat=10
- m_iRateOfFireMenuStat=10
- m_fMovementSpeedModifier=0.9
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=2
- m_iMaxNbBulletsForBlur=8
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=1
- m_fRecoilControllerRumble=3
- m_vFirstPersonMeshTranslation=(X=0.5f,Y=-0.5f,Z=0.5f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=-9.5f,Y=-8.5f,Z=7.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=2300,Yaw=0,Roll=3100)
- m_fWeight=45
- m_strWeaponIconName=ic_weapon_Sniper_L96_Artic_Warfare
- m_iMinYawLook=-200
- m_iMaxYawLook=200
- m_iMinPitchLook=-200
- m_iMaxPitchLook=200
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=0
- m_iScopeMaxYawLook=0
- m_iScopeMinPitchLook=0
- m_iScopeMaxPitchLook=0
- m_fScopeLookRecoveryDampFactor=0
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0)
- m_fRecoilYawMin=1000
- m_fRecoilYawMax=1200
- m_fRecoilYawRecoveryTime=0.25
- m_fRecoilPitchMin=1200
- m_fRecoilPitchMax=1500
- m_fRecoilPitchRecoveryTime=0.2
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1800
- m_fRecoilModifyPitchMaxSpeed=2500
- m_fRecoilSuppressorModifier=0.6
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=0.5
- m_fRecoilReflexSightsModifier=0.5
- m_fRecoilACOGScopeModifier=0.5
- m_fRecoilRifleScopeModifier=0.3
- m_fRecoilSniperScopeModifier=0.08
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltFirePosStart=0
- m_fIKRecoilBoltFirePosLength=0.05
- m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f)
- m_fIKRecoilBoltRecoverPosStart=0.1
- m_fIKRecoilBoltRecoverPosLength=0.666
- m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f)
- m_fIKRecoilBoltOperatePosStart=0.333
- m_fIKRecoilBoltOperatePosLength=0.25
- m_fIKRecoilBoltFinishPosStart=1.383
- m_fIKRecoilBoltFinishPosLength=0.433
- m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0)
- m_fIKRecoilBoltFireRotStart=0.03
- m_fIKRecoilBoltFireRotLength=0.05
- m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0)
- m_fIKRecoilBoltRecoverRotStart=0.15
- m_fIKRecoilBoltRecoverRotLength=0.333
- m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000)
- m_fIKRecoilBoltOperateRotStart=0.433
- m_fIKRecoilBoltOperateRotLength=0.25
- m_fIKRecoilBoltFinishRotStart=1.433
- m_fIKRecoilBoltFinishRotLength=0.4
- m_fIKRecoilBoltSpine=600
- m_fIKRecoilBoltSpineStart=0.03
- m_fIKRecoilBoltSpineInLength=0.05
- m_fIKRecoilBoltSpineEnd=0.15
- m_fIKRecoilBoltSpineOutLength=0.333
- m_fNoAmmoSoundRadius=1000
- m_fFireSoundRadius=5000
- m_fSuppressedFireSoundRadius=1000
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=2.333f
- m_fReloadEmptyTime=3.200f
- m_fFPReloadTacticalUpdateAmmoTimer=1.567f
- m_fFPReloadEmptyUpdateAmmoTimer=2.767f
- m_fTPReloadTacticalUpdateAmmoTimer=1.67f
- m_fTPReloadEmptyUpdateAmmoTimer=3.5f
- m_fFPReloadTacticalRealAnimDuration=2.333
- m_fFPReloadEmptyRealAnimDuration=3.2
- m_fTPReloadTacticalRealAnimDuration=2.333
- m_fTPReloadEmptyRealAnimDuration=2.333
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fTPReloadIKBlendOutDuration=0.3
- m_fTPTacticalReloadIKFirstGrabMagTime=0.3
- m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3
- m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4
- m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3
