Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include<iostream>
- #include <cmath>
- #include <iomanip>
- using namespace std;
- const int inf = 100000;
- struct coordinata
- {
- double x, y, rad;
- void new_coord(double x, double y, double rad)
- {
- this->x = x;
- this->y = y;
- this->rad = rad;
- }
- };
- double path_length(coordinata a, coordinata b)
- {
- double dlina = 0;
- dlina = sqrt((a.x - b.x)*(a.x - b.x) + (a.y - b.y)*(a.y - b.y)) - a.rad - b.rad;
- return dlina;
- }
- class Graph
- {
- private:
- int n;
- double **arr, **d;
- public:
- Graph (coordinata *matrix, int x)
- {
- n = x;
- arr = new double*[n];
- for (int i =0; i < n; i++)
- arr[i] = new double[n];
- for (int i = 0; i < n; i++)
- for (int j = 0; j < n; j++)
- {
- arr[i][j] = path_length(matrix[i], matrix[j]);
- if (i == j)
- arr[i][j] = inf;
- }
- }
- void get_rasst();
- void minpath();
- double get_length_path(int x, int y);
- };
- void Graph::minpath()
- {
- for (int l = 0; l < n; l++)
- for (int i = 0; i < n; i++)
- if (d[i][l] < inf)
- for (int j = 0; j < n; j++)
- d[i][j] = min(d[i][j], d[i][l] + d[l][j]);
- }
- double Graph::get_length_path(int x, int y)
- {
- double dlina = 0;
- d = arr;
- minpath();
- if (arr[x][y] == inf)
- dlina = -1;
- else dlina = d[x][y];
- return dlina;
- }
- void Graph::get_rasst()
- {
- for (int i = 0; i < n; i++)
- {
- for (int j =0; j < n; j++)
- {
- cout.width(3);
- cout << arr[i][j] << " ";
- }
- cout << endl;
- }
- }
- int main()
- {
- int n, m;
- double result, x, y, rad;
- cin >> n;
- coordinata *arr = new coordinata[n];
- for ( int i = 0; i < n; i++)
- {
- cin >> x >> y >> rad;
- arr[i].new_coord(x, y, rad);
- }
- cin >> m;
- int **zapros = new int*[m];
- for(int i = 0; i < m; i++)
- zapros[i] = new int[2];
- for (int i = 0; i < m; i++)
- cin >> zapros[i][0] >> zapros[i][1];
- Graph object(arr, n);
- for (int i = 0; i < m; i++)
- {
- result = object.get_length_path(zapros[i][0] - 1, zapros[i][1] - 1);
- cout.precision(6);
- cout << fixed << result << endl;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement