IcyPhantom

进度相关

Mar 18th, 2021 (edited)
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  1. * 使用两个方括号围住的是有必要对其添加相关进度的页面
  2. * 针对魔咒,对其适用物品一并添加
  3. * 针对一个加工操作,能实现此操作的实体一并添加
  4. * 进度没指定这个参数就不管
  5. * 泛指情况下更建议对总概括页面添加
  6. * 涉及战利品表则对引用此战利品表的结构/方块/实体添加
  7. * 不推荐为合成原料/掉落此物品的生物/状态效果来源添加
  8. * 在描述文本中若提及一个对象,对其提及的对象添加
  9.  
  10. minecraft:bee_nest_destroyed:使用[[物品]]破坏有n只[[蜜蜂]]的[[蜂巢/蜂箱]]
  11. minecraft:bred_animals:让[[父方生物]]和[[母方生物]]繁殖出[[幼体生物]]
  12. minecraft:brewed_potion:在[[酿造台]]内取出[[指定的药水]]
  13. minecraft:changed_dimension:从[[A维度]]转移到[[B维度]]
  14. minecraft:channeled_lightning:使用带[[引雷]]魔咒的武器击中一个[[实体]]
  15. minecraft:construct_beacon:更改[[信标]]结构
  16. minecraft:consume_item:损耗[[物品]]
  17. minecraft:cured_zombie_villager:将[[僵尸村民]]治愈为[[村民]]
  18. minecraft:effects_changed:获得/消除[[状态效果]]
  19. minecraft:enchanted_item:[[附魔]]一个[[物品]]
  20. minecraft:enter_block:进入一个[[方块]]
  21. minecraft:entity_hurt_player:[[实体]]伤害玩家
  22. minecraft:entity_killed_player:[[实体]]杀死玩家
  23. minecraft:filled_bucket:填充[[桶]]以获得一个[[桶装物品]]
  24. minecraft:fishing_rod_hooked:使用[[钓鱼竿]]取得[[物品]]或拉动[[实体]]
  25. minecraft:hero_of_the_village:击退[[袭击]]
  26. minecraft:impossible:无
  27. minecraft:inventory_changed:物品栏因获得[[物品]]或槽位占用而变化
  28. minecraft:item_durability_changed:损害[[物品]]
  29. minecraft:item_used_on_block:对[[方块]]使用[[物品]]
  30. minecraft:killed_by_crossbow:使用[[弩]]杀死[[实体]]
  31. minecraft:levitation:获得[[漂浮]]状态效果并移动一段距离
  32. minecraft:location:检查所在[[位置]]
  33. minecraft:nether_travel:从[[下界]]返回[[主世界]]时触发
  34. minecraft:placed_block:放置一个[[方块]]
  35. minecraft:player_generates_container_loot:打开指定[[战利品表]]的容器
  36. minecraft:player_hurt_entity:玩家伤害[[实体]]
  37. minecraft:player_interacted_with_entity:玩家用[[物品]]与[[实体]]互动
  38. minecraft:player_killed_entity:玩家杀死[[实体]]
  39. minecraft:recipe_unlocked:解锁指定配方
  40. minecraft:shot_crossbow:使用[[弩]]
  41. minecraft:slept_in_bed:玩家使用[[床]]睡觉
  42. minecraft:slide_down_block:玩家滑下[[方块]]
  43. minecraft:summoned_entity:玩家召唤[[实体]]
  44. minecraft:tame_animal:玩家驯服[[动物]]
  45. minecraft:target_hit:玩家用[[弹射物]]击中[[标靶]]
  46. minecraft:thrown_item_picked_up_by_entity:[[实体]]捡起[[物品]]
  47. minecraft:tick:每刻触发
  48. minecraft:used_ender_eye:使用[[末地之眼]]
  49. minecraft:used_totem:使用[[图腾]]
  50. minecraft:villager_trade:与[[村民]]交易购买[[物品]]
  51. minecraft:voluntary_exile:引发[[袭击]]
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