- m_fTPTacticalReloadIKSecondGrabMagTime=1.533
- m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3
- m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967
- m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2
- m_fTPEmptyReloadIKFirstGrabMagTime=0.3
- m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3
- m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4
- m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3
- m_fTPEmptyReloadIKSecondGrabMagTime=1.533
- m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3
- m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967
- m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2
- m_fTPReloadIKBlendInDuration=0.233
- m_fTPReloadIKBlendInFinalTime=2.2
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0.5
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0.5
- m_fTPPutDownIKBlendOutTime=0.3
- m_fTPPutDownIKBlendOutDuration=0.2
- m_fTPEquipIKBlendInTime=0.7
- m_fTPEquipIKBlendInDuration=0.15
- m_fTPInteractPutDownIKBlendOutTime=0.1
- m_fTPInteractPutDownIKBlendOutDuration=0.1
- m_fTPInteractEquipIKBlendInTime=0.333
- m_fTPInteractEquipIKBlendInDuration=0.1
- m_eAttachmentBuiltIn=EAttachment_SniperScopeA
- m_eAttachmentOption1=EAttachment_SniperScopeB
- m_eAttachmentOption2=EAttachment_SniperScopeC
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.6f,Y=38.0f,Z=0.8f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-5)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=38.0f,Z=0.8f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-5)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
- [R6Game.ConfigR6Shield]
- m_iDamageAt0M=0
- m_iDamageAt5M=0
- m_iDamageAt20M=0
- m_iDamageAt50M=0
- m_fSuppressorDamageModifier=1
- m_fOptimalRangeLowerBound=300
- m_fOptimalRangeUpperBound=2000
- m_fAccuracyMultiplier=1
- m_fBaseAccuracy=80
- m_iInitialBulletSpread=200
- m_fBulletSpreadPerBullet=190
- m_iMaxBulletSpread=8000
- m_fBulletSpreadRecoveryTime=2
- m_fBulletSpreadPatternMinAngle=0
- m_fBulletSpreadPatternMidAngle=0
- m_fBulletSpreadPatternMaxAngle=0
- m_fBulletSpreadPatternZoneBProbability=0
- m_iMovementBulletSpreadMinSpread=500
- m_iMovementBulletSpreadMaxSpread=1000
- m_fMovementBulletSpreadMinMoveSpeed=200
- m_fMovementBulletSpreadMaxMoveSpeed=400
- m_fMovementBulletSpreadInterpSpeed=5
- m_iPeekTransitionBulletSpread=700
- m_iRotationBulletSpreadMinSpread=500
- m_iRotationBulletSpreadMaxSpread=1000
- m_iRotationBulletSpreadMinRotSpeed=12000
- m_iRotationBulletSpreadMaxRotSpeed=32000
- m_fRotationBulletSpreadInterpSpeed=5
- m_bAllowAutoAim=true
- m_iBlindFireMinBulletSpreadAngle=910
- m_fBlindFireBulletSpreadModifier=1.2
- m_fBlindFireAutoAimModifier=0
- m_fWalkingModifier=0.01
- m_fCrouchModifier=1
- m_fLaserAccuracyModifier=1.5
- m_iFireRateSingle=60
- m_iNormalMagSize=10
- m_iHighCapacityMagSize=10
- m_iDefaultAmmunitionCasual=200
- m_iDefaultAmmunitionNormal=200
- m_iDefaultAmmunitionRealistic=200
- m_iDefaultAmmunitionMP=200
- m_iMaxAmmunitionCasual=200
- m_iMaxAmmunitionNormal=200
- m_iMaxAmmunitionRealistic=200
- m_iMaxAmmunitionMP=200
- m_bUnlimitedAmmo=true
- m_u8DefaultFireMode=3
- m_bWeaponAlwaysReady=false
- m_fWeaponLength=75.0f
- m_iDamageMenuStat=0
- m_iRecoilMenuStat=0
