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- entity = {
- name = "mizutsune_portrait_01_entity"
- pdxmesh = "mizutsune_portrait_01_mesh"
- default_state = "idle"
- state = { name = "idle" animation = "idle" animation_blend_time = 0 chance = 2.0 looping = yes next_state = idle
- }
- scale = 1.12
- }
- animation = {
- name = "mizutsune_01_portrait_happy_animation"
- file = "mizutsune_portrait_01_anim_happy_01.anim"
- }
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