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Jun 23rd, 2018
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  1. SPORE MINE CLUSTER..... 10pts per model
  2. - - 1 1 1 1 - 1 -
  3. 3-6 Spore Mines
  4.  
  5. Infantry
  6.  
  7. Deep Strike
  8. Living Bomb
  9. Orbital Deployment
  10.  
  11. Living Bomb
  12. Once deployed, each Spore Mine model is treated as an individual unit. Spore Mines are always ignored for the purpose of all mission objectives. They never test for Instinctive Behavior, can never Go to Ground, Run, or suffer from or take any Leadership-based tests. When a Spore Mine moves, it drifts d6" in a direction determined by the roll of a scatter die- in the case of a Hit, the Tyranid player may choose. If a Spore Mine suffers a wound or Deep Strike mishap, touches an enemy model, or ends any movement phase within 2" of an enemy model, it immediately explodes. Place the large blast template with the hole over the Spore Mine's base and resolve it as though it were a shot from a Biovore's Spore Mine Launcher.
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  14. Orbital Deployment
  15. If your army contains one or more Spore Mine Clusters, you may choose to deploy any such units using the Orbital Deployment rules as follows. After mission and deployment zones have been determined, but before either player deploys their models, place all Spore Mines in the Cluster onto the table, one by one, using the Deep Strike rules; models which suffer a Mishap are automatically destroyed and do not explode. Any Spore Mine Clusters that do not deploy via this method must remain in reserve and deploy via Deep Strike as normal.
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