- m_iAccuracyMenuStat=0
- m_iRateOfFireMenuStat=0
- m_fMovementSpeedModifier=0.8f
- m_fPenetrationInitialDropFactor=0.0f
- m_fPenetrationDropFactor=1.0f
- m_iNbBulletsForBlur=15
- m_iMaxNbBulletsForBlur=45
- m_fInitialBlurValue=0
- m_fMaximumBlurValue=0
- m_fBlurSpeed=0
- m_fBlurDuration=0
- m_iCriticalAmmoCount=2
- m_fRecoilControllerRumble=1
- m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vJogFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rJogFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fJogOffsetDamping=0.1f
- m_vRunFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRunFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_fWeight=55
- m_strWeaponIconName=ic_weapon_shield
- m_iMinYawLook=-364
- m_iMaxYawLook=364
- m_iMinPitchLook=-232
- m_iMaxPitchLook=232
- m_fLookRecoveryDampFactor=10.0f
- m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f)
- m_iScopeMinYawLook=-50
- m_iScopeMaxYawLook=50
- m_iScopeMinPitchLook=-50
- m_iScopeMaxPitchLook=50
- m_fScopeLookRecoveryDampFactor=7.5f
- m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f)
- m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0)
- m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0)
- m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0)
- m_fRecoilYawMin=20
- m_fRecoilYawMax=50
- m_fRecoilYawRecoveryTime=0.2
- m_fRecoilPitchMin=100
- m_fRecoilPitchMax=200
- m_fRecoilPitchRecoveryTime=0.1
- m_bRecoilModifyPitch=1
- m_fRecoilModifyPitchAccel=1200
- m_fRecoilModifyPitchMaxSpeed=1750
- m_fRecoilControlStockModifier=0.85
- m_fRecoilBlindFireMod=1.5
- m_fRecoilIronSightsModifier=1
- m_fRecoilReflexSightsModifier=1
- m_fRecoilACOGScopeModifier=1
- m_fRecoilRifleScopeModifier=0.1
- m_fRecoilSniperScopeModifier=0.1
- m_fRecoilAnimation=0
- m_fRecoilAnimationSuppressed=0
- m_fNoAmmoSoundRadius=200
- m_fFireSoundRadius=1500
- m_fSuppressedFireSoundRadius=200
- m_fEquipSoundRadius=200
- m_fReloadSoundRadius=400
- m_fFireModeChangeSoundRadius=50
- m_fReloadTacticTime=1.13f
- m_fReloadEmptyTime=1.7f
- m_fFPReloadTacticalUpdateAmmoTimer=0.45f
- m_fFPReloadEmptyUpdateAmmoTimer=0.9f
- m_fTPReloadTacticalUpdateAmmoTimer=0.45f
- m_fTPReloadEmptyUpdateAmmoTimer=0.9f
- m_fBlendToBurstTime=0.4f
- m_fBlendInToHandSignal=0.1f
- m_fBlendOutFromHandSignal=0.1f
- m_fBlendInToThrows=0.1f
- m_fBlendOutFromThrows=0.1f
- m_fBlendInToExplosive=0.1f
- m_fBlendOutFromExplosive=0.1f
- m_fBlendInToDetonator=0.1f
- m_fBlendOutFromDetonator=0.1f
- m_fFPReloadIKBlendOutDuration=0
- m_fFPReloadIKBlendInDuration=0
- m_fFPPutDownIKBlendOutTime=0
- m_fFPPutDownIKBlendOutDuration=0
- m_fFPEquipIKBlendInTime=0
- m_fFPEquipIKBlendInDuration=0
- m_eAttachmentBuiltIn=EAttachment_None
- m_eAttachmentOption1=EAttachment_None
- m_eAttachmentOption2=EAttachment_None
- m_eAttachmentOption3=EAttachment_None
- m_eAttachmentOption4=EAttachment_None
- m_bSupportsSoundSuppressor=false
- m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f)
- m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0)
- m_bDontAlignLaserOnShooting=false
- m_fTimeShootStartReAlignLaser=0.0f
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=false
- m_fireModeAvailability=true
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